Download Lua/ClassDefs/ClassDef-Ambient Life.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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43 kB
| -- ========== GENERATED BY ClassDef Editor (Ctrl-Alt-F3) DO NOT EDIT MANUALLY! ========== | |
| DefineClass.AL_Carry = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "civ_Walk_Carry_Start", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "civ_Walk_Carry", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "civ_Walk_Carry_End", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "MoveStyle", name = "Move Style", | |
| editor = "combo", default = false, items = function (self) return GetAnimationStyleCombo() end, }, | |
| { category = "Ambient Life", id = "CarryDestination", name = "Destination", help = "Where the load needs to be carry to", | |
| editor = "point", default = false, | |
| buttons = {{name = "View", func = function(self) ViewPos(self.CarryDestination) end}}, helper = "absolute_pos", }, | |
| { category = "Ambient Life", id = "Teleport", name = "Teleport", | |
| editor = "bool", default = false, }, | |
| { category = "Ambient Life", id = "GameStatesFilter", name = "States Required for Activation", | |
| editor = "set", default = set( {Conflict = false} ), three_state = true, items = function (self) return GetGameStateFilter end, }, | |
| }, | |
| VisitPose = 1912, | |
| Appearance = "Legion_Jose", | |
| ToolEntity = "Shanty_CardboardBox_Carry", | |
| } | |
| function AL_Carry:GenerateVisitable() | |
| local pos = self:GetPos() | |
| local lookat = pos | |
| return {self, pos, lookat} | |
| end | |
| function AL_Carry:GameInit() | |
| local valid = IsValidEntity(self.ToolEntity) | |
| if valid then | |
| if HasCollisions(self.ToolEntity) then | |
| StoreWarningSource(self, string.format("Spawn Tool '%s' has collision surfaces(or passability colliders) - they will bug the PF!", self.ToolEntity)) | |
| end | |
| self:AttachCarryItem() | |
| else | |
| StoreErrorSource(self, string.format("Invalid ToolEntity '%s'!", self.ToolEntity)) | |
| end | |
| end | |
| function AL_Carry:OnEditorSetProperty(prop_id, old_value, ged) | |
| if prop_id == "ToolEntity" or prop_id == "ToolAttachOffset" or prop_id == "ToolColors" then | |
| self:AttachCarryItem() | |
| end | |
| end | |
| function AL_Carry:AttachCarryItem() | |
| if not IsValidEntity(self.ToolEntity) then return end | |
| if self.tool_attached then | |
| self:DestroyAttaches(self.tool_attached.class) | |
| end | |
| local marker_attach = PlaceObject(self.ToolEntity) | |
| if self.ToolColors then | |
| marker_attach:SetColorization(self.ToolColors) | |
| end | |
| self:Attach(marker_attach, self:GetSpotBeginIndex(self.ToolSpot)) | |
| if self.ToolAttachOffset then | |
| marker_attach:SetAttachOffset(self.ToolAttachOffset) | |
| end | |
| DoneObject(self.tool_attached) | |
| self.tool_attached = PlaceObject(self.ToolEntity) | |
| if self.ToolColors then | |
| self.tool_attached:SetColorization(self.ToolColors) | |
| end | |
| if self.ToolAutoAttachMode then | |
| self.tool_attached:SetAutoAttachMode(self.ToolAutoAttachMode) | |
| end | |
| self.tool_attached:SetPos(self:GetPos()) | |
| end | |
| function AL_Carry:CanVisit(unit, for_perpetual, dont_check_dist) | |
| if self:IsToolDestroyed() then | |
| return false | |
| end | |
| return AmbientLifeMarker.CanVisit(self, unit, for_perpetual, dont_check_dist) | |
| end | |
| function AL_Carry:EditorGetText() | |
| local texts = AmbientLifeMarker.EditorGetText(self) | |
| if self:IsToolDestroyed() then | |
| texts = (texts and (texts .. "\n") or "") .. "Carry Item is destroyed!" | |
| end | |
| return texts | |
| end | |
| function AL_Carry:EditorGetTextColor() | |
| return self:IsToolDestroyed() and const.clrRed or AmbientLifeMarker.EditorGetTextColor(self) | |
| end | |
| DefineClass.AL_Cower = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "civ_Standing_Fear", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "GameStatesFilter", name = "States Required for Activation", help = "Map states requirements for the AL marker to be active.", | |
| editor = "set", default = set( "Conflict" ), three_state = true, items = function (self) return GetGameStateFilter() end, }, | |
| }, | |
| VisitPose = 1424, | |
| VisitVariation = true, | |
| Appearance = "VillagerMale_01", | |
| } | |
| function AL_Cower:GenerateVisitable() | |
| local pos = self:GetPos() | |
| local lookat = pos + Rotate(point(const.SlabSizeX, 0), self:GetAngle()) | |
| return {self, pos, lookat} | |
| end | |
| function AL_Cower:CanVisit(unit, for_perpetual, dont_check_dist) | |
