File size: 49,694 Bytes
35f3339
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
# 🌐 World Compiler

> **Infrastructure for transforming physical reality into structured, synchronized and learnable representations for AI.**

**World Compiler** is a Hugging Face organization exploring the infrastructure layer between **physical reality** and the AI systems that learn from, simulate, predict and act within it.

The central idea is simple:

> **Before an AI system can model the world, it needs the world in a form it can learn from.**

A World Compiler transforms fragmented observations of reality into coherent machine-readable representations.

```text
PHYSICAL REALITY
      ↓
WORLD COMPILER
      ↓
WORLD REPRESENTATION
      ↓
WORLD MODEL
      ↓
PREDICTION / PLANNING
      ↓
ACTION
```

The organization combines two goals:

1. **A curated entry point** for people exploring World Compilation, Real2Sim, Physical AI, world representations and world-model infrastructure.
2. **A technical framework** for reasoning about the layers between raw physical experience and learnable world state.

> **Important:** β€œWorld Compiler” is an emerging concept, not a universally standardized technical category. This organization uses the term as an open systems framework for organizing the infrastructure that transforms reality into AI-ready representations.

---


## Quick Navigation

- [Start Here](#-start-here)
- [The World Compiler Stack](#-the-world-compiler-stack)
- [Curated Collections](#-curated-collections)
- [What World Compiler Covers](#-what-world-compiler-covers)
- [Technical Deep Dive](#-technical-deep-dive)
- [What is a World Compiler?](#what-is-a-world-compiler)
- [World Compilation](#world-compilation)
- [Relationship to `world-model`](#relationship-to-world-model)
- [Relationship to `world-models`](#relationship-to-world-models)
- [Current Ecosystem](#current-ecosystem)
- [Frequently Asked Questions](#frequently-asked-questions)
- [Glossary](#glossary)
- [Cooperation](#cooperation)

---

# πŸš€ Start Here

If you are new to the topic, begin with the four Spaces below.

## 1. World Compiler Architecture Explorer

**Question:** What infrastructure exists between physical reality and a world model?

[`worldcompiler/world-compiler-architecture-explorer`](https://huggingface.co/spaces/worldcompiler/world-compiler-architecture-explorer)

Explore architecture layers including:

- capture
- synchronization
- calibration
- spatial reconstruction
- tracking
- semantic structuring
- action alignment
- affordances
- world-state construction
- representation
- Real2Sim
- world-model interfaces

```text
Reality
  ↓
Capture
  ↓
Align
  ↓
Reconstruct
  ↓
Structure
  ↓
Represent
  ↓
World Model
```

---

## 2. Reality-to-Representation Lab

**Question:** How does raw physical experience become structured, learnable world state?

[`worldcompiler/reality-to-representation-lab`](https://huggingface.co/spaces/worldcompiler/reality-to-representation-lab)

The Lab focuses on the practical compilation path:

```text
Raw Capture
    ↓
Temporal Alignment
    ↓
Coordinate Alignment
    ↓
Scene Reconstruction
    ↓
Tracking
    ↓
Action Alignment
    ↓
Semantic Structuring
    ↓
World-State Construction
    ↓
Representation / Tokenization
    ↓
Export & Validation
```

It includes example schemas for raw episodes, compiled world states and pipeline configuration.

---

## 3. Real2Sim Explorer

**Question:** How can real environments become simulation-ready worlds?

[`worldcompiler/real2sim-explorer`](https://huggingface.co/spaces/worldcompiler/real2sim-explorer)

The Real2Sim Explorer covers:

- scene capture
- geometry reconstruction
- object decomposition
- semantic enrichment
- physical properties
- dynamics identification
- simulation conversion
- domain randomization
- synthetic data generation
- reality-gap validation

```text
REAL WORLD
   ↓
RECONSTRUCTION
   ↓
STRUCTURED SCENE
   ↓
PHYSICS + DYNAMICS
   ↓
SIMULATION
   ↓
SYNTHETIC EXPERIENCE
```

---

## 4. World Compiler Benchmark

**Question:** How do we measure whether World Compilation is actually useful?

[`worldcompiler/world-compiler-benchmark`](https://huggingface.co/spaces/worldcompiler/world-compiler-benchmark)

The benchmark organizes evaluation around:

- temporal synchronization
- spatial calibration
- geometry fidelity
- object persistence
- semantic accuracy
- action alignment
- state completeness
- representation efficiency
- uncertainty calibration
- Real2Sim fidelity
- downstream world-model utility
- planning and control utility

The central principle is:

> **A compiled world should ultimately be judged by whether it improves prediction, simulation, planning or action.**

---

# 🧭 The World Compiler Stack

The four Spaces form one coherent path:

```text
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚  WORLD COMPILER ARCHITECTURE        β”‚
β”‚  What layers are required?          β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                   ↓
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚  REALITY-TO-REPRESENTATION LAB      β”‚
β”‚  How is reality compiled?           β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                   ↓
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚  REAL2SIM EXPLORER                  β”‚
β”‚  How does reality become simulation?β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                   ↓
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚  WORLD COMPILER BENCHMARK           β”‚
β”‚  How do we measure quality?         β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
```

Or more compactly:

```text
DESIGN β†’ COMPILE β†’ SIMULATE β†’ MEASURE
```

---

# πŸ“š Curated Collections

The organization currently maintains three complementary collections.

