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56fcef4 627c469 56fcef4 627c469 56fcef4 627c469 56fcef4 627c469 56fcef4 627c469 56fcef4 627c469 56fcef4 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 | type GpuBuffer = {
destroy(): void
mapAsync(mode: number): Promise<void>
getMappedRange(): ArrayBuffer
unmap(): void
}
type GpuComputePass = {
setPipeline(pipeline: unknown): void
setBindGroup(index: number, group: unknown): void
dispatchWorkgroups(count: number): void
end(): void
}
type GpuDevice = {
limits: { maxStorageBufferBindingSize: number; maxBufferSize: number }
queue: { writeBuffer(buffer: GpuBuffer, offset: number, data: BufferSource): void; submit(commands: unknown[]): void }
createBuffer(descriptor: { size: number; usage: number; mappedAtCreation?: boolean }): GpuBuffer
createShaderModule(descriptor: { code: string }): unknown
createComputePipeline(descriptor: { layout: string; compute: { module: unknown; entryPoint: string } }): unknown
createBindGroup(descriptor: { layout: unknown; entries: Array<{ binding: number; resource: { buffer: GpuBuffer } }> }): unknown
createCommandEncoder(): {
beginComputePass(): GpuComputePass
copyBufferToBuffer(source: GpuBuffer, sourceOffset: number, destination: GpuBuffer, destinationOffset: number, size: number): void
finish(): unknown
}
destroy(): void
lost: Promise<{ message: string }>
}
type GpuAdapter = { requestDevice(): Promise<GpuDevice> }
type GpuNavigator = { requestAdapter(): Promise<GpuAdapter | null> }
const MAP_READ = 0x0001
const STORAGE = 0x0080
const COPY_SRC = 0x0004
const COPY_DST = 0x0008
const VECTOR_ADD_SHADER = `
@group(0) @binding(0) var<storage, read> left: array<f32>;
@group(0) @binding(1) var<storage, read> right: array<f32>;
@group(0) @binding(2) var<storage, read_write> output: array<f32>;
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) id: vec3<u32>) {
let index = id.x;
if (index < arrayLength(&output)) {
output[index] = left[index] + right[index];
}
}
`
function vectorInputs(start: number, end: number) {
const count = end - start
const left = new Float32Array(count)
const right = new Float32Array(count)
for (let i = 0; i < count; i++) {
const n = start + i
left[i] = ((n * 17) % 100_003) / 100_003
right[i] = ((n * 29 + 7) % 100_019) / 100_019
}
return { left, right }
}
export function runVectorAddCpu(start: number, end: number) {
const { left, right } = vectorInputs(start, end)
const output = new Float32Array(left.length)
for (let i = 0; i < output.length; i++) output[i] = left[i] + right[i]
return output
}
/** Portable f32 checkpoint representation, bounded to 2.67 MB at 500k values. */
export function encodeVectorAddOutput(values: Float32Array) {
const bytes = new Uint8Array(values.length * 4)
const view = new DataView(bytes.buffer)
for (let i = 0; i < values.length; i++) view.setFloat32(i * 4, values[i], true)
let binary = ''
for (let offset = 0; offset < bytes.length; offset += 0x8000) binary += String.fromCharCode(...bytes.subarray(offset, offset + 0x8000))
return { encoding: 'f32-le-base64', elements: values.length, data: btoa(binary) }
}
export async function digestVectorAddResult(values: Float32Array) {
const bytes = values.slice().buffer
const result = await crypto.subtle.digest('SHA-256', bytes)
return Array.from(new Uint8Array(result), byte => byte.toString(16).padStart(2, '0')).join('')
}
/** Creates a bounded WebGPU vector-add worker, or null when WebGPU is unavailable. */
export async function createVectorAddWorker() {
const gpu = (navigator as Navigator & { gpu?: GpuNavigator }).gpu
if (!gpu) return null
const adapter = await gpu.requestAdapter()
if (!adapter) return null
const device = await adapter.requestDevice()
let disposed = false
let lost = false
void device.lost.then(() => { lost = true })
const module = device.createShaderModule({ code: VECTOR_ADD_SHADER })
const pipeline = device.createComputePipeline({ layout: 'auto', compute: { module, entryPoint: 'main' } })
return {
async run(start: number, end: number) {
if (disposed || lost) throw new Error('WebGPU device was lost. Reconnect this node and retry the job.')
const count = end - start
if (!Number.isSafeInteger(count) || count <= 0 || count > 500_000) throw new Error('WebGPU batch exceeds the safe 500,000-element limit.')
const byteLength = count * Float32Array.BYTES_PER_ELEMENT
if (byteLength > device.limits.maxStorageBufferBindingSize || byteLength > device.limits.maxBufferSize) {
throw new Error('This GPU cannot fit one batch within its storage-buffer limits.')
}
const { left, right } = vectorInputs(start, end)
const usage = STORAGE | COPY_DST
const leftBuffer = device.createBuffer({ size: byteLength, usage })
const rightBuffer = device.createBuffer({ size: byteLength, usage })
const outputBuffer = device.createBuffer({ size: byteLength, usage: STORAGE | COPY_SRC })
const readbackBuffer = device.createBuffer({ size: byteLength, usage: MAP_READ | COPY_DST })
try {
device.queue.writeBuffer(leftBuffer, 0, left)
device.queue.writeBuffer(rightBuffer, 0, right)
const bindGroup = device.createBindGroup({
layout: (pipeline as { getBindGroupLayout(index: number): unknown }).getBindGroupLayout(0),
entries: [
{ binding: 0, resource: { buffer: leftBuffer } },
{ binding: 1, resource: { buffer: rightBuffer } },
{ binding: 2, resource: { buffer: outputBuffer } },
],
})
const encoder = device.createCommandEncoder()
const pass = encoder.beginComputePass()
pass.setPipeline(pipeline)
pass.setBindGroup(0, bindGroup)
pass.dispatchWorkgroups(Math.ceil(count / 64))
pass.end()
encoder.copyBufferToBuffer(outputBuffer, 0, readbackBuffer, 0, byteLength)
device.queue.submit([encoder.finish()])
await readbackBuffer.mapAsync(MAP_READ)
const result = new Float32Array(readbackBuffer.getMappedRange().slice(0))
readbackBuffer.unmap()
for (let i = 0; i < count; i++) {
const expected = Math.fround(left[i] + right[i])
if (!Number.isFinite(result[i]) || result[i] !== expected) throw new Error('WebGPU batch validation failed; result was not checkpointed.')
}
return result
} finally {
leftBuffer.destroy()
rightBuffer.destroy()
outputBuffer.destroy()
readbackBuffer.destroy()
}
},
close() {
if (!disposed) { disposed = true; device.destroy() }
},
}
}
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