| return AmbientLifeMarker.CanVisit(self, unit, for_perpetual, dont_check_dist) | |
| end | |
| DefineClass.AL_Defender_PlayAnimVariation = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "nw_Standing_Idle", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "Teleport", name = "Teleport", | |
| editor = "bool", default = false, }, | |
| { category = "Ambient Life", id = "AllowAL", name = "Allow AL", | |
| editor = "bool", default = false, }, | |
| { category = "Ambient Life", id = "GameStatesFilter", name = "States Required for Activation", | |
| editor = "set", default = set(), three_state = true, items = function (self) return GetGameStateFilter end, }, | |
| { category = "Ambient Life", id = "Groups", name = "Groups", | |
| editor = "string_list", default = {"AL_Defender"}, item_default = "AL_Defender", items = function (self) | |
| local items = table.keys2(Groups or empty_table, "sorted") | |
| table.insert(items, 1, "Closest AmbientZoneMarker") | |
| return items | |
| end, arbitrary_value = true, }, | |
| }, | |
| VisitPose = 1912, | |
| VisitVariation = true, | |
| Appearance = "Commando_Foreign_01", | |
| } | |
| function AL_Defender_PlayAnimVariation:GenerateVisitable() | |
| local pos = self:GetPos() | |
| local lookat = pos + Rotate(point(const.SlabSizeX, 0), self:GetAngle()) | |
| return {self, pos, lookat} | |
| end | |
| DefineClass.AL_Football = { | |
| __parents = { "AmbientLifeMarker", "GameDynamicDataObject", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "civ_Ambient_PlayFootball", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "PartnerUnitDataDef", name = "Partner's Unit Data Def", | |
| editor = "combo", default = false, items = function (self) return table.keys(UnitDataDefs, "sorted") end, }, | |
| { category = "Ambient Life", id = "PartnerLocation", name = "Partner Location", help = "The other player to pass to", | |
| editor = "point", default = false, | |
| buttons = {{name = "View", func = function(self) ViewPos(self.Partner) end}}, helper = "absolute_pos", helper_class = "PropertyHelper_AppearanceObjectAbsolutePos", use_object = true, }, | |
| { category = "Ambient Life", id = "BallSpeedMin", name = "Ball Speed Min", help = "Minimum speed of the ball", | |
| editor = "number", default = 3000, scale = "m", }, | |
| { category = "Ambient Life", id = "BallSpeedMax", name = "Ball Speed Max", help = "Maximum speed of the ball", | |
| editor = "number", default = 6000, scale = "m", }, | |
| { category = "Ambient Life", id = "BallRPMMin", name = "Ball RPM Min", help = "Minimum RPM of the ball", | |
| editor = "number", default = 30, }, | |
| { category = "Ambient Life", id = "BallRPMMax", name = "Ball RPM Max", help = "Maximum RPM of the ball", | |
| editor = "number", default = 80, }, | |
| { category = "Ambient Life", id = "unit", name = "Unit", help = "the visitor", | |
| editor = "object", default = false, dont_save = true, | |
| no_edit = true, base_class = "Object", format_func = function (gameobj) | |
| if gameobj and IsValid(gameobj) then | |
| local x, y = gameobj:GetPos():xy() | |
| local label = gameobj:GetProperty("EditorLabel") or gameobj.class | |
| return string.format("%s x:%d y:%d", label, x, y) | |
| else | |
| return "" | |
| end | |
| end, | |
| }, | |
| { category = "Ambient Life", id = "partner", name = "Partner", help = "the actual unit - cloned from the visitor", | |
| editor = "object", default = false, dont_save = true, | |
| no_edit = true, base_class = "Object", format_func = function (gameobj) | |
| if gameobj and IsValid(gameobj) then | |
| local x, y = gameobj:GetPos():xy() | |
| local label = gameobj:GetProperty("EditorLabel") or gameobj.class | |
| return string.format("%s x:%d y:%d", label, x, y) | |
| else | |
| return "" | |
| end | |
| end, | |
| }, | |
| { category = "Ambient Life", id = "ball", name = "Ball", help = "the ball - passed between the units", | |
| editor = "object", default = false, dont_save = true, | |
| no_edit = true, base_class = "Object", format_func = function (gameobj) | |
| if gameobj and IsValid(gameobj) then | |
| local x, y = gameobj:GetPos():xy() | |
| local label = gameobj:GetProperty("EditorLabel") or gameobj.class | |
| return string.format("%s x:%d y:%d", label, x, y) | |
| else | |
| return "" | |
| end | |
| end, | |
| }, | |
| { category = "Ambient Life", id = "player_killed", name = "Player Killed", help = "the ball - passed between the units", | |
| editor = "object", default = false, dont_save = true, | |
| no_edit = true, base_class = "Object", format_func = function (gameobj) | |
| if gameobj and IsValid(gameobj) then | |
| local x, y = gameobj:GetPos():xy() | |
