Download Lua/InventoryItemCompositeDef/DoubleBarrelShotgun.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/DoubleBarrelShotgun.generated.lua
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hf download hf://spaces/sirnii/myspace/Lua/InventoryItemCompositeDef/DoubleBarrelShotgun.generated.lua
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curl -L -o DoubleBarrelShotgun.generated.lua https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/DoubleBarrelShotgun.generated.lua
1.97 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| UndefineClass('DoubleBarrelShotgun') | |
| DefineClass.DoubleBarrelShotgun = { | |
| __parents = { "Shotgun" }, | |
| __generated_by_class = "InventoryItemCompositeDef", | |
| object_class = "Shotgun", | |
| ScrapParts = 8, | |
| RepairCost = 50, | |
| Reliability = 50, | |
| Icon = "UI/Icons/Weapons/Double-barrelled Shotgun", | |
| DisplayName = T(354097123587, --[[InventoryItemCompositeDef DoubleBarrelShotgun DisplayName]] "Double-Barrel"), | |
| DisplayNamePlural = T(178360690641, --[[InventoryItemCompositeDef DoubleBarrelShotgun DisplayNamePlural]] "Double-Barrels"), | |
| Description = T(563332952231, --[[InventoryItemCompositeDef DoubleBarrelShotgun Description]] "A simple hunting weapon. Fancier combat shotguns can shoot semi and fully automatic but only the double-barrel can shoot two shells at once. "), | |
| AdditionalHint = T(345329597555, --[[InventoryItemCompositeDef DoubleBarrelShotgun AdditionalHint]] "<bullet_point> High Crit chance\n<bullet_point> Limited ammo capacity\n<bullet_point> Greatly decreased bonus from Aiming\n<bullet_point> Special firing mode: Double Barrel"), | |
| LargeItem = 1, | |
| UnitStat = "Marksmanship", | |
| Cost = 700, | |
| CanAppearInShop = true, | |
| MaxStock = 5, | |
| RestockWeight = 120, | |
| CategoryPair = "Shotguns", | |
| Caliber = "12gauge", | |
| Damage = 28, | |
| ObjDamageMod = 150, | |
| AimAccuracy = 1, | |
| CritChanceScaled = 30, | |
| MagazineSize = 2, | |
| WeaponRange = 8, | |
| PointBlankBonus = 1, | |
| OverwatchAngle = 1200, | |
| BuckshotConeAngle = 1200, | |
| HandSlot = "TwoHanded", | |
| Entity = "Weapon_DBShotgun", | |
| ComponentSlots = { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Barrel", | |
| 'AvailableComponents', { | |
| "BarrelLongShotgun", | |
| "BarrelNormal", | |
| "BarrelShortShotgun", | |
| }, | |
| 'DefaultComponent', "BarrelNormal", | |
| }), | |
| }, | |
| HolsterSlot = "Shoulder", | |
| ModifyRightHandGrip = true, | |
| AvailableAttacks = { | |
| "Buckshot", | |
| "DoubleBarrel", | |
| "CancelShotCone", | |
| }, | |
| ShootAP = 5000, | |
| ReloadAP = 3000, | |
| } | |