Download Lua/InventoryItemCompositeDef/AR15.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
- Browser
- Download file 3.23 kB
-
https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/AR15.generated.lua
- Command line
-
hf download hf://spaces/sirnii/myspace/Lua/InventoryItemCompositeDef/AR15.generated.lua
-
curl -L -o AR15.generated.lua https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/AR15.generated.lua
3.23 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| UndefineClass('AR15') | |
| DefineClass.AR15 = { | |
| __parents = { "AssaultRifle" }, | |
| __generated_by_class = "InventoryItemCompositeDef", | |
| object_class = "AssaultRifle", | |
| ScrapParts = 10, | |
| Reliability = 80, | |
| Icon = "UI/Icons/Weapons/AR15", | |
| DisplayName = T(532039127176, --[[InventoryItemCompositeDef AR15 DisplayName]] "AR-15"), | |
| DisplayNamePlural = T(685781028407, --[[InventoryItemCompositeDef AR15 DisplayNamePlural]] "AR-15s"), | |
| Description = T(436294294475, --[[InventoryItemCompositeDef AR15 Description]] "Created to ensure the highest constitutional rights of self-defense and the possibility to bear a weapon that's easy as hell to convert to a fully-automatic one because a law-abiding citizen always needs one."), | |
| AdditionalHint = T(387507453824, --[[InventoryItemCompositeDef AR15 AdditionalHint]] "<bullet_point> High Crit chance\n<bullet_point> Low attack costs\n<bullet_point> Highly modifiable\n<bullet_point> No Auto firing mode with standard Stock"), | |
| LargeItem = 1, | |
| UnitStat = "Marksmanship", | |
| Cost = 4500, | |
| CanAppearInShop = true, | |
| Tier = 2, | |
| CategoryPair = "AssaultRifles", | |
| Caliber = "556", | |
| Damage = 17, | |
| AimAccuracy = 4, | |
| CritChanceScaled = 30, | |
| MagazineSize = 30, | |
| PenetrationClass = 2, | |
| WeaponRange = 24, | |
| OverwatchAngle = 1440, | |
| HandSlot = "TwoHanded", | |
| Entity = "Weapon_AR15", | |
| ComponentSlots = { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Scope", | |
| 'AvailableComponents', { | |
| "ScopeCOG", | |
| "LROptics", | |
| "LROpticsAdvanced", | |
| "ThermalScope", | |
| "ReflexSight", | |
| "DefaultIronsight_AR15", | |
| "ImprovedIronsight_AR15", | |
| }, | |
| 'DefaultComponent', "DefaultIronsight_AR15", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Magazine", | |
| 'AvailableComponents', { | |
| "MagNormal", | |
| "MagNormalFine", | |
| "MagLarge", | |
| "MagLargeFine", | |
| "MagQuick", | |
| }, | |
| 'DefaultComponent', "MagNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Barrel", | |
| 'AvailableComponents', { | |
| "BarrelNormal", | |
| "BarrelNormalImproved", | |
| "BarrelShort", | |
| "BarrelShortImproved", | |
| "BarrelLong", | |
| "BarrelLongImproved", | |
| }, | |
| 'DefaultComponent', "BarrelNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Stock", | |
| 'AvailableComponents', { | |
| "StockHeavy_AR_BurstOnly", | |
| "StockLight_AR_BurstOnly", | |
| "StockBump", | |
| }, | |
| 'DefaultComponent', "StockHeavy_AR_BurstOnly", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Under", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "GrenadeLauncher", | |
| "VerticalGrip", | |
| "TacGrip", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Side", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Flashlight", | |
| "FlashlightDot", | |
| "LaserDot", | |
| "UVDot", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Muzzle", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Compensator", | |
| "ImprovisedSuppressor", | |
| "Suppressor", | |
| "MuzzleBooster", | |
| }, | |
| 'DefaultComponent', "Compensator", | |
| }), | |
| }, | |
| HolsterSlot = "Shoulder", | |
| AvailableAttacks = { | |
| "BurstFire", | |
| "SingleShot", | |
| "CancelShot", | |
| }, | |
| ShootAP = 5000, | |
| ReloadAP = 3000, | |
| } | |