| local label = gameobj:GetProperty("EditorLabel") or gameobj.class | |
| return string.format("%s x:%d y:%d", label, x, y) | |
| else | |
| return "" | |
| end | |
| end, | |
| }, | |
| }, | |
| Appearance = "Smiley", | |
| VisitPose = 2020, | |
| } | |
| function AL_Football:GenerateVisitable() | |
| local pos = self:GetPos() | |
| local lookat = pos + Rotate(point(const.SlabSizeX, 0), self:GetAngle()) | |
| return {self, pos, lookat} | |
| end | |
| function AL_Football:Despawn() | |
| if IsValid(self.unit) then | |
| self.unit:SetBehavior() | |
| self.unit:SetCommand("Idle") | |
| end | |
| if IsValid(self.partner) then | |
| DoneObject(self.partner) | |
| self.partner = false | |
| end | |
| if IsValid(self.ball) then | |
| DoneObject(self.ball) | |
| self.ball = false | |
| end | |
| AmbientLifeMarker.Despawn(self) | |
| end | |
| function AL_Football:StartVisit(unit) | |
| self:SpawnTool(unit) | |
| self.ball = PlaceObject("Shanty_Ball_01") | |
| unit:Attach(self.ball, unit:GetSpotBeginIndex("Ball1")) | |
| self.unit = unit | |
| self:SpawnPartner() | |
| self.partner:Face(unit) | |
| unit:Face(self.partner) | |
| self:SetVisitAnimation(unit) | |
| if unit.perpetual_marker then | |
| local phase = self:Random(unit:TimeToMoment(1, "hit")) | |
| unit:SetPhaseHighLevel(phase) | |
| end | |
| end | |
| function AL_Football:SpawnPartner(unit) | |
| if IsValid(self.partner) then return end | |
| local unit_def = UnitDataDefs[self.PartnerUnitDataDef] | |
| local pers_session_id = (unit_def and (unit_def.PersistentSessionId or "") ~= "") and unit_def.PersistentSessionId | |
| local session_id = pers_session_id or GenerateUniqueUnitDataId("AmbientSpawnDef", gv_CurrentSectorId or "A1", "ClonedFootballPartner") | |
| local unitdatadef_id = unit_def and unit_def.id or self.unit.unitdatadef_id | |
| self.partner = SpawnUnit(unitdatadef_id, session_id) | |
| CheckUniqueSessionId(self.partner) | |
| self.partner.zone = self | |
| self.partner:SetSide("neutral") | |
| self.partner.routine_spawner = self.unit.routine_spawner | |
| local appearance = ChooseUnitAppearance(unitdatadef_id, self.partner.handle) | |
| self.partner:ApplyAppearance(appearance) | |
| self.partner:SetState("civ_Standing_Idle") | |
| self.partner:SetPos(self.PartnerLocation) | |
| self.partner:SetCommand(false) | |
| self.partner.SetCommand = empty_func | |
| end | |
| function AL_Football:SetDynamicData(data) | |
| self.partner = data.partner and HandleToObject[data.partner] or false | |
| if not IsKindOf(self.partner, "Unit") then | |
| self.partner = false | |
| end | |
| if self.partner then | |
| if not self:IsPartnerDead() then | |
| self.partner:SetCommand(false) | |
| self.partner.SetCommand = empty_func | |
| end | |
| end | |
| self.player_killed = data.player_killed or false | |
| end | |
| function AL_Football:GetDynamicData(data) | |
| data.partner = self.partner and self.partner.handle or nil | |
| data.player_killed = self.player_killed or nil | |
| end | |
| function AL_Football:Visit(unit, dest, lookat) | |
| dest = dest or self:GetPos() | |
| -- going to the marker spot | |
| if not self:GotoEnterSpot(unit, dest) then return end | |
| -- prepare the unbreakable exit from the marker | |
| local tool | |
| unit:PushDestructor(function() | |
| if self.perpetual_unit then | |
| self.perpetual_unit = false | |
| end | |
| unit:FreeVisitable() | |
| if not IsValid(unit) then return end | |
| self:ExitVisit(unit) | |
| if not self:IsPartnerDead() then | |
| DoneObject(self.partner) | |
| self.partner = false | |
| end | |
| DoneObject(self.ball) | |
| self.ball = false | |
| end) | |
| local start_time = GameTime() | |
| self:Enter(unit, dest, lookat) | |
| local visit_duration = GameTime() - start_time | |
| if self.VisitMinDuration and visit_duration >= self.VisitMinDuration then return end | |
| -- actual visit | |
| self:StartVisit(unit) | |
| repeat | |
| local start_time = GameTime() | |
| if IsValid(unit) and not self:IsPartnerDead() then | |
| local _, ball_spot_index = unit:GetRandomAnim(self.VisitIdle) | |
| self:PlayBall(unit, self.partner, ball_spot_index) | |
| end | |
| if IsValid(unit) and not self:IsPartnerDead() then | |
| local _, ball_spot_index = self.partner:GetRandomAnim(self.VisitIdle) | |
| self:PlayBall(self.partner, unit, ball_spot_index) | |
| end | |
| Sleep(50 + self:Random(50)) | |
| visit_duration = visit_duration + (GameTime() - start_time) | |
| until self:IsPartnerDead() or (self.perpetual_unit and self.perpetual_unit ~= unit) or (self.VisitMinDuration and visit_duration >= self.VisitMinDuration) | |
| -- unbreakable exit from the marker | |
