myspace / Data /AutoAttachPreset.lua
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-- ========== GENERATED BY AutoAttachPreset Editor DO NOT EDIT MANUALLY! ==========
PlaceObj('AutoAttachPreset', {
id = "BorderBuilding_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Door2",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderDoor_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Door2",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderDoor_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade2",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_08",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade2",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_08",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 7,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 8,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 9,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 10,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 11,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 12,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 13,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 14,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 15,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 7,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 8,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 9,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 10,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 11,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 12,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 13,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 14,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "BorderBuilding_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Door1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderDoor_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Door1",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderDoor_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Door1",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderDoor_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Door1",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderDoor_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade2",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_08",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade2",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_08",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 7,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 8,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 7,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 8,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 9,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 10,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 11,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window2",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_04",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window2",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_04",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 7,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "BorderBuilding_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Door1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderDoor_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Door1",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderDoor_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 7,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 8,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 9,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 10,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 7,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 8,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 9,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 10,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 11,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 12,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 13,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 14,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 15,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 16,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 17,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 18,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 19,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 20,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 21,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 22,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 23,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 24,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 25,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 26,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 27,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 28,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 29,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 30,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 31,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 32,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 33,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 7,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 8,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 9,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 10,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 11,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 12,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 13,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 14,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 15,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 16,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 17,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 18,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 19,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 20,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window2",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_04",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window2",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_04",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window2",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_04",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window2",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_04",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window2",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_04",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window2",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_04",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window3",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_05",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window3",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_05",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window3",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_05",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window3",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_05",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "BorderBuilding_04",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Door2",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderDoor_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 7,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 8,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 9,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 10,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 11,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 12,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 13,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 14,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 15,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 16,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "BorderBuilding_05",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Door1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderDoor_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Door2",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderDoor_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 7,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 7,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 8,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 9,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 10,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 11,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 12,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 13,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 14,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "BorderBuilding_06",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Shade1",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Shade_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 7,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 8,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 9,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 10,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 11,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 12,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 13,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 14,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 15,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 16,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 17,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 18,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 19,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 20,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent",
'idx', 21,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Vent1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 7,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 8,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 9,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 10,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 11,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 12,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window1",
'idx', 13,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window2",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_04",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window2",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_04",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window3",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_05",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window3",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_05",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window3",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_05",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window3",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_05",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window3",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_05",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window3",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_05",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Window4",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "BorderWindow_01",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "BunkerInterior_Light_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(20, 0, 100),
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Electricity_Broken",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(250, 0, 100),
'required_state', "Accent light Green",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 8000,
AttenuationShape = 10,
CastShadows = true,
Color = 4286374775,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(250, 0, 100),
'required_state', "Accent light Red",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 8000,
AttenuationShape = 10,
CastShadows = true,
Color = 4293097347,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
Intensity = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(250, 0, 100),
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 5000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(250, 0, 100),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 10,
CastShadows = false,
Color = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(250, 0, 100),
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 5000,
AttenuationShape = 10,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(250, 0, 100),
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 10,
CastShadows = false,
Color = 4293316773,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(250, 0, 100),
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 5000,
AttenuationShape = 10,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(250, 0, 100),
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 10,
CastShadows = false,
Color = 4292272287,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(250, 0, 100),
'required_state', "Cold light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 5000,
AttenuationShape = 10,
CastShadows = true,
Color = 4289058278,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(250, 0, 100),
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 10,
CastShadows = false,
Color = 4289058278,
CutOff = 380,
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "OFF",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(250, 0, 100),
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293114515,
Color1 = 4293114515,
ConstantIntensity = 120,
CutOff = 345,
Intensity0 = 6,
Intensity1 = 10,
Period = 18000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(250, 0, 100),
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293316773,
Color1 = 4293316773,
ConstantIntensity = 120,
CutOff = 345,
Intensity0 = 9,
Intensity1 = 12,
Period = 17000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(250, 0, 100),
'required_state', "Accent light Red Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293097347,
Color1 = 4293097347,
ConstantIntensity = 120,
CutOff = 345,
Intensity0 = 9,
Intensity1 = 12,
Period = 17000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(250, 0, 100),
'required_state', "Accent light Green Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4286374775,
Color1 = 4286374775,
ConstantIntensity = 120,
CutOff = 345,
Intensity0 = 9,
Intensity1 = 12,
Period = 17000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(250, 0, 100),
'required_state', "Cold A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
ConstantIntensity = 120,
CutOff = 345,
DetailedShadows = false,
Intensity0 = 8,
Intensity1 = 12,
Period = 18000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(250, 0, 100),
'required_state', "Cold A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
ConstantIntensity = 120,
CutOff = 345,
Intensity0 = 6,
Intensity1 = 8,
Period = 17000,
SourceRadius = 20,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(250, 0, 100),
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Eye Candy",
'inherited_values', {
AttenuationRadius = 1000,
AttenuationShape = 0,
CastShadows = false,
Color0 = 4293315493,
Color1 = 4293315493,
ConstantIntensity = 0,
CutOff = 345,
Intensity0 = 0,
Intensity1 = 2,
Period = 6000,
SourceRadius = 10,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "BunkerInterior_Light_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "BunkerInterior_Light_01",
'spot', "Light 1",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_Bilboard_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Broken",
'GameStatesFilter', set({
LightsOn = false,
}),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Electricity_Broken",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light A",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293108855,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293108855,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light C",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Broken",
'inherited_values', {
Intensity = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293108855,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Broken",
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Soft",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Soft",
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C Soft",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm A Flicker",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm B Flicker",
'inherited_values', {
SIModulation = 200,
},
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Broken",
'GameStatesFilter', set({
LightsOn = false,
