Download Lua/InventoryItemCompositeDef/ColtAnaconda.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/ColtAnaconda.generated.lua
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hf download hf://spaces/sirnii/myspace/Lua/InventoryItemCompositeDef/ColtAnaconda.generated.lua
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curl -L -o ColtAnaconda.generated.lua https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/ColtAnaconda.generated.lua
2.03 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| UndefineClass('ColtAnaconda') | |
| DefineClass.ColtAnaconda = { | |
| __parents = { "Revolver" }, | |
| __generated_by_class = "InventoryItemCompositeDef", | |
| object_class = "Revolver", | |
| ScrapParts = 8, | |
| RepairCost = 30, | |
| Reliability = 95, | |
| Icon = "UI/Icons/Weapons/Anaconda", | |
| DisplayName = T(769922391034, --[[InventoryItemCompositeDef ColtAnaconda DisplayName]] "Anaconda"), | |
| DisplayNamePlural = T(505981904083, --[[InventoryItemCompositeDef ColtAnaconda DisplayNamePlural]] "Anacondas"), | |
| Description = T(472163591080, --[[InventoryItemCompositeDef ColtAnaconda Description]] "Double-action revolver with a swing out cylinder. High reliability and stopping power shot after shot. "), | |
| AdditionalHint = T(869405276287, --[[InventoryItemCompositeDef ColtAnaconda AdditionalHint]] "<bullet_point> Improved armor penetration\n<bullet_point> Increased bonus from Aiming\n<bullet_point> Slower Condition loss"), | |
| UnitStat = "Marksmanship", | |
| Valuable = 1, | |
| Cost = 3100, | |
| CanAppearInShop = true, | |
| Tier = 2, | |
| CategoryPair = "Handguns", | |
| Caliber = "44CAL", | |
| Damage = 24, | |
| AimAccuracy = 5, | |
| MagazineSize = 6, | |
| PenetrationClass = 2, | |
| PointBlankBonus = 1, | |
| OverwatchAngle = 2160, | |
| Entity = "Weapon_ColtAnaconda44", | |
| ComponentSlots = { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Barrel", | |
| 'AvailableComponents', { | |
| "BarrelLong", | |
| "BarrelNormal", | |
| "BarrelShort", | |
| }, | |
| 'DefaultComponent', "BarrelNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Scope", | |
| 'AvailableComponents', { | |
| "BaseIronsight_Anaconda", | |
| "ImprovedIronsight", | |
| "ReflexSight", | |
| "ReflexSightAdvanced", | |
| "ScopeCOG", | |
| "ScopeCOGQuick", | |
| "LaserDot_Anaconda", | |
| "FlashlightDot_Anaconda", | |
| "UVDot_Anaconda", | |
| }, | |
| 'DefaultComponent', "BaseIronsight_Anaconda", | |
| }), | |
| }, | |
| HolsterSlot = "Leg", | |
| AvailableAttacks = { | |
| "SingleShot", | |
| "DualShot", | |
| "CancelShot", | |
| "MobileShot", | |
| }, | |
| ShootAP = 5000, | |
| ReloadAP = 3000, | |
| } | |