| unit:PopAndCallDestructor() | |
| end | |
| function AL_Football:PlayBall(unit, partner, ball_spot_index) | |
| Sleep(unit:TimeToMoment(1, "hit") or 0) | |
| self.ball:Detach() | |
| if not self:IsPartnerDead() then | |
| self:ShootBall(partner, ball_spot_index, unit, unit:TimeToAnimEnd()) | |
| end | |
| end | |
| function AL_Football:IsPartnerDead() | |
| return IsValid(self.partner) and self.partner:IsDead() | |
| end | |
| function AL_Football:EditorGetText() | |
| if self.player_killed then | |
| return "AL CAN'T Visit(Inactive do the dead player)" | |
| end | |
| return AmbientLifeMarker.EditorGetText(self) | |
| end | |
| function AL_Football:EditorGetTextColor() | |
| if self.player_killed then | |
| return const.clrRed | |
| end | |
| return AmbientLifeMarker.EditorGetTextColor(self) | |
| end | |
| function AL_Football:CanVisit(unit, for_perpetual, dont_check_dist) | |
| if self.player_killed or not IsValid(self.partner) then | |
| return false | |
| end | |
| return AmbientLifeMarker.CanVisit(self, unit, for_perpetual, dont_check_dist) | |
| end | |
| function AL_Football:ShootBall(target, ball_spot_index, ball_dest, kicker, kicker_time_end) | |
| if target:GetEnumFlags(const.efVisible) ~= 0 then | |
| self.ball:SetEnumFlags(const.efVisible) | |
| else | |
| self.ball:ClearEnumFlags(const.efVisible) | |
| end | |
| local target_spot = "Ball" .. ball_spot_index | |
| local ball_spot = target:GetSpotBeginIndex(target_spot) | |
| local ball_dest = target:GetSpotPos(ball_spot) | |
| local ball_start = self.ball:GetPos() | |
| local ball_dir = ball_dest - ball_start | |
| local ball_speed = self.BallSpeedMin + self:Random(self.BallSpeedMax - self.BallSpeedMin) | |
| local ball_travel_time = MulDivTrunc(ball_dir:Len(), 1000, ball_speed) | |
| local rpm = self.BallRPMMin * 360+ self:Random((self.BallRPMMax - self.BallRPMMin) * 360) | |
| local angle = MulDivTrunc(rpm, ball_travel_time, 1000) | |
| local axis = Rotate(ball_dir, 90 * 60) | |
| self.ball:SetAxis(axis) | |
| self.ball:SetPos(ball_dest, ball_travel_time) | |
| local suffix = (ball_spot_index == 1) and "" or tostring(ball_spot_index) | |
| local target_football_anim = self.VisitIdle .. suffix | |
| local recieve_moment = target:GetAnimMoment(target_football_anim, "start") | |
| ball_travel_time = (ball_travel_time < recieve_moment) and recieve_moment or ball_travel_time | |
| local target_time_recieve = ball_travel_time - recieve_moment | |
| local time, dt_sleep = 0, 10 | |
| while not self:IsPartnerDead() and time < ball_travel_time do | |
| local dt = Min(dt_sleep, ball_travel_time - time) | |
| dt = kicker_time_end and Min(dt, kicker_time_end - time) or dt | |
| dt = target_time_recieve and Min(dt, target_time_recieve - time) or dt | |
| self.ball:SetAngle(self.ball:GetAngle() + MulDivTrunc(dt, angle, ball_travel_time)) | |
| Sleep(dt) | |
| time = time + dt | |
| if kicker_time_end and time >= kicker_time_end then | |
| local idle_base = (self:Random(100) < 50) and "civ_Standing_Idle" or "civ_Standing_IdlePassive" | |
| local idle_anim = kicker:GetNearbyUniqueRandomAnim(idle_base) | |
| kicker:SetState(idle_anim) | |
| kicker_time_end = false | |
| end | |
| if target_time_recieve and time >= target_time_recieve then | |
| target:SetState(target_football_anim) | |
| target_time_recieve = false | |
| end | |
| end | |
| self.ball:SetAxis(axis_z) | |
| self.ball:SetPos(ball_dest) | |
| end | |
| function AL_Football:OnHelperCreated(helper) | |
| helper:ApplyAppearance(self.Appearance) | |
| end | |
| DefineClass.AL_Maraud = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "civ_Ambient_FindSomething", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { id = "corspe", name = "Corspe", | |
| editor = "object", default = false, dont_save = true, read_only = true, base_class = "Object", format_func = function (gameobj) | |
| if gameobj and IsValid(gameobj) then | |
| local x, y = gameobj:GetPos():xy() | |
| local label = gameobj:GetProperty("EditorLabel") or gameobj.class | |
| return string.format("%s x:%d y:%d", label, x, y) | |
| else | |
| return "" | |
| end | |
| end, | |
| }, | |
| }, | |
| VisitPose = 912, | |
| VisitVariation = true, | |
| IgnoreGroupsMatch = true, | |
| } | |
| function AL_Maraud:GenerateVisitable() | |
| local pos = self:GetPos() | |
| local lookat = pos + Rotate(point(const.SlabSizeX, 0), self:GetAngle()) | |
| return {self, pos, lookat} | |
| end | |
| function AL_Maraud:CanVisit(unit, for_perpetual, dont_check_dist) | |
| if unit.ImportantNPC then | |
| return false | |
| end | |
| if self.corpse and unit:GetSide() == "neutral" then | |
| if not IsKindOf(self.corpse, "Unit") then | |
