File size: 4,591 Bytes
38bc0dc | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 | import { useState } from "react";
import Scene3D from "./components/Scene3D";
import CodeEditor from "./components/CodeEditor";
import AnalyticsHUD from "./components/AnalyticsHUD";
import FlipStage from "./components/FlipStage";
import MagneticButton from "./components/MagneticButton";
import GlitchTitle from "./components/GlitchTitle";
import { scoreCode, refactorCode, type ScoreResult, type RefactorResult } from "./api";
const SAMPLE_CODE = `global_counter = 0
def bloated_pipeline(data):
global global_counter
try:
for x in data:
if x > 0:
for i in range(x):
try:
if i % 2 == 0:
global_counter += 1
except:
pass
except Exception:
return -1
return global_counter
`;
export default function App() {
const [code, setCode] = useState(SAMPLE_CODE);
const [scoreResult, setScoreResult] = useState<ScoreResult | null>(null);
const [refactorResult, setRefactorResult] = useState<RefactorResult | null>(null);
const [scoring, setScoring] = useState(false);
const [refactoring, setRefactoring] = useState(false);
const [burstNonce, setBurstNonce] = useState(0);
const [flipped, setFlipped] = useState(false);
const [flipNonce, setFlipNonce] = useState(0);
const [statusMessage, setStatusMessage] = useState("");
const [statusError, setStatusError] = useState(false);
async function handleScore() {
setScoring(true);
setStatusMessage("");
setStatusError(false);
setRefactorResult(null);
setFlipped(false);
try {
const result = await scoreCode(code);
if (result.error) {
setStatusMessage(result.message ?? "Scoring failed.");
setStatusError(true);
setScoreResult(null);
} else {
setScoreResult(result);
setBurstNonce((n) => n + 1);
}
} catch (err) {
setStatusMessage(err instanceof Error ? err.message : "Scoring failed.");
setStatusError(true);
} finally {
setScoring(false);
}
}
async function handleRefactor() {
setRefactoring(true);
setStatusMessage("");
setStatusError(false);
try {
const result = await refactorCode(code);
if (result.error) {
setStatusMessage(result.message ?? "Refactor failed.");
setStatusError(true);
} else {
setRefactorResult(result);
setFlipped(true);
setFlipNonce((n) => n + 1);
setBurstNonce((n) => n + 1);
}
} catch (err) {
setStatusMessage(err instanceof Error ? err.message : "Refactor failed.");
setStatusError(true);
} finally {
setRefactoring(false);
}
}
function handleFlipBack() {
setFlipped(false);
setFlipNonce((n) => n + 1);
}
const intensity = scoring || refactoring ? 1 : 0;
const stagePanel = (
<div className="stage-3d">
<FlipStage
front={<CodeEditor code={code} onChange={setCode} scanning={scoring} />}
flipped={flipped}
refactorResult={refactorResult}
initialScore={scoreResult}
flipNonce={flipNonce}
/>
<div className="editor-actions">
<MagneticButton
onClick={handleScore}
disabled={scoring || refactoring || !code.trim()}
variant="copper"
>
{scoring ? "ANALYZING…" : "ANALYZE RISK"}
</MagneticButton>
<MagneticButton
onClick={handleRefactor}
disabled={!scoreResult || !!scoreResult.error || refactoring || scoring}
variant="ember"
>
{refactoring ? "REFACTORING…" : "AUTO-REFACTOR"}
</MagneticButton>
{flipped && (
<MagneticButton onClick={handleFlipBack} variant="titanium">
RETURN TO SOURCE
</MagneticButton>
)}
</div>
<div className={`status-line ${statusError ? "error" : ""}`}>{statusMessage}</div>
</div>
);
const hudPanel = <AnalyticsHUD result={scoreResult} />;
return (
<div className="app-shell">
<Scene3D
riskScore={scoreResult?.risk_score ?? 0}
intensity={intensity}
burstNonce={burstNonce}
stagePanel={stagePanel}
hudPanel={hudPanel}
/>
<div className="crt-layer" aria-hidden />
<header className="app-header-overlay">
<GlitchTitle text="MAINTAINABILITY ENGINE" />
<p className="app-subtitle">
AST-driven risk scoring + autonomous AI refactoring, forged in 3D
</p>
</header>
</div>
);
}
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