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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Professional Identification System</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <style>
        @import url('https://fonts.googleapis.com/css2?family=Rajdhani:wght@400;500;600;700&display=swap');
        
        body {
            font-family: 'Rajdhani', sans-serif;
            background-color: #06060f;
            color: #e0e0e0;
            overflow-x: hidden;
            background-image: 
                radial-gradient(circle at 10% 20%, rgba(0, 60, 90, 0.05) 0%, transparent 20%),
                radial-gradient(circle at 90% 80%, rgba(60, 0, 90, 0.05) 0%, transparent 20%),
                linear-gradient(to bottom, #05050a 0%, #040408 100%);
        }
        
        .metal-texture {
            background: 
                linear-gradient(135deg, #121222 25%, transparent 25%) -10px 0,
                linear-gradient(225deg, #121222 25%, transparent 25%) -10px 0,
                linear-gradient(315deg, #121222 25%, transparent 25%),
                linear-gradient(45deg, #121222 25%, transparent 25%);
            background-size: 20px 20px;
            border: 1px solid rgba(0, 130, 180, 0.15);
            box-shadow: 
                inset 0 0 30px rgba(0, 0, 0, 0.8),
                0 0 40px rgba(0, 60, 90, 0.2);
        }
        
        .flame-effect {
            position: relative;
            overflow: hidden;
        }
        
        .flame-effect::before {
            content: '';
            position: absolute;
            top: -10px;
            left: -10px;
            right: -10px;
            bottom: -10px;
            background: linear-gradient(45deg, #000000, #100010, #000000);
            border-radius: inherit;
            z-index: -1;
            filter: blur(8px);
            opacity: 0.9;
        }
        
        .flame-effect::after {
            content: '';
            position: absolute;
            top: -20px;
            left: -20px;
            right: -20px;
            bottom: -20px;
            background: 
                radial-gradient(ellipse at 20% 20%, #300000 0%, transparent 50%),
                radial-gradient(ellipse at 80% 80%, #200040 0%, transparent 50%),
                radial-gradient(ellipse at center, #000000 60%, #100010 100%);
            border-radius: inherit;
            z-index: -2;
            filter: blur(20px);
            opacity: 0.6;
            animation: flame-pulse 4s infinite alternate;
        }
        
        @keyframes flame-pulse {
            0% { opacity: 0.4; }
            100% { opacity: 0.7; }
        }
        
        .hud-panel {
            background: rgba(8, 10, 20, 0.9);
            border: 1px solid rgba(0, 90, 130, 0.2);
            box-shadow: 
                inset 0 0 40px rgba(0, 20, 40, 0.4),
                0 5px 25px rgba(0, 0, 0, 0.8);
            backdrop-filter: blur(10px);
            position: relative;
            overflow: hidden;
        }
        
        .hud-panel::before {
            content: '';
            position: absolute;
            top: 0;
            left: 0;
            right: 0;
            height: 2px;
            background: linear-gradient(90deg, transparent, rgba(0, 130, 180, 0.6), transparent);
        }
        
        .hud-panel::after {
            content: '';
            position: absolute;
            bottom: 0;
            left: 0;
            right: 0;
            height: 1px;
            background: linear-gradient(90deg, transparent, rgba(0, 70, 100, 0.4), transparent);
        }
        
        .corner-decoration {
            position: absolute;
            width: 15px;
            height: 15px;
            border-color: rgba(0, 160, 200, 0.5);
        }
        
        .corner-decoration.tl {
            top: 0;
            left: 0;
            border-top: 2px solid;
            border-left: 2px solid;
        }
        
        .corner-decoration.tr {
            top: 0;
            right: 0;
            border-top: 2px solid;
            border-right: 2px solid;
        }
        
        .corner-decoration.bl {
            bottom: 0;
            left: 0;
            border-bottom: 2px solid;
            border-left: 2px solid;
        }
        
        .corner-decoration.br {
            bottom: 0;
            right: 0;
            border-bottom: 2px solid;
            border-right: 2px solid;
        }
        