}),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Electricity_Broken",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light A",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293108855,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293108855,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light C",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Broken",
'inherited_values', {
Intensity = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293108855,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Broken",
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Soft",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Soft",
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C Soft",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm A Flicker",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm B Flicker",
'inherited_values', {
SIModulation = 200,
},
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Broken",
'GameStatesFilter', set({
LightsOn = false,
}),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Electricity_Broken",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light A",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293108855,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293108855,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light C",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Broken",
'inherited_values', {
Intensity = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4292450146,
Color1 = 4292450146,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 16,
Intensity1 = 22,
Period = 17000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293316773,
Color1 = 4293316773,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 16,
Intensity1 = 22,
Period = 17000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Broken",
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Soft",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Soft",
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C Soft",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm A Flicker",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm B Flicker",
'inherited_values', {
SIModulation = 200,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_Bilboard_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "City_Bilboard_01",
'spot', "Light 1",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 2,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "City_Bilboard_01",
'spot', "Light 2",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 3,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "City_Bilboard_01",
'spot', "Light 3",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_Bilboard_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "City_Bilboard_01",
'spot', "Light 1",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 2,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "City_Bilboard_01",
'spot', "Light 2",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 3,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "City_Bilboard_01",
'spot', "Light 3",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_Bilboard_04",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "City_Bilboard_01",
'spot', "Light 1",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 2,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "City_Bilboard_01",
'spot', "Light 2",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 3,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "City_Bilboard_01",
'spot', "Light 3",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_CableLight_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light C Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm light C Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Cold light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Cold light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Cold A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Cold A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Cold A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Cold A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -200, 2600),
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Electricity_Broken",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -200, 2600),
'required_state', "Accent light Green",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 8000,
AttenuationShape = 0,
CastShadows = true,
Color = 4286374775,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -200, 2600),
'required_state', "Accent light Red",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 8000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293097347,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -200, 2600),
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 5000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293114515,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 12,
ParentSIModulation = 180,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -200, 2600),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 5000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -200, 2600),
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293114515,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 16,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -200, 2600),
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 5000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -200, 2600),
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293316773,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -200, 2600),
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 16,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -200, 2600),
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 5000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -200, 2600),
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = false,
Color = 4292272287,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -200, 2600),
'required_state', "Warm light C Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 16,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -200, 2600),
'required_state', "Cold light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 8000,
CastShadows = true,
Color = 4289058278,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
CutOff = 380,
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -200, 2600),
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
CastShadows = false,
Color = 4289058278,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
CutOff = 380,
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -200, 2600),
'required_state', "Cold light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 8000,
CastShadows = true,
Color = 4289058278,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
CutOff = 380,
Exterior = true,
Intensity = 16,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(0, -200, 2600),
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 0,
CutOff = 345,
Intensity0 = 8,
Intensity1 = 12,
Period = 16000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(0, -200, 2600),
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293316773,
Color1 = 4293316773,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
CutOff = 345,
Intensity0 = 8,
Intensity1 = 12,
Period = 16000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(0, -200, 2600),
'required_state', "Cold A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
CutOff = 345,
Intensity0 = 8,
Intensity1 = 12,
Period = 16000,
SourceRadius = 20,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(0, -200, 2600),
'required_state', "Cold A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
CutOff = 345,
Intensity0 = 8,
Intensity1 = 12,
Period = 16000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 180,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 140,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 220,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 140,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 220,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 140,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 220,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 140,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 220,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_CableLight_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "City_CableLight_01",
'spot', "Origin 1",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_CandlePile_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Candle1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 300),
'DetailClass', "Essential",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 500),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 500),
'required_state', "Warm light A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle1",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle4",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_04",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle8",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_08",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_CandlePile_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Candle1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 300),
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 500),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 500),
'required_state', "Warm light A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle1",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle1",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle1",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 300),
'GameStatesFilter', set({
DustStorm = false,
FireStorm = false,
RainHeavy = false,
RainLight = false,
}),
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 7,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_CandlePile_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Candle1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 320),
'DetailClass', "Essential",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle1",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 330),
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 500),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 500),
'required_state', "Warm light A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle1",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle1",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 310),
'DetailClass', "Essential",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle4",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_04",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle8",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_08",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle8",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_08",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle8",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_08",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_CandlePile_04",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Candle1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candlе1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candlе1",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candlе1",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candlе1",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 300),
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 500),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 500),
'required_state', "Warm light A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candlе1",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candlе2",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candlе2",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candlе2",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candlе2",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candlе2",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 330),
'GameStatesFilter', set({
DustStorm = false,
FireStorm = false,
RainHeavy = false,
RainLight = false,
}),
'DetailClass', "Optional",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_CandlePile_05",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Candle1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 310),
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle2",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle4",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_04",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle5",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_05",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle8",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_08",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle8",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_08",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle9",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_09",
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(-12, -12, 240),
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 500),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 500),
'required_state', "Warm light A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle9",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle9",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_09",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle9",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_09",
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 240),
'DetailClass', "Optional",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_CandlePile_06",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Candle1",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle1",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle1",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle10",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_10",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle11",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_11",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle11",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_11",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle6",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_06",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle6",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_06",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle6",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_06",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Candle7",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_Candle_07",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_Candle_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 360),
'GameStatesFilter', set({
DustStorm = false,
FireStorm = false,
}),
'DetailClass', "Optional",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 500),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 500),
'required_state', "Warm light A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_Candle_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 320),
'DetailClass', "Optional",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 500),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 500),
'required_state', "Warm light A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_Candle_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 200),
'DetailClass', "Optional",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 500),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 500),
'required_state', "Warm light A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_Candle_04",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 300),
'DetailClass', "Optional",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 500),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 500),
'required_state', "Warm light A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_Candle_05",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 330),
'DetailClass', "Optional",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 500),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 500),
'required_state', "Warm light A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_Candle_06",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 400),
'DetailClass', "Essential",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 500),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 500),
'required_state', "Warm light A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_Candle_07",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 400),
'DetailClass', "Optional",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 500),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 500),
