Download Data/InventoryItemCompositeDef/AA12.lua from sirnii/myspace: direct link, hf CLI and curl.
- Browser
- Download file 2.44 kB
-
https://huggingface.co/spaces/sirnii/myspace/resolve/main/Data/InventoryItemCompositeDef/AA12.lua
- Command line
-
hf download hf://spaces/sirnii/myspace/Data/InventoryItemCompositeDef/AA12.lua
-
curl -L -o AA12.lua https://huggingface.co/spaces/sirnii/myspace/resolve/main/Data/InventoryItemCompositeDef/AA12.lua
2.44 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| PlaceObj('InventoryItemCompositeDef', { | |
| 'Group', "Firearm - Shotgun", | |
| 'Id', "AA12", | |
| 'Comment', "tier 5", | |
| 'object_class', "Shotgun", | |
| 'ScrapParts', 12, | |
| 'RepairCost', 50, | |
| 'Reliability', 80, | |
| 'Icon', "UI/Icons/Weapons/AA12", | |
| 'DisplayName', T(845020864842, --[[InventoryItemCompositeDef AA12 DisplayName]] "AA12"), | |
| 'DisplayNamePlural', T(738216506503, --[[InventoryItemCompositeDef AA12 DisplayNamePlural]] "AA12s"), | |
| 'Description', T(553979887379, --[[InventoryItemCompositeDef AA12 Description]] "Firing from an open bolt, the AA12 has more similarity with some machine guns than with other shotguns. Boasting reduced recoil for a 12-gauge round, it is made for sustained fire."), | |
| 'AdditionalHint', T(721901751495, --[[InventoryItemCompositeDef AA12 AdditionalHint]] "<bullet_point> Decreased bonus from Aiming\n<bullet_point> Special firing mode: Buckshot Burst"), | |
| 'LargeItem', 1, | |
| 'UnitStat', "Marksmanship", | |
| 'Valuable', 1, | |
| 'Cost', 5200, | |
| 'CanAppearInShop', true, | |
| 'Tier', 3, | |
| 'CategoryPair', "Shotguns", | |
| 'Caliber', "12gauge", | |
| 'Damage', 26, | |
| 'ObjDamageMod', 150, | |
| 'MagazineSize', 15, | |
| 'WeaponRange', 8, | |
| 'PointBlankBonus', 1, | |
| 'OverwatchAngle', 1200, | |
| 'BuckshotConeAngle', 1200, | |
| 'HandSlot', "TwoHanded", | |
| 'Entity', "Weapon_AA12", | |
| 'ComponentSlots', { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Barrel", | |
| 'AvailableComponents', { | |
| "BarrelNormal", | |
| "BarrelLongShotgun", | |
| }, | |
| 'DefaultComponent', "BarrelNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Magazine", | |
| 'AvailableComponents', { | |
| "MagNormal", | |
| "MagLarge", | |
| }, | |
| 'DefaultComponent', "MagNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Scope", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "ReflexSight", | |
| "ReflexSightAdvanced", | |
| "ScopeCOGQuick", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Side", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Flashlight_aa12", | |
| "LaserDot_aa12", | |
| "FlashlightDot_aa12", | |
| "UVDot_aa12", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Muzzle", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Suppressor", | |
| "Compensator", | |
| }, | |
| }), | |
| }, | |
| 'HolsterSlot', "Shoulder", | |
| 'AvailableAttacks', { | |
| "BuckshotBurst", | |
| "Buckshot", | |
| "CancelShotCone", | |
| }, | |
| 'ShootAP', 5000, | |
| 'ReloadAP', 3000, | |
| }) | |