All collections are available through:

[`worldcompiler/collections`](https://huggingface.co/worldcompiler/collections)

## World Compiler β€” Reality, Representation and Physical AI

A broad entry collection connecting:

```text
Reality
  ↓
Capture
  ↓
Alignment
  ↓
Structured State
  ↓
Representation
  ↓
Simulation
  ↓
World Models
  ↓
Physical AI
```

It combines the organization’s own Spaces with selected resources around:

- physical-world datasets
- multimodal observations
- robot trajectories
- simulation-ready environments
- tokenized world data
- world models
- Physical AI

---

## Real2Sim, Simulation & Synthetic Worlds

A specialized collection focused on:

- Real2Sim
- 3D reconstruction
- simulation-ready assets
- physics
- robotics simulation
- synthetic environments
- synthetic data
- reality-gap evaluation
- Sim2Real transfer

Its core question is:

> **How can captured reality become an executable world that AI systems can explore, learn from and act within?**

---

## World Representation, Multimodal State & World Tokens

A specialized collection focused on the representation layer between observations and predictive models.

Topics include:

- multimodal state
- structured world state
- latent representations
- visual tokenization
- world tokens
- predictive representations
- action-conditioned representations
- Physical AI representation learning

Its core path is:

```text
Raw Experience
      ↓
Multimodal State
      ↓
Structured World State
      ↓
Latents / Tokens
      ↓
World Model
      ↓
Prediction / Action
```

---

# 🧩 What World Compiler Covers

The organization focuses on the upstream infrastructure that makes physical experience usable by intelligent systems.

```text
WORLD COMPILER
β”‚
β”œβ”€β”€ Physical AI
β”œβ”€β”€ Real2Sim
β”œβ”€β”€ Multimodal Capture
β”œβ”€β”€ Synchronization
β”œβ”€β”€ Calibration
β”œβ”€β”€ Spatial Alignment
β”œβ”€β”€ Reconstruction
β”œβ”€β”€ Scene Understanding
β”œβ”€β”€ Object Tracking
β”œβ”€β”€ Action Alignment
β”œβ”€β”€ World-State Estimation
β”œβ”€β”€ Semantic Structuring
β”œβ”€β”€ Affordances
β”œβ”€β”€ Representation Learning
β”œβ”€β”€ World Tokenization
β”œβ”€β”€ Synthetic Data
β”œβ”€β”€ Simulation Interfaces
β”œβ”€β”€ Provenance
β”œβ”€β”€ Data Quality
β”œβ”€β”€ Interoperability
└── World-Model Infrastructure
```

The result is not merely β€œmore data”.

The goal is to create **structured world data** that can support:

- world models
- robotics
- Physical AI
- embodied intelligence
- autonomous systems
- interactive simulation
- reinforcement learning
- AI agents
- long-horizon planning
- future general-purpose intelligent systems

---

# πŸ”¬ Technical Deep Dive

The sections below develop the World Compiler concept in greater technical depth.

# What is a World Compiler?

A **World Compiler** is a conceptual infrastructure layer that converts observations of reality into structured representations that AI systems can learn from, reason over, simulate and use for action.

A minimal abstraction is:

```text
PHYSICAL REALITY
      ↓
Capture
      ↓
Synchronization
      ↓
Reconstruction
      ↓
Structuring
      ↓
Representation
      ↓
LEARNABLE WORLD DATA
```

A more complete pipeline may look like:

```text
Physical World
     ↓
Sensors / Cameras / Robots / Devices
     ↓
Multimodal Capture
     ↓
Calibration
     ↓
Temporal Synchronization
     ↓
Spatial Alignment
     ↓
Scene Reconstruction
     ↓
Object / Agent / Relation Extraction
     ↓
Action Alignment
     ↓
Semantic Structuring
     ↓
Tokenization / Latent Representation
     ↓
Dataset / Simulation / World State
     ↓
World Model
     ↓
Prediction / Simulation
     ↓
Planning
     ↓
Action
```

The World Compiler sits **upstream of the World Model**.

It does not replace the World Model.

It prepares reality for the systems that model it.

---

# Why β€œCompiler”?

The word **compiler** is useful because it describes a transformation between representations.

A traditional software compiler transforms:

```text
Source Code
     ↓
Compiler
     ↓
Machine Representation
```

A World Compiler transforms:

```text
Physical Experience
      ↓
World Compiler
      ↓
Machine-Learnable Representation
```

The analogy is not exact.

Reality is more complex than source code.

It is:

- noisy
- continuous
- partially observable
- multimodal
- uncertain
- dynamic
- spatial
- temporal
- interactive
- embodied

That is precisely why a compilation layer can be useful as a conceptual framework.

The goal is not to β€œcompress reality into one format”.

The goal is to make the parts of reality that matter to intelligence:

- synchronized
- interpretable
- aligned
- reusable
- queryable
- learnable
- simulatable

---

# World Compilation

**World Compilation** can be understood as the transformation of raw physical experience into structured AI-ready world representations.

It is not one algorithm.

It is a pipeline of interacting systems.