'required_state', "Warm light A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_Candle_08",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 260),
'DetailClass', "Optional",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 500),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 500),
'required_state', "Warm light A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_Candle_09",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 260),
'DetailClass', "Optional",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 500),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 500),
'required_state', "Warm light A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_Candle_10",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 300),
'DetailClass', "Optional",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 500),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 500),
'required_state', "Warm light A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_Candle_11",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 400),
'DetailClass', "Optional",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 500),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 500),
'required_state', "Warm light A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
Color0 = 4293114515,
Color1 = 4293114515,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 6,
Intensity0 = 4,
Intensity1 = 6,
Period = 17000,
SourceRadius = 10,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_ElectricityLamp_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Accent light Green",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Accent light Red",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Cold Light A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Cold light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Electricity_Broken",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Accent light Green",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color = 4286374775,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Accent light Red",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293097347,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293112456,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293112456,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 8000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293108855,
ConeInnerAngle = 50,
ConeOuterAngle = 120,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
DetailedShadows = false,
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293316773,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 8000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 50,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
DetailedShadows = false,
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = false,
Color = 4292272287,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light C Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 8000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 50,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Cold light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 6000,
CastShadows = true,
Color = 4289058278,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Eye Candy",
'inherited_values', {
AttenuationRadius = 4000,
CastShadows = false,
Color = 4289058278,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293112456,
Color1 = 4294958533,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 100,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 2,
Intensity1 = 3,
Period = 12000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293112456,
Color1 = 4293112456,
ConeInnerAngle = 60,
ConeOuterAngle = 120,
ConstantIntensity = 100,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 4,
Intensity1 = 8,
Period = 12000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293316773,
Color1 = 4293316773,
ConeInnerAngle = 60,
ConeOuterAngle = 120,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 4,
Intensity1 = 8,
Period = 12000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "Cold light A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
ConeInnerAngle = 60,
ConeOuterAngle = 120,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 4,
Intensity1 = 8,
Period = 12000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "Cold light A Soft Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
ConeInnerAngle = 60,
ConeOuterAngle = 120,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 2,
Intensity1 = 4,
Period = 12000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Accent light Green",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Accent light Red",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Soft",
'inherited_values', {
SIModulation = 40,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Strong",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Soft",
'inherited_values', {
SIModulation = 40,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Strong",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C Soft",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C Strong",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Soft",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Broken",
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm A Flicker",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm B Flicker",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Flicker",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Soft Flicker",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "OFF",
'inherited_values', {
SIModulation = 0,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_ElectricityLamp_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Cold light A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Cold light A Soft Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Electricity_Broken",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, -200),
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color = 4294953881,
ConeInnerAngle = 50,
ConeOuterAngle = 80,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 18,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, -200),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = false,
Color = 4294953881,
ConeInnerAngle = 50,
ConeOuterAngle = 80,
ConstantIntensity = 40,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, -200),
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color = 4294953881,
ConeInnerAngle = 40,
ConeOuterAngle = 80,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 24,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, -200),
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 50,
ConeOuterAngle = 80,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 18,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, -200),
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293316773,
ConeInnerAngle = 50,
ConeOuterAngle = 80,
ConstantIntensity = 40,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, -200),
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 40,
ConeOuterAngle = 80,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 24,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, -200),
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 50,
ConeOuterAngle = 80,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 18,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, -200),
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = false,
Color = 4292272287,
ConeInnerAngle = 50,
ConeOuterAngle = 80,
ConstantIntensity = 40,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, -200),
'required_state', "Warm light C Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 40,
ConeOuterAngle = 80,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 24,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, -200),
'required_state', "Cold light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 10000,
CastShadows = true,
Color = 4289058278,
ConeInnerAngle = 50,
ConeOuterAngle = 80,
ConstantIntensity = 60,
CutOff = 380,
Exterior = true,
Intensity = 18,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, -200),
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 10000,
CastShadows = false,
Color = 4289058278,
ConeInnerAngle = 50,
ConeOuterAngle = 80,
ConstantIntensity = 40,
CutOff = 380,
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, -200),
'required_state', "Cold light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 10000,
CastShadows = false,
Color = 4289058278,
ConeInnerAngle = 40,
ConeOuterAngle = 80,
ConstantIntensity = 60,
CutOff = 380,
Exterior = true,
Intensity = 24,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(0, 0, -200),
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4294953881,
Color1 = 4294953881,
ConeInnerAngle = 50,
ConeOuterAngle = 80,
ConstantIntensity = 40,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 16,
Intensity1 = 20,
Period = 12000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(0, 0, -200),
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293316773,
Color1 = 4293316773,
ConeInnerAngle = 50,
ConeOuterAngle = 80,
ConstantIntensity = 40,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 16,
Intensity1 = 22,
Period = 17000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(0, 0, -200),
'required_state', "Cold light A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
ConeInnerAngle = 50,
ConeOuterAngle = 80,
ConstantIntensity = 40,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 16,
Intensity1 = 22,
Period = 17000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(0, 0, -200),
'required_state', "Cold light A Soft Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
ConeInnerAngle = 50,
ConeOuterAngle = 80,
ConstantIntensity = 40,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 12,
Intensity1 = 16,
Period = 17000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Broken",
'inherited_values', {
SIModulation = 20,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Soft",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Strong",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Soft",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Strong",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C Soft",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C Strong",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm A Flicker",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm B Flicker",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Soft",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A",
'inherited_values', {
SIModulation = 100,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_ElectricityPole_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'DetailClass', "Essential",
}),
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "City_ElectricityLamp_01",
'spot', "Light 1",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_NeonSign_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_NeonSign_04",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_NeonSign_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_NeonSign_05",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_NeonSign_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_NeonSign_06",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_PhoneBooth_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "City_PhoneBooth_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_TV_Big",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "On",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
CastShadows = true,
Color0 = 4294967295,
Color1 = 4294967295,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
DetailedShadows = false,
Exterior = true,
Intensity0 = 12,
Intensity1 = 22,
Interior = true,
Period = 10000,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "On Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 14000,
CastShadows = true,
Color0 = 4294967295,
Color1 = 4294967295,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
DetailedShadows = true,
Exterior = true,
Intensity0 = 35,
Intensity1 = 45,
Interior = true,
Period = 10000,
},
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "FX_TV_Big",
'required_state', "On",
'DetailClass', "Optional",
'inherited_values', {
SIModulation = 228,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "FX_TV_Big",
'required_state', "On Strong",
'DetailClass', "Optional",
'inherited_values', {
SIModulation = 228,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "On",
'DetailClass', "Optional",
'inherited_values', {
SIModulation = 60,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "On Strong",
'DetailClass', "Optional",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "OFF",
'DetailClass', "Optional",
'inherited_values', {
SIModulation = 0,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "City_TV_Small",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "FX_TV_Small",
'required_state', "On",
}),
PlaceObj('AutoAttachRule', {
'attach_class', "FX_TV_Small",
'required_state', "On Strong",
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(0, 0, 100),
'axis', point(0, -1, 0),
'angle', 5400,
'required_state', "On",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
CastShadows = true,
Color0 = 4294967295,
Color1 = 4294967295,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
DetailedShadows = false,
Exterior = true,
Intensity0 = 12,
Intensity1 = 22,
Interior = true,
Period = 10000,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(0, 0, 100),
'axis', point(0, -1, 0),
'angle', 5400,
'required_state', "On Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
CastShadows = true,
Color0 = 4294967295,
Color1 = 4294967295,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
DetailedShadows = false,
Exterior = true,
Intensity0 = 30,
Intensity1 = 35,
Interior = true,
Period = 10000,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(0, 0, 100),
'axis', point(0, -1, 0),
'angle', 5400,
'required_state', "On",
'DetailClass', "Optional",
'inherited_values', {
SIModulation = 150,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(0, 0, 100),
'axis', point(0, -1, 0),
'angle', 5400,
'required_state', "On Strong",
'DetailClass', "Optional",
'inherited_values', {
SIModulation = 150,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(0, 0, 100),
'axis', point(0, -1, 0),
'angle', 5400,
'required_state', "OFF",
'DetailClass', "Optional",
'inherited_values', {
SIModulation = 0,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "CoastalPlant_01_Tree_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "CoastalPlant_01_Tree_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "CoastalPlant_01_Tree_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "CoastalPlant_01_Tree_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "CoastalPlant_01_Tree_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "CoastalPlant_01_Tree_03Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "CoastalPlant_01_Tree_04",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "CoastalPlant_01_Tree_04Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Colonial_Lamp_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light A ShortRange",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(250, 0, 100),
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 1100),
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Electricity_Broken",
},
}),
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 1000),
'required_state', "Accent light Green",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 80,
CastShadows = true,
Color = 4286374775,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 1000),
'required_state', "Accent light Red",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 80,
CastShadows = true,
Color = 4293097347,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 1000),
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 100,
CastShadows = true,
Color = 4293113747,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 1000),
'required_state', "Warm light A ShortRange",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 20,
CastShadows = true,
Color = 4294954405,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
DetailedShadows = true,
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 1000),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 80,
CastShadows = false,
Color = 4293113747,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 1000),
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 100,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 1000),
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 80,
CastShadows = false,
Color = 4293316773,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 1000),
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 100,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 1000),