        .data-line {
            background: linear-gradient(90deg, rgba(0, 70, 100, 0.15), transparent);
            border-left: 3px solid rgba(0, 110, 160, 0.5);
        }
        
        .level-S { color: #60c8f2; text-shadow: 0 0 20px rgba(96, 200, 242, 0.8); }
        .level-A { color: #80c8f0; text-shadow: 0 0 15px rgba(128, 200, 240, 0.7); }
        .level-B { color: #90b0d0; text-shadow: 0 0 12px rgba(144, 176, 208, 0.6); }
        .level-C { color: #a0a0c0; text-shadow: 0 0 10px rgba(160, 160, 192, 0.5); }
        .level-D { color: #b080a0; text-shadow: 0 0 8px rgba(176, 128, 160, 0.4); }
        .level-E { color: #c06080; text-shadow: 0 0 6px rgba(192, 96, 128, 0.3); }
        
        .pulse-animation {
            animation: pulse 2s infinite ease-in-out;
        }
        
        @keyframes pulse {
            0% { opacity: 0.8; transform: scale(0.98); }
            50% { opacity: 1; transform: scale(1.02); }
            100% { opacity: 0.8; transform: scale(0.98); }
        }
        
        .connection-dots {
            background-image: radial-gradient(circle, rgba(0, 130, 180, 0.5) 2px, transparent 2px);
            background-size: 10px 10px;
        }
        
        .circular-btn {
            width: 140px;
            height: 140px;
            border-radius: 50%;
            display: flex;
            flex-direction: column;
            align-items: center;
            justify-content: center;
            position: relative;
            transition: all 0.3s ease;
            perspective: 1000px;
            transform-style: preserve-3d;
            cursor: pointer;
            margin: 0 auto;
            background-image: url('https://images.unsplash.com/photo-1519683109079-d5f539e1542f?ixlib=rb-1.2.1&auto=format&fit=crop&w=400&q=60');
            background-size: cover;
            background-position: center;
            overflow: hidden;
            border: 3px solid rgba(0, 160, 200, 0.6);
            box-shadow: 0 0 25px rgba(0, 110, 160, 0.6);
        }
        
        .circular-btn::before {
            content: '';
            position: absolute;
            top: 0;
            left: 0;
            right: 0;
            bottom: 0;
            background: linear-gradient(135deg, rgba(0, 110, 160, 0.4), rgba(0, 70, 100, 0.6));
            border-radius: 50%;
            z-index: 1;
        }
        
        .circular-btn:hover::before {
            background: linear-gradient(135deg, rgba(0, 130, 180, 0.5), rgba(0, 90, 130, 0.7));
        }
        
        .circular-btn:active {
            transform: translateY(2px) scale(0.98);
        }
        
        .circular-btn-content {
            position: relative;
            z-index: 2;
            text-align: center;
        }
        
        .status-light {
            width: 12px;
            height: 12px;
            border-radius: 50%;
            background-color: #ff5555;
            box-shadow: 0 0 10px #ff5555;
            animation: status-pulse 1.5s infinite;
        }
        
        .status-light.ready {
            background-color: #55ff55;
            box-shadow: 0 0 10px #55ff55;
            animation: none;
        }
        
        @keyframes status-pulse {
            0% { opacity: 0.3; }
            50% { opacity: 1; }
            100% { opacity: 0.3; }
        }
        
        .hexagon-badge {
            clip-path: polygon(50% 0%, 100% 25%, 100% 75%, 50% 100%, 0% 75%, 0% 25%);
            width: 40px;
            height: 45px;
            display: flex;
            align-items: center;
            justify-content: center;
        }
        
        .job-icon-container {
            position: relative;
            width: 180px;
            height: 180px;
            display: flex;
            align-items: center;
            justify-content: center;
            margin-bottom: 2rem;
            overflow: visible;
        }
        
        .result-display {
            text-align: center;
            margin: 2rem 0;
        }
        
