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import cv2
import gradio as gr
import AnimeGANv3_src
import numpy as np
import logging
import onnxruntime as ort
import tempfile
import threading
# Logging
logging.basicConfig(
level=logging.INFO,
format="%(asctime)s - %(levelname)s - %(message)s"
)
# Check ONNX Runtime providers
AVAILABLE_PROVIDERS = ort.get_available_providers()
logging.info(
"Available ONNX Runtime providers: %s",
AVAILABLE_PROVIDERS
)
if "CUDAExecutionProvider" in AVAILABLE_PROVIDERS:
logging.info("CUDA provider is available.")
else:
logging.warning(
"CUDA provider is NOT available. "
"The model may run on CPU."
)
class AnimeGANv3:
def __init__(self):
os.makedirs("output", exist_ok=True)
os.makedirs("frames", exist_ok=True)
self.lock = threading.Lock()
logging.info("AnimeGANv3 initialized.")
def process_frame(self, frame, style_code, det_face):
"""
Convert a single OpenCV BGR frame
using the existing AnimeGANv3 module.
"""
frame_rgb = cv2.cvtColor(
frame,
cv2.COLOR_BGR2RGB
)
output = AnimeGANv3_src.Convert(
frame_rgb,
style_code,
det_face
)
if output is None:
raise RuntimeError(
"AnimeGANv3 returned an empty frame."
)
if not isinstance(output, np.ndarray):
output = np.asarray(output)
if output.ndim != 3 or output.shape[2] != 3:
raise RuntimeError(
f"Unexpected output shape: {output.shape}"
)
# RGB -> BGR
return cv2.cvtColor(
output,
cv2.COLOR_RGB2BGR
)
def inference(self, video_path, style, if_face="No"):
if not video_path:
raise gr.Error("Please upload a video first.")
style_codes = {
"AnimeGANv3_Arcane": "A",
"AnimeGANv3_Trump v1.0": "T",
"AnimeGANv3_Shinkai": "S",
"AnimeGANv3_PortraitSketch": "P",
"AnimeGANv3_Hayao": "H",
"AnimeGANv3_Disney v1.0": "D",
"AnimeGANv3_JP_face v1.0": "J",
"AnimeGANv3_Kpop v2.0": "K",
}
style_code = style_codes.get(style)
if style_code is None:
raise gr.Error("Invalid AnimeGANv3 style.")
det_face = if_face == "Yes"
logging.info(
"Starting video conversion: style=%s, face_detection=%s",
style,
det_face
)
with self.lock:
cap = None
out = None
save_path = None
try:
cap = cv2.VideoCapture(video_path)
if not cap.isOpened():
raise RuntimeError(
"Could not open the uploaded video."
)
fps = cap.get(cv2.CAP_PROP_FPS)
if not np.isfinite(fps) or fps <= 0:
fps = 25.0
frame_count = int(
cap.get(cv2.CAP_PROP_FRAME_COUNT)
)
width = int(
cap.get(cv2.CAP_PROP_FRAME_WIDTH)
)
height = int(
cap.get(cv2.CAP_PROP_FRAME_HEIGHT)
)
if width <= 0 or height <= 0:
raise RuntimeError(
"Could not determine video dimensions."
)
logging.info(
"Input: %s x %s, %.2f FPS, %s frames",
width,
height,
fps,
frame_count
)
# Create a unique output filename.
fd, save_path = tempfile.mkstemp(
suffix=".mp4",
prefix="animeganv3_",
dir="output"
)
os.close(fd)
fourcc = cv2.VideoWriter_fourcc(
*"mp4v"
)
out = cv2.VideoWriter(
save_path,
fourcc,
fps,
(width, height)
)
if not out.isOpened():
raise RuntimeError(
"Could not initialize video writer."
)
processed = 0
# Read and process frames immediately.
# Avoid storing batches of frames in RAM.
while True:
ret, frame = cap.read()
if not ret:
break
stylized_frame = self.process_frame(
frame,
style_code,
det_face
)
# Preserve original video dimensions.
if (
stylized_frame.shape[1] != width
or stylized_frame.shape[0] != height
):
stylized_frame = cv2.resize(
stylized_frame,
(width, height),
interpolation=cv2.INTER_LINEAR
)
out.write(stylized_frame)
processed += 1
# Log progress occasionally, not every frame.
if processed % 100 == 0:
logging.info(
"Processed %s / %s frames",
processed,
frame_count
)
if processed == 0:
raise RuntimeError(
"No video frames were processed."
)
logging.info(
"Conversion complete: %s frames",
processed
)
return save_path
except gr.Error:
raise
except Exception as error:
logging.exception(
"AnimeGANv3 conversion failed."
)
if save_path and os.path.exists(save_path):
try:
os.remove(save_path)
except OSError:
pass
raise gr.Error(
f"Video conversion failed: {error}"
)
finally:
if cap is not None:
cap.release()
if out is not None:
out.release()
anime_gan = AnimeGANv3()
title = "AnimeGANv3: Video to Anime Converter"
description = r"""
Upload a video to convert it into anime style using AnimeGANv3.<br>
Select a style and choose whether to optimize for faces.<br>
Credits to fine tuner Asher_Chan<br>
<a href="https://github.com/TachibanaYoshino/AnimeGANv3"
target="_blank"><b>AnimeGANv3 GitHub</b></a> |
<a href="https://www.patreon.com/Asher_Chan"
target="_blank"><b>Patreon</b></a>
"""
iface = gr.Interface(
fn=anime_gan.inference,
inputs=[
gr.Video(label="Input Video"),
gr.Dropdown(
choices=[
"AnimeGANv3_Hayao",
"AnimeGANv3_Shinkai",
"AnimeGANv3_Arcane",
"AnimeGANv3_Trump v1.0",
"AnimeGANv3_Disney v1.0",
"AnimeGANv3_PortraitSketch",
"AnimeGANv3_JP_face v1.0",
"AnimeGANv3_Kpop v2.0",
],
label="AnimeGANv3 Style",
value="AnimeGANv3_Arcane"
),
gr.Radio(
choices=["Yes", "No"],
label="Extract face",
value="No"
),
],
outputs=[
gr.Video(label="Output Video")
],
title=title,
description=description,
allow_flagging="never"
)
if __name__ == "__main__":
iface.queue().launch() |