Download Data/InventoryItemCompositeDef/DebugAuto.lua from sirnii/myspace: direct link, hf CLI and curl.
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https://huggingface.co/spaces/sirnii/myspace/resolve/main/Data/InventoryItemCompositeDef/DebugAuto.lua
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2.78 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| PlaceObj('InventoryItemCompositeDef', { | |
| 'Group', "Debug", | |
| 'Id', "DebugAuto", | |
| 'Comment', "for component testing", | |
| 'object_class', "AssaultRifle", | |
| 'ScrapParts', 10, | |
| 'RepairCost', 20, | |
| 'Reliability', 95, | |
| 'Icon', "UI/Icons/Weapons/AK47", | |
| 'DisplayName', T(396889236298, --[[InventoryItemCompositeDef DebugAuto DisplayName]] "Debug Gun"), | |
| 'DisplayNamePlural', T(343215376565, --[[InventoryItemCompositeDef DebugAuto DisplayNamePlural]] "Debug Guns"), | |
| 'LargeItem', 1, | |
| 'Cost', 800, | |
| 'RestockWeight', 0, | |
| 'Caliber', "762WP", | |
| 'Damage', 10, | |
| 'MagazineSize', 30, | |
| 'PenetrationClass', 2, | |
| 'WeaponRange', 24, | |
| 'OverwatchAngle', 1440, | |
| 'HandSlot', "TwoHanded", | |
| 'Entity', "Weapon_AK47", | |
| 'ComponentSlots', { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Bipod", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Bipod", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Grenadelauncher", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "AK47_Launcher", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Stock", | |
| 'AvailableComponents', { | |
| "StockNormal", | |
| "StockLight", | |
| "StockBump", | |
| "StockHeavy", | |
| }, | |
| 'DefaultComponent', "StockNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Magazine", | |
| 'AvailableComponents', { | |
| "MagNormal", | |
| "MagLarge", | |
| "MagQuick", | |
| "MagNormalFine", | |
| "MagLargeFine", | |
| }, | |
| 'DefaultComponent', "MagNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Handguard", | |
| 'AvailableComponents', { | |
| "AK47_VerticalGrip", | |
| "AK47_Handguard_basic", | |
| "AK47_TacGrip", | |
| }, | |
| 'DefaultComponent', "AK47_Handguard_basic", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Scope", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "LROptics", | |
| "ReflexSight", | |
| "ScopeCOG", | |
| "ThermalScope", | |
| "ImprovedIronsight", | |
| "LROpticsAdvanced", | |
| "ReflexSightAdvanced", | |
| "ScopeCOGQuick", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Muzzle", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Compensator", | |
| "MuzzleBooster", | |
| "Suppressor", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Side", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Flashlight", | |
| "FlashlightDot", | |
| "LaserDot", | |
| "UVDot", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Barrel", | |
| 'AvailableComponents', { | |
| "BarrelHeavy", | |
| "BarrelLong", | |
| "BarrelLongImproved", | |
| "BarrelNormal", | |
| "BarrelNormalImproved", | |
| "BarrelShort", | |
| }, | |
| }), | |
| }, | |
| 'AvailableAttacks', { | |
| "BurstFire", | |
| "SingleShot", | |
| "AutoFire", | |
| }, | |
| 'ShootAP', 6000, | |
| 'ReloadAP', 3000, | |
| }) | |