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 80,
CastShadows = false,
Color = 4292272287,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 1000),
'required_state', "Cold light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 100,
CastShadows = true,
Color = 4289058278,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 1000),
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 80,
CastShadows = false,
Color = 4289058278,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Broken",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Accent light Green",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A ShortRange",
'inherited_values', {
SIModulation = 180,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Accent light Red",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "OFF",
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Soft",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Soft",
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Soft",
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C Soft",
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm A Flicker",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm B Flicker",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A",
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Soft",
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 1000),
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293113747,
Color1 = 4293113747,
ConstantIntensity = 40,
CutOff = 345,
Intensity0 = 8,
Intensity1 = 12,
Period = 12000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 1000),
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293113747,
Color1 = 4293113747,
CutOff = 345,
Intensity0 = 2,
Intensity1 = 4,
Period = 8000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 1000),
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293316773,
Color1 = 4293316773,
ConstantIntensity = 40,
CutOff = 345,
Intensity0 = 8,
Intensity1 = 12,
Period = 12000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 1000),
'required_state', "Cold A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
ConstantIntensity = 40,
CutOff = 345,
Intensity0 = 8,
Intensity1 = 12,
Period = 12000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 1000),
'required_state', "Cold A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
ConstantIntensity = 40,
CutOff = 345,
Intensity0 = 8,
Intensity1 = 12,
Period = 12000,
SourceRadius = 100,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Colonial_Lantern",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Colonial_Lantern_Glow_WarmA",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Colonial_Lantern_Glow_WarmA",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Colonial_Lantern_Glow_WarmA",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Colonial_Lantern_Glow_WarmA",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Colonial_Lantern_Glow_WarmA",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Colonial_Lantern_Glow_WarmA",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Accent light Green",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Accent light Green",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Colonial_Lantern_Glow_Green",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Accent light Red",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Accent light Red",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Colonial_Lantern_Glow_Red",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Colonial_Lantern_Glow_WarmA",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Colonial_Lantern_Glow_WarmA",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Accent light Green",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Accent light Red",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -170),
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Electricity_Broken",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 800),
'required_state', "Accent light Green",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4286374775,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 800),
'required_state', "Accent light Red",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293097347,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 800),
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293113747,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 800),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293113747,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 800),
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 800),
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 800),
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, 800),
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'required_state', "Broken",
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 3000,
CastShadows = true,
Color0 = 4293113747,
Color1 = 4293113747,
Intensity0 = 4,
Intensity1 = 6,
Period = 8000,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 20,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "OFF",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 60,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 60,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 60,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Accent light Green",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 80,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Accent light Red",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 80,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(250, 0, 100),
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293113747,
Color1 = 4293113747,
ConstantIntensity = 120,
CutOff = 345,
Intensity0 = 8,
Intensity1 = 12,
Period = 17000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(250, 0, 100),
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293316773,
Color1 = 4293316773,
ConstantIntensity = 120,
CutOff = 345,
Intensity0 = 8,
Intensity1 = 12,
Period = 17000,
SourceRadius = 100,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "CursedForest_Tree_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "CursedForest_Tree_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "CursedForest_Tree_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "CursedForest_Tree_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "CursedForest_Tree_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "CursedForest_Tree_03Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "CursedForest_Tree_04",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "CursedForest_Tree_04Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "CursedForest_Tree_05",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "CursedForest_Tree_05Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "CursedForest_Tree_06",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "CursedForest_Tree_06Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Door_Planks_Single_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, 2000),
'axis', point(0, 4096, 0),
'angle', 1500,
'inherited_values', {
CastShadows = false,
Color = 4294169542,
ConeInnerAngle = 15,
ConeOuterAngle = 75,
Exterior = false,
Intensity = 6,
LightmodelColorIndex = {
A = true,
},
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Farmland_PalmCrop_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Farmland_PalmCrop_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Hospital_FluorescentLamp_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -350),
'required_state', "Cold light C",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -250),
'required_state', "Cold light C",
'inherited_values', {
ParticlesName = "Env_LampGlow_Cold",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -350),
'required_state', "Cold light C Soft",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -250),
'required_state', "Cold light C Soft",
'inherited_values', {
ParticlesName = "Env_LampGlow_Cold",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -350),
'required_state', "Cold light C Strong",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -250),
'required_state', "Cold light C Strong",
'inherited_values', {
ParticlesName = "Env_LampGlow_Cold",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -350),
'required_state', "Cold light A Flicker",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -250),
'required_state', "Cold light A Flicker",
'inherited_values', {
ParticlesName = "Env_LampGlow_Cold",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -350),
'required_state', "Cold light A Soft Flicker",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -250),
'required_state', "Cold light A Soft Flicker",
'inherited_values', {
ParticlesName = "Env_LampGlow_Cold",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -250),
'required_state', "Broken",
'inherited_values', {
ParticlesName = "Env_Electricity_Broken",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, -250),
'required_state', "Cold light C",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 5000,
AttenuationShape = 80,
CastShadows = true,
Color = 4289058278,
ConeInnerAngle = 60,
ConeOuterAngle = 120,
ConstantIntensity = 120,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, -250),
'required_state', "Cold light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = false,
Color = 4289058278,
ConeInnerAngle = 126,
ConeOuterAngle = 149,
ConstantIntensity = 120,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLight",
'offset', point(0, 0, -250),
'required_state', "Cold light C Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 8000,
AttenuationShape = 0,
CastShadows = true,
Color = 4289058278,
ConeInnerAngle = 20,
ConeOuterAngle = 140,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 16,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'required_state', "Cold light A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
ConstantIntensity = 120,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 8,
Intensity1 = 12,
Period = 12000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'required_state', "Cold light A Soft Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 4,
Intensity1 = 8,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = false,
Color0 = 4289058278,
Color1 = 4289058278,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 2,
Intensity1 = 6,
Period = 6000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light C",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "OFF",
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Broken",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light C Soft",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light C Strong",
'inherited_values', {
SIModulation = 130,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Flicker",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Soft Flicker",
'inherited_values', {
SIModulation = 100,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Hospital_FluorescentLamp_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Hospital_FluorescentLamp_01",
'spot', "Light 1",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Hospital_SurgeryLamp_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -1000, 1900),
'required_state', "Cold light C",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -1000, 1900),
'required_state', "Cold light C",
'inherited_values', {
ParticlesName = "Env_LampGlow_Cold",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -1000, 1900),
'required_state', "Cold light C Soft",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -1000, 1900),
'required_state', "Cold light C Soft",
'inherited_values', {
ParticlesName = "Env_LampGlow_Cold",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -1000, 1900),
'required_state', "Cold light C Strong",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -1000, 1900),
'required_state', "Cold light C Strong",
'inherited_values', {
ParticlesName = "Env_LampGlow_Cold",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -1000, 1900),
'required_state', "Cold light A Flicker",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -1000, 1900),
'required_state', "Cold light A Flicker",
'inherited_values', {
ParticlesName = "Env_LampGlow_Cold",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -1000, 1900),
'required_state', "Cold light A Soft Flicker",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -1000, 1900),
'required_state', "Cold light A Soft Flicker",
'inherited_values', {
ParticlesName = "Env_LampGlow_Cold",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, -1000, 1900),
'required_state', "Broken",
'inherited_values', {
ParticlesName = "Env_Electricity_Broken",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -1000, 1900),
'axis', point(-1, 0, 0),
'angle', 1800,
'required_state', "Cold light C",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 5000,
AttenuationShape = 80,
CastShadows = true,
Color = 4289058278,
ConeInnerAngle = 60,
ConeOuterAngle = 80,
ConstantIntensity = 120,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -1000, 1900),
'axis', point(-1, 0, 0),
'angle', 1800,
'required_state', "Cold light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = false,
Color = 4289058278,
ConeInnerAngle = 60,
ConeOuterAngle = 80,
ConstantIntensity = 120,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, -1000, 1900),
'axis', point(-1, 0, 0),
'angle', 1800,
'required_state', "Cold light C Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 8000,
AttenuationShape = 0,
CastShadows = true,
Color = 4289058278,
ConeInnerAngle = 60,
ConeOuterAngle = 80,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(0, -1000, 1900),
'axis', point(-1, 0, 0),
'angle', 1800,
'required_state', "Cold light A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
ConeInnerAngle = 60,
ConeOuterAngle = 80,
ConstantIntensity = 120,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 8,
Intensity1 = 12,
Period = 12000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(0, -1000, 1900),
'axis', point(-1, 0, 0),
'angle', 1800,
'required_state', "Cold light A Soft Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
ConeInnerAngle = 60,
ConeOuterAngle = 80,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 4,
Intensity1 = 8,
Period = 17000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(0, -1000, 1900),
'axis', point(-1, 0, 0),
'angle', 1800,
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = false,
Color0 = 4289058278,
Color1 = 4289058278,
ConeInnerAngle = 60,
ConeOuterAngle = 80,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 2,
Intensity1 = 6,
Period = 6000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light C",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Broken",
'inherited_values', {
SIModulation = 40,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light C Soft",
'inherited_values', {
SIModulation = 60,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light C Strong",
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Flicker",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Soft Flicker",
'inherited_values', {
SIModulation = 100,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "JungleCamp_FirePlace_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 1),
'required_state', "Lit",
'GameStatesFilter', set({
RainHeavy = false,
}),
'DetailClass', "Essential",
'inherited_values', {
ParticlesName = "Env_Fire1x1",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 1),
'required_state', "Lit Smoldering",
'GameStatesFilter', set({
RainHeavy = false,
}),
'DetailClass', "Essential",
'inherited_values', {
ParticlesName = "Molotov_Fire_1x1_Smoldering",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 1),
'required_state', "Lit Strong",
'GameStatesFilter', set({
RainHeavy = false,
}),
'DetailClass', "Essential",
'inherited_values', {
ParticlesName = "Env_Fire1x1",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 1),
'required_state', "Lit Always",
'DetailClass', "Essential",
'inherited_values', {
ParticlesName = "Env_Fire1x1",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 1),
'required_state', "Lit Always Strong",
'DetailClass', "Essential",
'inherited_values', {
ParticlesName = "Env_Fire1x1",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 800),
'required_state', "Lit",
'GameStatesFilter', set({
LightsOn = true,
RainHeavy = false,
}),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = true,
Color = 4290084677,
Color0 = 4294946899,
Color1 = 4294946899,
ConeInnerAngle = 34,
ConeOuterAngle = 100,
ConstantIntensity = 0,
CutOff = 1200,
DetailedShadows = false,
Exterior = true,
Intensity = 8,
Intensity0 = 16,
Intensity1 = 18,
Interior = true,
Period = 32000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 800),