A practical World Compilation stack may contain:

```text
WORLD COMPILATION
β”‚
β”œβ”€β”€ Capture
β”œβ”€β”€ Synchronization
β”œβ”€β”€ Calibration
β”œβ”€β”€ Alignment
β”œβ”€β”€ Reconstruction
β”œβ”€β”€ Segmentation
β”œβ”€β”€ Tracking
β”œβ”€β”€ Scene Understanding
β”œβ”€β”€ Action Alignment
β”œβ”€β”€ Semantic Structuring
β”œβ”€β”€ State Estimation
β”œβ”€β”€ Representation Learning
β”œβ”€β”€ Tokenization
β”œβ”€β”€ Simulation Conversion
β”œβ”€β”€ Dataset Generation
β”œβ”€β”€ Provenance
β”œβ”€β”€ Quality Control
└── Export / Interfaces
```

---

# 1. Capture

World compilation begins with observation.

Possible data sources include:

- RGB cameras
- stereo cameras
- depth cameras
- event cameras
- LiDAR
- radar
- microphones
- IMUs
- GPS
- force sensors
- tactile sensors
- joint encoders
- motion-capture systems
- smartphones
- wearables
- vehicles
- robots
- drones
- industrial systems
- software agents
- simulation logs

A single source rarely provides a complete representation of the environment.

World compilation therefore often begins as a **multimodal data problem**.

---

# 2. Synchronization

Different sensors observe the world at different rates.

Example:

```text
Camera       30 Hz
IMU         200 Hz
LiDAR        10 Hz
Robot state 100 Hz
Audio        48 kHz
```

If these streams are not synchronized, the system may incorrectly associate events.

A robot may appear to move before an action was issued.

An object may appear in the wrong location.

A force signal may be connected to the wrong contact event.

World compilation therefore requires:

- timestamp alignment
- clock synchronization
- latency correction
- interpolation
- resampling
- event alignment

Temporal synchronization is not metadata housekeeping.

It is part of the world representation itself.

---

# 3. Calibration

Sensors measure reality from different coordinate systems.

A World Compiler may need to know:

- camera intrinsics
- camera extrinsics
- robot kinematics
- sensor orientation
- coordinate transforms
- lens distortion
- scale
- reference frames

Calibration makes multiple streams geometrically compatible.

Without calibration:

```text
Camera A sees object here.
Camera B sees object somewhere else.
Robot believes object is somewhere else again.
```

With calibration:

```text
Multiple observations
        ↓
Shared coordinate system
        ↓
Consistent world state
```

---

# 4. Spatial Alignment

The world exists in space.

World compilation may therefore require alignment across:

- 2D frames
- depth
- point clouds
- meshes
- robot poses
- maps
- object coordinates
- camera trajectories

Spatial alignment supports:

- localization
- mapping
- reconstruction
- multi-view understanding
- object tracking
- robot interaction
- simulation

---

# 5. Reconstruction

Raw observations can be converted into explicit or implicit representations of the environment.

Possible representations include:

- point clouds
- meshes
- voxels
- occupancy maps
- depth maps
- scene graphs
- NeRF-like representations
- Gaussian splats
- latent scene representations
- object-centric states
- semantic maps

Reconstruction asks:

> **What physical or spatial structure produced these observations?**

A reconstruction does not need to reproduce every visual detail.

It should preserve the information needed by the downstream system.

---

# 6. Segmentation and Object Structure

Many intelligent tasks require more than pixels.

A World Compiler may identify:

- objects
- agents
- surfaces
- manipulable items
- obstacles
- tools
- containers
- humans
- robots
- semantic regions

Instead of:

```text
millions of pixels
```

the system may produce:

```text
Object A
Position: x, y, z
Velocity: vx, vy, vz
Class: cup
State: upright
Relation: on table
```

Object-level structure can make planning, simulation and reasoning more efficient.

---

# 7. Tracking

Intelligence requires persistence.

An object that disappears behind another object does not cease to exist.

World compilation therefore often includes:

- object identity
- trajectory estimation
- re-identification
- motion estimation
- persistent state
- occlusion handling

Tracking transforms isolated observations into temporal entities.

```text
Frame 1 β†’ Object #17
Frame 2 β†’ Object #17
Frame 3 β†’ occluded
Frame 4 β†’ Object #17
```

This is important for:

- robotics
- navigation
- manipulation
- autonomous driving
- surveillance
- human interaction
- long-horizon world models

---

# 8. Action Alignment

A world model for control needs to know not only what happened, but **what action caused it**.

World compilation may align:

```text
Observation_t
Action_t
Observation_t+1
```

For robotics this may include:

- joint commands
- end-effector motion
- gripper state
- torque
- velocity
- navigation commands
- language instructions
- human demonstrations

For digital agents:

- clicks
- API calls
- tool calls
- keyboard actions
- software commands

Action alignment converts passive observation into **interaction data**.

---

# 9. State Estimation

Raw measurements are incomplete.

A World Compiler may infer a state representation from multiple observations.

State may include:

- position
- orientation
- velocity
- object identity
- contact
- environment configuration
- task progress
- agent state
- uncertainty

State estimation can combine:

```text
Sensors
   +
History
   +
Prior knowledge
   ↓
Estimated World State
```

---

# 10. Semantic Structuring

AI systems often need meaning, not only geometry.

A World Compiler may enrich reconstructed worlds with:

- labels
- object classes
- attributes
- relationships
- affordances
- task annotations
- language descriptions
- goals
- constraints

Example:

```text
Object: red mug
Location: kitchen table
Relation: next to laptop
Affordance: graspable
State: empty
```

This connects physical data with symbolic and language-based reasoning.

---

# 11. Relationships

Many tasks depend on relationships.

Examples:

```text
cup ON table
person HOLDING tool
robot NEAR shelf
door CONNECTS room A and room B
object INSIDE container
```

World compilation can turn isolated objects into structured environments.

