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8.57 kB
| if not FirstLoad then return end | |
| hr.TrimParticles = 1 | |
| hr.MaxVisHeight = 25 | |
| hr.EnablePostProcRadialBlur = 0 | |
| hr.EnablePostProcDistanceBlur = 0 | |
| hr.EnableScreenSpaceAmbientObscurance = 0 | |
| hr.EnablePostProcAA = 1 | |
| hr.Shadowmap = 1 | |
| hr.ShadowPCFSize = 3 | |
| hr.ShadowCSMCascades = (Platform.ps4 or Platform.xbox_one and not Platform.xbox_one_x) and 3 or 4 | |
| hr.ShadowCSMRangeMinimum = 30 | |
| hr.ShadowCSMRangeMultiplier = 200 | |
| hr.ShadowSDSMEnable = true | |
| hr.SSRZThickness = 0.07 | |
| hr.SSRZThicknessCoef = 0.005 | |
| hr.EnableDeposition = 1 | |
| -- Trails | |
| hr.MaxTrails = 128 | |
| hr.GrassFadeRangeMin = 80 | |
| hr.GrassFadeRangeMax = 120 | |
| -- camera default parameters | |
| hr.FarZ = 2048*1414 -- diagonal of 2048 map | |
| hr.NearZ = 500 | |
| hr.CameraMaxZoomSlow = "0.05" | |
| hr.CameraMaxZoomSpeed = "0.5" | |
| hr.CameraMaxPanSpeed = 3 | |
| hr.CameraMaxPanSpeedFast = 40 | |
| hr.CameraMaxClampZ = 1200000 | |
| hr.CameraMaxClampXY = 700000 | |
| ShadingConst = {} | |
| SetupVarTable(ShadingConst, "ShadingConst.") | |
| SetVarTableLock(ShadingConst, true) | |
| ShadingConst.ConstructionStage0Color = RGBA(40, 125, 130, 30) | |
| ShadingConst.ConstructionStage1Color = RGBA(50, 70, 130, 30) | |
| ShadingConst.ConstructionStage2Color = RGBA(45, 185, 25, 30) | |
| -- ==== Shadowmap bias and rendering settings === | |
| ShadowBias = { | |
| Small = { | |
| clamp = "0.0", | |
| slope = "0.0", | |
| offset = "0.0", | |
| }, | |
| Medium = { | |
| clamp = "0.0", | |
| slope = "0.0", | |
| offset = "0.0", | |
| }, | |
| Large = { | |
| clamp = "0.0", | |
| slope = "0.0", | |
| offset = "0.0", | |
| }, | |
| LowSlope = { | |
| clamp = "0.0", | |
| slope = "0.0", | |
| offset = "0.0", | |
| }, | |
| Terrain = { | |
| clamp = "0.0", | |
| slope = "0.0", | |
| offset = "0.0", | |
| } | |
| } | |
| hr.ShadowmapSize = 4096 | |
| hr.LightShadowsSize = 4096 | |
| hr.NumberOfLightsWithShadows = 64 | |
| if Platform.neo or Platform.scorpio then | |
| hr.UIL_TextureWidth = 4096 | |
| hr.UIL_TextureHeight = 4096 | |
| else | |
| hr.UIL_TextureWidth = 2048 | |
| hr.UIL_TextureHeight = 2048 | |
| end | |
| hr.FovAngle = 70*60 | |
| hr.FovAngleAutoMinY = 40 | |
| hr.FovAngleAutoMaxY = 60 | |
| hr.FovAngleAutoLimits = 0 | |
| hr.HorizonWaterRange = 3000000 | |
| hr.ShadowFrustumNearCapOffset = 130 | |
| ShaderLists = {} | |
| hr.ShadowFadeOutRangePercent = 30 -- shadows will fade more sharply, but keep their strength at longer distances | |
| hr.ForceRefractionCopy = 1 | |
| hr.EnableShaderCompilation = 1 | |
| -- Setup for the sun path. Times assume 24h Earth day | |
| hr.TODSunriseTime = 3*60 + 50 | |
| hr.TODSunriseAzi = 114*60 | |
| hr.TODSunsetTime = 20*60 + 10 | |
| hr.TODSunsetAzi = 246*60 | |
| hr.TODSunMaxElevation = 60*60 | |
| hr.TODSunShadowMinAltitude = 15*60 | |
| -- Change the celestial pole for a different planet | |
| -- Coords are in Equatorial coordinate system, see Wiki | |
| -- Defaults are for the pole on Earth (near Polaris). Example for Sirius: | |
| -- hr.SkyCelestialPoleRightAscension = CSphereRA(6, 45, 9) | |
| -- hr.SkyCelestialPoleDeclination = CSphereDec(-16, 42, 58) | |
| const.MovieCorrectionDesaturation = 0 | |
| const.MovieCorrectionGamma = 1700 | |
| hr.ShadowSDSMReadbackLatency=1 | |
| if Platform.xbox then | |
| hr.EnableShaderCompilation = 0 | |
| end | |
| InsertProceduralMeshShaders({ | |
| -- Define project specific mesh shaders. | |
| { shaderid = "RangeContours.fx", defines = {"RANGE_CONTOUR"}, name = "range_contour", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "always" }, | |
| { shaderid = "RangeContours.fx", defines = {"RANGE_CONTOUR_DEFAULT"}, name = "range_contour_default", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "always" }, | |
| { shaderid = "RangeContours.fx", defines = {"INSIDE_BORDER"}, name = "inside_border_active", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "always" }, | |
