Download Lua/CharacterEffectCompositeDef/Bloodthirst.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/CharacterEffectCompositeDef/Bloodthirst.generated.lua
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1.14 kB
| -- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== | |
| UndefineClass('Bloodthirst') | |
| DefineClass.Bloodthirst = { | |
| __parents = { "CharacterEffect" }, | |
| __generated_by_class = "CharacterEffectCompositeDef", | |
| object_class = "CharacterEffect", | |
| unit_reactions = { | |
| PlaceObj('UnitReaction', { | |
| Event = "OnCalcDamageAndEffects", | |
| Handler = function (self, target, attacker, attack_target, action, weapon, attack_args, hit, data) | |
| if target == attacker then | |
| local damageBonus = self:ResolveValue("damageMod") | |
| data.base_damage = MulDivRound(data.base_damage, 100 + damageBonus, 100) | |
| data.breakdown[#data.breakdown + 1] = { name = self.DisplayName, value = damageBonus } | |
| end | |
| end, | |
| }), | |
| }, | |
| DisplayName = T(664271538492, --[[CharacterEffectCompositeDef Bloodthirst DisplayName]] "Bloodthirst"), | |
| Description = T(616307363329, --[[CharacterEffectCompositeDef Bloodthirst Description]] "Deal <em><percent(damageMod)> more Damage</em> until the end of the battle."), | |
| Icon = "UI/Hud/Status effects/bloodthirst", | |
| RemoveOnEndCombat = true, | |
| Shown = true, | |
| HasFloatingText = true, | |
| } | |