Download Lua/InventoryItemCompositeDef/Bereta92.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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curl -L -o Bereta92.generated.lua https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/Bereta92.generated.lua
2.27 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| UndefineClass('Bereta92') | |
| DefineClass.Bereta92 = { | |
| __parents = { "Pistol" }, | |
| __generated_by_class = "InventoryItemCompositeDef", | |
| object_class = "Pistol", | |
| ScrapParts = 6, | |
| RepairCost = 70, | |
| Reliability = 20, | |
| Icon = "UI/Icons/Weapons/Beretta92F", | |
| DisplayName = T(913137394341, --[[InventoryItemCompositeDef Bereta92 DisplayName]] "Beretta 92F"), | |
| DisplayNamePlural = T(134586456394, --[[InventoryItemCompositeDef Bereta92 DisplayNamePlural]] "Beretta 92Fs"), | |
| Description = T(474903442437, --[[InventoryItemCompositeDef Bereta92 Description]] "The weapon that replaced the iconic 1911. Tough act to follow but the slick Italian manages to impress. "), | |
| AdditionalHint = T(997833648446, --[[InventoryItemCompositeDef Bereta92 AdditionalHint]] "<bullet_point> High Crit chance\n<bullet_point> Increased bonus from Aiming\n<bullet_point> Less noisy"), | |
| UnitStat = "Marksmanship", | |
| Cost = 700, | |
| CanAppearInShop = true, | |
| CategoryPair = "Handguns", | |
| Caliber = "9mm", | |
| Damage = 15, | |
| AimAccuracy = 6, | |
| CritChanceScaled = 30, | |
| MagazineSize = 15, | |
| WeaponRange = 14, | |
| PointBlankBonus = 1, | |
| OverwatchAngle = 2160, | |
| Noise = 10, | |
| Entity = "Weapon_Beretta92F", | |
| ComponentSlots = { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Scope", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "ReflexSight", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Muzzle", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "ImprovisedSuppressor", | |
| "Suppressor", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Magazine", | |
| 'AvailableComponents', { | |
| "MagLarge", | |
| "MagNormal", | |
| }, | |
| 'DefaultComponent', "MagNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Barrel", | |
| 'AvailableComponents', { | |
| "BarrelLong", | |
| "BarrelNormal", | |
| }, | |
| 'DefaultComponent', "BarrelNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Side", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Flashlight", | |
| "LaserDot", | |
| "FlashlightDot", | |
| }, | |
| }), | |
| }, | |
| HolsterSlot = "Leg", | |
| AvailableAttacks = { | |
| "SingleShot", | |
| "DualShot", | |
| "CancelShot", | |
| "MobileShot", | |
| }, | |
| ShootAP = 5000, | |
| ReloadAP = 3000, | |
| } | |