Download Lua/InventoryItemCompositeDef/AKSU.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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2.87 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| UndefineClass('AKSU') | |
| DefineClass.AKSU = { | |
| __parents = { "SubmachineGun" }, | |
| __generated_by_class = "InventoryItemCompositeDef", | |
| object_class = "SubmachineGun", | |
| ScrapParts = 10, | |
| RepairCost = 50, | |
| Reliability = 80, | |
| Icon = "UI/Icons/Weapons/AKSU", | |
| DisplayName = T(128744593633, --[[InventoryItemCompositeDef AKSU DisplayName]] "AK-SU"), | |
| DisplayNamePlural = T(897934363658, --[[InventoryItemCompositeDef AKSU DisplayNamePlural]] "AK-SUs"), | |
| Description = T(371210514910, --[[InventoryItemCompositeDef AKSU Description]] "Short versions of the AK-74 intended for Spec Ops and vehicle crew personal defense. It needed a custom gas block and muzzle booster to work properly. Americans call it Krinkov but Russians have a more intimate nickname - Ksyukha or sometimes Suchka. And yes, there is a thigh holster for it. "), | |
| AdditionalHint = T(293511122593, --[[InventoryItemCompositeDef AKSU AdditionalHint]] "<bullet_point> High damage"), | |
| LargeItem = 1, | |
| UnitStat = "Marksmanship", | |
| Valuable = 1, | |
| Cost = 4250, | |
| CanAppearInShop = true, | |
| Tier = 2, | |
| CategoryPair = "SubmachineGuns", | |
| Caliber = "762WP", | |
| Damage = 20, | |
| CritChanceScaled = 20, | |
| MagazineSize = 30, | |
| PenetrationClass = 2, | |
| PointBlankBonus = 1, | |
| OverwatchAngle = 1440, | |
| Noise = 15, | |
| HandSlot = "TwoHanded", | |
| Entity = "Weapon_AKS74U", | |
| ComponentSlots = { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Barrel", | |
| 'Modifiable', false, | |
| 'AvailableComponents', { | |
| "BarrelNormal", | |
| }, | |
| 'DefaultComponent', "BarrelNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Handguard", | |
| 'AvailableComponents', { | |
| "AKSU_Hanguard_Basic", | |
| "AKSU_VerticalGrip", | |
| }, | |
| 'DefaultComponent', "AKSU_Hanguard_Basic", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Magazine", | |
| 'AvailableComponents', { | |
| "MagNormal", | |
| "MagNormalFine", | |
| "MagLarge", | |
| "MagQuick", | |
| "MagLargeFine", | |
| }, | |
| 'DefaultComponent', "MagNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Side", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Flashlight", | |
| "LaserDot", | |
| "FlashlightDot", | |
| "UVDot", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Scope", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "LROptics", | |
| "ReflexSight", | |
| "ReflexSightAdvanced", | |
| "ScopeCOG", | |
| "ScopeCOGQuick", | |
| "ThermalScope", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Muzzle", | |
| 'AvailableComponents', { | |
| "Compensator", | |
| "MuzzleBooster", | |
| "Suppressor", | |
| "ImprovisedSuppressor", | |
| }, | |
| 'DefaultComponent', "MuzzleBooster", | |
| }), | |
| }, | |
| HolsterSlot = "Shoulder", | |
| AvailableAttacks = { | |
| "BurstFire", | |
| "AutoFire", | |
| "SingleShot", | |
| "RunAndGun", | |
| "CancelShot", | |
| }, | |
| ShootAP = 5000, | |
| ReloadAP = 3000, | |
| } | |