Download Lua/InventoryItemCompositeDef/Auto5.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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- Download file 1.91 kB
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https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/Auto5.generated.lua
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hf download hf://spaces/sirnii/myspace/Lua/InventoryItemCompositeDef/Auto5.generated.lua
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curl -L -o Auto5.generated.lua https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/Auto5.generated.lua
1.91 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| UndefineClass('Auto5') | |
| DefineClass.Auto5 = { | |
| __parents = { "Shotgun" }, | |
| __generated_by_class = "InventoryItemCompositeDef", | |
| object_class = "Shotgun", | |
| ScrapParts = 10, | |
| RepairCost = 50, | |
| Reliability = 20, | |
| Icon = "UI/Icons/Weapons/Browning Auto-5", | |
| DisplayName = T(740056065333, --[[InventoryItemCompositeDef Auto5 DisplayName]] "Auto-5"), | |
| DisplayNamePlural = T(710804607957, --[[InventoryItemCompositeDef Auto5 DisplayNamePlural]] "Auto-5s"), | |
| Description = T(248177034836, --[[InventoryItemCompositeDef Auto5 Description]] "First mass produced semi-automatic shotgun in the world. Turned out it was one hell of a good gun for jungle close-quarter firefights. "), | |
| AdditionalHint = T(911925413500, --[[InventoryItemCompositeDef Auto5 AdditionalHint]] "<bullet_point> Low attack costs"), | |
| LargeItem = 1, | |
| UnitStat = "Marksmanship", | |
| Cost = 1200, | |
| CanAppearInShop = true, | |
| Tier = 2, | |
| CategoryPair = "Shotguns", | |
| CanAppearStandard = false, | |
| Caliber = "12gauge", | |
| Damage = 26, | |
| ObjDamageMod = 150, | |
| AimAccuracy = 4, | |
| MagazineSize = 5, | |
| WeaponRange = 8, | |
| PointBlankBonus = 1, | |
| OverwatchAngle = 1200, | |
| BuckshotConeAngle = 1200, | |
| HandSlot = "TwoHanded", | |
| Entity = "Weapon_Auto5", | |
| ComponentSlots = { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Muzzle", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "DuckbillChoke", | |
| "FullChoke", | |
| "Compensator", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Barrel", | |
| 'AvailableComponents', { | |
| "Auto5_Basic_LMag", | |
| "Auto5_Basic_NMag", | |
| "Auto5_Long_LMag", | |
| "Auto5_Long_NMag", | |
| "Auto5_Short_NMag", | |
| }, | |
| 'DefaultComponent', "Auto5_Basic_NMag", | |
| }), | |
| }, | |
| HolsterSlot = "Shoulder", | |
| ModifyRightHandGrip = true, | |
| AvailableAttacks = { | |
| "Buckshot", | |
| "CancelShotCone", | |
| }, | |
| ShootAP = 4000, | |
| ReloadAP = 3000, | |
| } | |