| -- Somehow Units becomes an ItemDropContainer | |
| return false | |
| end | |
| local side = self.corpse:GetSide() | |
| if not (side == "enemy1" or side == "enemy2" or side == "player1" or side == "player2") then | |
| return false | |
| end | |
| end | |
| return AmbientLifeMarker.CanVisit(self, unit, for_perpetual, dont_check_dist) | |
| end | |
| function AL_Maraud:EditorGetText() | |
| if not IsValid(self.corpse) then | |
| return "AL CAN'T Visit(Corpse is missing)" | |
| end | |
| if not IsKindOf(self.corpse, "Unit") then | |
| return "AL CAN'T Visit(Corpse is not Unit?!?)" | |
| end | |
| return AmbientLifeMarker.EditorGetText(self) | |
| end | |
| function AL_Maraud:EditorGetTextColor() | |
| if not IsValid(self.corpse) or not IsKindOf(self.corpse, "Unit") then | |
| return const.clrRed | |
| end | |
| return AmbientLifeMarker.EditorGetTextColor(self) | |
| end | |
| function AL_Maraud:GetDynamicData(data) | |
| data.corpse = self.corpse and self.corpse.handle or false | |
| end | |
| function AL_Maraud:SetDynamicData(data) | |
| self.corpse = data.corpse and HandleToObject[data.corpse] or false | |
| end | |
| function AL_Maraud:OnVisitAnimEnded(unit) | |
| local item = self.corpse:FindItemInSlot("InventoryDead", function(item, self) | |
| if IsKindOf(item, "Valuables") then | |
| if self:Random(100) < item.drop_chance then | |
| return item | |
| end | |
| end | |
| end, self) | |
| if not item then | |
| item = self.corpse:FindItemInSlot("InventoryDead", function(item, self) | |
| if not IsKindOf(item, "Valuables") then | |
| if self:Random(100) < item.drop_chance then | |
| return item | |
| end | |
| end | |
| end, self) | |
| end | |
| if item then | |
| self.corpse:RemoveItem("InventoryDead", item) | |
| unit:AddItem("Inventory", item) | |
| CreateFloatingText(unit:GetVisualPos(), T(911186423849, "Picked up something")) | |
| end | |
| end | |
| DefineClass.AL_MineWorkPick = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "civ_Work_Pick", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| }, | |
| ToolEntity = "Mine_PickAxe", | |
| VisitPose = 1912, | |
| } | |
| function AL_MineWorkPick:GenerateVisitable() | |
| local pos = self:GetPos() | |
| local lookat = pos + Rotate(point(const.SlabSizeX, 0), self:GetAngle()) | |
| return {self, pos, lookat} | |
| end | |
| DefineClass.AL_MineWorkShovel = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "civ_Work_Shovel", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| }, | |
| ToolEntity = "Mine_Shovel", | |
| VisitPose = 8154, | |
| } | |
| function AL_MineWorkShovel:GenerateVisitable() | |
| local pos = self:GetPos() | |
| local lookat = pos + Rotate(point(const.SlabSizeX, 0), self:GetAngle()) | |
| return {self, pos, lookat} | |
| end | |
| DefineClass.AL_MineWorkSift = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "civ_Work_Sift", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| }, | |
| ToolEntity = "Mine_WoodenTray", | |
| VisitPose = 8154, | |
| } | |
| function AL_MineWorkSift:GenerateVisitable() | |
| local pos = self:GetPos() | |
| local lookat = pos + Rotate(point(const.SlabSizeX, 0), self:GetAngle()) | |
| return {self, pos, lookat} | |
| end | |
| DefineClass.AL_Mourn = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "civ_Ambient_SadCrying", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { id = "corspe", name = "Corspse", | |
| editor = "object", default = false, dont_save = true, read_only = true, base_class = "Object", format_func = function (gameobj) | |
| if gameobj and IsValid(gameobj) then | |
| local x, y = gameobj:GetPos():xy() | |
| local label = gameobj:GetProperty("EditorLabel") or gameobj.class | |
| return string.format("%s x:%d y:%d", label, x, y) | |
| else | |
| return "" | |
| end | |
| end, | |
| }, | |
| }, | |
| VisitPose = 1312, | |
| VisitVariation = true, | |
| IgnoreGroupsMatch = true, | |
| } | |
| function AL_Mourn:GenerateVisitable() | |
| local pos = self:GetPos() | |
| local lookat = pos + Rotate(point(const.SlabSizeX, 0), self:GetAngle()) | |
| return {self, pos, lookat} | |
| end | |
| function AL_Mourn:CanVisit(unit, for_perpetual, dont_check_dist) | |
| if unit.ImportantNPC then | |
| return false | |
| end | |
| if self.corpse and unit:GetSide() == "neutral" then | |
| if not IsKindOf(self.corpse, "Unit") then | |
| -- Somehow Units becomes an ItemDropContainer | |
| return false | |
| end | |
| local side = self.corpse:GetSide() | |
| if side == "enemy1" or side == "enemy2" or side == "neutral" then | |
| return false | |
| end | |
| end | |
| return AmbientLifeMarker.CanVisit(self, unit, for_perpetual, dont_check_dist) | |
