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| # ApplyModOptions | |
| function OnMsg.**ApplyModOptions**(mod_id) | |
| : fired when loading the mod options and when the user applies changes to their mod options. | |
| # ChangeMap | |
| function OnMsg.**ChangeMap**() | |
| : message fired when a new map loading begins | |
| # ClassesBuilt | |
| function OnMsg.**ClassesBuilt**() | |
| : use this message to perform post-built actions on the final classes | |
| # ClassesGenerate | |
| function OnMsg.**ClassesGenerate**() | |
| : use this message to mess with the classdefs (before classes are built) | |
| # ClassesPostBuilt | |
| function OnMsg.**ClassesPostBuilt**() | |
| : use this message to perform actions after MapObject classes' info has been added to the C++ engine | |
| # ClassesPostprocess | |
| function OnMsg.**ClassesPostprocess**() | |
| : use this message to make modifications to the built classes (before they are declared final) | |
| # ClassesPreprocess | |
| function OnMsg.**ClassesPreprocess**() | |
| : use this message to do some processing to the already final classdefs (still before classes are built) | |
| # LoadGame | |
| function OnMsg.**LoadGame**( metadata, version ) | |
| : fired after a game has been loaded. | |
| # ModUnloadLua | |
| function OnMsg.**ModUnloadLua**( mod_id ) | |
| : fired just before unloading a mod with Lua code. | |
| # ModsReloaded | |
| function OnMsg.**ModsReloaded**() | |
| : fired right after mods are loaded, unloaded or changed. | |
| # NewMapLoadAdditionalObjects | |
| function OnMsg.**NewMapLoadAdditionalObjects**() | |
| : fired after objects.lua and GetMap()..autorun.lua | |
| # NewMapLoaded | |
| function OnMsg.**NewMapLoaded**() | |
| : fired after a new map has been loaded | |
| # PostLoadGame | |
| function OnMsg.**PostLoadGame**( metadata, version ) | |
| : fired after LoadGame and with fixups. The loaded game is ready to run (e.g. UI can update). | |
| # PreLoadGame | |
| function OnMsg.**PreLoadGame**( metadata ) | |
| : fired before a game is loaded. | |
| # SaveGameStart | |
| function OnMsg.**SaveGameStart**() | |
| : fired before the game is saved. | |
| # SelectedObjChange | |
| function OnMsg.**SelectedObjChange**(object, previous) | |
| : fired when the user changes the selected object. | |
| (insert footer.md.html here) | |
| <link rel="stylesheet" type="text/css" href="Style.css" /> | |
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