Real-time growth: growTime days become wall-clock seconds
Yufok1+1: Claude Fable 5
6212a21
Growing a seed starts a seedling timer (growTime trait, 1 day = 1s,
clamped 10-300s); seedlings mature automatically when it elapses, even
while the player is away. Breeding and cloning now require MATURE
plants, making growth a real time sink and growTime a strategy stat.
Client shows live countdowns on seedlings and auto-refreshes on
maturation; agent tools report grow status and wait times.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>