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Create app.py
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app.py
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| 1 |
+
import os
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| 2 |
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import json
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| 3 |
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import uuid
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| 4 |
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import time
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| 5 |
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from datetime import datetime, timedelta
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| 6 |
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from flask import Flask, render_template, request, send_from_directory
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| 7 |
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from flask_socketio import SocketIO, emit, join_room, leave_room
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| 8 |
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from flask_sqlalchemy import SQLAlchemy
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| 9 |
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import threading
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| 10 |
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| 11 |
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# Initialize Flask app with explicit static folder
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| 12 |
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app = Flask(__name__,
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| 13 |
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static_folder='static',
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| 14 |
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static_url_path='/static',
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| 15 |
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template_folder='templates')
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| 16 |
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| 17 |
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app.config['SECRET_KEY'] = os.urandom(24).hex()
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| 18 |
+
app.config['SQLALCHEMY_DATABASE_URI'] = 'sqlite:///chess_games.db'
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| 19 |
+
app.config['SQLALCHEMY_TRACK_MODIFICATIONS'] = False
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| 20 |
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app.config['SEND_FILE_MAX_AGE_DEFAULT'] = 0 # Disable caching for development
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| 21 |
+
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| 22 |
+
db = SQLAlchemy(app)
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| 23 |
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socketio = SocketIO(app, cors_allowed_origins="*", async_mode='eventlet',
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| 24 |
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ping_timeout=60, ping_interval=25)
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| 25 |
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| 26 |
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# ========================================
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| 27 |
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# Database Models
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| 28 |
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# ========================================
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| 29 |
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class SavedGame(db.Model):
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| 30 |
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id = db.Column(db.String(36), primary_key=True)
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| 31 |
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room_id = db.Column(db.String(36), nullable=False)
