Download Lua/CharacterEffectCompositeDef/CollateralDamage.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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1.84 kB
| -- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== | |
| UndefineClass('CollateralDamage') | |
| DefineClass.CollateralDamage = { | |
| __parents = { "Perk" }, | |
| __generated_by_class = "CharacterEffectCompositeDef", | |
| object_class = "Perk", | |
| unit_reactions = { | |
| PlaceObj('UnitReaction', { | |
| Event = "OnCalcDamageAndEffects", | |
| Handler = function (self, target, attacker, attack_target, action, weapon, attack_args, hit, data) | |
| if attacker ~= target then return end | |
| if not IsKindOf(attack_target, "CombatObject") or not IsKindOfClasses(weapon, "HeavyWeapon", "MachineGun") then | |
| return | |
| end | |
| if IsKindOf(attack_target,"Unit") then | |
| if GetCoversAt(attack_target:GetPos()) then | |
| local damageBonus = self:ResolveValue("enemyDamageMod") | |
| data.base_damage = MulDivRound(data.base_damage, 100 + damageBonus, 100) | |
| data.breakdown[#data.breakdown + 1] = { name = self.DisplayName, value = damageBonus } | |
| end | |
| else | |
| local damageBonus = self:ResolveValue("objectDamageMod") | |
| data.base_damage = MulDivRound(data.base_damage, 100 + damageBonus, 100) | |
| data.breakdown[#data.breakdown + 1] = { name = self.DisplayName, value = damageBonus } | |
| end | |
| end, | |
| }), | |
| }, | |
| DisplayName = T(462837297109, --[[CharacterEffectCompositeDef CollateralDamage DisplayName]] "Collateral Damage"), | |
| Description = T(247186377267, --[[CharacterEffectCompositeDef CollateralDamage Description]] "Deal <em><percent(enemyDamageMod)></em> extra <em>Damage</em> to enemies behind cover with <em>Heavy</em> <em>Weapons</em> and <em>Machine Guns</em>.\n\nDeal <em><percent(objectDamageMod)> Damage</em> to objects with <em>Heavy</em> <em>Weapons</em> and <em>Machine Guns</em>."), | |
| Icon = "UI/Icons/Perks/CollateralDamage", | |
| Tier = "Gold", | |
| Stat = "Strength", | |
| StatValue = 90, | |
| } | |