Download Data/CharacterEffectCompositeDef/Burning.lua from sirnii/myspace: direct link, hf CLI and curl.
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https://huggingface.co/spaces/sirnii/myspace/resolve/main/Data/CharacterEffectCompositeDef/Burning.lua
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curl -L -o Burning.lua https://huggingface.co/spaces/sirnii/myspace/resolve/main/Data/CharacterEffectCompositeDef/Burning.lua
2.34 kB
| -- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== | |
| PlaceObj('CharacterEffectCompositeDef', { | |
| 'Id', "Burning", | |
| 'Parameters', { | |
| PlaceObj('PresetParamNumber', { | |
| 'Name', "damage", | |
| 'Value', 15, | |
| 'Tag', "<damage>", | |
| }), | |
| }, | |
| 'Comment', "environmental effect (fires)", | |
| 'object_class', "CharacterEffect", | |
| 'unit_reactions', { | |
| PlaceObj('UnitReaction', { | |
| Event = "OnBeginTurn", | |
| Handler = function (self, target) | |
| local chance = 50 - Max(0, target.Health - 50) / 2 - MulDivRound(target:GetLevel(), 25, 10) | |
| if target:Random(100) < chance then | |
| target:AddStatusEffect("Panicked") | |
| end | |
| end, | |
| }), | |
| PlaceObj('UnitReaction', { | |
| Event = "OnEndTurn", | |
| Handler = function (self, target) | |
| if not target:IsDead() then | |
| EnvEffectBurningTick(target, nil, "end turn") | |
| end | |
| end, | |
| }), | |
| PlaceObj('UnitReaction', { | |
| Event = "OnUnitBandaged", | |
| Handler = function (self, target, healer, patient, hp_restored) | |
| if target == patient then | |
| local voxels = target:GetVisualVoxels() | |
| local fire, dist = AreVoxelsInFireRange(voxels) | |
| if not fire or dist >= const.SlabSizeX then | |
| target:RemoveStatusEffect(self.class) | |
| end | |
| end | |
| end, | |
| }), | |
| }, | |
| 'Modifiers', { | |
| PlaceObj('UnitModifier', { | |
| mod_add = -15, | |
| target_prop = "Wisdom", | |
| }), | |
| }, | |
| 'DisplayName', T(178364189448, --[[CharacterEffectCompositeDef Burning DisplayName]] "Burning"), | |
| 'Description', T(661121942943, --[[CharacterEffectCompositeDef Burning Description]] "This character may <em>Panic</em> and will <em>take <damage> damage</em> at the end of each turn until they exit the flaming area. <em>Bandage</em> can cure the effect immediately."), | |
| 'AddEffectText', T(251545639918, --[[CharacterEffectCompositeDef Burning AddEffectText]] "<em><DisplayName></em> is on fire"), | |
| 'OnAdded', function (self, obj) | |
| PlayFX("UnitBurning", "start", obj) | |
| self:SetParameter("burning_start_time", GameTime()) | |
| obj:AddStain("Burning", GetRandomStainSpot()) | |
| end, | |
| 'OnRemoved', function (self, obj) | |
| if IsKindOf(obj, "Unit") then | |
| PlayFX("UnitBurning", "end", obj) | |
| obj:ClearStains("Burning") | |
| end | |
| end, | |
| 'type', "Debuff", | |
| 'Icon', "UI/Hud/Status effects/burning", | |
| 'RemoveOnSatViewTravel', true, | |
| 'RemoveOnCampaignTimeAdvance', true, | |
| 'Shown', true, | |
| 'HasFloatingText', true, | |
| }) | |