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| 32 |
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fen = db.Column(db.String(100), nullable=False)
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| 33 |
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pgn = db.Column(db.Text, nullable=True)
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| 34 |
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white_player = db.Column(db.String(50), nullable=False)
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| 35 |
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black_player = db.Column(db.String(50), nullable=False)
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| 36 |
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white_time = db.Column(db.Integer, nullable=True)
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| 37 |
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black_time = db.Column(db.Integer, nullable=True)
|
| 38 |
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time_control = db.Column(db.Integer, nullable=True)
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| 39 |
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current_turn = db.Column(db.String(1), nullable=False, default='w')
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| 40 |
+
move_history = db.Column(db.Text, nullable=True)
|
| 41 |
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created_at = db.Column(db.DateTime, default=datetime.utcnow)
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| 42 |
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expires_at = db.Column(db.DateTime, nullable=False)
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| 43 |
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status = db.Column(db.String(20), default='paused')
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| 44 |
+
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| 45 |
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class GameHistory(db.Model):
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| 46 |
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id = db.Column(db.String(36), primary_key=True)
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| 47 |
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white_player = db.Column(db.String(50), nullable=False)
|
| 48 |
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black_player = db.Column(db.String(50), nullable=False)
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| 49 |
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winner = db.Column(db.String(50), nullable=True)
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| 50 |
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result = db.Column(db.String(20), nullable=False)
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| 51 |
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pgn = db.Column(db.Text, nullable=True)
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| 52 |
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time_control = db.Column(db.Integer, nullable=True)
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| 53 |
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played_at = db.Column(db.DateTime, default=datetime.utcnow)
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| 54 |
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| 55 |
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# ========================================
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| 56 |
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# In-memory Storage
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| 57 |
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# ========================================
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| 58 |
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rooms = {}
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| 59 |
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players = {}
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| 60 |
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disconnected_players = {}
