Download Lua/InventoryItemCompositeDef/FNFAL.generated.lua from sirnii/myspace: direct link, hf CLI and curl.
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curl -L -o FNFAL.generated.lua https://huggingface.co/spaces/sirnii/myspace/resolve/main/Lua/InventoryItemCompositeDef/FNFAL.generated.lua
3.22 kB
| -- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== | |
| UndefineClass('FNFAL') | |
| DefineClass.FNFAL = { | |
| __parents = { "AssaultRifle" }, | |
| __generated_by_class = "InventoryItemCompositeDef", | |
| object_class = "AssaultRifle", | |
| ScrapParts = 10, | |
| Reliability = 50, | |
| Icon = "UI/Icons/Weapons/FNFAL", | |
| DisplayName = T(291629379642, --[[InventoryItemCompositeDef FNFAL DisplayName]] "FN-FAL"), | |
| DisplayNamePlural = T(103102569939, --[[InventoryItemCompositeDef FNFAL DisplayNamePlural]] "FN-FALs"), | |
| Description = T(600961576283, --[[InventoryItemCompositeDef FNFAL Description]] "Often described as the Right Arm of the Free World, it delivers pure Democracy in volleys!"), | |
| AdditionalHint = T(869035575847, --[[InventoryItemCompositeDef FNFAL AdditionalHint]] "<bullet_point> High damage\n<bullet_point> Faster Condition loss"), | |
| LargeItem = 1, | |
| UnitStat = "Marksmanship", | |
| Valuable = 1, | |
| Cost = 3500, | |
| CanAppearInShop = true, | |
| Tier = 2, | |
| CategoryPair = "AssaultRifles", | |
| Caliber = "762NATO", | |
| Damage = 30, | |
| MagazineSize = 30, | |
| PenetrationClass = 2, | |
| WeaponRange = 24, | |
| OverwatchAngle = 1440, | |
| HandSlot = "TwoHanded", | |
| Entity = "Weapon_FNFAL", | |
| ComponentSlots = { | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Handguard", | |
| 'Modifiable', false, | |
| 'AvailableComponents', { | |
| "FNFAL_Handguard", | |
| }, | |
| 'DefaultComponent', "FNFAL_Handguard", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Side", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Flashlight", | |
| "FlashlightDot", | |
| "LaserDot", | |
| "UVDot", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Scope", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "ScopeCOG", | |
| "ScopeCOGQuick", | |
| "LROptics", | |
| "ThermalScope", | |
| "ReflexSight", | |
| "ReflexSightAdvanced", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Muzzle", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Compensator", | |
| "Suppressor", | |
| "ImprovisedSuppressor", | |
| "MuzzleBooster", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Magazine", | |
| 'AvailableComponents', { | |
| "MagNormal", | |
| "MagNormalFine", | |
| "MagLarge", | |
| "MagLargeFine", | |
| }, | |
| 'DefaultComponent', "MagNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Bipod", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "Bipod", | |
| }, | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Barrel", | |
| 'AvailableComponents', { | |
| "BarrelNormal", | |
| "BarrelNormalImproved", | |
| "BarrelHeavy", | |
| "BarrelLong", | |
| "BarrelLongImproved", | |
| "BarrelShort", | |
| "BarrelShortImproved", | |
| }, | |
| 'DefaultComponent', "BarrelNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Stock", | |
| 'AvailableComponents', { | |
| "StockNormal", | |
| "StockHeavy", | |
| "StockLight", | |
| }, | |
| 'DefaultComponent', "StockNormal", | |
| }), | |
| PlaceObj('WeaponComponentSlot', { | |
| 'SlotType', "Under", | |
| 'CanBeEmpty', true, | |
| 'AvailableComponents', { | |
| "GrenadeLauncher", | |
| "TacGrip", | |
| "VerticalGrip", | |
| }, | |
| }), | |
| }, | |
| HolsterSlot = "Shoulder", | |
| AvailableAttacks = { | |
| "BurstFire", | |
| "AutoFire", | |
| "SingleShot", | |
| "CancelShot", | |
| }, | |
| ShootAP = 6000, | |
| ReloadAP = 3000, | |
| } | |