Download Lua/InventoryItemCompositeDef/DebugAuto.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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2.78 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| UndefineClass('DebugAuto') | |
| DefineClass.DebugAuto = { | |
| __parents = { "AssaultRifle" }, | |
| __generated_by_class = "InventoryItemCompositeDef", | |
| object_class = "AssaultRifle", | |
| ScrapParts = 10, | |
| RepairCost = 20, | |
| Reliability = 95, | |
| Icon = "UI/Icons/Weapons/AK47", | |
| DisplayName = T(396889236298, --[[InventoryItemCompositeDef DebugAuto DisplayName]] "Debug Gun"), | |
| DisplayNamePlural = T(343215376565, --[[InventoryItemCompositeDef DebugAuto DisplayNamePlural]] "Debug Guns"), | |
| LargeItem = 1, | |
| Cost = 800, | |
| RestockWeight = 0, | |
| Caliber = "762WP", | |
| Damage = 10, | |
| MagazineSize = 30, | |
| PenetrationClass = 2, | |
| WeaponRange = 24, | |
| OverwatchAngle = 1440, | |
| HandSlot = "TwoHanded", | |
| Entity = "Weapon_AK47", | |
| ComponentSlots = { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Bipod", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Bipod", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Grenadelauncher", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "AK47_Launcher", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Stock", | |
| 'AvailableComponents', { | |
| "StockNormal", | |
| "StockLight", | |
| "StockBump", | |
| "StockHeavy", | |
| }, | |
| 'DefaultComponent', "StockNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Magazine", | |
| 'AvailableComponents', { | |
| "MagNormal", | |
| "MagLarge", | |
| "MagQuick", | |
| "MagNormalFine", | |
| "MagLargeFine", | |
| }, | |
| 'DefaultComponent', "MagNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Handguard", | |
| 'AvailableComponents', { | |
| "AK47_VerticalGrip", | |
| "AK47_Handguard_basic", | |
| "AK47_TacGrip", | |
| }, | |
| 'DefaultComponent', "AK47_Handguard_basic", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Scope", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "LROptics", | |
| "ReflexSight", | |
| "ScopeCOG", | |
| "ThermalScope", | |
| "ImprovedIronsight", | |
| "LROpticsAdvanced", | |
| "ReflexSightAdvanced", | |
| "ScopeCOGQuick", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Muzzle", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Compensator", | |
| "MuzzleBooster", | |
| "Suppressor", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Side", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Flashlight", | |
| "FlashlightDot", | |
| "LaserDot", | |
| "UVDot", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Barrel", | |
| 'AvailableComponents', { | |
| "BarrelHeavy", | |
| "BarrelLong", | |
| "BarrelLongImproved", | |
| "BarrelNormal", | |
| "BarrelNormalImproved", | |
| "BarrelShort", | |
| }, | |
| }), | |
| }, | |
| AvailableAttacks = { | |
| "BurstFire", | |
| "SingleShot", | |
| "AutoFire", | |
| }, | |
| ShootAP = 6000, | |
| ReloadAP = 3000, | |
| } | |