'required_state', "Lit Strong",
'GameStatesFilter', set({
LightsOn = true,
RainHeavy = false,
}),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 40,
CastShadows = true,
Color = 4290084677,
Color0 = 4294946899,
Color1 = 4294946899,
ConeInnerAngle = 34,
ConeOuterAngle = 100,
ConstantIntensity = 60,
CutOff = 1200,
DetailedShadows = false,
Exterior = true,
Intensity = 8,
Intensity0 = 20,
Intensity1 = 22,
Interior = true,
Period = 32000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 800),
'required_state', "Lit Smoldering",
'GameStatesFilter', set({
LightsOn = true,
RainHeavy = false,
}),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 0,
CastShadows = true,
Color = 4290084677,
Color0 = 4294946899,
Color1 = 4294946899,
ConeInnerAngle = 34,
ConeOuterAngle = 100,
ConstantIntensity = 0,
CutOff = 1200,
DetailedShadows = false,
Exterior = true,
Intensity = 8,
Intensity0 = 10,
Intensity1 = 14,
Interior = true,
Period = 32000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 800),
'required_state', "Lit Always",
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color = 4290084677,
Color0 = 4294946899,
Color1 = 4294946899,
ConeInnerAngle = 34,
ConeOuterAngle = 100,
ConstantIntensity = 0,
CutOff = 1200,
Exterior = true,
Intensity = 8,
Intensity0 = 16,
Intensity1 = 22,
Interior = true,
Period = 32000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 800),
'required_state', "Lit Always Strong",
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 20000,
AttenuationShape = 0,
CastShadows = true,
Color = 4290084677,
Color0 = 4294946899,
Color1 = 4294946899,
ConeInnerAngle = 34,
ConeOuterAngle = 100,
ConstantIntensity = 0,
CutOff = 1200,
Exterior = true,
Intensity = 8,
Intensity0 = 16,
Intensity1 = 22,
Interior = true,
Period = 32000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "OFF",
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Lit",
'inherited_values', {
SIModulation = 150,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Lit Always",
'inherited_values', {
SIModulation = 150,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Lit Smoldering",
'inherited_values', {
SIModulation = 80,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Lit Always Strong",
'inherited_values', {
SIModulation = 150,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Lit Strong",
'inherited_values', {
SIModulation = 150,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "JungleCamp_Flashlight_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, 110),
'axis', point(0, -1, 0),
'angle', 5400,
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293114515,
ConeInnerAngle = 40,
ConeOuterAngle = 60,
ConstantIntensity = 120,
CutOff = 300,
DetailClass = "Optional",
Exterior = true,
Intensity = 20,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, 100),
'axis', point(0, -1, 0),
'angle', 5400,
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
ConeInnerAngle = 40,
ConeOuterAngle = 60,
ConstantIntensity = 80,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, 110),
'axis', point(0, -1, 0),
'angle', 5400,
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 40,
ConeOuterAngle = 60,
ConstantIntensity = 120,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 20,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, 100),
'axis', point(0, -1, 0),
'angle', 5400,
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293316773,
ConeInnerAngle = 40,
ConeOuterAngle = 60,
ConstantIntensity = 80,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, 110),
'axis', point(0, -1, 0),
'angle', 5400,
'required_state', "Cold Light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 3000,
CastShadows = true,
Color = 4289056998,
ConeInnerAngle = 40,
ConeOuterAngle = 60,
ConstantIntensity = 80,
CutOff = 380,
Exterior = true,
Intensity = 16,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, 100),
'axis', point(0, -1, 0),
'angle', 5400,
'required_state', "Cold Light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 3000,
CastShadows = false,
Color = 4289056998,
ConeInnerAngle = 40,
ConeOuterAngle = 60,
ConstantIntensity = 80,
CutOff = 380,
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, 100),
'axis', point(0, -1, 0),
'angle', 5400,
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
Intensity = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(0, 0, 100),
'axis', point(0, -1, 0),
'angle', 5400,
'required_state', "OFF",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
Intensity = 0,
ParentSIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(100, 0, 0),
'axis', point(0, 30, 0),
'angle', -5400,
'required_state', "Cold Light A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
ConstantIntensity = 100,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 6,
Intensity1 = 12,
Period = 14000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(100, 0, 0),
'axis', point(0, 30, 0),
'angle', -5400,
'required_state', "Warm Light B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293316773,
Color1 = 4293316773,
ConstantIntensity = 100,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 6,
Intensity1 = 12,
Period = 14000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(100, 0, 0),
'axis', point(0, 30, 0),
'angle', -5400,
'required_state', "Warm Light A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293114515,
Color1 = 4293114515,
ConstantIntensity = 100,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 6,
Intensity1 = 12,
Period = 14000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "OFF",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 80,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 80,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 80,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 40,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 40,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 40,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'DetailClass', "Eye Candy",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Broken",
'DetailClass', "Eye Candy",
'inherited_values', {
ParticlesName = "Env_Electricity_Broken",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(-100, 0, 0),
'required_state', "Warm light A",
'DetailClass', "Eye Candy",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(-100, 0, 0),
'required_state', "Warm light B",
'DetailClass', "Eye Candy",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(-100, 0, 0),
'required_state', "Warm light A Soft",
'DetailClass', "Eye Candy",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(-100, 0, 0),
'required_state', "Warm light B Soft",
'DetailClass', "Eye Candy",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(-100, 0, 0),
'required_state', "Cold Light A",
'DetailClass', "Eye Candy",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(-100, 0, 0),
'required_state', "Cold Light A Soft",
'DetailClass', "Eye Candy",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(-100, 0, 0),
'required_state', "Cold Light A Flicker",
'DetailClass', "Eye Candy",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(-100, 0, 0),
'required_state', "Warm Light B Flicker",
'DetailClass', "Eye Candy",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(-100, 0, 0),
'required_state', "Warm Light A Flicker",
'DetailClass', "Eye Candy",
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "JungleCamp_Lantern_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'DetailClass', "Essential",
'inherited_values', {
ParticlesName = "Env_CandleFlame",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 20),
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 40,
CastShadows = true,
Color0 = 4293110908,
Color1 = 4293110908,
ConstantIntensity = 127,
DetailedShadows = false,
Intensity0 = 6,
Intensity1 = 8,
Period = 22000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 20),
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 40,
CastShadows = true,
Color0 = 4293110908,
Color1 = 4293110908,
ConstantIntensity = 127,
DetailedShadows = false,
Intensity0 = 8,
Intensity1 = 12,
Period = 22000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 20),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 40,
CastShadows = false,
Color0 = 4293110908,
Color1 = 4293110908,
ConstantIntensity = 127,
DetailedShadows = false,
Intensity0 = 4,
Intensity1 = 6,
Period = 22000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 20),
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 3000,
AttenuationShape = 40,
CastShadows = true,
Color0 = 4293316773,
Color1 = 4293316773,
ConstantIntensity = 127,
DetailedShadows = false,
Intensity0 = 6,
Intensity1 = 8,
Period = 22000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 20),
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 40,
CastShadows = true,
Color0 = 4293316773,
Color1 = 4293316773,
ConstantIntensity = 127,
DetailedShadows = false,
Intensity0 = 8,
Intensity1 = 12,
Period = 22000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 20),
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 40,
CastShadows = false,
Color0 = 4293316773,
Color1 = 4293316773,
ConstantIntensity = 127,
DetailedShadows = false,
Intensity0 = 4,
Intensity1 = 6,
Period = 22000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Eye Candy",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Eye Candy",
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "OFF",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 0,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "JungleCamp_TableLamp_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
ParticlesName = "Env_Electricity_Broken",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 100),
'axis', point(0, -1, 0),
'angle', 2700,
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 40,
CastShadows = true,
Color = 4294956721,
ConeInnerAngle = 60,
ConeOuterAngle = 170,
ConstantIntensity = 0,
CutOff = 375,
DetailedShadows = true,
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 100),
'axis', point(0, -1, 0),
'angle', 2700,
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 40,
CastShadows = false,
Color = 4294956721,
ConeInnerAngle = 60,
ConeOuterAngle = 170,
ConstantIntensity = 0,
CutOff = 375,
DetailedShadows = false,
Exterior = true,
Intensity = 4,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 100),
'axis', point(0, -1, 0),
'angle', 2700,
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 40,
CastShadows = true,
Color = 4293316256,
ConeInnerAngle = 60,
ConeOuterAngle = 170,
ConstantIntensity = 0,
CutOff = 375,
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 100),
'axis', point(0, -1, 0),
'angle', 2700,
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 40,
CastShadows = false,
Color = 4293316256,
ConeInnerAngle = 60,
ConeOuterAngle = 170,
ConstantIntensity = 0,
CutOff = 375,
Exterior = true,
Intensity = 4,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 100),
'axis', point(0, -1, 0),
'angle', 2700,
'required_state', "Cold light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 40,
CastShadows = true,
Color = 4291620607,
ConeInnerAngle = 60,
ConeOuterAngle = 170,
ConstantIntensity = 0,
CutOff = 375,
DetailedShadows = true,
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 100),
'axis', point(0, -1, 0),
'angle', 2700,
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 40,
CastShadows = true,
Color = 4291620607,
ConeInnerAngle = 60,
ConeOuterAngle = 170,
ConstantIntensity = 0,
CutOff = 375,
DetailedShadows = true,
Exterior = true,
Intensity = 4,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(100, 0, 100),
'axis', point(0, -1, 0),
'angle', 2700,
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 40,
CastShadows = true,
Color = 4294956721,
Color0 = 4294956721,
Color1 = 4294956721,
ConeInnerAngle = 5,
ConeOuterAngle = 120,
ConstantIntensity = 0,
CutOff = 375,
DetailedShadows = false,
Exterior = true,
Intensity = 6,
Intensity0 = 2,
Intensity1 = 4,
Period = 10000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(100, 0, 100),
'axis', point(0, -1, 0),
'angle', 2700,
'required_state', "Warm light A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 40,
CastShadows = true,
Color = 4294956721,
Color0 = 4294956721,
Color1 = 4294956721,
ConeInnerAngle = 40,
ConeOuterAngle = 120,
ConstantIntensity = 0,
CutOff = 375,
DetailedShadows = false,
Exterior = true,
Intensity = 6,
Intensity0 = 6,
Intensity1 = 12,
Period = 10000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(100, 0, 100),
'axis', point(0, -1, 0),
'angle', 2700,
'required_state', "Warm light B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 40,
CastShadows = true,
Color = 4294956721,
Color0 = 4293316256,
Color1 = 4293316256,
ConeInnerAngle = 60,
ConeOuterAngle = 170,
ConstantIntensity = 0,
CutOff = 375,
DetailedShadows = true,
Exterior = true,
Intensity = 6,
Intensity0 = 2,
Intensity1 = 4,
Period = 10000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'offset', point(100, 0, 100),
'axis', point(0, -1, 0),
'angle', 2700,
'required_state', "Cold light A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 2000,
AttenuationShape = 40,
CastShadows = true,
Color = 4294956721,
Color0 = 4291620607,
Color1 = 4291620607,
ConeInnerAngle = 60,
ConeOuterAngle = 170,
ConstantIntensity = 0,
CutOff = 375,
DetailedShadows = true,
Exterior = true,
Intensity = 6,
Intensity0 = 2,
Intensity1 = 4,
Period = 10000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(0, 0, 3000),
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(0, 0, 3000),
'required_state', "OFF",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(0, 0, 3000),
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(0, 0, 3000),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(0, 0, 3000),
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(0, 0, 3000),
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(0, 0, 3000),
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(0, 0, 3000),
'required_state', "Cold light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(0, 0, 3000),
'required_state', "Warm light A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(0, 0, 3000),
'required_state', "Warm light B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(0, 0, 3000),
'required_state', "Cold light A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 160,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MODScreen_Prop_05",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "DecMODScreen_Prop_05",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MarshlandPlant_Tree_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "MarshlandPlant_Tree_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MarshlandPlant_Tree_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "MarshlandPlant_Tree_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MarshlandPlant_Tree_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "MarshlandPlant_Tree_03Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MarshlandPlant_Tree_04",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "MarshlandPlant_Tree_04Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MarshlandPlant_Tree_05",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "MarshlandPlant_Tree_05Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MarshlandPlant_Tree_06",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "MarshlandPlant_Tree_06Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MilitaryCamp_Canopy_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "MilitaryCamp_Canopy_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
group = "Default",
id = "MilitaryCamp_Canopy_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "MilitaryCamp_Canopy_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MilitaryCamp_Canopy_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "MilitaryCamp_Canopy_03Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MilitaryCamp_Lamp_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light1",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "City_ElectricityLamp_02",
'spot', "Light 1",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Light2",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "City_ElectricityLamp_02",
'spot', "Light 1",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MilitaryCamp_Lamp_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light1",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "City_ElectricityLamp_02",
'spot', "Light 1",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Light2",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "City_ElectricityLamp_02",
'spot', "Light 1",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MilitaryCamp_LightTower",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Cold A Flicker Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Cold A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Electricity_Broken",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293114515,
