Download Data/InventoryItemCompositeDef/AR15.lua from sirnii/myspace: direct link, hf CLI and curl.
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3.24 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| PlaceObj('InventoryItemCompositeDef', { | |
| 'Group', "Firearm - Assault", | |
| 'Id', "AR15", | |
| 'Comment', "tier 3 light", | |
| 'object_class', "AssaultRifle", | |
| 'ScrapParts', 10, | |
| 'Reliability', 80, | |
| 'Icon', "UI/Icons/Weapons/AR15", | |
| 'DisplayName', T(532039127176, --[[InventoryItemCompositeDef AR15 DisplayName]] "AR-15"), | |
| 'DisplayNamePlural', T(685781028407, --[[InventoryItemCompositeDef AR15 DisplayNamePlural]] "AR-15s"), | |
| 'Description', T(436294294475, --[[InventoryItemCompositeDef AR15 Description]] "Created to ensure the highest constitutional rights of self-defense and the possibility to bear a weapon that's easy as hell to convert to a fully-automatic one because a law-abiding citizen always needs one."), | |
| 'AdditionalHint', T(387507453824, --[[InventoryItemCompositeDef AR15 AdditionalHint]] "<bullet_point> High Crit chance\n<bullet_point> Low attack costs\n<bullet_point> Highly modifiable\n<bullet_point> No Auto firing mode with standard Stock"), | |
| 'LargeItem', 1, | |
| 'UnitStat', "Marksmanship", | |
| 'Cost', 4500, | |
| 'CanAppearInShop', true, | |
| 'Tier', 2, | |
| 'CategoryPair', "AssaultRifles", | |
| 'Caliber', "556", | |
| 'Damage', 17, | |
| 'AimAccuracy', 4, | |
| 'CritChanceScaled', 30, | |
| 'MagazineSize', 30, | |
| 'PenetrationClass', 2, | |
| 'WeaponRange', 24, | |
| 'OverwatchAngle', 1440, | |
| 'HandSlot', "TwoHanded", | |
| 'Entity', "Weapon_AR15", | |
| 'ComponentSlots', { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Scope", | |
| 'AvailableComponents', { | |
| "ScopeCOG", | |
| "LROptics", | |
| "LROpticsAdvanced", | |
| "ThermalScope", | |
| "ReflexSight", | |
| "DefaultIronsight_AR15", | |
| "ImprovedIronsight_AR15", | |
| }, | |
| 'DefaultComponent', "DefaultIronsight_AR15", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Magazine", | |
| 'AvailableComponents', { | |
| "MagNormal", | |
| "MagNormalFine", | |
| "MagLarge", | |
| "MagLargeFine", | |
| "MagQuick", | |
| }, | |
| 'DefaultComponent', "MagNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Barrel", | |
| 'AvailableComponents', { | |
| "BarrelNormal", | |
| "BarrelNormalImproved", | |
| "BarrelShort", | |
| "BarrelShortImproved", | |
| "BarrelLong", | |
| "BarrelLongImproved", | |
| }, | |
| 'DefaultComponent', "BarrelNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Stock", | |
| 'AvailableComponents', { | |
| "StockHeavy_AR_BurstOnly", | |
| "StockLight_AR_BurstOnly", | |
| "StockBump", | |
| }, | |
| 'DefaultComponent', "StockHeavy_AR_BurstOnly", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Under", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "GrenadeLauncher", | |
| "VerticalGrip", | |
| "TacGrip", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Side", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Flashlight", | |
| "FlashlightDot", | |
| "LaserDot", | |
| "UVDot", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Muzzle", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Compensator", | |
| "ImprovisedSuppressor", | |
| "Suppressor", | |
| "MuzzleBooster", | |
| }, | |
| 'DefaultComponent', "Compensator", | |
| }), | |
| }, | |
| 'HolsterSlot', "Shoulder", | |
| 'AvailableAttacks', { | |
| "BurstFire", | |
| "SingleShot", | |
| "CancelShot", | |
| }, | |
| 'ShootAP', 5000, | |
| 'ReloadAP', 3000, | |
| }) | |