A simple scene graph:

```text
[Person]
   β”‚ holding
   ↓
[Tool]
   β”‚ touching
   ↓
[Object]
   β”‚ on
   ↓
[Table]
```

---

# 12. Affordances

An affordance describes what actions are possible.

Examples:

- graspable
- pushable
- openable
- sit-able
- navigable
- liftable
- stackable
- clickable

Affordance modeling connects perception to action.

Instead of asking only:

> What is this?

the system can ask:

> What can be done with it?

That distinction is central to embodied intelligence.

---

# 13. Representation Learning

Not all world structure needs to be explicit.

A World Compiler may produce learned representations.

Examples:

- latent vectors
- tokens
- embeddings
- discrete codes
- multimodal representations
- structured latent states

A representation should preserve information relevant to:

- prediction
- planning
- control
- recognition
- retrieval
- simulation

---

# 14. Tokenization

World-model systems increasingly operate over tokens or compressed representations.

A World Compiler may convert:

```text
video
depth
robot state
actions
language
```

into:

```text
world tokens
```

Possible benefits include:

- compression
- scalable training
- unified sequence modeling
- multimodal alignment
- efficient storage
- faster simulation

World tokenization is one possible interface between physical experience and large-scale world models.

---

# 15. Real2Sim

**Real2Sim** transforms real-world observations into simulation-ready environments.

A World Compiler may support:

```text
Real Environment
      ↓
Capture
      ↓
Reconstruction
      ↓
Semantic Structuring
      ↓
Simulation Asset / Scene
```

This can help:

- reproduce real environments
- train robots safely
- generate variations
- replay events
- test policies
- evaluate edge cases

Real2Sim is one of the clearest practical manifestations of world compilation.

---

# 16. Sim2Real

World compilation can also help in the reverse direction.

Simulation-trained systems must eventually operate in reality.

```text
Simulation
     ↓
Policy
     ↓
Real Environment
```

A World Compiler can help maintain consistency between:

- simulation coordinates
- real-world coordinates
- object semantics
- sensor models
- action spaces

This can improve Sim2Real transfer.

---

# 17. Synthetic Data

A reconstructed world can become a source of new training data.

Possible variations include:

- lighting
- camera position
- object placement
- textures
- weather
- actions
- robot embodiments
- rare events

The pipeline becomes:

```text
Physical Reality
      ↓
World Compilation
      ↓
Structured Simulation
      ↓
Synthetic Variations
      ↓
Training Data
```

This creates a bridge between real data and synthetic data.

---

# 18. Data Provenance

World data can become difficult to trace.

A World Compiler should ideally preserve provenance such as:

- sensor source
- timestamp
- device
- environment
- calibration version
- processing steps
- transformations
- annotations
- model-generated fields
- licenses
- permissions

Provenance matters for:

- reproducibility
- debugging
- safety
- compliance
- dataset governance
- scientific evaluation

---

# 19. Quality Control

More data does not automatically mean better world models.

World compilation may include checks for:

- missing frames
- sensor drift
- corrupted timestamps
- calibration errors
- duplicate episodes
- inconsistent labels
- impossible actions
- reconstruction failures
- trajectory discontinuities
- modality mismatch

A high-quality World Compiler should not only transform data.

It should detect when the transformation is unreliable.

---

# 20. Uncertainty

Reality is uncertain.

World representations should not pretend otherwise.

Uncertainty may come from:

- sensor noise
- occlusion
- incomplete views
- ambiguous objects
- reconstruction error
- synchronization error
- unknown dynamics

A World Compiler may attach:

- confidence
- probability
- covariance
- uncertainty scores
- validity masks

to its outputs.

---

# World Compiler Architecture

A generalized architecture could look like:

```text
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚              PHYSICAL WORLD                β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                      ↓
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚              CAPTURE LAYER                 β”‚
β”‚ cameras Β· robots Β· sensors Β· devices       β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                      ↓
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚       SYNCHRONIZATION & CALIBRATION        β”‚
β”‚ time Β· coordinates Β· sensor alignment      β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                      ↓
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚          RECONSTRUCTION LAYER              β”‚
β”‚ geometry Β· trajectories Β· world state      β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                      ↓
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚          SEMANTIC STRUCTURING              β”‚
β”‚ objects Β· relations Β· actions Β· affordance β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                      ↓
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚        REPRESENTATION / TOKENIZATION       β”‚
β”‚ latent states Β· tokens Β· graphs Β· scenes   β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                      ↓
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚            WORLD DATA LAYER                β”‚
β”‚ datasets Β· scenes Β· trajectories Β· assets  β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                      ↓
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚           AI / WORLD MODELS                β”‚
β”‚ prediction Β· simulation Β· planning         β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                      ↓
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚                  ACTION                    β”‚
β”‚ robots Β· agents Β· vehicles Β· systems       β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
```

---

# World Compiler vs. World Model

These concepts are related but different.

| World Compiler | World Model |
|---|---|
| Prepares reality | Learns dynamics |
| Structures data | Predicts future states |
| Synchronizes modalities | Simulates trajectories |
| Reconstructs scenes | Supports planning |
| Aligns actions | Learns action consequences |
| Produces representations | Operates on representations |
| Upstream infrastructure | Predictive model |

In simplified form:

```text
REALITY
  ↓
WORLD COMPILER
  ↓
LEARNABLE WORLD REPRESENTATION
  ↓
WORLD MODEL
  ↓
PREDICTED FUTURES
```

---

# World Compiler vs. Data Pipeline

A normal data pipeline may:

- ingest data
- clean data
- transform files
- store records

A World Compiler has a stronger objective:

> **Preserve enough spatial, temporal, semantic and interactive structure to make the world learnable.**

It is therefore more than ETL.

