Download Lua/InventoryItemCompositeDef/DragunovSVD.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/DragunovSVD.generated.lua
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hf download hf://spaces/sirnii/myspace/Lua/InventoryItemCompositeDef/DragunovSVD.generated.lua
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curl -L -o DragunovSVD.generated.lua https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/DragunovSVD.generated.lua
2.68 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| UndefineClass('DragunovSVD') | |
| DefineClass.DragunovSVD = { | |
| __parents = { "SniperRifle" }, | |
| __generated_by_class = "InventoryItemCompositeDef", | |
| object_class = "SniperRifle", | |
| ScrapParts = 14, | |
| Reliability = 50, | |
| Icon = "UI/Icons/Weapons/Dragunov", | |
| DisplayName = T(204531102680, --[[InventoryItemCompositeDef DragunovSVD DisplayName]] "Dragunov"), | |
| DisplayNamePlural = T(663701954106, --[[InventoryItemCompositeDef DragunovSVD DisplayNamePlural]] "Dragunovs"), | |
| Description = T(925638108776, --[[InventoryItemCompositeDef DragunovSVD Description]] "Not what it seems at first glance. On the outside it looks like an AK but actually uses a short stroke gas piston system that reduces the recoil and allows for better follow up shots. It is more of a close support designated marksman's rifle than a sniper one. "), | |
| AdditionalHint = T(907655175705, --[[InventoryItemCompositeDef DragunovSVD AdditionalHint]] "<bullet_point> Decreased bonus from Aiming\n<bullet_point> Very noisy\n<bullet_point> Rifle with Burst firing mode"), | |
| LargeItem = 1, | |
| UnitStat = "Marksmanship", | |
| Cost = 2050, | |
| CanAppearInShop = true, | |
| Tier = 2, | |
| CategoryPair = "Rifles", | |
| Caliber = "762WP", | |
| Damage = 36, | |
| AimAccuracy = 3, | |
| CritChance = 10, | |
| CritChanceScaled = 0, | |
| MagazineSize = 10, | |
| PenetrationClass = 2, | |
| WeaponRange = 36, | |
| OverwatchAngle = 360, | |
| Noise = 30, | |
| HandSlot = "TwoHanded", | |
| Entity = "Weapon_Dragunov", | |
| ComponentSlots = { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Stock", | |
| 'AvailableComponents', { | |
| "StockHeavy", | |
| "StockLight", | |
| "StockNormal", | |
| }, | |
| 'DefaultComponent', "StockNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Bipod", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Bipod", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Magazine", | |
| 'AvailableComponents', { | |
| "MagNormal", | |
| "MagLarge", | |
| }, | |
| 'DefaultComponent', "MagNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Scope", | |
| 'AvailableComponents', { | |
| "LROptics_DragunovDefault", | |
| "ReflexSight", | |
| "ScopeCOG", | |
| "ThermalScope", | |
| "LROpticsAdvanced", | |
| "ReflexSightAdvanced", | |
| "ScopeCOGQuick", | |
| }, | |
| 'DefaultComponent', "LROptics_DragunovDefault", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Muzzle", | |
| 'AvailableComponents', { | |
| "Compensator", | |
| "Suppressor", | |
| }, | |
| 'DefaultComponent', "Compensator", | |
| }), | |
| }, | |
| HolsterSlot = "Shoulder", | |
| PreparedAttackType = "Both", | |
| AvailableAttacks = { | |
| "SingleShot", | |
| "BurstFire", | |
| "CancelShot", | |
| }, | |
| ShootAP = 8000, | |
| ReloadAP = 3000, | |
| } | |