        .result-title {
            font-size: 3rem;
            font-weight: bold;
            margin-bottom: 0.5rem;
            letter-spacing: 0.05em;
            line-height: 1.5;
        }
        
        .result-subtitle {
            font-size: 1.5rem;
            opacity: 0.8;
            margin-top: 0.5rem;
            line-height: 1.2;
        }
        
        .chinese-label {
            font-size: 1rem;
            font-weight: normal;
            display: block;
            margin-top: -1.4rem; /* Increased spacing */
            opacity: 0.7;
            letter-spacing: 0;
            line-height: 1.8; /* Increased line height */
        }
        
        .stat-container {
            width: 100%;
            margin-bottom: 12px;
        }
        
        .stat-label {
            display: flex;
            justify-content: space-between;
            margin-bottom: 4px;
            font-size: 0.9rem;
        }
        
        .stat-label i {
            margin-right: 8px;
            width: 16px;
            text-align: center;
        }
        
        .stat-bar {
            height: 8px;
            background-color: #151525;
            border-radius: 4px;
            overflow: hidden;
        }
        
        .stat-fill {
            height: 100%;
            border-radius: 4px;
            transition: width 0.5s ease;
        }
        
        .mana-fill {
            background: linear-gradient(90deg, #2068b0, #5a4acd);
        }
        
        .strength-fill {
            background: linear-gradient(90deg, #d43c2c, #e38c02);
        }
        
        .wisdom-fill {
            background: linear-gradient(90deg, #1ebb61, #2088db);
        }
        
        .agility-fill {
            background: linear-gradient(90deg, #e1b40f, #1ebb61);
        }
        
        .luck-fill {
            background: linear-gradient(90deg, #8b49b6, #d43c2c);
        }
        
        .defense-fill {
            background: linear-gradient(90deg, #24496e, #6f7c8d);
        }
        
        .life-fill {
            background: linear-gradient(90deg, #ff5b5b, #d43c2c);
        }
        
        .reset-btn {
            transition: all 0.3s ease;
            transform: translateY(10px);
            opacity: 0;
            pointer-events: none;
        }
        
        .reset-btn.visible {
            transform: translateY(0);
            opacity: 1;
        }
        
        .progress-container {
            width: 100%;
            height: 5px;
            background-color: rgba(0, 70, 100, 0.3);
            border-radius: 3px;
            overflow: hidden;
            margin-top: 1rem;
            position: relative;
        }
        
        .progress-bar {
            height: 100%;
            width: 0%;
            background: linear-gradient(90deg, #0055aa, #00aaff);
            border-radius: 3px;
            transition: width 0.1s linear;
        }
        
        .progress-percent {
            position: absolute;
            right: 0;
            top: -20px;
            font-size: 0.8rem;
            color: #00aaff;
            font-family: monospace;
        }
        
        .version-text {
            display: inline-block;
            overflow: hidden;
            text-overflow: ellipsis;
            white-space: nowrap;
            max-width: 200px;
        }
        
        .job-icon {
            font-size: 10rem;
            color: white;
            text-shadow: 0 0 30px rgba(255,255,255,0.5);
        }
    </style>
</head>
<body class="min-h-screen flex flex-col items-center justify-center p-4">
    <!-- Main System Container -->
    <div class="w-full max-w-3xl hud-panel metal-texture flame-effect rounded-lg p-6 relative overflow-hidden">
        <!-- Corner decorations -->
        <div class="corner-decoration tl"></div>
        <div class="corner-decoration tr"></div>
        <div class="corner-decoration bl"></div>
        <div class="corner-decoration br"></div>
        
        <!-- Connection dots along the edges -->
        <div class="absolute top-0 left-0 right-0 h-1 connection-dots"></div>
        <div class="absolute bottom-0 left-0 right-0 h-1 connection-dots"></div>
        