| { shaderid = "RangeContours.fx", defines = {"COMBAT_BORDER"}, name = "combat_border", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "runtime" }, | |
| { shaderid = "RangeContours.fx", defines = {"INSIDE_BORDER", "INACTIVE"}, name = "inside_border_inactive", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "always" }, | |
| { shaderid = "RangeContours.fx", defines = {"INSIDE_BORDER", "INACTIVE"}, name = "enemy_aware_range", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "never" }, | |
| { shaderid = "RangeContours.fx", defines = {"RANGE_CONTOUR"}, name = "path_contour", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "runtime" }, | |
| { shaderid = "RangeContours.fx", defines = {"CENTERED_LINE"}, name = "centered_line", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "runtime" }, | |
| { shaderid = "RangeContours.fx", defines = {"VISION_LINE"}, name = "vision_line", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "runtime" }, | |
| { shaderid = "RangeContours.fx", defines = {"EXIT_ZONE"}, name = "exit_zone", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "always" }, | |
| { shaderid = "RangeContours.fx", defines = {"CONE"}, name = "cone", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "runtime" }, | |
| { shaderid = "RangeContours.fx", defines = {"MAP_BORDER"}, name = "map_border", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "always" }, | |
| { shaderid = "RangeContours.fx", defines = {"GROUND_STROKES"}, name = "ground_strokes", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "runtime" }, | |
| { shaderid = "RangeContours.fx", defines = {"DEPLOYMENT_GRID"}, name = "deployment_grid", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "always" }, | |
| { shaderid = "Overwatch.fx", defines = {"AOE_TILES_SECTOR"}, name = "aoe_tiles_sector", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "always" }, | |
| { shaderid = "Overwatch.fx", defines = {"OVERWATCH_WALLS"}, name = "overwatch_lines", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "always" }, | |
| { shaderid = "Overwatch.fx", defines = {"GRENADE_SPHERE"}, name = "grenade_sphere", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "always" }, | |
| { shaderid = "Overwatch.fx", defines = {"GRENADE_AOE_TILES_SPHERE"}, name = "grenade_aoe_tiles_sphere", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "always" }, | |
| { shaderid = "RangeContours.fx", defines = {"MELEE_AOE_TILES"}, name = "melee_aoe_tiles", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "always" }, | |
| { shaderid = "RangeContours.fx", defines = {"AOE_TILES_CIRCLE"}, name = "aoe_tiles_circle", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "always" }, | |
| { shaderid = "RangeContours.fx", defines = {"AOE_TILES_CYLINDER"}, name = "aoe_tiles_cylinder", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "always" }, | |
| { shaderid = "RangeContours.fx", defines = {"AWARENESS_INDICATOR"}, name = "awareness_indicator", topology = const.ptTriangleList, cull_mode = const.cullModeNone, | |
| blend_mode = const.blendNormal, depth_test = "always" }, | |
| }) | |
| -- Hair Parameters initial values for testing purposes | |
| hr.HairRoughness = 100 | |
| hr.HairMetallic = 50 | |
| function LimitTextureMips() | |
| local resources = { | |
| {res = "UI/SatelliteView/SatView.dds", MinLevel = 1}, | |
| {res = "Textures/2216029.dds", MinLevel = 2}, | |
| } | |
| local folders = { | |
| "UI/Mercs/", | |
| "UI/Enemies/", | |
| "UI/NPCs/", | |
| } | |
| for _,folder in ipairs(folders) do | |
| local err, files = AsyncListFiles(folder, "*", "") | |
| for _,file in ipairs(files) do | |
| resources[#resources+1] = {res = file, MinLevel = 1} | |
| end | |
| end | |
| for _,res in ipairs(resources) do | |
| local updated = ResourceManager.SetMetadataField(ResourceManager.GetResourceID(res.res), "MinLevel", res.MinLevel) | |
| assert(updated) | |
| end | |
| end | |
| function OnMsg.Start() | |
| if Platform.ps4 and not Platform.ps4_pro or Platform.xbox_one and not Platform.xbox_one_x then | |
| LimitTextureMips() | |
| end | |
| end | |