ConeInnerAngle = 60,
ConeOuterAngle = 90,
ConstantIntensity = 0,
CutOff = 380,
Exterior = true,
Intensity = 18,
ParentSIModulation = 180,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
ConeInnerAngle = 40,
ConeOuterAngle = 80,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293114515,
ConeInnerAngle = 60,
ConeOuterAngle = 90,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 22,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 60,
ConeOuterAngle = 90,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 18,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293316773,
ConeInnerAngle = 40,
ConeOuterAngle = 80,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 60,
ConeOuterAngle = 90,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 16,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 60,
ConeOuterAngle = 90,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 18,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = false,
Color = 4292272287,
ConeInnerAngle = 40,
ConeOuterAngle = 80,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light C Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 60,
ConeOuterAngle = 90,
ConstantIntensity = 120,
CutOff = 380,
Exterior = true,
Intensity = 16,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 16000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4292450146,
Color1 = 4292450146,
ConeInnerAngle = 60,
ConeOuterAngle = 90,
ConstantIntensity = 120,
CutOff = 345,
Intensity0 = 13,
Intensity1 = 15,
Period = 17000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 16000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293316773,
Color1 = 4293316773,
ConeInnerAngle = 60,
ConeOuterAngle = 90,
ConstantIntensity = 120,
CutOff = 345,
Intensity0 = 13,
Intensity1 = 15,
Period = 17000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 180,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 140,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 220,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 140,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 220,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 140,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 220,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MilitaryCamp_LightTower_Lamp",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Accent light Green",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Accent light Red",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Cold Light A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Cold light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light C Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Cold light A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Cold light A Soft Flicker",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LampGlow",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_Electricity_Broken",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 0),
'required_state', "Accent light Green",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color = 4286374775,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 0),
'required_state', "Accent light Red",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293097347,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 0),
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293112456,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 0),
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293112456,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 8000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293108855,
ConeInnerAngle = 50,
ConeOuterAngle = 120,
ConstantIntensity = 0,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 0),
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 8,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293316773,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 8000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293316773,
ConeInnerAngle = 50,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 0),
'required_state', "Warm light C",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color = 4292272287,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light C Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 0,
CastShadows = false,
Color = 4292272287,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light C Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 8000,
AttenuationShape = 0,
CastShadows = false,
Color = 4292272287,
ConeInnerAngle = 50,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
DetailClass = "Optional",
Exterior = true,
Intensity = 14,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 0),
'required_state', "Cold light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 6000,
CastShadows = true,
Color = 4289058278,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
Exterior = true,
Intensity = 10,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Eye Candy",
'inherited_values', {
AttenuationRadius = 4000,
CastShadows = false,
Color = 4289058278,
ConeInnerAngle = 80,
ConeOuterAngle = 120,
ConstantIntensity = 60,
CutOff = 380,
Exterior = true,
Intensity = 6,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 6000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293112456,
Color1 = 4294958533,
ConeInnerAngle = 20,
ConeOuterAngle = 80,
ConstantIntensity = 100,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 2,
Intensity1 = 3,
Period = 12000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "Warm A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293112456,
Color1 = 4293112456,
ConeInnerAngle = 60,
ConeOuterAngle = 120,
ConstantIntensity = 100,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 4,
Intensity1 = 8,
Period = 12000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "Warm B Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4293316773,
Color1 = 4293316773,
ConeInnerAngle = 60,
ConeOuterAngle = 120,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 4,
Intensity1 = 8,
Period = 12000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "Cold light A Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
ConeInnerAngle = 60,
ConeOuterAngle = 120,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 4,
Intensity1 = 8,
Period = 12000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "Cold light A Soft Flicker",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 10000,
AttenuationShape = 0,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4289058278,
ConeInnerAngle = 60,
ConeOuterAngle = 120,
CutOff = 345,
DetailClass = "Optional",
Intensity0 = 2,
Intensity1 = 4,
Period = 12000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Accent light Green",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Accent light Red",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Soft",
'inherited_values', {
SIModulation = 40,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Strong",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Soft",
'inherited_values', {
SIModulation = 40,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Strong",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C Soft",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light C Strong",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Soft",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Broken",
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm A Flicker",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm B Flicker",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Flicker",
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Soft Flicker",
'inherited_values', {
SIModulation = 120,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MilitaryCamp_Projector",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
ParticlesName = "Env_Electricity_Broken",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Strong",
'GameStatesFilter', set({
Day = false,
LightsOn = true,
}),
'inherited_values', {
CastShadows = true,
ParticlesName = "Env_LensFlare",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Strong",
'GameStatesFilter', set({
Day = false,
LightsOn = true,
}),
'inherited_values', {
ParticlesName = "Env_LensFlare",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Cold light A Strong",
'GameStatesFilter', set({
Day = false,
LightsOn = true,
}),
'inherited_values', {
ParticlesName = "Env_LensFlare",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light A Strong",
'GameStatesFilter', set({
Day = false,
LightsOn = true,
}),
'inherited_values', {
ParticlesName = "Env_LightCone_Big",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Warm light B Strong",
'GameStatesFilter', set({
Day = false,
LightsOn = true,
}),
'inherited_values', {
ParticlesName = "Env_LightCone_Big",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'required_state', "Cold light A Strong",
'GameStatesFilter', set({
Day = false,
LightsOn = true,
}),
'inherited_values', {
ParticlesName = "Env_LightCone_Big",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 16000,
CastShadows = true,
Color = 4293110902,
ConeInnerAngle = 15,
ConeOuterAngle = 55,
DetailedShadows = true,
Intensity = 20,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 16000,
CastShadows = true,
Color = 4293110902,
ConeInnerAngle = 15,
ConeOuterAngle = 55,
DetailedShadows = true,
Intensity = 15,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 40000,
CastShadows = true,
Color = 4293114259,
ConeInnerAngle = 15,
ConeOuterAngle = 55,
DetailedShadows = true,
Intensity = 40,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 16000,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 15,
ConeOuterAngle = 55,
DetailedShadows = true,
Intensity = 20,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 16000,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 15,
ConeOuterAngle = 55,
DetailedShadows = true,
Intensity = 15,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 40000,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 15,
ConeOuterAngle = 55,
DetailedShadows = true,
Intensity = 40,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Cold light A",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 16000,
CastShadows = true,
Color = 4289058278,
ConeInnerAngle = 15,
ConeOuterAngle = 55,
DetailedShadows = true,
Intensity = 20,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 16000,
CastShadows = true,
Color = 4289058278,
ConeInnerAngle = 15,
ConeOuterAngle = 55,
DetailedShadows = true,
Intensity = 15,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Cold light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Essential",
'inherited_values', {
AttenuationRadius = 40000,
CastShadows = true,
Color = 4289058278,
ConeInnerAngle = 15,
ConeOuterAngle = 55,
DetailedShadows = true,
Intensity = 40,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLightFlicker",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 5000,
CastShadows = true,
Color0 = 4289058278,
Color1 = 4294967295,
Intensity = 0,
Intensity0 = 4,
Intensity1 = 8,
Period = 15000,
SourceRadius = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "Broken",
'inherited_values', {
Intensity = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'required_state', "OFF",
'inherited_values', {
Exterior = false,
Intensity = 0,
Interior = false,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Broken",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 255,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light C",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Warm light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 255,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 200,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 160,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "Cold light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 255,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'required_state', "OFF",
'inherited_values', {
SIModulation = 0,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MilitaryCamp_Tent",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "MilitaryCamp_Tent_Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MilitaryCamp_Tent_Camo",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "MilitaryCamp_Tent_Camo_Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MilitaryCamp_Tent_Medical",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "MilitaryCamp_Tent_Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MilitaryCamp_Truck_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Vehicle_UAZ",
'spot', "Light 1",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 2,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Vehicle_UAZ",
'spot', "Light 1",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "MilitaryCamp_Truck_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Vehicle_UAZ",
'spot', "Light 1",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Vehicle_UAZ",
'spot', "Light 2",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Port_Barge_ControlRoom",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Lifebelt",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Village_Lifebelt_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Lifebelt",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Village_Lifebelt_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Port_Barge_Platform_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Rope",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Port_Barge_Tires",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Port_Barge_Platform_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Rope",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Port_Barge_Tires",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Port_Barge_Platform_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Rope",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Port_Barge_Tires",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Rope",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Port_Barge_Tires",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "QuestTree_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "QuestTree_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_01_Baobab_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_01_Baobab_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_01_Baobab_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_01_Baobab_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_01_Baobab_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_01_Baobab_03Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_01_Baobab_04",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_01_Baobab_04Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_01_Baobab_05",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_01_Baobab_05Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_01_Baobab_06",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_01_Baobab_06Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_02_Baobab_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_02_Baobab_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_02_Baobab_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_02_Baobab_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_03_Candelabra_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_03_Candelabra_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_03_Candelabra_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_03_Candelabra_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_04_Umbrella_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_04_Umbrella_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_04_Umbrella_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_04_Umbrella_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_04_Umbrella_Burnt_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_04_Umbrella_Burnt_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_04_Umbrella_Burnt_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_04_Umbrella_Burnt_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_04_Umbrella_Dry_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_04_Umbrella_Dry_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_04_Umbrella_Dry_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_04_Umbrella_Dry_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_Boabab_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_Boabab_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_Boabab_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_Boabab_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_DeadTree_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_DeadTree_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_DeadTree_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_DeadTree_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_DeadTree_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_DeadTree_03Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_Knobthorn_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_Knobthorn_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_Knobthorn_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_Knobthorn_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "SavannaPlant_Knobthorn_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SavannaPlant_Knobthorn_03Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
