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| [*Back to Index*](index.md.html) | |
| Photo mode - Color grading | |
| ========================== | |
| This mod item adds a new color grading item to the Photo mode's color grading property. | |
| ## Input properties | |
| **Path ('self.src_path')** | |
| - Points to the <i>*.cube</i> file. | |
| **Display Name ('self.display_name')** | |
| - The name which will be shown in the menu. | |
| ## Output properties | |
| **Size (Read only) ('self.size')** | |
| - Supported texture size | |
| **Color Space (Read only) ('self.color_space')** | |
| - Supported color space | |
| **Color Gamma (Read only) ('self.color_gamma')** | |
| - Supported color gamma | |
| **Path (Read only) ('self.size')** | |
| - Path for the generated <i>*.dds</i> file | |
| Project setup | |
| ============= | |
| ## Install DaVinci Resolve | |
| Recommended version >=15.1 | |
| ## Go to the *ModTools/ColorGrading/* directory | |
| - Run the *Setup.bat* script which will add *JA3 LUTs" with the *ToneMapping.cube* to DaVinci Resolve's LUTs folder. | |
| ## Project setup | |
| - Open *File -> Project Manager* or press *Shift + 1*. | |
| - Click on *Import* and select "ColorGrade.drp" | |
| - Open the "ColorGrade" scene you just imported. | |
| - In the *Media Pool* tab there should be screenshots which have errors. | |
| - Select all of the screenshots, right-click them and press *Relink Selected Clips*. | |
| - Navigate to "ModTools/ColorGrading/Screenshots/" and press *Select Folder* | |
| If there are problems finding *ToneMapping.cube* complete the following steps: | |
| - Open *File -> Project Settings*. | |
| - Go to the *Color Management* tab. | |
| - In the *Lookup Tables* subcategory press the *Update Lists* button. | |
| - Press *Save*. | |
| Exporting and adding it to your mod | |
| ================================ | |
| - You can take RAW screenshots in EXR format from the LightModel editor. | |
| - Use *ToneMapping.cube* as a final node in your grade. Its purpose is to match DaVinci Resolve's results to in-game ones. | |
| - After you have your desired grading, in the *Nodes* tab disable the tone-mapping node by selecting it and pressing *Ctrl + D* or unlink it by directly connecting the previous node to the end one (marked with a green dot). | |
| - Right-click on the clip containing your grade and select *Generate LUT -> 65 Point Cube*. | |
| - Save it in your mod's directory. | |
| - Go to the mod editor and add *New -> Other... -> Photo mode - Grading LUT* | |
| - Fill out the path to your *.cube* file, id, and display name and save the mod. | |
| - Test it by going to the photo mode and pressing on *Color grading*. You should be seeing your newly added grading LUT's name. | |
| (insert footer.md.html here) | |
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