Download Lua/InventoryItemCompositeDef/FAMAS.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/FAMAS.generated.lua
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hf download hf://spaces/sirnii/myspace/Lua/InventoryItemCompositeDef/FAMAS.generated.lua
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curl -L -o FAMAS.generated.lua https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/FAMAS.generated.lua
2.72 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| UndefineClass('FAMAS') | |
| DefineClass.FAMAS = { | |
| __parents = { "AssaultRifle" }, | |
| __generated_by_class = "InventoryItemCompositeDef", | |
| object_class = "AssaultRifle", | |
| ScrapParts = 10, | |
| Reliability = 70, | |
| Icon = "UI/Icons/Weapons/FAMAS", | |
| DisplayName = T(535915752603, --[[InventoryItemCompositeDef FAMAS DisplayName]] "FAMAS"), | |
| DisplayNamePlural = T(468242262916, --[[InventoryItemCompositeDef FAMAS DisplayNamePlural]] "FAMAS's"), | |
| Description = T(782243912175, --[[InventoryItemCompositeDef FAMAS Description]] "Bullpup design with utility and ergonomics in mind. The magazines were designed to be single-use and disposable. But no design survives contact with reality - soldiers started reusing them and running into all sorts of problems. A durable mag was later introduced. "), | |
| AdditionalHint = T(313092155901, --[[InventoryItemCompositeDef FAMAS AdditionalHint]] "<bullet_point> Low damage\n<bullet_point> Increased bonus from Aiming\n<bullet_point> Low attack costs\n<bullet_point> Increased Reload cost\n<bullet_point> Less noisy"), | |
| LargeItem = 1, | |
| UnitStat = "Marksmanship", | |
| Cost = 2500, | |
| CanAppearInShop = true, | |
| CategoryPair = "AssaultRifles", | |
| Caliber = "556", | |
| Damage = 16, | |
| AimAccuracy = 4, | |
| MagazineSize = 25, | |
| PenetrationClass = 2, | |
| WeaponRange = 24, | |
| OverwatchAngle = 1440, | |
| Noise = 10, | |
| HandSlot = "TwoHanded", | |
| Entity = "Weapon_FAMAS", | |
| ComponentSlots = { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Under", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "VerticalGrip", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Bipod", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Bipod", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Side", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Flashlight", | |
| "LaserDot", | |
| "FlashlightDot", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Scope", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "LROptics", | |
| "ReflexSight", | |
| "ScopeCOGQuick", | |
| "ScopeCOG", | |
| "ThermalScope", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Muzzle", | |
| 'AvailableComponents', { | |
| "Compensator", | |
| "Suppressor", | |
| "ImprovisedSuppressor", | |
| }, | |
| 'DefaultComponent', "Compensator", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Magazine", | |
| 'Modifiable', false, | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "MagNormal", | |
| }, | |
| 'DefaultComponent', "MagNormal", | |
| }), | |
| }, | |
| HolsterSlot = "Shoulder", | |
| AvailableAttacks = { | |
| "BurstFire", | |
| "AutoFire", | |
| "SingleShot", | |
| "CancelShot", | |
| }, | |
| ShootAP = 5000, | |
| ReloadAP = 4000, | |
| } | |