PropagateColorization = false,
id = "Shanty_Basket_Carry_04",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Chiken",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Animal_Hen_Cosmetic",
'required_state', "Red",
'inherited_values', {
EditableColor1 = 4292203989,
EditableColor2 = 4289504401,
EditableColor3 = 4284042296,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "Animal_Hen_Cosmetic",
'required_state', "Green",
'inherited_values', {
EditableColor1 = 4293781932,
EditableColor2 = 4281933588,
EditableColor3 = 4292643868,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "Animal_Hen_Cosmetic",
'required_state', "Blue",
'inherited_values', {
EditableColor1 = 4278193151,
EditableColor2 = 4278193151,
EditableColor3 = 4278193151,
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Shanty_BurningBarrel_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 1400),
'required_state', "Lit",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 100,
CastShadows = true,
Color0 = 4294940466,
Color1 = 4294940466,
ConstantIntensity = 0,
CutOff = 20,
Intensity0 = 8,
Intensity1 = 10,
NightOnly = false,
Period = 20000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 1400),
'required_state', "Lit Blue",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 100,
CastShadows = true,
Color0 = 4283147519,
Color1 = 4283147519,
ConstantIntensity = 0,
CutOff = 20,
Intensity0 = 6,
Intensity1 = 8,
NightOnly = false,
Period = 20000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 1400),
'required_state', "Lit Purple",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 100,
CastShadows = true,
Color0 = 4294941165,
Color1 = 4294810111,
ConstantIntensity = 0,
CutOff = 20,
Intensity0 = 6,
Intensity1 = 8,
NightOnly = false,
Period = 20000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "PointLightFlicker",
'offset', point(0, 0, 1400),
'required_state', "Lit Red",
'GameStatesFilter', set( "Night" ),
'DetailClass', "Optional",
'inherited_values', {
AttenuationRadius = 4000,
AttenuationShape = 100,
CastShadows = true,
Color0 = 4294928715,
Color1 = 4294928715,
ConstantIntensity = 0,
CutOff = 20,
Intensity0 = 6,
Intensity1 = 8,
NightOnly = false,
Period = 20000,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 800),
'required_state', "Lit",
'GameStatesFilter', set( "Night" ),
'inherited_values', {
ParticlesName = "Fire_Barrel",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 800),
'required_state', "Lit",
'GameStatesFilter', set({
Night = false,
}),
'inherited_values', {
ParticlesName = "Env_Smoke_Barrel",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 800),
'required_state', "Lit Blue",
'inherited_values', {
ParticlesName = "Env_SmokeChimney_Blue",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 800),
'required_state', "Lit Purple",
'inherited_values', {
ParticlesName = "Env_SmokeChimney_Purple",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, 800),
'required_state', "Lit Red",
'inherited_values', {
ParticlesName = "Env_SmokeChimney_Red",
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Shanty_BurningBarrel_Grill_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'inherited_values', {
ParticlesName = "Env_Smoke_Barrel_NoEmbers",
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Shanty_BurningBarrel_Grill_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'inherited_values', {
ParticlesName = "Env_Smoke_Barrel_NoEmbers",
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Shanty_Canopy_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Canopy_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Shanty_Canopy_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Canopy_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Shanty_Canopy_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Canopy_03Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Shanty_CardboardBox_Smokes_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Box",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "JungleCamp_CigareteBox_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Box",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "JungleCamp_CigareteBox_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Box",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "JungleCamp_CigareteBox_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Box",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "JungleCamp_CigareteBox_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Box",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "JungleCamp_CigareteBox_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Box",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "JungleCamp_CigareteBox_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Box",
'idx', 7,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "JungleCamp_CigareteBox_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Box",
'idx', 8,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "JungleCamp_CigareteBox_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Box",
'idx', 9,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "JungleCamp_CigareteBox_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Box",
'idx', 10,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "JungleCamp_CigareteBox_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Box",
'idx', 11,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "JungleCamp_CigareteBox_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Box",
'idx', 12,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "JungleCamp_CigareteBox_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Box",
'idx', 13,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "JungleCamp_CigareteBox_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Box",
'idx', 14,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "JungleCamp_CigareteBox_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Box",
'idx', 15,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "JungleCamp_CigareteBox_01",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Shanty_CardboardBox_Whisky_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Bottle",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_WhiskeyBottle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Bottle",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_WhiskeyBottle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Bottle",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_WhiskeyBottle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Bottle",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_WhiskeyBottle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Bottle",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_WhiskeyBottle_01",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Bottle",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_WhiskeyBottle_01",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_01_Tree_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_01_Tree_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_01_Tree_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_01_Tree_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_02_Tree_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_02_Tree_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_02_Tree_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_02_Tree_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_03_Tree_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_03_Tree_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_03_Tree_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_03_Tree_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_04_Tree_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_04_Tree_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_04_Tree_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_04_Tree_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_05_Tree_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_05_Tree_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_06_Tree_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_06_Tree_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_06_Tree_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_06_Tree_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_07_Tree_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_07_Tree_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_07_Tree_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_07_Tree_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_08_Tree_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_08_Tree_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_08_Tree_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_08_Tree_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_Liana_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_Liana_01Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_Liana_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_Liana_02Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_Liana_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_Liana_03Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "TropicalPlant_Liana_04",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "TropicalPlant_Liana_04Top",
'member', "Top",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Vehicle_Bicycle_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Vehicle_UAZ",
'spot', "Light 1",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Vehicle_Bicycle_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Vehicle_UAZ",
'spot', "Light 1",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Vehicle_Boat",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Lifebelt",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Village_Lifebelt_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Lifebelt",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Village_Lifebelt_03",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Vehicle_Boat_Glass",
'required_state', "Glass",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Tire",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "Shanty_Tire",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Vehicle_LuxuryCar",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Vehicle_UAZ",
'spot', "Light 1",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 2,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Vehicle_UAZ",
'spot', "Light 1",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Vehicle_MilitaryBoat",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Engine",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'inherited_values', {
ParticlesName = "Splashes_MilitaryBoat_engine",
},
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Particle",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'inherited_values', {
ParticlesName = "Splashes_MilitaryBoat",
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Vehicle_Minivan",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Vehicle_UAZ",
'spot', "Light 1",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 2,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Vehicle_UAZ",
'spot', "Light 1",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Vehicle_Moped_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Vehicle_UAZ",
'spot', "Light 1",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Vehicle_Moped_02",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Vehicle_UAZ",
'spot', "Light 1",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Vehicle_Moped_04",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Vehicle_UAZ",
'spot', "Light 1",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Vehicle_PickupTruck",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Vehicle_UAZ",
'spot', "Light 1",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 2,
}, {
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Vehicle_UAZ",
'spot', "Light 1",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Vehicle_UAZ",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -2600),
'required_state', "Warm Light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
ParticlesName = "Env_LightCone_Small",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -2600),
'required_state', "Warm Light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
ParticlesName = "Env_LightCone_Small",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -2600),
'required_state', "Warm Light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
ParticlesName = "Env_LightCone_Small",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -2600),
'required_state', "Warm Light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
ParticlesName = "Env_LightCone_Small",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -2600),
'required_state', "Warm Light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
ParticlesName = "Env_LightCone_Small",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -2600),
'required_state', "Warm Light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
ParticlesName = "Env_LightCone_Small",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -2600),
'required_state', "Warm Light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -2600),
'required_state', "Warm Light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -2600),
'required_state', "Warm Light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -2600),
'required_state', "Warm Light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -2600),
'required_state', "Warm Light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "ParSystem",
'offset', point(0, 0, -2600),
'required_state', "Warm Light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
ParticlesName = "Env_FireFly",
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 0),
'required_state', "Warm Light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 8000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293114515,
ConeInnerAngle = 30,
ConeOuterAngle = 80,
Intensity = 20,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 0),
'required_state', "Warm Light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 12000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293114515,
ConeInnerAngle = 10,
ConeOuterAngle = 70,
Intensity = 35,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 0),
'required_state', "Warm Light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 8000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293114515,
ConeInnerAngle = 30,
ConeOuterAngle = 80,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 0),
'required_state', "Warm Light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 8000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 30,
ConeOuterAngle = 80,
Intensity = 20,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 0),
'required_state', "Warm Light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 12000,
AttenuationShape = 0,
CastShadows = true,
Color = 4293316773,
ConeInnerAngle = 30,
ConeOuterAngle = 80,
Intensity = 35,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
'offset', point(100, 0, 0),
'required_state', "Warm Light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
AttenuationRadius = 8000,
AttenuationShape = 0,
CastShadows = false,
Color = 4293316773,
ConeInnerAngle = 30,
ConeOuterAngle = 80,
Intensity = 12,
SourceRadius = 10,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(100, 0, 0),
'required_state', "OFF",
'inherited_values', {
SIModulation = 0,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(100, 0, 0),
'required_state', "Warm Light A",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 120,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(100, 0, 0),
'required_state', "Warm Light A Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 80,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(100, 0, 0),
'required_state', "Warm Light A Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 190,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(100, 0, 0),