        <!-- System Header -->
        <div class="flex justify-between items-center mb-8 pb-4 border-b border-gray-800">
            <div class="flex items-center">
                <div class="hexagon-badge bg-gradient-to-b from-blue-800 to-blue-900 mr-4">
                    <i class="fas fa-user-shield text-white text-lg"></i>
                </div>
                <div>
                    <h1 class="text-2xl font-bold text-white tracking-wider">PROFESSIONAL IDENTIFICATION SYSTEM</h1>
                    <p class="text-sm text-blue-400 font-mono version-text">CLASS IDENTIFICATION PROTOCOL v4.2.2</p>
                </div>
            </div>
            <div class="flex items-center">
                <div class="status-light ready mr-2"></div>
                <span id="system-status" class="text-sm font-mono text-green-400">READY</span>
            </div>
        </div>
        
        <!-- Main Content -->
        <div class="flex flex-col items-center">
            <!-- Identification Panel -->
            <div id="identification-panel" class="w-full">
                <div class="flex flex-col items-center">
                    <div class="job-icon-container">
                        <i id="job-icon" class="fas fa-question job-icon"></i>
                    </div>
                    
                    <div id="result-container" class="result-display hidden">
                        <div id="job-name" class="result-title level-E">UNKNOWN<span class="chinese-label">未知</span></div>
                        <div id="job-level" class="result-subtitle level-E">---</div>
                    </div>
                    
                    <div class="hud-panel rounded-lg p-6 my-4 w-full">
                        <p class="text-center text-gray-300 mb-4">
                            Place your hand on the magic circle to initiate identification. 
                            Your class and abilities will be revealed by the system.
                        </p>
                        
                        <div id="identify-btn" class="circular-btn">
                            <div class="circular-btn-content">
                                <i class="fas fa-hand-sparkles text-3xl mb-1 text-white"></i>
                                <span class="text-xs text-white uppercase tracking-wider">IDENTIFY</span>
                            </div>
                        </div>
                        
                        <!-- Progress bar for identification process -->
                        <div id="progress-container" class="progress-container hidden">
                            <div id="progress-percent" class="progress-percent">0%</div>
                            <div id="progress-bar" class="progress-bar"></div>
                        </div>
                        
                        <div id="reset-btn" class="reset-btn mt-4 text-center">
                            <button class="px-4 py-2 bg-gradient-to-r from-blue-700 to-blue-800 text-white rounded-md text-sm font-bold hover:from-blue-600 hover:to-blue-700 transition-colors">
                                <i class="fas fa-redo mr-2"></i>IDENTIFY AGAIN
                            </button>
                        </div>
                    </div>
                </div>
            </div>
            
            <!-- Stats Panel -->
            <div class="w-full hud-panel rounded-lg p-6 mb-4">
                <div class="grid grid-cols-1 gap-4">
                    <div class="data-line p-3 rounded">
                        <div class="text-xs text-blue-400 font-mono uppercase tracking-wider mb-1">YOUR GRADE</div>
                        <div id="last-level" class="text-3xl font-bold">---</div>
                    </div>
                </div>
            </div>
            
            <!-- Mana Block -->
            <div class="w-full hud-panel rounded-lg p-6 mb-4">
                <h3 class="text-lg font-bold text-center mb-4 tracking-wider">ARCANE ENERGY</h3>
                <div class="stat-container">
                    <div class="stat-label">
                        <span><i class="fas fa-bolt"></i>MANA <span id="mana-value" class="font-mono">0/1000</span></span>
                    </div>
                    <div class="stat-bar">
                        <div id="mana-bar" class="stat-fill mana-fill" style="width: 0%"></div>
                    </div>
                </div>
            </div>
            
            <!-- Ability Distribution -->
            <div class="w-full hud-panel rounded-lg p-6">
                <h3 class="text-lg font-bold text-center mb-4 tracking-wider">ABILITY VALUE DISTRIBUTION</h3>
                <div class="space-y-4">
                    <div class="stat-container">
                        <div class="stat-label">
                            <span><i class="fas fa-heart"></i>LIFE <span id="life-value" class="font-mono">0/100</span></span>
                        </div>
                        <div class="stat-bar">
                            <div id="life-bar" class="stat-fill life-fill" style="width: 0%"></div>
                        </div>
                    </div>
                    