| end | |
| function AL_Mourn:EditorGetText() | |
| if not IsValid(self.corpse) then | |
| return "AL CAN'T Visit(Corpse is missing)" | |
| end | |
| if not IsKindOf(self.corpse, "Unit") then | |
| return "AL CAN'T Visit(Corpse is not Unit?!?)" | |
| end | |
| return AmbientLifeMarker.EditorGetText(self) | |
| end | |
| function AL_Mourn:EditorGetTextColor() | |
| if not IsValid(self.corpse) or not IsKindOf(self.corpse, "Unit") then | |
| return const.clrRed | |
| end | |
| return AmbientLifeMarker.EditorGetTextColor(self) | |
| end | |
| function AL_Mourn:GetDynamicData(data) | |
| data.corpse = self.corpse and self.corpse.handle or false | |
| end | |
| function AL_Mourn:SetDynamicData(data) | |
| self.corpse = data.corpse and HandleToObject[data.corpse] or false | |
| end | |
| DefineClass.AL_PlayAnimVariation = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "nw_Standing_Idle", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "Teleport", name = "Teleport", | |
| editor = "bool", default = false, }, | |
| { category = "Ambient Life", id = "GameStatesFilter", name = "States Required for Activation", | |
| editor = "set", default = set( {Conflict = false} ), three_state = true, items = function (self) return GetGameStateFilter end, }, | |
| }, | |
| VisitPose = 1912, | |
| VisitVariation = true, | |
| Appearance = "Legion_Jose", | |
| } | |
| function AL_PlayAnimVariation:GenerateVisitable() | |
| local pos = self:GetPos() | |
| local lookat = pos + Rotate(point(const.SlabSizeX, 0), self:GetAngle()) | |
| return {self, pos, lookat} | |
| end | |
| DefineClass.AL_Prostitute_Idle = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "civ_Seduce_Idle", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| }, | |
| VisitPose = 1912, | |
| VisitVariation = true, | |
| Appearance = "VillagerFemale_01", | |
| } | |
| function AL_Prostitute_Idle:GenerateVisitable() | |
| local pos = self:GetPos() | |
| local lookat = pos + Rotate(point(const.SlabSizeX, 0), self:GetAngle()) | |
| return {self, pos, lookat} | |
| end | |
| function AL_Prostitute_Idle:CanVisit(unit, for_perpetual, dont_check_dist) | |
| return AmbientLifeMarker.CanVisit(self, unit, for_perpetual, dont_check_dist) and unit:IsProstitute() | |
| end | |
| DefineClass.AL_Prostitute_Parade = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "civ_Seduce_Parade", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| }, | |
| VisitPose = 11477, | |
| VisitVariation = true, | |
| Appearance = "VillagerFemale_01", | |
| } | |
| function AL_Prostitute_Parade:GenerateVisitable() | |
| local pos = self:GetPos() | |
| local lookat = pos + Rotate(point(const.SlabSizeX, 0), self:GetAngle()) | |
| return {self, pos, lookat} | |
| end | |
| function AL_Prostitute_Parade:CanVisit(unit, for_perpetual, dont_check_dist) | |
| return AmbientLifeMarker.CanVisit(self, unit, for_perpetual, dont_check_dist) and unit:IsProstitute() | |
| end | |
| DefineClass.AL_Roam = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "civ_Standing_Idle", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "Teleport", name = "Teleport", | |
| editor = "bool", default = false, }, | |
| { category = "Ambient Life", id = "DontReorient", name = "Don't Reorient", help = "Does not reorient the unit to marker position", | |
| editor = "bool", default = false, }, | |
| { category = "Ambient Life", id = "GameStatesFilter", name = "States Required for Activation", | |
| editor = "set", default = set( {Conflict = false} ), three_state = true, items = function (self) return GetGameStateFilter end, }, | |
| }, | |
| VisitPose = 1912, | |
| VisitVariation = true, | |
| Appearance = "VillagerFemale_01", | |
| } | |
| function AL_Roam:ApplyAppearance(appearance, force) | |
| AppearanceObject.ApplyAppearance(self, appearance, force) | |
| local clr = const.clrGreen | |
| self:SetColorModifier(clr) | |
| for _, part in ipairs(self.parts) do | |
| part:SetColorModifier(clr) | |
| end | |
| end | |
| DefineClass.AL_SitChair = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "civ_Sit_Start", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "civ_Sit_Idle", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "civ_Sit_End", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "Teleport", name = "Teleport", | |
| editor = "bool", default = false, }, | |
| { category = "Ambient Life", id = "GameStatesFilter", name = "States Required for Activation", | |
| editor = "set", default = set( {Conflict = false} ), three_state = true, items = function (self) return GetGameStateFilter end, }, | |
