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| # point reference | |
| ## point:AddX | |
| Returns a point with the X coordinate changed by the parameter. If the parameter is zero, the original point is returned to avoid an allocation. | |
| Pseudocode: | |
| ~~~~ Lua | |
| function point:AddX(x0) | |
| return point(self.x + x0, self.y, self.z) | |
| ~~~~ | |
| point **point:AddX**(number x0) | |
| number x0 | |
| : value to add to the x coordinate | |
| _returns_ point | |
| : new point with the x coordinate increased by x0 | |
| ## point:AddY | |
| Returns a point with the Y coordinate changed by the parameter. If the parameter is zero, the original point is returned to avoid an allocation. | |
| Pseudocode: | |
| ~~~~ Lua | |
| function point:AddY(y0) | |
| return point(self.x, self.y + y0, self.z) | |
| ~~~~ | |
| point **point:AddY**(number y0) | |
| number y0 | |
| : value to add to the y coordinate | |
| _returns_ point | |
| : new point with the y coordinate increased by y0 | |
| ## point:AddZ | |
| Returns a point with the Z coordinate changed by the parameter. | |
| Pseudocode: | |
| ~~~~ Lua | |
| function point:AddZ(z0) | |
| return point(self.x, self.y, self.z + z0) | |
| ~~~~ | |
| point **point:AddZ**(number z0) | |
| number z0 | |
| : value to add to the z coordinate | |
| _returns_ point | |
| : new point with the z coordinate increased by z0 | |
| ## point:InplaceAdd | |
| Add to the coordinates of an existing point inplace (without creating another point). | |
| point **point:InplaceAdd**(number x, number y[, number z]) | |
| point **point:InplaceAdd**(point other) | |
| _returns_ point | |
| : the point itself | |
| ## point:InplaceAddX | |
| Add to the x coordinate of an existing point inplace (without creating another point). | |
| point **point:InplaceAddX**(number x) | |
| _returns_ point | |
| : the point itself | |
| ## point:InplaceAddY | |
| Add to the y coordinate of an existing point inplace (without creating another point). | |
| point **point:InplaceAddY**(number y) | |
| _returns_ point | |
| : the point itself | |
| ## point:InplaceAddZ | |
| Add to the z coordinate of an existing point inplace (without creating another point). | |
| point **point:InplaceAddZ**(number z) | |
| _returns_ point | |
| : the point itself | |
| ## point:InplaceSet | |
| Set the coordinates of an existing point inplace (without creating another point). | |
| point **point:InplaceSet**(number x, number y[, number z]) | |
| point **point:InplaceSet**(point other) | |
| _returns_ point | |
| : the point itself | |
| ## point:InplaceSetX | |
| Set the x coordinate of an existing point inplace (without creating another point). | |
| point **point:InplaceSetX**(number x) | |
| _returns_ point | |
| : the point itself | |
| ## point:InplaceSetY | |
| Set the y coordinate of an existing point inplace (without creating another point). | |
| point **point:InplaceSetY**(number y) | |
| _returns_ point | |
| : the point itself | |
| ## point:InplaceSetZ | |
| Set the z coordinate of an existing point inplace (without creating another point). | |
| point **point:InplaceSetZ**(number z) | |
| _returns_ point | |
| : the point itself | |
| ## point:IsValidZ | |
| Checks if the point has a valid Z coordinate. | |
| bool **point:IsValidZ**() | |
| _returns_ bool | |
| : true if the point's Z coordinate is valid (i.e. different from the special value InvalidZ, denoting on-the-terrain points). | |
| ## point:Normalize | |
| Returns a point with the same vector direction, but with vector length 4096. If z == InvalidZ, normalizes only in the 2D plane XY coordinates. | |
| point **point:Normalize**() | |
| _returns_ point n | |
| : a point with length 4096 with the same direction as the original point. | |
| ## point:SetInvalidZ | |
| Returns a new point with the Z coordinate set to the special value InvalidZ, denoting a point on the terrain surface. | |