'required_state', "Warm Light B",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 100,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(100, 0, 0),
'required_state', "Warm Light B Soft",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 80,
},
}),
PlaceObj('AutoAttachRule', {
'attach_class', "AutoAttachSIModulator",
'offset', point(100, 0, 0),
'required_state', "Warm Light B Strong",
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
SIModulation = 190,
},
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Light",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRuleInherit', {
'parent_entity', "Vehicle_UAZ",
'spot', "Light 1",
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "Village_VoodooSkullPile_01",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Skull",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "AnimalBones_CoyoteSkull",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Skull",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "AnimalBones_CoyoteSkull",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Skull",
'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "AnimalBones_CoyoteSkull",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Skull",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "AnimalBones_CoyoteSkull",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Skull",
'idx', 5,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "AnimalBones_CoyoteSkull",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Skull",
'idx', 6,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "AnimalBones_CoyoteSkull",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Skull",
'idx', 7,
}, {
PlaceObj('AutoAttachRule', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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PlaceObj('AutoAttachSpot', {
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}),
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PlaceObj('AutoAttachPreset', {
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save_in = "",
PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
'attach_class', "WeaponProp_AK47_01",
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}),
PlaceObj('AutoAttachSpot', {
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'idx', 2,
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PlaceObj('AutoAttachRule', {
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PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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}),
})
PlaceObj('AutoAttachPreset', {
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PlaceObj('AutoAttachSpot', {
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}, {
PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
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}),
PlaceObj('AutoAttachSpot', {
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}),
PlaceObj('AutoAttachSpot', {
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}),
PlaceObj('AutoAttachSpot', {
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}),
PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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}),
})
PlaceObj('AutoAttachPreset', {
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save_in = "",
PlaceObj('AutoAttachSpot', {
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'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
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'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "WeaponProp_AK47_01",
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}),
PlaceObj('AutoAttachSpot', {
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PlaceObj('AutoAttachRule', {
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}),
})
PlaceObj('AutoAttachPreset', {
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save_in = "",
PlaceObj('AutoAttachSpot', {
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'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
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'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "WeaponProp_Beretta",
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}),
PlaceObj('AutoAttachSpot', {
'name', "Beretta",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "WeaponProp_Beretta",
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}),
PlaceObj('AutoAttachSpot', {
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'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "WeaponAttA_MagazineBeretta_01",
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}),
PlaceObj('AutoAttachSpot', {
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'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "WeaponAttA_MagazineBeretta_01",
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}),
PlaceObj('AutoAttachSpot', {
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'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "WeaponAttA_MagazineBeretta_01",
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}),
PlaceObj('AutoAttachSpot', {
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'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
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}),
PlaceObj('AutoAttachSpot', {
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'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
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}),
})
PlaceObj('AutoAttachPreset', {
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save_in = "",
PlaceObj('AutoAttachSpot', {
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'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
'name', "Ak2",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
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}),
PlaceObj('AutoAttachSpot', {
'name', "Ak2",
'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "WeaponProp_AK47_02",
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}),
PlaceObj('AutoAttachSpot', {
'name', "Beretta",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "WeaponProp_Beretta",
}),
}),
PlaceObj('AutoAttachSpot', {
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'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "WeaponAttA_MagazineBeretta_01",
}),
}),
})
PlaceObj('AutoAttachPreset', {
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save_in = "",
PlaceObj('AutoAttachSpot', {
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'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "WeaponProp_AK47_02",
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}),
PlaceObj('AutoAttachSpot', {
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'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "WeaponProp_AK47_02",
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}),
PlaceObj('AutoAttachSpot', {
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'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "WeaponProp_AK47_02",
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}),
PlaceObj('AutoAttachSpot', {
'name', "Ak",
'idx', 4,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "WeaponProp_AK47_02",
}),
}),
PlaceObj('AutoAttachSpot', {
'name', "Beretta",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "WeaponProp_Beretta",
}),
}),
PlaceObj('AutoAttachSpot', {
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'idx', 2,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "WeaponProp_Beretta",
}),
}),
PlaceObj('AutoAttachSpot', {
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'idx', 3,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "WeaponProp_Beretta",
}),
}),
})
PlaceObj('AutoAttachPreset', {
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save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
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'offset', point(0, 0, 2000),
'axis', point(0, 4096, 0),
'angle', 1500,
'inherited_values', {
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Color = 4294169542,
ConeInnerAngle = 15,
ConeOuterAngle = 75,
Exterior = false,
Intensity = 6,
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LightmodelColorIndex = {
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},
}),
PlaceObj('AutoAttachRule', {
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'offset', point(0, -460, 2000),
'axis', point(0, -4096, 0),
'angle', 1500,
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
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Color = 4294169542,
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Exterior = true,
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Intensity = 6,
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LightmodelColorIndex = {
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},
}),
PlaceObj('AutoAttachRule', {
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'offset', point(0, 0, 1300),
'axis', point(0, 6000, 0),
'angle', 1500,
'DetailClass', "Eye Candy",
'inherited_values', {
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LightmodelColorIndex = {
A = true,
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ParticlesName = "env_Godray_window",
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}),
}),
})
PlaceObj('AutoAttachPreset', {
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save_in = "",
PlaceObj('AutoAttachSpot', {
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'idx', 1,
}, {
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'offset', point(0, 0, 2000),
'axis', point(0, 4096, 0),
'angle', 1500,
'inherited_values', {
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Color = 4294169542,
ConeInnerAngle = 15,
ConeOuterAngle = 75,
Exterior = false,
Intensity = 6,
LightmodelColorIndex = {
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},
}),
PlaceObj('AutoAttachRule', {
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'offset', point(0, -460, 2000),
'axis', point(0, -4096, 0),
'angle', 1500,
'inherited_values', {
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Color = 4294169542,
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ConeOuterAngle = 75,
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Intensity = 6,
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LightmodelColorIndex = {
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},
}),
}),
})
PlaceObj('AutoAttachPreset', {
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save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', nil),
PlaceObj('AutoAttachRule', {
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'offset', point(0, 0, 2000),
'axis', point(0, 4096, 0),
'angle', 1500,
'inherited_values', {
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Color = 4294169542,
ConeInnerAngle = 15,
ConeOuterAngle = 75,
Exterior = false,
Intensity = 6,
LightmodelColorIndex = {
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},
}),
PlaceObj('AutoAttachRule', {
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'offset', point(0, -460, 2000),
'axis', point(0, -4096, 0),
'angle', 1500,
'inherited_values', {
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Color = 4294169542,
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ConeOuterAngle = 75,
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Intensity = 6,
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LightmodelColorIndex = {
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},
}),
}),
})
PlaceObj('AutoAttachPreset', {
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save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
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'offset', point(0, 0, 2000),
'axis', point(0, 4096, 0),
'angle', 1500,
'inherited_values', {
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Color = 4294169542,
ConeInnerAngle = 15,
ConeOuterAngle = 75,
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Intensity = 6,
LightmodelColorIndex = {
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},
}),
PlaceObj('AutoAttachRule', {
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'axis', point(0, -4096, 0),
'angle', 1500,
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
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Color = 4294169542,
ConeInnerAngle = 15,
ConeOuterAngle = 75,
Exterior = true,
Intensity = 6,
Interior = false,
LightmodelColorIndex = {
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},
}),
PlaceObj('AutoAttachRule', {
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'offset', point(0, 0, 1300),
'axis', point(0, 6000, 0),
'angle', 1500,
'DetailClass', "Eye Candy",
'inherited_values', {
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LightmodelColorIndex = {
A = true,
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ParticlesName = "env_Godray_window",
},
}),
}),
})
PlaceObj('AutoAttachPreset', {
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save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
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'offset', point(0, 0, 2000),
'axis', point(0, 4096, 0),
'angle', 1500,
'inherited_values', {
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Color = 4294169542,
ConeInnerAngle = 15,
ConeOuterAngle = 75,
Exterior = false,
Intensity = 6,
LightmodelColorIndex = {
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},
}),
PlaceObj('AutoAttachRule', {
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'offset', point(0, 0, 2000),
'axis', point(0, -4096, 0),
'angle', 1500,
'inherited_values', {
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Color = 4294169542,
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ConeOuterAngle = 75,
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Intensity = 6,
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LightmodelColorIndex = {
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},
}),
}),
})
PlaceObj('AutoAttachPreset', {
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save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
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'attach_class', "SpotLight",
'offset', point(0, 0, 2000),
'axis', point(0, 4096, 0),
'angle', 1500,
'inherited_values', {
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Color = 4294169542,
ConeInnerAngle = 15,
ConeOuterAngle = 75,
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Intensity = 6,
LightmodelColorIndex = {
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},
}),
PlaceObj('AutoAttachRule', {
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'axis', point(0, -4096, 0),
'angle', 1500,
'GameStatesFilter', set( "LightsOn" ),
'inherited_values', {
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Color = 4294169542,
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ConeOuterAngle = 75,
Exterior = true,
Intensity = 6,
Interior = false,
LightmodelColorIndex = {
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},
}),
PlaceObj('AutoAttachRule', {
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'axis', point(0, 6000, 0),
'angle', 1500,
'DetailClass', "Eye Candy",
'inherited_values', {
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Color = 4294169542,
ConeInnerAngle = 15,
ConeOuterAngle = 75,
Exterior = false,
Intensity = 6,
LightmodelColorIndex = {
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ParticlesName = "env_Godray_window",
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}),
}),
})
PlaceObj('AutoAttachPreset', {
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save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
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'offset', point(0, 0, 2000),
'axis', point(0, 4096, 0),
'angle', 1500,
'inherited_values', {
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Color = 4294169542,
ConeInnerAngle = 15,
ConeOuterAngle = 75,
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Intensity = 6,
LightmodelColorIndex = {
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},
}),
PlaceObj('AutoAttachRule', {
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'offset', point(0, 0, 2000),
'axis', point(0, -4096, 0),
'angle', 1500,
'inherited_values', {
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Color = 4294169542,
ConeInnerAngle = 15,
ConeOuterAngle = 75,
Exterior = true,
Intensity = 6,
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LightmodelColorIndex = {
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},
}),
}),
})
PlaceObj('AutoAttachPreset', {
id = "WindowBig_Colonial_Single_03",
save_in = "",
PlaceObj('AutoAttachSpot', {
'name', "Origin",
'idx', 1,
}, {
PlaceObj('AutoAttachRule', {
'attach_class', "SpotLight",
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PlaceObj('AutoAttachPreset', {
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