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| 61 |
+
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| 62 |
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def generate_room_id():
|
| 63 |
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return str(uuid.uuid4())[:8].upper()
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| 64 |
+
|
| 65 |
+
def cleanup_expired_games():
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| 66 |
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"""Remove expired saved games"""
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| 67 |
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while True:
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| 68 |
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try:
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| 69 |
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with app.app_context():
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| 70 |
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expired = SavedGame.query.filter(SavedGame.expires_at < datetime.utcnow()).all()
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| 71 |
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for game in expired:
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| 72 |
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db.session.delete(game)
|
| 73 |
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db.session.commit()
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| 74 |
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except Exception as e:
|
| 75 |
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print(f"Cleanup error: {e}")
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| 76 |
+
time.sleep(60)
|
| 77 |
+
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| 78 |
+
# ========================================
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| 79 |
+
# Routes
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| 80 |
+
# ========================================
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| 81 |
+
@app.route('/')
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| 82 |
+
def index():
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| 83 |
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return render_template('index.html')
|
| 84 |
+
|
| 85 |
+
@app.route('/static/<path:filename>')
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| 86 |
+
def serve_static(filename):
|
| 87 |
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return send_from_directory(app.static_folder, filename)
|
| 88 |
+
|
| 89 |
+
@app.route('/health')
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| 90 |
+
def health():
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| 91 |
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return {'status': 'healthy'}
|
| 92 |
+
|
| 93 |
+
# ========================================
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| 94 |
+
# Socket Events
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| 95 |
+
# ========================================
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| 96 |
+
@socketio.on('connect')
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| 97 |
+
def handle_connect():
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| 98 |
+
print(f"Client connected: {request.sid}")
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| 99 |
+
emit('connected', {'sid': request.sid})
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| 100 |
+
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| 101 |
+
@socketio.on('disconnect')
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| 102 |
+
def handle_disconnect():
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| 103 |
+
sid = request.sid
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| 104 |
+
print(f"Client disconnected: {sid}")
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| 105 |
+
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| 106 |
+
if sid in players:
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| 107 |
+
player_info = players[sid]
|
| 108 |
+
room_id = player_info.get('room')