| point **point:SetInvalidZ**() | |
| ## point:SetLen | |
| Returns a point with the same vector direction, but with set vector length. If z == InvalidZ, only sets the length of the XY coordinates. | |
| point **point:SetLen**(int len) | |
| int len | |
| : desired vector length of the output point. | |
| _returns_ point p | |
| : a point with vector length set to *len* and the same direction as the original point. | |
| ## point:SetLen2D | |
| Returns a point with the same vector direction in the XY plane, but with a set vector len. Ignores the Z coordinate of the original point. Sets the output Z to InvalidZ. | |
| point **point:SetLen2D**(int len) | |
| int len | |
| : desired vector length of the output point. | |
| _returns_ point p | |
| : a point with vector length in the XY plane set to *len*, z == InvalidZ, and the same direction as the original point. | |
| ## point:SetTerrainZ | |
| Returns a new point with Z set to the terrain/walkable height at these XY coordintes. | |
| point **point:SetTerrainZ**() | |
| _returns_ point | |
| : a new point with Z set to the terrain/walkable height at XY | |
| ## point:SetX | |
| Returns a point with the X coordinate set to the parameter. | |
| Pseudocode: | |
| ~~~~ Lua | |
| function point:SetX(x0) | |
| return point(x0, self.y, self.z) | |
| ~~~~ | |
| point **point:SetX**(number x0) | |
| number x0 | |
| : new x coordinate value | |
| _returns_ point | |
| : new point with the x coordinate set to x0 | |
| ## point:SetY | |
| Returns a point with the Y coordinate set to the parameter. If the parameter is equal to the current coordinate value, the original point is returned to avoid an allocation. | |
| Pseudocode: | |
| ~~~~ Lua | |
| function point:SetY(y0) | |
| return point(self.x, y0, self.z) | |
| ~~~~ | |
| point **point:SetY**(number y0) | |
| number y0 | |
| : new y coordinate value | |
| _returns_ point | |
| : new point with the y coordinate set to y0 | |
| ## point:SetZ | |
| Returns a point with the Z coordinate set to the parameter. | |
| Pseudocode: | |
| ~~~~ Lua | |
| function point:SetZ(z0) | |
| return point(self.x, self.y, z0) | |
| ~~~~ | |
| point **point:SetZ**(number z0) | |
| number z0 | |
| : new z coordinate value | |
| _returns_ point | |
| : new point with the z coordinate set to z0 | |
| ## point:x | |
| Returns the x coordinate of the point. | |
| number **point:x**() | |
| _returns_ x | |
| : the x coordinate of the point | |
| ## point:xy | |
| Returns the x and y coordinates of the point. | |
| number, number **point:xy**() | |
| _returns_ x, y | |
| : the x and y coordinates of the point | |
| ## point:xyz | |
| Returns the coordinates of the point. Two return values are returned if the point has InvalidZ. | |
| number, number, number **point:xyz**() | |
| _returns_ x, y, z | |
| : the coordinate of the point | |
| ## point:y | |
| Returns the y coordinate of the point. | |
| number **point:y**() | |
| _returns_ y | |
| : the y coordinate of the point | |
| ## point:z | |
| Returns the z coordinate of the point. | |
| number **point:z**() | |
| _returns_ z | |
| : the z coordinate of the point, or nil if it's InvalidZ | |
| ## LimitLen | |
| Returns a point with the same vector direction, but with vector length limited to the specified length. If the point already has a vector length no greater than the parameter, returns it unmodified. | |
| point **LimitLen**(point pt, int length) | |
| _returns_ point | |
| : a new point with the same vector direction as the original point | |
| ## point | |
| Creates a point from two or three number coordinates. If only two are supplied, Z = InvalidZ (the point is on the terrain). | |
| point **point**(number x, number y [, number z]) | |
| x, y, z | |
| : the coordinates of the new point | |
| _returns_ point | |
| : the created point | |
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