Download Lua/CharacterEffectCompositeDef/Blinded.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/CharacterEffectCompositeDef/Blinded.generated.lua
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2.11 kB
| -- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== | |
| UndefineClass('Blinded') | |
| DefineClass.Blinded = { | |
| __parents = { "CharacterEffect" }, | |
| __generated_by_class = "CharacterEffectCompositeDef", | |
| object_class = "CharacterEffect", | |
| unit_reactions = { | |
| PlaceObj('UnitReaction', { | |
| Event = "OnBeginTurn", | |
| Handler = function (self, target) | |
| if not target:IsDead() then | |
| EnvEffectTearGasTick(target, nil, "start turn") | |
| if target:IsMerc() then | |
| PlayVoiceResponse(target, "GasAreaSelection") | |
| else | |
| PlayVoiceResponse(target, "AIGasAreaSelection") | |
| end | |
| end | |
| end, | |
| }), | |
| PlaceObj('UnitReaction', { | |
| Event = "OnEndTurn", | |
| Handler = function (self, target) | |
| if not target:IsDead() then | |
| EnvEffectTearGasTick(target, nil, "end turn") | |
| end | |
| end, | |
| }), | |
| PlaceObj('UnitReaction', { | |
| Event = "OnCalcChanceToHit", | |
| Handler = function (self, target, attacker, action, attack_target, weapon1, weapon2, data) | |
| if target == attacker then | |
| ApplyCthModifier_Add(self, data, self:ResolveValue("cth_effect")) | |
| end | |
| end, | |
| }), | |
| PlaceObj('UnitReaction', { | |
| Event = "OnCheckForceMinSight", | |
| Handler = function (self, target, observer, other, step_pos, darkness) | |
| if target == observer then | |
| return true | |
| end | |
| end, | |
| }), | |
| }, | |
| DisplayName = T(629298563884, --[[CharacterEffectCompositeDef Blinded DisplayName]] "Blinded"), | |
| Description = T(595664130748, --[[CharacterEffectCompositeDef Blinded Description]] "Reduced <em>Sight range</em> and <em>Accuracy</em>. Can cause <em>Panic</em>."), | |
| AddEffectText = T(880622931884, --[[CharacterEffectCompositeDef Blinded AddEffectText]] "<em><DisplayName></em> is blinded"), | |
| OnAdded = function (self, obj) | |
| self:SetParameter("blinded_start_time", GameTime()) | |
| if IsMerc(obj) then | |
| PlayVoiceResponse(obj, "GasAreaSelection") | |
| else | |
| PlayVoiceResponse(obj, "AIGasAreaSelection") | |
| end | |
| end, | |
| type = "Debuff", | |
| Icon = "UI/Hud/Status effects/blinded", | |
| RemoveOnSatViewTravel = true, | |
| RemoveOnCampaignTimeAdvance = true, | |
| Shown = true, | |
| HasFloatingText = true, | |
| } | |