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| 109 |
+
username = player_info.get('username')
|
| 110 |
+
|
| 111 |
+
if room_id and room_id in rooms:
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| 112 |
+
room = rooms[room_id]
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| 113 |
+
|
| 114 |
+
# Mark player as disconnected
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| 115 |
+
disconnected_players[sid] = {
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| 116 |
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'username': username,
|
| 117 |
+
'room': room_id,
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| 118 |
+
'color': player_info.get('color'),
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| 119 |
+
'disconnected_at': datetime.utcnow()
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| 120 |
+
}
|
| 121 |
+
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| 122 |
+
# Save game state
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| 123 |
+
save_game_state(room_id)
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| 124 |
+
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| 125 |
+
# Notify opponent
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| 126 |
+
emit('opponent_disconnected', {
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| 127 |
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'username': username,
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| 128 |
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'timeout': 600
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| 129 |
+
}, room=room_id)
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| 130 |
+
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| 131 |
+
# Start reconnection timer
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| 132 |
+
threading.Thread(target=check_reconnection, args=(sid, room_id, 600), daemon=True).start()
|
| 133 |
+
|
| 134 |
+
del players[sid]
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| 135 |
+
|
| 136 |
+
def check_reconnection(sid, room_id, timeout):
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| 137 |
+
"""Check if player reconnects within timeout"""
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| 138 |
+
time.sleep(timeout)
|
| 139 |
+
|
| 140 |
+
if sid in disconnected_players:
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| 141 |
+
with app.app_context():
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| 142 |
+
if room_id in rooms:
|
| 143 |
+
room = rooms[room_id]
|
| 144 |
+
disconnected = disconnected_players[sid]
|
| 145 |
+
winner_color = 'black' if disconnected['color'] == 'white' else 'white'
|
| 146 |
+
|
| 147 |
+
winner = None
|
| 148 |
+
for p in room.get('players', []):
|
| 149 |
+
if p.get('color') == winner_color:
|
| 150 |
+
winner = p.get('username')
|
| 151 |
+
break
|
| 152 |
+
|
| 153 |
+
socketio.emit('game_over', {
|
| 154 |
+
'reason': 'abandonment',
|
| 155 |
+
'winner': winner,
|
| 156 |
+
'message': f"{disconnected['username']} abandoned the game"
|
| 157 |
+
}, room=room_id)
|
| 158 |
+
|
| 159 |
+
save_game_history(room_id, winner, 'abandonment')
|
| 160 |
+
cleanup_room(room_id)
|
| 161 |
+
|
| 162 |
+
del disconnected_players[sid]
|
| 163 |
+
|
| 164 |
+
def save_game_state(room_id):
|
| 165 |
+
"""Save current game state to database"""
|
| 166 |
+
if room_id not in rooms:
|
| 167 |
+
return
|
| 168 |
+
|
| 169 |
+
room = rooms[room_id]
|
| 170 |
+
game_state = room.get('game_state', {})
|
| 171 |
+
|
| 172 |
+
try:
|
| 173 |
+
saved_game = SavedGame(
|
| 174 |
+
id=str(uuid.uuid4()),
|
| 175 |
+
room_id=room_id,
|
| 176 |
+
fen=game_state.get('fen', 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1'),
|
| 177 |
+
pgn=game_state.get('pgn', ''),
|
| 178 |
+
white_player=room.get('white', ''),
|
| 179 |
+
black_player=room.get('black', ''),
|
| 180 |
+
white_time=room.get('white_time'),
|
| 181 |
+
black_time=room.get('black_time'),
|
| 182 |
+
time_control=room.get('time_control'),
|
| 183 |
+
current_turn=game_state.get('turn', 'w'),
|
| 184 |
+
move_history=json.dumps(game_state.get('moves', [])),
|
| 185 |
+
expires_at=datetime.utcnow() + timedelta(minutes=10),
|
| 186 |
+
