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| [*Back to Index*](index.md.html) | |
| ActionFXParticles | |
| ================= | |
| This mod item creates and places particle systems when an FX action is triggered. Inherits [ActionFX](ActionFX.md.html). Read [ActionFX](ActionFX.md.html) first for the common properties. | |
| Properties | |
| ---------- | |
| Particles (`self.Particles`) - Particles4 (`self.Particles4`) | |
| : The id of the particle system which will be spawned. One of the entities is picked at random when the FX is triggered. | |
| Flags (`self.Flags`) | |
| : Allowed values are: OnGround, LockedOrientation, Mirrored, OnGroundTiltByGround. | |
| AlwaysVisible (`self.AlwaysVisible`) | |
| : Toggle on/off. When enabled it will bypass the engine optimization for drawing off-screen and far away objects at a performance cost. | |
| Scale (`self.Scale`) | |
| : Scale in %. | |
| ScaleMember (`self.ScaleMember`) | |
| : Object member which will be used for the scale. This can also be a method which will be called and the result will override the Scale property. | |
| FollowTick (`self.FollowTick`) | |
| : The time interval (in ms) for setting the particles' position when following an object. | |
| UseActorColorModifier (`self.UseActorColorModifier`) | |
| : If true, parsys:SetColorModifer(actor). If false, sets dynamic param 'color_modifier' to the actor's color. | |
| Source (`self.Source`) | |
| : Particles source object or position. Allowed values are: Actor, ActorParent, ActorOwner, Target, ActionPos, Camera. | |
| SourceProp (`self.SourceProp`) | |
| : Source object property object. | |
| Spot (`self.Spot`) | |
| : Particles source object spot. | |
| : Allowed values are: Origin, Muzzle, Muzzlea, Muzzleb, Stepl, Stepr. | |
| SpotsPercent (`self.SpotsPercent`) | |
| : Percent of random spots that should be used. One random spot is used when the value is negative. | |
| Attach (`self.Attach`) | |
| : Set true if the particles should move with the source. | |
| SingleAttach (`self.SingleAttach`) | |
| : When enabled the FX will not place a new particle on the same spot if there is already one attached there. Only valid with Attach enabled. | |
| Offset (`self.Offset`) | |
| : Offset against source object. | |
| OffsetDir (`self.OffsetDir`) | |
| : Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle". | |
| Orientation (`self.Orientation`) | |
| : Particles orientation. Has the same allowed values as OffsetDir. | |
| PresetOrientationAngle (`self.PresetOrientationAngle`) | |
| : Orientation angle used when Orientation is set to "RotateByPresetAngle". | |
| OrientationAxis (`self.OrientationAxis`) | |
| : Axis used for orientation of the object. | |
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