Download Lua/InventoryItemCompositeDef/AA12.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/AA12.generated.lua
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curl -L -o AA12.generated.lua https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/AA12.generated.lua
2.43 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| UndefineClass('AA12') | |
| DefineClass.AA12 = { | |
| __parents = { "Shotgun" }, | |
| __generated_by_class = "InventoryItemCompositeDef", | |
| object_class = "Shotgun", | |
| ScrapParts = 12, | |
| RepairCost = 50, | |
| Reliability = 80, | |
| Icon = "UI/Icons/Weapons/AA12", | |
| DisplayName = T(845020864842, --[[InventoryItemCompositeDef AA12 DisplayName]] "AA12"), | |
| DisplayNamePlural = T(738216506503, --[[InventoryItemCompositeDef AA12 DisplayNamePlural]] "AA12s"), | |
| Description = T(553979887379, --[[InventoryItemCompositeDef AA12 Description]] "Firing from an open bolt, the AA12 has more similarity with some machine guns than with other shotguns. Boasting reduced recoil for a 12-gauge round, it is made for sustained fire."), | |
| AdditionalHint = T(721901751495, --[[InventoryItemCompositeDef AA12 AdditionalHint]] "<bullet_point> Decreased bonus from Aiming\n<bullet_point> Special firing mode: Buckshot Burst"), | |
| LargeItem = 1, | |
| UnitStat = "Marksmanship", | |
| Valuable = 1, | |
| Cost = 5200, | |
| CanAppearInShop = true, | |
| Tier = 3, | |
| CategoryPair = "Shotguns", | |
| Caliber = "12gauge", | |
| Damage = 26, | |
| ObjDamageMod = 150, | |
| MagazineSize = 15, | |
| WeaponRange = 8, | |
| PointBlankBonus = 1, | |
| OverwatchAngle = 1200, | |
| BuckshotConeAngle = 1200, | |
| HandSlot = "TwoHanded", | |
| Entity = "Weapon_AA12", | |
| ComponentSlots = { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Barrel", | |
| 'AvailableComponents', { | |
| "BarrelNormal", | |
| "BarrelLongShotgun", | |
| }, | |
| 'DefaultComponent', "BarrelNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Magazine", | |
| 'AvailableComponents', { | |
| "MagNormal", | |
| "MagLarge", | |
| }, | |
| 'DefaultComponent', "MagNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Scope", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "ReflexSight", | |
| "ReflexSightAdvanced", | |
| "ScopeCOGQuick", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Side", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Flashlight_aa12", | |
| "LaserDot_aa12", | |
| "FlashlightDot_aa12", | |
| "UVDot_aa12", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Muzzle", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Suppressor", | |
| "Compensator", | |
| }, | |
| }), | |
| }, | |
| HolsterSlot = "Shoulder", | |
| AvailableAttacks = { | |
| "BuckshotBurst", | |
| "Buckshot", | |
| "CancelShotCone", | |
| }, | |
| ShootAP = 5000, | |
| ReloadAP = 3000, | |
| } | |