Download Lua/CharacterEffectCompositeDef/Berserker.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/CharacterEffectCompositeDef/Berserker.generated.lua
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1.53 kB
| -- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== | |
| UndefineClass('Berserker') | |
| DefineClass.Berserker = { | |
| __parents = { "Perk" }, | |
| __generated_by_class = "CharacterEffectCompositeDef", | |
| object_class = "Perk", | |
| unit_reactions = { | |
| PlaceObj('UnitReaction', { | |
| Event = "OnCalcBaseDamage", | |
| Handler = function (self, target, weapon, attack_target, data) | |
| local wounded = target:GetStatusEffect("Wounded") | |
| if wounded and wounded.stacks > 0 then | |
| local stackCap = self:ResolveValue("stackCap") | |
| local damagePerStack = self:ResolveValue("damageBonus") | |
| local stacks = Min(wounded.stacks, stackCap) | |
| local berserkerMod = damagePerStack*stacks | |
| data.modifier = data.modifier + berserkerMod | |
| data.breakdown[#data.breakdown + 1] = { name = self.DisplayName, value = berserkerMod } | |
| if target.team.player_enemy and g_Combat and not table.find(g_Combat.berserkVRsPerRole, target.role) then | |
| PlayVoiceResponse(target, "AIBerserkerPerk") | |
| table.insert(g_Combat.berserkVRsPerRole, target.role) | |
| end | |
| end | |
| end, | |
| }), | |
| }, | |
| DisplayName = T(489115886772, --[[CharacterEffectCompositeDef Berserker DisplayName]] "Rage"), | |
| Description = T(709603782046, --[[CharacterEffectCompositeDef Berserker Description]] "Deal <em><percent(damageBonus)> Damage</em> per <GameTerm('Wound')>.\n\nCapped at <em><Multiply(damageBonus, stackCap)>%</em>."), | |
| Icon = "UI/Icons/Perks/PainManagement", | |
| Tier = "Silver", | |
| Stat = "Health", | |
| StatValue = 80, | |
| } | |