status='paused'
|
| 187 |
+
)
|
| 188 |
+
db.session.add(saved_game)
|
| 189 |
+
db.session.commit()
|
| 190 |
+
except Exception as e:
|
| 191 |
+
print(f"Error saving game: {e}")
|
| 192 |
+
db.session.rollback()
|
| 193 |
+
|
| 194 |
+
def save_game_history(room_id, winner, result):
|
| 195 |
+
"""Save completed game to history"""
|
| 196 |
+
if room_id not in rooms:
|
| 197 |
+
return
|
| 198 |
+
|
| 199 |
+
room = rooms[room_id]
|
| 200 |
+
|
| 201 |
+
try:
|
| 202 |
+
history = GameHistory(
|
| 203 |
+
id=str(uuid.uuid4()),
|
| 204 |
+
white_player=room.get('white', ''),
|
| 205 |
+
black_player=room.get('black', ''),
|
| 206 |
+
winner=winner,
|
| 207 |
+
result=result,
|
| 208 |
+
pgn=room.get('game_state', {}).get('pgn', ''),
|
| 209 |
+
time_control=room.get('time_control')
|
| 210 |
+
)
|
| 211 |
+
db.session.add(history)
|
| 212 |
+
db.session.commit()
|
| 213 |
+
except Exception as e:
|
| 214 |
+
print(f"Error saving history: {e}")
|
| 215 |
+
db.session.rollback()
|
| 216 |
+
|
| 217 |
+
def cleanup_room(room_id):
|
| 218 |
+
"""Clean up room data"""
|
| 219 |
+
if room_id in rooms:
|
| 220 |
+
del rooms[room_id]
|
| 221 |
+
|
| 222 |
+
@socketio.on('create_room')
|
| 223 |
+
def handle_create_room(data):
|
| 224 |
+
username = data.get('username', 'Anonymous')
|
| 225 |
+
time_control = data.get('time_control')
|
| 226 |
+
|
| 227 |
+
room_id = generate_room_id()
|
| 228 |
+
|
| 229 |
+
rooms[room_id] = {
|
| 230 |
+
'players': [],
|
| 231 |
+
'game_state': {
|
| 232 |
+
'fen': 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1',
|
| 233 |
+
'turn': 'w',
|
| 234 |
+
'moves': [],
|
| 235 |
+
'pgn': ''
|
| 236 |
+
},
|
| 237 |
+
'time_control': time_control,
|
| 238 |
+
'white_time': time_control * 60 if time_control else None,
|
| 239 |
+
'black_time': time_control * 60 if time_control else None,
|
| 240 |
+
'started': False,
|
| 241 |
+
'white': None,
|
| 242 |
+
'black': None,
|
| 243 |
+
'last_move_time': None
|
| 244 |
+
}
|
| 245 |
+
|
| 246 |
+
join_room(room_id)
|
| 247 |
+
|
| 248 |
+
color = 'white'
|
| 249 |
+
rooms[room_id]['players'].append({
|
| 250 |
+
'sid': request.sid,
|
| 251 |
+
'username': username,
|
| 252 |
+
'color': color
|
| 253 |
+
})
|
| 254 |
+
rooms[room_id]['white'] = username
|
| 255 |
+
|
| 256 |
+
players[request.sid] = {
|
| 257 |
+
'username': username,
|
| 258 |
+
'room': room_id,
|
| 259 |
+
'color': color
|
| 260 |
+
}
|
| 261 |
+
|
| 262 |
+
emit('room_created', {
|
| 263 |
+
'room_id': room_id,
|
| 264 |
+
'color': color,
|
| 265 |
+
'time_control': time_control
|
| 266 |
+
})
|
| 267 |
+
|
| 268 |
+
@socketio.on('join_room')
|
| 269 |
+
def handle_join_room(data):
|
| 270 |
+
username = data.get('username', 'Anonymous')
|
| 271 |
+
room_id = data.get('room_id', '').upper().strip()
|
| 272 |
+
|
| 273 |
+
if room_id not in rooms:
|
| 274 |
+
emit('error', {'message': 'Room not found'})
|
| 275 |
+
return
|
| 276 |
+
|
| 277 |
+
room = rooms[room_id]
|
| 278 |
+
|
| 279 |
+
if len(room['players']) >= 2:
|
| 280 |
+
emit('error', {'message': 'Room is full'})
|
| 281 |
+
return
|
| 282 |
+
|
| 283 |
+
join_room(room_id)
|
| 284 |
+
|
| 285 |
+
color = 'black'
|
| 286 |
+
room['players'].append({
|
| 287 |
+
'sid': request.sid,
|
| 288 |
+
'username': username,
|
| 289 |
+
'color': color
|
| 290 |
+
})
|
| 291 |
+
room['black'] = username
|
| 292 |
+
|
| 293 |
+
players[request.sid] = {
|
| 294 |
+
'username': username,
|
| 295 |
+
'room': room_id,
|
| 296 |
+
'color': color
|
| 297 |
+
}
|
| 298 |
+
|
| 299 |
+
# Check if this is a reconnection
|
| 300 |
+
saved_game = None
|
| 301 |
+
try:
|
| 302 |
+
saved_game = SavedGame.query.filter_by(room_id=room_id, status='paused').first()
|
| 303 |
+
except:
|
| 304 |
+
pass
|
| 305 |
+
|
| 306 |
+
if saved_game:
|
| 307 |
+
room['game_state'] = {
|
| 308 |
+
'fen': saved_game.fen,
|
| 309 |
+
'turn': saved_game.current_turn,
|
| 310 |
+
'moves': json.loads(saved_game.move_history) if saved_game.move_history else [],
|
| 311 |
+
'pgn': saved_game.pgn or ''
|
| 312 |
+
}
|
| 313 |
+
room['white_time'] = saved_game.white_time
|
| 314 |
+
room['black_time'] = saved_game.black_time
|
| 315 |
+
|
| 316 |
+
db.session.delete(saved_game)
|
| 317 |
+
