Download Data/InventoryItemCompositeDef/FAMAS.lua from sirnii/myspace: direct link, hf CLI and curl.
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https://huggingface.co/spaces/sirnii/myspace/resolve/main/Data/InventoryItemCompositeDef/FAMAS.lua
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hf download hf://spaces/sirnii/myspace/Data/InventoryItemCompositeDef/FAMAS.lua
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curl -L -o FAMAS.lua https://huggingface.co/spaces/sirnii/myspace/resolve/main/Data/InventoryItemCompositeDef/FAMAS.lua
2.73 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| PlaceObj('InventoryItemCompositeDef', { | |
| 'Group', "Firearm - Assault", | |
| 'Id', "FAMAS", | |
| 'Comment', "tier 1 light", | |
| 'object_class', "AssaultRifle", | |
| 'ScrapParts', 10, | |
| 'Reliability', 70, | |
| 'Icon', "UI/Icons/Weapons/FAMAS", | |
| 'DisplayName', T(535915752603, --[[InventoryItemCompositeDef FAMAS DisplayName]] "FAMAS"), | |
| 'DisplayNamePlural', T(468242262916, --[[InventoryItemCompositeDef FAMAS DisplayNamePlural]] "FAMAS's"), | |
| 'Description', T(782243912175, --[[InventoryItemCompositeDef FAMAS Description]] "Bullpup design with utility and ergonomics in mind. The magazines were designed to be single-use and disposable. But no design survives contact with reality - soldiers started reusing them and running into all sorts of problems. A durable mag was later introduced. "), | |
| 'AdditionalHint', T(313092155901, --[[InventoryItemCompositeDef FAMAS AdditionalHint]] "<bullet_point> Low damage\n<bullet_point> Increased bonus from Aiming\n<bullet_point> Low attack costs\n<bullet_point> Increased Reload cost\n<bullet_point> Less noisy"), | |
| 'LargeItem', 1, | |
| 'UnitStat', "Marksmanship", | |
| 'Cost', 2500, | |
| 'CanAppearInShop', true, | |
| 'CategoryPair', "AssaultRifles", | |
| 'Caliber', "556", | |
| 'Damage', 16, | |
| 'AimAccuracy', 4, | |
| 'MagazineSize', 25, | |
| 'PenetrationClass', 2, | |
| 'WeaponRange', 24, | |
| 'OverwatchAngle', 1440, | |
| 'Noise', 10, | |
| 'HandSlot', "TwoHanded", | |
| 'Entity', "Weapon_FAMAS", | |
| 'ComponentSlots', { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Under", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "VerticalGrip", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Bipod", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Bipod", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Side", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Flashlight", | |
| "LaserDot", | |
| "FlashlightDot", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Scope", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "LROptics", | |
| "ReflexSight", | |
| "ScopeCOGQuick", | |
| "ScopeCOG", | |
| "ThermalScope", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Muzzle", | |
| 'AvailableComponents', { | |
| "Compensator", | |
| "Suppressor", | |
| "ImprovisedSuppressor", | |
| }, | |
| 'DefaultComponent', "Compensator", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Magazine", | |
| 'Modifiable', false, | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "MagNormal", | |
| }, | |
| 'DefaultComponent', "MagNormal", | |
| }), | |
| }, | |
| 'HolsterSlot', "Shoulder", | |
| 'AvailableAttacks', { | |
| "BurstFire", | |
| "AutoFire", | |
| "SingleShot", | |
| "CancelShot", | |
| }, | |
| 'ShootAP', 5000, | |
| 'ReloadAP', 4000, | |
| }) | |