| { category = "Ambient Life", id = "EditorMarkerVisitAnim", name = "Editor Marker Visit Anim", | |
| editor = "combo", default = "editorMarkerAnim_Sit", items = function (self) return GetStates("Male") end, }, | |
| }, | |
| VisitPose = 16, | |
| Appearance = "Legion_Jose", | |
| VisitSupportCollectionVME = true, | |
| } | |
| function AL_SitChair:CanVisit(unit, for_perpetual, dont_check_dist) | |
| local enemy, dist = GetNearestEnemy(unit, "ignore awareness") | |
| if enemy and dist <= const.AmbientLife.ForbidSitChairEnemyDist then | |
| return false | |
| end | |
| return AmbientLifeMarker.CanVisit(self, unit, for_perpetual, dont_check_dist) | |
| end | |
| DefineClass.AL_SitChair_SleepingAtTable = { | |
| __parents = { "AL_SitChair", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "civ_Ambient_SleepingAtTable_Start", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "civ_Ambient_SleepingAtTable", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "civ_Ambient_SleepingAtTable_End", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "Teleport", name = "Teleport", | |
| editor = "bool", default = false, }, | |
| { category = "Ambient Life", id = "GameStatesFilter", name = "States Required for Activation", | |
| editor = "set", default = set( {Conflict = false} ), three_state = true, items = function (self) return GetGameStateFilter end, }, | |
| { category = "Ambient Life", id = "EditorMarkerVisitAnim", name = "Editor Marker Visit Anim", | |
| editor = "combo", default = "editorMarkerAnim_Sit", items = function (self) return GetStates("Male") end, }, | |
| }, | |
| VisitPose = 16, | |
| Appearance = "Legion_Jose", | |
| VisitSupportCollectionVME = true, | |
| } | |
| function AL_SitChair_SleepingAtTable:CanVisit(unit, for_perpetual, dont_check_dist) | |
| local enemy, dist = GetNearestEnemy(unit, "ignore awareness", dont_check_dist) | |
| if enemy and dist <= const.AmbientLife.ForbidSitChairEnemyDist then | |
| return false | |
| end | |
| return AmbientLifeMarker.CanVisit(self, unit, for_perpetual, dont_check_dist) | |
| end | |
| DefineClass.AL_Talk = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "nw_Standing_IdlePassive", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitAlternate", name = "During Visit Alternate", help = 'There is some chance to play this animation instead of the original "During Visit" one', | |
| editor = "combo", default = "civ_Talking", | |
| no_edit = function(self) return self.VisitAlternateChance == 0 end, items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| }, | |
| VisitPose = 8866, | |
| VisitVariation = true, | |
| VisitAlternateVariation = true, | |
| VisitAlternateChance = 50, | |
| EmotionChance = 10, | |
| Appearance = "VillagerMale_02", | |
| } | |
| function AL_Talk:GenerateVisitable() | |
| local pos = self:GetPos() | |
| local lookat = pos + Rotate(point(const.SlabSizeX, 0), self:GetAngle()) | |
| return {self, pos, lookat} | |
| end | |
| DefineClass.AL_WallLean = { | |
| __parents = { "AmbientLifeMarker", "GroundAlignedObj", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "civ_Wall_Start", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "civ_Wall_Idle", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "civ_Wall_End", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "Teleport", name = "Teleport", | |
| editor = "bool", default = false, }, | |
| { category = "Ambient Life", id = "GameStatesFilter", name = "States Required for Activation", | |
| editor = "set", default = set( {Conflict = false} ), three_state = true, items = function (self) return GetGameStateFilter end, }, | |
| { category = "Ambient Life", id = "EditorMarkerVisitAnim", name = "Editor Marker Visit Anim", | |
| editor = "combo", default = "editorMarkerAnim_Wall", items = function (self) return GetStates("Male") end, }, | |
| }, | |
| VisitPose = 16, | |
| Appearance = "Legion_Jose", | |
| VisitSupportCollectionVME = true, | |
| } | |
| function AL_WallLean:CanVisit(unit, for_perpetual, dont_check_dist) | |
| local enemy, dist = GetNearestEnemy(unit, "ignore awareness") | |
| if enemy and dist <= const.AmbientLife.ForbidWallLeanEnemyDist then | |
| return false | |
| end | |
| return AmbientLifeMarker.CanVisit(self, unit, for_perpetual, dont_check_dist) | |
| end | |
| function AL_WallLean:EditorCallbackPlace(...) | |
| AlignedObj.EditorCallbackPlace(self, ...) | |
| AmbientLifeMarker.EditorCallbackPlace(self, ...) | |
| end | |
| function AL_WallLean:EditorCallbackRotate(...) | |
| AlignedObj.EditorCallbackRotate(self, ...) | |
| AmbientLifeMarker.EditorCallbackRotate(self, ...) | |
| end | |
| function AL_WallLean:EditorCallbackScale(...) | |