It is **world-state preparation**.

---

# World Compiler vs. Digital Twin

A digital twin usually represents a specific physical asset or process.

A World Compiler can help create the representations from which digital twins are built.

```text
Physical Asset
      ↓
World Compiler
      ↓
Structured Representation
      ↓
Digital Twin
```

The relationship can also be iterative:

```text
Real System
    ↕
World Compiler
    ↕
Digital Twin
    ↕
World Model
```

---

# World Compiler vs. Simulator

A simulator generates environment evolution from rules or learned dynamics.

A World Compiler prepares the environment and representations that a simulator may use.

```text
Reality
   ↓
World Compiler
   ↓
Simulation-Ready World
   ↓
Simulator
```

A learned simulator may itself be a World Model.

---

# World Compiler vs. Real2Sim

Real2Sim is one important application of World Compilation.

But World Compilation is broader.

It may produce:

- datasets
- world tokens
- scene graphs
- trajectories
- latent states
- simulation assets
- evaluation environments

Real2Sim is therefore best understood as one branch of the larger compilation problem.

---

# World Compiler vs. Physical AI

**Physical AI** is the broader category of AI systems that perceive and act in the physical world.

World Compilation can be one infrastructure layer beneath Physical AI.

```text
PHYSICAL AI
β”‚
β”œβ”€β”€ Perception
β”œβ”€β”€ World Models
β”œβ”€β”€ Planning
β”œβ”€β”€ Control
β”œβ”€β”€ Robotics
└── WORLD COMPILATION
```

---

# World Compiler and Robotics

Robots generate some of the richest world data available.

A robotics World Compiler may combine:

```text
RGB
Depth
Robot State
Joint Angles
Actions
Force / Torque
Language Instructions
Environment Geometry
```

into:

```text
Synchronized Robot Episode
```

That episode can then support:

- imitation learning
- world-model training
- policy learning
- behavior cloning
- VLA models
- planning
- evaluation

---

# World Compiler and Humanoid Robotics

Humanoid systems make World Compilation particularly important because they operate in environments designed for humans.

Useful data may include:

- body pose
- hand pose
- gaze
- human-object interaction
- contact events
- locomotion
- language instructions
- task context
- environment geometry

Human demonstrations can be transformed into structured robot-learning data.

---

# World Compiler and Autonomous Driving

Autonomous systems already rely on many World Compiler-like functions:

```text
Cameras
LiDAR
Radar
GPS
Maps
Vehicle State
     ↓
Synchronization
Calibration
Tracking
Mapping
Scene Understanding
     ↓
Structured Driving World
```

The same principles generalize beyond driving.

---

# World Compiler and Wearables

Wearables can capture:

- movement
- gaze
- audio
- physiological context
- environment interaction

Future world compilation pipelines may transform continuous human experience into structured multimodal data.

This creates possibilities for:

- embodied learning
- human demonstration
- assistive AI
- contextual agents
- spatial computing

---

# World Compiler and AI Agents

The concept is not limited to the physical world.

Digital agents also operate in environments.

A digital World Compiler could structure:

```text
Application State
Tool Calls
Files
Messages
Web Pages
APIs
User Actions
```

into a coherent machine-readable environment.

This creates a broader interpretation:

> A World Compiler transforms an environment into a state representation that an intelligent system can learn from and act within.

---

# World Compiler and World Models

World Models depend on data that preserves dynamics.

A static image can show what the world looks like.

A compiled interaction sequence can show:

- what existed
- where it existed
- how it moved
- which action occurred
- what changed
- what remained
- what caused what

This is especially important for action-conditioned world models.

---

# World Compiler and World Action Models

World Action Models connect prediction with action.

They need high-quality interaction data:

```text
State
Action
Future State
```

World Compilation can create and standardize exactly this type of data.

This makes the relationship especially strong:

```text
Physical Experience
      ↓
World Compiler
      ↓
Action-Conditioned World Data
      ↓
World Action Model
      ↓
Prediction + Action
```

---

# World Compiler and Foundation Models

Large foundation models benefit from scale.

But scale alone is not enough.

Physical intelligence requires:

- temporal structure
- action labels
- spatial consistency
- multimodal alignment
- persistent objects
- environment state
- causal consequences

World Compilation can be seen as the infrastructure required to turn large quantities of physical data into high-value learning data.

---

# World Compiler and Multimodal AI

The real world is inherently multimodal.

A World Compiler can align:

```text
Vision
Audio
Language
Depth
Motion
Robot State
Tactile Signals
Actions
```

into one temporal world representation.

That makes it highly relevant to **omnimodal AI**.

---

# World Compiler and Spatial Intelligence

Spatial intelligence requires more than visual recognition.

It requires understanding:

- where objects are
- how they relate
- how space changes
- what is reachable
- what can move
- how actions affect geometry

World Compilation provides the structured spatial substrate for these capabilities.

---

# World Compiler and Synthetic Data

Synthetic data becomes much more useful when grounded in real environments.