db.session.commit()
|
| 318 |
+
|
| 319 |
+
emit('game_restored', {
|
| 320 |
+
'room_id': room_id,
|
| 321 |
+
'color': color,
|
| 322 |
+
'game_state': room['game_state'],
|
| 323 |
+
'white_time': room['white_time'],
|
| 324 |
+
'black_time': room['black_time'],
|
| 325 |
+
'opponent': room['white']
|
| 326 |
+
})
|
| 327 |
+
|
| 328 |
+
emit('opponent_reconnected', {
|
| 329 |
+
'username': username,
|
| 330 |
+
'game_state': room['game_state'],
|
| 331 |
+
'white_time': room['white_time'],
|
| 332 |
+
'black_time': room['black_time']
|
| 333 |
+
}, room=room_id, include_self=False)
|
| 334 |
+
else:
|
| 335 |
+
emit('room_joined', {
|
| 336 |
+
'room_id': room_id,
|
| 337 |
+
'color': color,
|
| 338 |
+
'time_control': room['time_control'],
|
| 339 |
+
'opponent': room['white']
|
| 340 |
+
})
|
| 341 |
+
|
| 342 |
+
emit('opponent_joined', {
|
| 343 |
+
'username': username,
|
| 344 |
+
'color': 'black'
|
| 345 |
+
}, room=room_id, include_self=False)
|
| 346 |
+
|
| 347 |
+
if len(room['players']) == 2:
|
| 348 |
+
room['started'] = True
|
| 349 |
+
room['last_move_time'] = time.time()
|
| 350 |
+
emit('game_start', {
|
| 351 |
+
'white': room['white'],
|
| 352 |
+
'black': room['black'],
|
| 353 |
+
'time_control': room['time_control'],
|
| 354 |
+
'game_state': room['game_state']
|
| 355 |
+
}, room=room_id)
|
| 356 |
+
|
| 357 |
+
@socketio.on('make_move')
|
| 358 |
+
def handle_move(data):
|
| 359 |
+
sid = request.sid
|
| 360 |
+
|
| 361 |
+
if sid not in players:
|
| 362 |
+
emit('error', {'message': 'Player not found'})
|
| 363 |
+
return
|
| 364 |
+
|
| 365 |
+
player = players[sid]
|
| 366 |
+
room_id = player['room']
|
| 367 |
+
|
| 368 |
+
if room_id not in rooms:
|
| 369 |
+
emit('error', {'message': 'Room not found'})
|
| 370 |
+
return
|
| 371 |
+
|
| 372 |
+
room = rooms[room_id]
|
| 373 |
+
|
| 374 |
+
if not room['started']:
|
| 375 |
+
emit('error', {'message': 'Game not started'})
|
| 376 |
+
return
|
| 377 |
+
|
| 378 |
+
move = data.get('move')
|
| 379 |
+
fen = data.get('fen')
|
| 380 |
+
pgn = data.get('pgn', '')
|
| 381 |
+
turn = data.get('turn')
|
| 382 |
+
|
| 383 |
+
# Update time
|
| 384 |
+
if room['time_control']:
|
| 385 |
+
current_time = time.time()
|
| 386 |
+
if room['last_move_time']:
|
| 387 |
+
elapsed = current_time - room['last_move_time']
|
| 388 |
+
|
| 389 |
+
if room['game_state']['turn'] == 'w':
|
| 390 |
+
room['white_time'] = max(0, room['white_time'] - elapsed)
|
| 391 |
+
if room['white_time'] <= 0:
|
| 392 |
+
emit('game_over', {
|
| 393 |
+
'reason': 'timeout',
|
| 394 |
+
'winner': room['black'],
|
| 395 |
+
'loser_color': 'white'
|
| 396 |
+
}, room=room_id)
|
| 397 |
+
save_game_history(room_id, room['black'], 'timeout')
|
| 398 |
+
cleanup_room(room_id)
|
| 399 |
+
return
|
| 400 |
+
else:
|
| 401 |
+
room['black_time'] = max(0, room['black_time'] - elapsed)
|
| 402 |
+
if room['black_time'] <= 0:
|
| 403 |
+
emit('game_over', {
|
| 404 |
+
'reason': 'timeout',
|
| 405 |
+
'winner': room['white'],
|
| 406 |
+
'loser_color': 'black'
|
| 407 |
+
}, room=room_id)
|
| 408 |
+
save_game_history(room_id, room['white'], 'timeout')
|
| 409 |
+
cleanup_room(room_id)
|
| 410 |
+
return
|
| 411 |
+
|
| 412 |
+
room['last_move_time'] = current_time
|
| 413 |
+
|
| 414 |
+
# Update game state
|
| 415 |
+
room['game_state']['fen'] = fen
|
| 416 |
+
room['game_state']['turn'] = turn
|
| 417 |
+
room['game_state']['moves'].append(move)
|
| 418 |
+
room['game_state']['pgn'] = pgn
|
| 419 |
+
|
| 420 |
+
# Broadcast move
|
| 421 |
+
emit('move_made', {
|
| 422 |
+
'move': move,
|
| 423 |
+
'fen': fen,
|
| 424 |
+
'pgn': pgn,
|
| 425 |
+
'turn': turn,
|
| 426 |
+
'white_time': room['white_time'],
|
| 427 |
+
'black_time': room['black_time'],
|
| 428 |
+
'is_check': data.get('is_check', False),
|
| 429 |
+
'is_checkmate': data.get('is_checkmate', False),
|
| 430 |
+
'is_draw': data.get('is_draw', False),
|
| 431 |
+
'is_stalemate': data.get('is_stalemate', False)
|
| 432 |
+
}, room=room_id)
|
| 433 |
+
|
| 434 |
+
# Check for game end
|
| 435 |
+
if data.get('is_checkmate'):
|
| 436 |
+
winner = room['black'] if turn == 'w' else room['white']
|
| 437 |
+
save_game_history(room_id, winner, 'checkmate')
|
| 438 |
+
