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| [*Back to Index*](index.md.html) | |
| ActionFXSound | |
| ============= | |
| This mod item creates and plays sound effects when an FX action is triggered. Inherits [ActionFX](ActionFX.md.html). Read [ActionFX](ActionFX.md.html) first for the common properties. | |
| Properties | |
| ---------- | |
| Cooldown (`self.Cooldown`) | |
| : Cooldown (in ms) before the same sound FX can be triggered again. | |
| Sound (`self.Sound`) | |
| : The id of the sound preset which will be used to play a sound. | |
| DistantRadius (`self.DistantRadius`) | |
| : Defines the radius for playing DistantSound. | |
| DistantSound (`self.DistantSound`) | |
| : This sound will be played if the distance from the camera is greater than DistantRadius. | |
| FadeIn (`self.FadeIn`) | |
| : Fade in time in milliseconds. | |
| FadeOut (`self.FadeOut`) | |
| : Fade out time in milliseconds. | |
| Source (`self.Source`) | |
| : Sound listener object or position. | |
| : Allowed values are: UI, Actor, Target, ActionPos, Camera. | |
| Spot (`self.Spot`) | |
| : The name of the spot to which the sound should be attached. | |
| : Allowed values are: Origin, Muzzle, Muzzlea, Muzzleb, Stepl, Stepr. | |
| SpotsPercent (`self.SpotsPercent`) | |
| : Percent of random spots that should be used. One random spot is used when the value is negative. | |
| Offset (`self.Offset`) | |
| : Offset against source object. | |
| OffsetDir (`self.OffsetDir`) | |
| : Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle". | |
| Attach To Source (`self.AttachToObj`) | |
| : Attach to the actor or target (the Source) and move with it. | |
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