World Compilation can provide:

```text
Real Scene
   ↓
Structured Scene
   ↓
Simulation
   ↓
Synthetic Variations
```

This creates a feedback loop:

```text
Reality
   ↓
World Compiler
   ↓
Simulation
   ↓
Synthetic Data
   ↓
World Model
   ↓
Robot / Agent
   ↓
Reality
```

---

# World Compiler and AGI

AGI is usually discussed as a capability level.

World Compilation is an infrastructure function.

The two are therefore not competing concepts.

A general intelligent system operating in the physical world may still need:

- perception
- calibrated observations
- persistent world state
- action histories
- multimodal synchronization
- representations of space and time
- interfaces between real and simulated environments

Even if future AGI systems learn more of these transformations end-to-end, the functional need remains:

> **Reality must become internally representable before it can be predicted, reasoned over or acted upon.**

---

# World Compiler and ASI

A future superintelligent system would not make representation infrastructure irrelevant.

It may increase the importance of world compilation.

Why?

Because a more capable system may operate across:

- more sensors
- more robots
- more environments
- more simulations
- more physical processes
- more scales
- more modalities

The compilation challenge becomes:

```text
Many Worlds
    ↓
Many Sensors
    ↓
Many Representations
    ↓
Unified / Interoperable World State
```

The exact implementation may change dramatically.

The underlying function remains:

> **Transform reality into representations that intelligence can use.**

---

# A Possible Long-Term Stack

A future AI stack could look like:

```text
PHYSICAL REALITY
      ↓
WORLD COMPILER
      ↓
WORLD REPRESENTATION
      ↓
WORLD MODEL
      ↓
PLANNER
      ↓
AGENT / ROBOT
      ↓
COLLECTIVE INTELLIGENCE
      ↓
GENERAL / SUPERINTELLIGENT SYSTEMS
```

This is a conceptual framework, not a claim that future AGI or ASI must use one standardized architecture.

---

# World Compilation Layers

A useful technical taxonomy is:

## Layer 1 β€” Acquisition

```text
Sensors
Cameras
Robots
Devices
```

## Layer 2 β€” Alignment

```text
Time
Coordinates
Calibration
Identity
```

## Layer 3 β€” Reconstruction

```text
Geometry
State
Motion
Scenes
```

## Layer 4 β€” Semantics

```text
Objects
Relations
Actions
Affordances
Tasks
```

## Layer 5 β€” Representation

```text
Tokens
Embeddings
Latents
Graphs
World States
```

## Layer 6 β€” Export

```text
Datasets
Simulations
World Models
Agents
Benchmarks
```

---

# Interfaces

A mature World Compiler ecosystem may need interfaces between:

- sensors and datasets
- datasets and simulation
- simulation and world models
- world models and planners
- planners and robots
- real environments and digital twins

Interoperability may become one of the most important challenges.

---

# Standardization

World Compilation is currently an emerging concept rather than a universally standardized technical category.

Potential future standards could define:

- world-state schemas
- temporal metadata
- coordinate systems
- action representations
- object identity
- provenance
- multimodal synchronization
- simulation interfaces

Open standards could make world data more reusable across models and robotics platforms.

---

# Evaluation

A World Compiler should be evaluated by the quality of the representations it produces.

Possible evaluation dimensions include:

## Temporal Accuracy

Are sensor streams synchronized correctly?

## Spatial Accuracy

Are reconstructed positions and geometry accurate?

## Action Alignment

Do actions match the correct state transitions?

## Semantic Accuracy

Are objects, relationships and tasks represented correctly?

## Completeness

How much relevant world state is preserved?

## Consistency

Does the representation remain stable over time?

## Compression

How efficiently can the world be represented?

## Transferability

Can multiple models or simulators consume the output?

## Downstream Utility

Does the compiled representation improve:

- world-model training
- robot learning
- planning
- simulation
- evaluation?

---

# World Compiler Benchmarks

Potential benchmark families include:

```text
Synchronization Benchmark
Calibration Benchmark
Scene Reconstruction Benchmark
Action Alignment Benchmark
Object Persistence Benchmark
World-State Consistency Benchmark
Real2Sim Benchmark
Representation Efficiency Benchmark
Downstream World-Model Utility Benchmark
```

A strong benchmark should evaluate the full pipeline, not only one component.

---

# Failure Modes

World Compilation can fail in many ways.

## Temporal Drift

Sensor streams become misaligned.

## Calibration Drift

Coordinate systems become inaccurate.

## Identity Failure

Objects are incorrectly re-identified.

## Reconstruction Error

Geometry does not match reality.

## Semantic Error

Objects or relationships are mislabeled.

## Action Misalignment

Actions are paired with the wrong state transitions.

## Compression Loss

Important information disappears from the representation.

## Dataset Bias

Compiled worlds overrepresent certain environments or behaviors.

## Simulation Gap

The compiled world does not reproduce relevant real-world dynamics.

---

# Safety

World Compilation infrastructure may process rich physical-world data.

Important considerations include:

- privacy
- consent
- surveillance risk
- biometric information
- data ownership
- provenance
- licensing
- sensitive locations
- human demonstrations
- manipulation of reconstructed environments

A technically powerful World Compiler should include governance and access controls.

---

# Privacy

Physical-world data can reveal:

- identity
- location
- behavior
- routines
- homes
- workplaces
- relationships

World Compilation should therefore support:

- anonymization
- redaction
- access control
- selective retention
- provenance
- deletion workflows
- privacy-aware export

---

# Security

Compiled world representations may become valuable infrastructure.

