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# Differential Gaussian Rasterization

This is a fork of [Differential Gaussian Rasterization](https://github.com/graphdeco-inria/diff-gaussian-rasterization), as the Rasterizer used in the codebase of 3DGStream, featuring support for both the forward and backward passes of depth estimation.

## Acknowledgements

We would like to express our gratitude to a [community-contributed fork](https://github.com/ingra14m/depth-diff-gaussian-rasterization) of the [original repository](https://github.com/graphdeco-inria/diff-gaussian-rasterization) for providing the foundation upon which this work is built.

If you find this work useful for your research, please cite the origin [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting):

<div class="container is-max-desktop content">
    <pre><code>@Article{kerbl3Dgaussians,
      author       = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
      title        = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
      journal      = {ACM Transactions on Graphics},
      number       = {4},
      volume       = {42},
      month        = {July},
      year         = {2023},
      url          = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}</code></pre>
</div>