                    <div class="stat-container">
                        <div class="stat-label">
                            <span><i class="fas fa-fist-raised"></i>STRENGTH <span id="strength-value" class="font-mono">0/100</span></span>
                        </div>
                        <div class="stat-bar">
                            <div id="strength-bar" class="stat-fill strength-fill" style="width: 0%"></div>
                        </div>
                    </div>
                    
                    <div class="stat-container">
                        <div class="stat-label">
                            <span><i class="fas fa-brain"></i>WISDOM <span id="wisdom-value" class="font-mono">0/100</span></span>
                        </div>
                        <div class="stat-bar">
                            <div id="wisdom-bar" class="stat-fill wisdom-fill" style="width: 0%"></div>
                        </div>
                    </div>
                    
                    <div class="stat-container">
                        <div class="stat-label">
                            <span><i class="fas fa-running"></i>AGILITY <span id="agility-value" class="font-mono">0/100</span></span>
                        </div>
                        <div class="stat-bar">
                            <div id="agility-bar" class="stat-fill agility-fill" style="width: 0%"></div>
                        </div>
                    </div>
                    
                    <div class="stat-container">
                        <div class="stat-label">
                            <span><i class="fas fa-clover"></i>LUCK <span id="luck-value" class="font-mono">0/100</span></span>
                        </div>
                        <div class="stat-bar">
                            <div id="luck-bar" class="stat-fill luck-fill" style="width: 0%"></div>
                        </div>
                    </div>
                    
                    <div class="stat-container">
                        <div class="stat-label">
                            <span><i class="fas fa-shield-alt"></i>DEFENSE <span id="defense-value" class="font-mono">0/100</span></span>
                        </div>
                        <div class="stat-bar">
                            <div id="defense-bar" class="stat-fill defense-fill" style="width: 0%"></div>
                        </div>
                    </div>
                </div>
            </div>
        </div>
        
        <!-- System Footer -->
        <div class="mt-8 pt-4 border-t border-gray-800 text-xs text-gray-500 text-center font-mono">
            <p>NEXUS CORP SECURE SYSTEM | ENCRYPTION: QUANTUM-256</p>
            <p class="mt-1" id="system-timestamp">LOADING TIMESTAMP...</p>
        </div>
    </div>