Threats include:

- data poisoning
- manipulated sensor streams
- malicious calibration
- false world-state injection
- adversarial environments
- unauthorized data access

Security should be designed into the pipeline.

---

# Open World Compilation

Open-source World Compilation infrastructure could help standardize:

- schemas
- datasets
- evaluation
- tools
- reconstruction pipelines
- simulation interfaces
- action formats

This could reduce fragmentation across robotics and Physical AI.

---

# Practical World Compiler Stack

A minimal implementation might look like:

```text
1. Capture synchronized data
        ↓
2. Normalize timestamps
        ↓
3. Calibrate sensors
        ↓
4. Reconstruct geometry
        ↓
5. Track objects / agents
        ↓
6. Align actions
        ↓
7. Add semantics
        ↓
8. Create world representation
        ↓
9. Export trajectories / scenes
        ↓
10. Train or evaluate world models
```

A larger system may add:

- active learning
- human annotation
- simulation conversion
- automatic quality control
- synthetic variation
- multimodal tokenization
- distributed storage
- streaming world-state updates

---

# Use Cases

World Compilation can support:

## Robotics

Transform robot experience into reusable learning data.

## Humanoid Robots

Compile human-scale interactions and environments.

## Autonomous Driving

Align multi-sensor perception and behavior.

## Drones

Build spatial and action-conditioned representations.

## Industrial Automation

Capture and model manufacturing environments.

## Spatial Computing

Create persistent machine-readable spaces.

## Digital Twins

Build and continuously update structured representations.

## Simulation

Convert reality into interactive virtual environments.

## World Models

Provide high-quality temporal and action-conditioned training data.

## AI Agents

Structure digital environments and state transitions.

## Physical AI

Connect perception, simulation, planning and action.

---

# Research Questions

Important open questions include:

- What is the right universal representation of a world?
- Should world representations be explicit or latent?
- How should physical actions be standardized?
- How much geometry is necessary?
- How should uncertainty be represented?
- Can one representation support many embodiments?
- Can world data be compiled incrementally?
- How should real and synthetic data be mixed?
- Which world states are sufficient for planning?
- How should world compilation scale across millions of environments?

---

# Relationship to `world-model`

[`world-model`](https://huggingface.co/world-model) focuses on the **internal architecture of predictive world models**.

Its central question is:

> **How does a world model work?**

Topics include:

- latent states
- dynamics
- prediction
- rollouts
- planning
- training
- evaluation

`worldcompiler` focuses on the upstream question:

> **How does reality become structured learning material for a world model?**

```text
worldcompiler
     ↓
Reality β†’ Representation

world-model
     ↓
Representation β†’ Prediction
```

---

# Relationship to `world-models`

[`world-models`](https://huggingface.co/world-models) focuses on the broader ecosystem:

- models
- research
- datasets
- benchmarks
- robotics
- interactive worlds
- World Action Models
- Physical AI

The relationship is:

```text
worldcompiler
      ↓
Infrastructure for compiling reality

world-model
      ↓
Technical architecture of a world model

world-models
      ↓
Broader ecosystem and field
```

Together they form a coherent stack.

---

# What This Organization Focuses On

The **World Compiler** organization focuses on:

```text
WORLD COMPILER
β”‚
β”œβ”€β”€ Physical AI
β”œβ”€β”€ Real2Sim
β”œβ”€β”€ Multimodal Capture
β”œβ”€β”€ Synchronization
β”œβ”€β”€ Calibration
β”œβ”€β”€ Spatial Alignment
β”œβ”€β”€ Reconstruction
β”œβ”€β”€ Scene Understanding
β”œβ”€β”€ Object Tracking
β”œβ”€β”€ Action Alignment
β”œβ”€β”€ World-State Estimation
β”œβ”€β”€ Semantic Structuring
β”œβ”€β”€ Affordances
β”œβ”€β”€ Representation Learning
β”œβ”€β”€ World Tokenization
β”œβ”€β”€ Synthetic Data
β”œβ”€β”€ Simulation Interfaces
β”œβ”€β”€ Provenance
β”œβ”€β”€ Data Quality
β”œβ”€β”€ Interoperability
└── World-Model Infrastructure
```

---

# Current Ecosystem

The `worldcompiler` organization currently combines **four practical Spaces** and **three curated Collections**.

## Spaces

### World Compiler Architecture Explorer

[`worldcompiler/world-compiler-architecture-explorer`](https://huggingface.co/spaces/worldcompiler/world-compiler-architecture-explorer)

Maps the layers between reality and AI-ready representation.

### Reality-to-Representation Lab

[`worldcompiler/reality-to-representation-lab`](https://huggingface.co/spaces/worldcompiler/reality-to-representation-lab)

Shows the practical path from raw multimodal observations to structured world state.

### Real2Sim Explorer

[`worldcompiler/real2sim-explorer`](https://huggingface.co/spaces/worldcompiler/real2sim-explorer)

Explores reconstruction, semantics, physics, simulation conversion, synthetic data and reality-gap validation.

### World Compiler Benchmark

[`worldcompiler/world-compiler-benchmark`](https://huggingface.co/spaces/worldcompiler/world-compiler-benchmark)

Provides a framework for evaluating alignment, reconstruction, representation, Real2Sim fidelity and downstream utility.

