Download Data/CharacterEffectCompositeDef/CQCTraining.lua from sirnii/myspace: direct link, hf CLI and curl.
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https://huggingface.co/spaces/sirnii/myspace/resolve/main/Data/CharacterEffectCompositeDef/CQCTraining.lua
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hf download hf://spaces/sirnii/myspace/Data/CharacterEffectCompositeDef/CQCTraining.lua
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curl -L -o CQCTraining.lua https://huggingface.co/spaces/sirnii/myspace/resolve/main/Data/CharacterEffectCompositeDef/CQCTraining.lua
1.61 kB
| -- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== | |
| PlaceObj('CharacterEffectCompositeDef', { | |
| 'Group', "Perk-Specialization", | |
| 'Id', "CQCTraining", | |
| 'SortKey', 100, | |
| 'Parameters', { | |
| PlaceObj('PresetParamPercent', { | |
| 'Name', "cqc_bonus_max", | |
| 'Value', 20, | |
| 'Tag', "<cqc_bonus_max>%", | |
| }), | |
| PlaceObj('PresetParamPercent', { | |
| 'Name', "cqc_bonus_loss_per_tile", | |
| 'Value', 2, | |
| 'Tag', "<cqc_bonus_loss_per_tile>%", | |
| }), | |
| }, | |
| 'Comment', "lose 1/10 of the bonus for each tile between you and the target (if the target is adjacent I count it as range 0)", | |
| 'object_class', "Perk", | |
| 'unit_reactions', { | |
| PlaceObj('UnitReaction', { | |
| Event = "OnCalcChanceToHit", | |
| Handler = function (self, target, attacker, action, attack_target, weapon1, weapon2, data) | |
| if target == attacker then | |
| local value = self:ResolveValue("cqc_bonus_max") | |
| local tileSpace = DivRound(attacker:GetDist2D(attack_target), const.SlabSizeX) - 1 | |
| if tileSpace > 0 then | |
| local lossPerTile = self:ResolveValue("cqc_bonus_loss_per_tile") | |
| value = value - lossPerTile * tileSpace | |
| end | |
| if value > 0 then | |
| ApplyCthModifier_Add(self, data, value) | |
| end | |
| end | |
| end, | |
| }), | |
| }, | |
| 'DisplayName', T(144446625840, --[[CharacterEffectCompositeDef CQCTraining DisplayName]] "CQC Training"), | |
| 'Description', T(145788352124, --[[CharacterEffectCompositeDef CQCTraining Description]] "Major <em>Accuracy</em> bonus when attacking enemies at short range (degrades with distance)."), | |
| 'Icon', "UI/Icons/Perks/CQCTraining", | |
| 'Tier', "Specialization", | |
| }) | |