    <script>
        // Expanded job data with ability distributions and Chinese labels
        const jobCategories = [
            { 
                name: "Fire Mage", 
                chinese: "火焰法师",
                icon: "fa-fire", 
                color: "text-red-500",
                desc: "Master of destructive fire magic"
            },
            { 
                name: "Ice Mage", 
                chinese: "冰霜法师",
                icon: "fa-snowflake", 
                color: "text-cyan-400",
                desc: "Controller of freezing ice magic"
            },
            { 
                name: "Lightning Mage", 
                chinese: "雷电法师",
                icon: "fa-bolt", 
                color: "text-yellow-400",
                desc: "Wielder of shocking lightning magic"
            },
            { 
                name: "Necromancer", 
                chinese: "死灵法师",
                icon: "fa-skull", 
                color: "text-gray-500",
                desc: "Commander of the undead legions"
            },
            { 
                name: "Summoner", 
                chinese: "召唤师",
                icon: "fa-ghost", 
                color: "text-purple-500",
                desc: "Summoner of powerful entities"
            },
            { 
                name: "Healer", 
                chinese: "治疗师",
                icon: "fa-hand-holding-medical", 
                color: "text-green-400",
                desc: "Restorer of life and vitality"
            },
            { 
                name: "Tank", 
                chinese: "坦克",
                icon: "fa-shield-virus", 
                color: "text-gray-400",
                desc: "Immovable defensive specialist"
            },
            { 
                name: "Knight", 
                chinese: "骑士",
                icon: "fa-helmet-battle", 
                color: "text-blue-400",
                desc: "Honorable melee combatant"
            },
            { 
                name: "Orc Warrior", 
                chinese: "兽人战士",
                icon: "fa-tusks", 
                color: "text-green-600",
                desc: "Brutal strength-focused fighter"
            },
            { 
                name: "Fighter", 
                chinese: "格斗家",
                icon: "fa-hand-fist", 
                color: "text-red-600",
                desc: "Versatile melee combatant"
            },
            { 
                name: "Sorcerer", 
                chinese: "术士",
                icon: "fa-hat-wizard", 
                color: "text-purple-600",
                desc: "Master of arcane energies"
            },
            { 
                name: "Swordsman", 
                chinese: "剑客",
                icon: "fa-sword", 
                color: "text-blue-300",
                desc: "Skilled blade master"
            },
            { 
                name: "Mechanic", 
                chinese: "机械师",
                icon: "fa-robot", 
                color: "text-yellow-500",
                desc: "Master of machines and gadgets"
            },
            { 
                name: "Archer", 
                chinese: "弓箭手",
                icon: "fa-bow-arrow", 
                color: "text-green-300",
                desc: "Precision ranged attacker"
            },
            { 
                name: "Assassin", 
                chinese: "刺客",
                icon: "fa-user-ninja", 
                color: "text-gray-700",
                desc: "Silent and deadly killer"
            }
        ];
        
        const levels = ["S", "A", "B", "C", "D", "E"];
        const levelWeights = [0.08, 0.15, 0.20, 0.25, 0.24, 0.08]; // Increased S and A level probability
        
        let assignmentsCount = 0;
        let levelCounts = { S: 0, A: 0, B: 0, C: 0, D: 0, E: 0 };
        let lastAssignedLevel = null;
        let isProcessing = false;
        
        // DOM elements
        const identifyBtn = document.getElementById('identify-btn');
        const jobIcon = document.getElementById('job-icon');
        const resultContainer = document.getElementById('result-container');
        const jobName = document.getElementById('job-name');
        const jobLevel = document.getElementById('job-level');
        const lastLevelDisplay = document.getElementById('last-level');
        const systemStatus = document.getElementById('system-status');
        const progressContainer = document.getElementById('progress-container');
        const progressBar = document.getElementById('progress-bar');
        const progressPercent = document.getElementById('progress-percent');
        
        // System timestamp
        function updateSystemTimestamp() {
            const now = new Date();
            const dateStr = `${now.getFullYear()}.${String(now.getMonth() + 1).padStart(2, '0')}.${String(now.getDate()).padStart(2, '0')}`;
            const timeStr = `${String(now.getHours()).padStart(2, '0')}:${String(now.getMinutes()).padStart(2, '0')}:${String(now.getSeconds()).padStart(2, '0')}`;
            
            document.getElementById('system-timestamp').textContent = `SYSTEM TIME: ${dateStr} ${timeStr}`;
        }
        
        setInterval(updateSystemTimestamp, 1000);
        updateSystemTimestamp();
        
        // Generate random abilities based on level
        function generateAbilities(level) {
            const abilities = {
                life: 0,
                mana: 0,
                strength: 0,
                wisdom: 0,
                agility: 0,
                luck: 0,
                defense: 0
            };
            
            // Base values
            const baseValues = {
                life: 50,
                mana: 400,
                strength: 30,
                wisdom: 30,
                agility: 30,
                luck: 30,
                defense: 30
            };
            
            // Generate random values within constraints
            for (const ability in abilities) {
                let minValue = baseValues[ability];
                let maxValue = ability === 'mana' ? 1000 : 100;
                
                // Adjust for level
                let levelMultiplier = 1;
                switch(level) {
                    case 'S': levelMultiplier = 1.4; break;
                    case 'A': levelMultiplier = 1.2; break;
                    case 'B': levelMultiplier = 1.0; break;
                    case 'C': levelMultiplier = 0.8; break;
                    case 'D': levelMultiplier = 0.6; break;
                    case 'E': levelMultiplier = 0.5; break;
                }
                