## Collections

Available at:

[`worldcompiler/collections`](https://huggingface.co/worldcompiler/collections)

### World Compiler β€” Reality, Representation and Physical AI

A broad ecosystem collection connecting physical observations, structured world data, simulation, world models and Physical AI.

### Real2Sim, Simulation & Synthetic Worlds

A focused collection for simulation-ready environments, Real2Sim pipelines, physics, synthetic worlds and Sim2Real.

### World Representation, Multimodal State & World Tokens

A focused collection for multimodal world state, tokenization, latent representations and world-model interfaces.

## Ecosystem Structure

```text
WORLD COMPILER
β”‚
β”œβ”€β”€ Architecture
β”‚   └── World Compiler Architecture Explorer
β”‚
β”œβ”€β”€ Compilation
β”‚   └── Reality-to-Representation Lab
β”‚
β”œβ”€β”€ Simulation
β”‚   └── Real2Sim Explorer
β”‚
β”œβ”€β”€ Evaluation
β”‚   └── World Compiler Benchmark
β”‚
└── Curated Knowledge
    β”œβ”€β”€ Reality, Representation and Physical AI
    β”œβ”€β”€ Real2Sim, Simulation & Synthetic Worlds
    └── World Representation, Multimodal State & World Tokens
```

The goal is not to duplicate existing robotics or simulation tools.

The goal is to organize and develop the **infrastructure layer connecting reality to machine intelligence**.
# Who Is This Organization For?

World Compiler is intended for:

- robotics researchers
- Physical AI teams
- world-model researchers
- simulation engineers
- dataset engineers
- embodied-AI researchers
- autonomous-system developers
- spatial-computing developers
- AI infrastructure teams
- synthetic-data teams
- digital-twin developers
- research labs
- open-source communities

---

# Frequently Asked Questions

## Is β€œWorld Compiler” an established standard term?

Not yet.

It is an emerging concept used to describe infrastructure that transforms physical-world experience into structured AI-ready representations.

This organization treats it as an open technical concept rather than a fixed standard.

## Is a World Compiler a World Model?

No.

A World Compiler prepares and structures the world representation.

A World Model learns and predicts dynamics within that representation.

## Is World Compilation only about robotics?

No.

Robotics is one of the strongest use cases, but the concept also applies to autonomous vehicles, simulation, spatial computing, digital agents and multimodal environments.

## Is World Compilation just data preprocessing?

No.

Data preprocessing may clean files.

World Compilation aims to preserve and reconstruct the **state, structure, time, actions and relationships of an environment**.

## Does a World Compiler need 3D reconstruction?

No.

Some systems may use explicit geometry.

Others may compile reality directly into latent representations or tokens.

## Does a World Compiler need simulation?

No.

Simulation is one possible downstream consumer.

## Can a World Compiler produce synthetic data?

Yes.

Compiled environments can be transformed into simulation-ready worlds and used to generate synthetic variations.

## Is World Compilation relevant to AGI?

Potentially.

Any intelligent system that acts in the physical world needs some internal representation of reality.

The exact architecture may change, but the representation problem remains.

## Is World Compilation relevant to ASI?

The same principle applies.

Greater intelligence does not eliminate the need to receive, align and represent information about the environment.

---

# Glossary

**Action Alignment**  
Matching actions with the correct observations and state transitions.

**Calibration**  
Estimating the relationship between sensors, coordinates and measurements.

**Real2Sim**  
Transforming real-world observations into simulation-ready environments.

**Scene Reconstruction**  
Recovering spatial or structural representations from observations.

**State Estimation**  
Inferring the current environment state from incomplete observations.

**World Compilation**  
Transforming physical experience into structured machine-learnable representations.

**World Compiler**  
Infrastructure that performs or coordinates World Compilation.

**World Model**  
A learned model of environment state and dynamics used for prediction, simulation, planning or control.

**World Representation**  
A machine-readable representation of an environment, its entities, state and relationships.

**World Token**  
A discrete or learned representation used to encode aspects of an environment.

---

# Our Direction

The next generation of AI infrastructure will increasingly connect:

```text
REALITY
   ↓
DATA
   ↓
WORLD REPRESENTATIONS
   ↓
WORLD MODELS
   ↓
AGENTS
   ↓
ACTION
```

The **World Compiler** organization explores the layer that turns the first two stages into the third.

Our focus is not on claiming one universal implementation.

It is on building a clear conceptual and technical framework around:

- how reality is captured
- how multimodal data is synchronized
- how worlds are reconstructed
- how interaction is represented
- how physical experience becomes learnable
- how real and simulated worlds connect
- how representations can become interoperable

As Physical AI, robotics, world models and agentic systems advance, the infrastructure connecting reality to machine intelligence may become one of the most important layers in the AI stack.

---

# Cooperation

We welcome conversations and collaboration around:

- World Compilation
- Physical AI
- Real2Sim
- robotics data
- multimodal capture
- scene reconstruction
- world representations
- world models
- simulation
- synthetic data
- spatial intelligence
- embodied AI
- dataset infrastructure
- interoperability
- benchmarks
- open standards

Potential cooperation can include:

- research resources
- open-source tools
- technical reference implementations
- dataset initiatives
- benchmark design
- ecosystem mapping
- model integrations
- simulation integrations
- educational resources

**Cooperation, research and ecosystem partnerships:**  
πŸ“© [agenten@magenta.de](mailto:agenten@magenta.de)

---

## World Compiler

**Compile reality into representations intelligence can learn from.**