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| [*Back to Index*](index.md.html) | |
| ActionFXObject | |
| ============== | |
| This mod item creates and places an object when an FX action is triggered. Inherits [ActionFX](ActionFX.md.html). Read [ActionFX](ActionFX.md.html) first for the common properties. | |
| Properties | |
| ---------- | |
| Colorization Palette (`self.ColorizationPalette`) | |
| : Can be applied if the decal is exported with a colorization map. The colors in 1,2 and 3 correspond to an RGB colorization map. If there is no colorization map exported, the Color modifier property should be applied instead. | |
| 1-3: Base Color (`self.EditableColor1`) | |
| : Base color controls the surface tint. | |
| 1-3: Roughness (`self.EditableRoughness1`) | |
| : Roughness controls how shiny the surface geometry is. | |
| 1-3: Metallic (`self.EditableMetallic1`) | |
| : Metallic controls the degree of metallic luster a surface has. | |
| AnimationLoops (`self.AnimationLoops`) | |
| : Additional time. | |
| Object1 (`self.Object`) - Object4 (`self.Object4`) | |
| : The id of the decal preset which will be applied. One of the entities is picked at random when the FX is triggered. | |
| Animation (`self.Animation`) | |
| : Allowed values are: idle. | |
| FadeIn (`self.FadeIn`) | |
| : Fade in time in milliseconds. Included in the overall time. | |
| FadeOut (`self.FadeOut`) | |
| : Fade out time in milliseconds. Included in the overall time. | |
| Flags (`self.Flags`) | |
| : Allowed values are: OnGround, LockedOrientation, Mirrored, OnGroundTiltByGround, SyncWithParent. | |
| Scale (`self.Scale`) | |
| : Decal scale in %. | |
| ScaleMember (`self.ScaleMember`) | |
| : Object member which will be used for the scale. This can also be a method which will be called and the result will override the Scale property. | |
| Opacity (`self.Opacity`) | |
| : Decal opacity. | |
| ColorModifier (`self.ColorModifier`) | |
| : Additional color modifier. | |
| UseActorColorization (`self.UseActorColorization`) | |
| : Toggle on/off. | |
| AlwaysVisible (`self.AlwaysVisible`) | |
| : Toggle on/off. When enabled will bypass the engine optimization for drawing off-screen and far away objects at a performance cost. | |
| Source (`self.Source`) | |
| : Allowed values are: Actor, ActorParent, ActorOwner, Target, ActionPos. | |
| Spot (`self.Spot`) | |
| : Allowed values are: Origin, Muzzle, Muzzlea, Muzzleb, Stepl, Stepr. | |
| Attach (`self.Attach`) | |
| : Set true if the object should move with the source. | |
| Offset (`self.Offset`) | |
| : Offset from the target spot. | |
| OffsetDir (`self.OffsetDir`) | |
| : Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle". | |
| Orientation (`self.Orientation`) | |
| : Decal orientation. Has the same allowed values as OffsetDir. | |
| OrientationAxis (`self.OrientationAxis`) | |
| : Axis used for orientation of the decal. | |
| Pick frame by (`self.anim_type`) | |
| : This parameter determines the UV scrolling animation parameters that are used when the object is exported with a sprite sheet texture in the materials. The animation consists of a set number of frames, defined by the parameters inside Haemimont Material when exporting from Blender - the Animation Frames X and Animation Frames Y parameters, and has an animation time specified in milliseconds. | |
| Speed Multiplier (`self.anim_speed`) | |
| : This parameter multiplies the animation time, effectively adjusting the animation speed. | |
| Sequence time (`self.sequence_time_remap`) | |
| : This parameter allows you to change the pacing of the animation from linear to non-linear. It affects the speed of the animation at different points in time, creating a more dynamic and interesting visual effect. | |
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