                // Adjust min/max based on level
                minValue *= levelMultiplier;
                maxValue *= levelMultiplier;
                
                // Calculate random value with some variance
                const value = Math.floor(minValue + (Math.random() ** 2) * (maxValue - minValue));
                
                // Ensure values don't exceed max
                abilities[ability] = Math.min(value, maxValue);
            }
            
            // Apply level-specific constraints
            if (level === 'S') {
                // All abilities must be above 50% for S rank
                for (const ability in abilities) {
                    const max = ability === 'mana' ? 1000 : 100;
                    abilities[ability] = Math.max(abilities[ability], max * 0.5);
                }
            } else if (level === 'A') {
                // At least 4 abilities above 50% for A rank
                let aboveHalfCount = 0;
                const abilitiesToIncrease = [];
                
                // Count existing above-half abilities
                for (const ability in abilities) {
                    const max = ability === 'mana' ? 1000 : 100;
                    if (abilities[ability] > max * 0.5) {
                        aboveHalfCount++;
                    } else {
                        abilitiesToIncrease.push(ability);
                    }
                }
                
                // Need to boost some abilities
                while (aboveHalfCount < 4 && abilitiesToIncrease.length > 0) {
                    const randomIndex = Math.floor(Math.random() * abilitiesToIncrease.length);
                    const ability = abilitiesToIncrease.splice(randomIndex, 1)[0];
                    const max = ability === 'mana' ? 1000 : 100;
                    abilities[ability] = max * 0.5 + Math.random() * max * 0.3;
                    aboveHalfCount++;
                }
            }
            
            return abilities;
        }
        
        // Reset system for new identification
        function resetSystem() {
            resultContainer.classList.add('hidden');
            jobIcon.className = "fas fa-question job-icon";
            jobIcon.classList.remove(...jobCategories.map(job => job.color));
            systemStatus.textContent = "READY";
            systemStatus.className = "text-sm font-mono text-green-400";
            
            // Reset all ability bars
            document.querySelectorAll('.stat-fill').forEach(el => {
                el.style.width = '0%';
            });
            
            document.querySelectorAll('.font-mono').forEach(el => {
                if (el.id !== 'system-timestamp') {
                    el.textContent = '0' + el.textContent.substring(el.textContent.indexOf('/'));
                }
            });
            
            lastLevelDisplay.textContent = '---';
            lastLevelDisplay.className = 'text-3xl font-bold';
        }
        
        // Identification function
        function identifyClass() {
            if (isProcessing) return;
            isProcessing = true;
            
            // Show processing bar
            progressContainer.classList.remove('hidden');
            progressBar.style.width = '0%';
            progressPercent.textContent = '0%';
            
            // Animate progress bar
            const processTime = 1500 + Math.random() * 1000; // Random processing time between 1.5-2.5 seconds
            const startTime = Date.now();
            
            const updateProgress = () => {
                const elapsed = Date.now() - startTime;
                const progress = Math.min(elapsed / processTime * 100, 100);
                progressBar.style.width = `${progress}%`;
                progressPercent.textContent = `${Math.floor(progress)}%`;
                
                if (progress < 100) {
                    requestAnimationFrame(updateProgress);
                } else {
                    // Only show result when progress is 100%
                    setTimeout(() => {
                        // Hide progress bar when done
                        progressContainer.classList.add('hidden');
                        
                        // Select random job
                        const randomJobIndex = Math.floor(Math.random() * jobCategories.length);
                        const selectedJob = jobCategories[randomJobIndex];
                        
                        // Select level based on weights
                        const randomLevelValue = Math.random();
                        let cumulativeWeight = 0;
                        let assignedLevel = "E";
                        