elif data.get('is_draw') or data.get('is_stalemate'):
|
| 439 |
+
save_game_history(room_id, None, 'draw')
|
| 440 |
+
|
| 441 |
+
@socketio.on('resign')
|
| 442 |
+
def handle_resign():
|
| 443 |
+
sid = request.sid
|
| 444 |
+
|
| 445 |
+
if sid not in players:
|
| 446 |
+
return
|
| 447 |
+
|
| 448 |
+
player = players[sid]
|
| 449 |
+
room_id = player['room']
|
| 450 |
+
|
| 451 |
+
if room_id not in rooms:
|
| 452 |
+
return
|
| 453 |
+
|
| 454 |
+
room = rooms[room_id]
|
| 455 |
+
winner = room['black'] if player['color'] == 'white' else room['white']
|
| 456 |
+
|
| 457 |
+
emit('game_over', {
|
| 458 |
+
'reason': 'resignation',
|
| 459 |
+
'winner': winner,
|
| 460 |
+
'resigned': player['username']
|
| 461 |
+
}, room=room_id)
|
| 462 |
+
|
| 463 |
+
save_game_history(room_id, winner, 'resignation')
|
| 464 |
+
cleanup_room(room_id)
|
| 465 |
+
|
| 466 |
+
@socketio.on('offer_draw')
|
| 467 |
+
def handle_draw_offer():
|
| 468 |
+
sid = request.sid
|
| 469 |
+
|
| 470 |
+
if sid not in players:
|
| 471 |
+
return
|
| 472 |
+
|
| 473 |
+
player = players[sid]
|
| 474 |
+
room_id = player['room']
|
| 475 |
+
|
| 476 |
+
emit('draw_offered', {
|
| 477 |
+
'from': player['username']
|
| 478 |
+
}, room=room_id, include_self=False)
|
| 479 |
+
|
| 480 |
+
@socketio.on('accept_draw')
|
| 481 |
+
def handle_draw_accept():
|
| 482 |
+
sid = request.sid
|
| 483 |
+
|
| 484 |
+
if sid not in players:
|
| 485 |
+
return
|
| 486 |
+
|
| 487 |
+
player = players[sid]
|
| 488 |
+
room_id = player['room']
|
| 489 |
+
|
| 490 |
+
emit('game_over', {
|
| 491 |
+
'reason': 'draw',
|
| 492 |
+
'winner': None
|
| 493 |
+
}, room=room_id)
|
| 494 |
+
|
| 495 |
+
save_game_history(room_id, None, 'draw_agreement')
|
| 496 |
+
cleanup_room(room_id)
|
| 497 |
+
|
| 498 |
+
@socketio.on('decline_draw')
|
| 499 |
+
def handle_draw_decline():
|
| 500 |
+
sid = request.sid
|
| 501 |
+
|
| 502 |
+
if sid not in players:
|
| 503 |
+
return
|
| 504 |
+
|
| 505 |
+
player = players[sid]
|
| 506 |
+
room_id = player['room']
|
| 507 |
+
|
| 508 |
+
emit('draw_declined', {
|
| 509 |
+
'by': player['username']
|
| 510 |
+
}, room=room_id, include_self=False)
|
| 511 |
+
|
| 512 |
+
@socketio.on('chat_message')
|
| 513 |
+
def handle_chat(data):
|
| 514 |
+
sid = request.sid
|
| 515 |
+
|
| 516 |
+
if sid not in players:
|
| 517 |
+
return
|
| 518 |
+
|
| 519 |
+
player = players[sid]
|
| 520 |
+
room_id = player['room']
|
| 521 |
+
|
| 522 |
+
emit('chat_message', {
|
| 523 |
+
'username': player['username'],
|
| 524 |
+
'message': data.get('message', '')[:500],
|
| 525 |
+
'timestamp': datetime.utcnow().isoformat()
|
| 526 |
+
}, room=room_id)
|
| 527 |
+
|
| 528 |
+
@socketio.on('get_rooms')
|
| 529 |
+
def handle_get_rooms():
|
| 530 |
+
available_rooms = []
|
| 531 |
+
for room_id, room in rooms.items():
|
| 532 |
+
if len(room['players']) < 2:
|
| 533 |
+
available_rooms.append({
|
| 534 |
+
'room_id': room_id,
|
| 535 |
+
'host': room['white'],
|
| 536 |
+
'time_control': room['time_control']
|
| 537 |
+
})
|
| 538 |
+
emit('rooms_list', {'rooms': available_rooms})
|
| 539 |
+
|
| 540 |
+
@socketio.on('leave_room')
|
| 541 |
+
def handle_leave_room():
|
| 542 |
+
sid = request.sid
|
| 543 |
+
if sid in players:
|
| 544 |
+
player = players[sid]
|
| 545 |
+
room_id = player.get('room')
|
| 546 |
+
if room_id:
|
| 547 |
+
leave_room(room_id)
|
| 548 |
+
if room_id in rooms:
|
| 549 |
+
room = rooms[room_id]
|
| 550 |
+
room['players'] = [p for p in room['players'] if p['sid'] != sid]
|
| 551 |
+
if len(room['players']) == 0:
|
| 552 |
+
del rooms[room_id]
|
| 553 |
+
del players[sid]
|
| 554 |
+
|
| 555 |
+
# ========================================
|
| 556 |
+
# Main
|
| 557 |
+
# ========================================
|
| 558 |
+
if __name__ == '__main__':
|
| 559 |
+
with app.app_context():
|
| 560 |
+
db.create_all()
|
| 561 |
+
|
| 562 |
+
# Start cleanup thread
|
| 563 |
+
cleanup_thread = threading.Thread(target=cleanup_expired_games, daemon=True)
|
| 564 |
+
cleanup_thread.start()
|
| 565 |
+
|
| 566 |
+
print("Starting Chess Arena on http://0.0.0.0:7860")
|
| 567 |
+
socketio.run(app, host='0.0.0.0', port=7860, debug=False, allow_unsafe_werkzeug=True)
|
| 568 |
+
|