Download Data/InventoryItemCompositeDef/Auto5.lua from sirnii/myspace: direct link, hf CLI and curl.
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- Download file 1.92 kB
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https://huggingface.co/spaces/sirnii/myspace/resolve/main/Data/InventoryItemCompositeDef/Auto5.lua
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hf download hf://spaces/sirnii/myspace/Data/InventoryItemCompositeDef/Auto5.lua
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curl -L -o Auto5.lua https://huggingface.co/spaces/sirnii/myspace/resolve/main/Data/InventoryItemCompositeDef/Auto5.lua
1.92 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| PlaceObj('InventoryItemCompositeDef', { | |
| 'Group', "Firearm - Shotgun", | |
| 'Id', "Auto5", | |
| 'Comment', "tier 2", | |
| 'object_class', "Shotgun", | |
| 'ScrapParts', 10, | |
| 'RepairCost', 50, | |
| 'Reliability', 20, | |
| 'Icon', "UI/Icons/Weapons/Browning Auto-5", | |
| 'DisplayName', T(740056065333, --[[InventoryItemCompositeDef Auto5 DisplayName]] "Auto-5"), | |
| 'DisplayNamePlural', T(710804607957, --[[InventoryItemCompositeDef Auto5 DisplayNamePlural]] "Auto-5s"), | |
| 'Description', T(248177034836, --[[InventoryItemCompositeDef Auto5 Description]] "First mass produced semi-automatic shotgun in the world. Turned out it was one hell of a good gun for jungle close-quarter firefights. "), | |
| 'AdditionalHint', T(911925413500, --[[InventoryItemCompositeDef Auto5 AdditionalHint]] "<bullet_point> Low attack costs"), | |
| 'LargeItem', 1, | |
| 'UnitStat', "Marksmanship", | |
| 'Cost', 1200, | |
| 'CanAppearInShop', true, | |
| 'Tier', 2, | |
| 'CategoryPair', "Shotguns", | |
| 'CanAppearStandard', false, | |
| 'Caliber', "12gauge", | |
| 'Damage', 26, | |
| 'ObjDamageMod', 150, | |
| 'AimAccuracy', 4, | |
| 'MagazineSize', 5, | |
| 'WeaponRange', 8, | |
| 'PointBlankBonus', 1, | |
| 'OverwatchAngle', 1200, | |
| 'BuckshotConeAngle', 1200, | |
| 'HandSlot', "TwoHanded", | |
| 'Entity', "Weapon_Auto5", | |
| 'ComponentSlots', { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Muzzle", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "DuckbillChoke", | |
| "FullChoke", | |
| "Compensator", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Barrel", | |
| 'AvailableComponents', { | |
| "Auto5_Basic_LMag", | |
| "Auto5_Basic_NMag", | |
| "Auto5_Long_LMag", | |
| "Auto5_Long_NMag", | |
| "Auto5_Short_NMag", | |
| }, | |
| 'DefaultComponent', "Auto5_Basic_NMag", | |
| }), | |
| }, | |
| 'HolsterSlot', "Shoulder", | |
| 'ModifyRightHandGrip', true, | |
| 'AvailableAttacks', { | |
| "Buckshot", | |
| "CancelShotCone", | |
| }, | |
| 'ShootAP', 4000, | |
| 'ReloadAP', 3000, | |
| }) | |