                        for (let i = 0; i < levels.length; i++) {
                            cumulativeWeight += levelWeights[i];
                            if (randomLevelValue <= cumulativeWeight) {
                                assignedLevel = levels[i];
                                break;
                            }
                        }
                        
                        // Generate random abilities for this job and level
                        const abilities = generateAbilities(assignedLevel);
                        
                        // Update counts
                        assignmentsCount++;
                        levelCounts[assignedLevel]++;
                        lastAssignedLevel = assignedLevel;
                        
                        // Update UI with the new assignment
                        updateResultDisplay(selectedJob, assignedLevel);
                        updateStats();
                        updateAbilityDisplay(abilities);
                        
                        isProcessing = false;
                        
                        // Set system back to ready
                        systemStatus.textContent = "READY";
                        systemStatus.className = "text-sm font-mono text-green-400";
                    }, 100);
                }
            };
            
            updateProgress();
            
            // Hide question mark during processing
            jobIcon.className = "fas fa-spinner fa-spin job-icon";
            jobIcon.classList.remove(...jobCategories.map(job => job.color));
            
            // Set system to processing
            systemStatus.textContent = "PROCESSING";
            systemStatus.className = "text-sm font-mono text-yellow-400";
        }
        
        // Event listeners
        identifyBtn.addEventListener('click', function() {
            if (resultContainer.classList.contains('hidden')) {
                // First identification
                identifyClass();
            } else {
                // Re-identification
                resetSystem();
                setTimeout(identifyClass, 500);
            }
        });
        
        // Update the result display
        function updateResultDisplay(job, level) {
            // Update job icon (large symbol without background)
            jobIcon.className = `fas ${job.icon} job-icon ${job.color}`;
            jobIcon.classList.remove('fa-spinner', 'fa-spin', 'fa-question');
            
            // Update job name and level display with more spacing
            jobName.innerHTML = `${job.name}<span class="chinese-label">${job.chinese}</span>`;
            jobName.className = `result-title level-${level} pulse-animation`;
            jobLevel.textContent = `${level} GRADE`;
            jobLevel.className = `result-subtitle level-${level}`;
            
            // Show result container
            resultContainer.classList.remove('hidden');
        }
        
        // Update stats display
        function updateStats() {
            if (lastAssignedLevel) {
                lastLevelDisplay.textContent = lastAssignedLevel;
                lastLevelDisplay.className = `text-3xl font-bold level-${lastAssignedLevel}`;
            }
        }
        
        // Update ability display
        function updateAbilityDisplay(abilities) {
            // Update mana (now with 1000 max)
            document.getElementById('mana-bar').style.width = `${(abilities.mana / 1000) * 100}%`;
            document.getElementById('mana-value').textContent = `${abilities.mana.toFixed(0)}/1000`;
            
            // Update life
            document.getElementById('life-bar').style.width = `${abilities.life}%`;
            document.getElementById('life-value').textContent = `${abilities.life.toFixed(0)}/100`;
            
            // Update strength
            document.getElementById('strength-bar').style.width = `${abilities.strength}%`;
            document.getElementById('strength-value').textContent = `${abilities.strength.toFixed(0)}/100`;
            
            // Update wisdom
            document.getElementById('wisdom-bar').style.width = `${abilities.wisdom}%`;
            document.getElementById('wisdom-value').textContent = `${abilities.wisdom.toFixed(0)}/100`;
            
            // Update agility
            document.getElementById('agility-bar').style.width = `${abilities.agility}%`;
            document.getElementById('agility-value').textContent = `${abilities.agility.toFixed(0)}/100`;
            
            // Update luck
            document.getElementById('luck-bar').style.width = `${abilities.luck}%`;
            document.getElementById('luck-value').textContent = `${abilities.luck.toFixed(0)}/100`;
            
            // Update defense
            document.getElementById('defense-bar').style.width = `${abilities.defense}%`;
            document.getElementById('defense-value').textContent = `${abilities.defense.toFixed(0)}/100`;
        }
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=zonana/leveling" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
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