Download Lua/InventoryItemCompositeDef/DesertEagle.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/DesertEagle.generated.lua
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hf download hf://spaces/sirnii/myspace/Lua/InventoryItemCompositeDef/DesertEagle.generated.lua
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curl -L -o DesertEagle.generated.lua https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/DesertEagle.generated.lua
2.46 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| UndefineClass('DesertEagle') | |
| DefineClass.DesertEagle = { | |
| __parents = { "Pistol" }, | |
| __generated_by_class = "InventoryItemCompositeDef", | |
| object_class = "Pistol", | |
| ScrapParts = 10, | |
| RepairCost = 70, | |
| Reliability = 20, | |
| Icon = "UI/Icons/Weapons/DesertEagle", | |
| DisplayName = T(275314808651, --[[InventoryItemCompositeDef DesertEagle DisplayName]] "Desert Eagle"), | |
| DisplayNamePlural = T(975125699386, --[[InventoryItemCompositeDef DesertEagle DisplayNamePlural]] "Desert Eagles"), | |
| Description = T(587004777006, --[[InventoryItemCompositeDef DesertEagle Description]] "Everybody knows the Desert Eagle as a .50 caliber hand cannon but the .44 barrel can make it much more practical and affordable to shoot. "), | |
| AdditionalHint = T(883485222965, --[[InventoryItemCompositeDef DesertEagle AdditionalHint]] "<bullet_point> High damage\n<bullet_point> Improved armor penetration\n<bullet_point> Shorter range\n<bullet_point> Very noisy"), | |
| UnitStat = "Marksmanship", | |
| Valuable = 1, | |
| Cost = 4800, | |
| CanAppearInShop = true, | |
| Tier = 3, | |
| CategoryPair = "Handguns", | |
| Caliber = "44CAL", | |
| Damage = 30, | |
| ObjDamageMod = 200, | |
| AimAccuracy = 3, | |
| MagazineSize = 15, | |
| PenetrationClass = 2, | |
| WeaponRange = 12, | |
| PointBlankBonus = 1, | |
| OverwatchAngle = 2160, | |
| Entity = "Weapon_DesertEagle", | |
| ComponentSlots = { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Scope", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "ReflexSight", | |
| "ReflexSightAdvanced", | |
| "ImprovedIronsight", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Magazine", | |
| 'AvailableComponents', { | |
| "MagNormal", | |
| "MagLarge", | |
| }, | |
| 'DefaultComponent', "MagNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Barrel", | |
| 'AvailableComponents', { | |
| "BarrelLong", | |
| "BarrelNormal", | |
| "Barrel50BMG_DesertEagle", | |
| }, | |
| 'DefaultComponent', "BarrelNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Muzzle", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Suppressor", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Side", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "FlashlightDot", | |
| "Flashlight", | |
| "LaserDot", | |
| "UVDot", | |
| }, | |
| }), | |
| }, | |
| HolsterSlot = "Leg", | |
| AvailableAttacks = { | |
| "SingleShot", | |
| "DualShot", | |
| "CancelShot", | |
| "MobileShot", | |
| }, | |
| ShootAP = 5000, | |
| ReloadAP = 3000, | |
| } | |