| AlignedObj.EditorCallbackScale(self, ...) | |
| AmbientLifeMarker.EditorCallbackScale(self, ...) | |
| end | |
| function AL_WallLean:EditorCallbackMove(...) | |
| AlignedObj.EditorCallbackMove(self, ...) | |
| AmbientLifeMarker.EditorCallbackMove(self, ...) | |
| end | |
| DefineClass.AL_WallLean_NoSnap = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "civ_Wall_Start", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "civ_Wall_Idle", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "civ_Wall_End", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "Teleport", name = "Teleport", | |
| editor = "bool", default = false, }, | |
| { category = "Ambient Life", id = "GameStatesFilter", name = "States Required for Activation", | |
| editor = "set", default = set( {Conflict = false} ), three_state = true, items = function (self) return GetGameStateFilter end, }, | |
| { category = "Ambient Life", id = "EditorMarkerVisitAnim", name = "Editor Marker Visit Anim", | |
| editor = "combo", default = "editorMarkerAnim_Wall", items = function (self) return GetStates("Male") end, }, | |
| }, | |
| VisitPose = 16, | |
| Appearance = "Legion_Jose", | |
| VisitSupportCollectionVME = true, | |
| } | |
| function AL_WallLean_NoSnap:CanVisit(unit, for_perpetual, dont_check_dist) | |
| local enemy, dist = GetNearestEnemy(unit, "ignore awareness") | |
| if enemy and dist <= const.AmbientLife.ForbidWallLeanEnemyDist then | |
| return false | |
| end | |
| return AmbientLifeMarker.CanVisit(self, unit, for_perpetual, dont_check_dist) | |
| end | |
| DefineClass.AL_WallLean_Prostitute = { | |
| __parents = { "AmbientLifeMarker", "GroundAlignedObj", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "civ_Seduce_Wall", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| }, | |
| VisitPose = 3267, | |
| VisitVariation = true, | |
| Appearance = "VillagerFemale_01", | |
| VisitSupportCollectionVME = true, | |
| } | |
| function AL_WallLean_Prostitute:CanVisit(unit, for_perpetual, dont_check_dist) | |
| if not unit:IsProstitute() then | |
| return false | |
| end | |
| local enemy, dist = GetNearestEnemy(unit, "ignore awareness") | |
| if enemy and dist <= const.AmbientLife.ForbidWallLeanEnemyDist then | |
| return false | |
| end | |
| return AmbientLifeMarker.CanVisit(self, unit, for_perpetual, dont_check_dist) | |
| end | |
| function AL_WallLean_Prostitute:EditorCallbackPlace(...) | |
| AlignedObj.EditorCallbackPlace(self, ...) | |
| AmbientLifeMarker.EditorCallbackPlace(self, ...) | |
| end | |
| function AL_WallLean_Prostitute:EditorCallbackRotate(...) | |
| AlignedObj.EditorCallbackRotate(self, ...) | |
| AmbientLifeMarker.EditorCallbackRotate(self, ...) | |
| end | |
| function AL_WallLean_Prostitute:EditorCallbackScale(...) | |
| AlignedObj.EditorCallbackScale(self, ...) | |
| AmbientLifeMarker.EditorCallbackScale(self, ...) | |
| end | |
| function AL_WallLean_Prostitute:EditorCallbackMove(...) | |
| AlignedObj.EditorCallbackMove(self, ...) | |
| AmbientLifeMarker.EditorCallbackMove(self, ...) | |
| end | |
| DefineClass.AL_WeaponAim = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "ar_Standing_Aim", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "Weapon", name = "Weapon", | |
| editor = "combo", default = "DoubleBarrelShotgun", items = function (self) return InventoryItemWeaponsCombo end, }, | |
| }, | |
| VisitPose = 1912, | |
| VisitVariation = true, | |
| } | |
| function AL_WeaponAim:GenerateVisitable() | |
| local pos = self:GetPos() | |
| local lookat = pos + Rotate(point(const.SlabSizeX, 0), self:GetAngle()) | |
| return {self, pos, lookat} | |
| end | |
| DefineClass.AL_WeaponIdle = { | |
| __parents = { "AmbientLifeMarker", }, | |
| __generated_by_class = "ClassDef", | |
| properties = { | |
| { category = "Ambient Life", id = "VisitEnter", name = "Entering Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitIdle", name = "During Visit", | |
| editor = "combo", default = "ar_Standing_Idle", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "VisitExit", name = "Exit Visit", | |
| editor = "combo", default = "", items = function (self) return GetStates("Male") end, }, | |
| { category = "Ambient Life", id = "Weapon", name = "Weapon", | |
| editor = "combo", default = "DoubleBarrelShotgun", items = function (self) return InventoryItemWeaponsCombo end, }, | |
| }, | |
| VisitPose = 1912, | |
| VisitVariation = true, | |
| } | |
| function AL_WeaponIdle:GenerateVisitable() | |
| local pos = self:GetPos() | |
| local lookat = pos + Rotate(point(const.SlabSizeX, 0), self:GetAngle()) | |
| return {self, pos, lookat} | |
| end | |