Safetensors
GGUF
Turkish
llama
Llama-3
instruct
finetune
chatml
gpt4
synthetic data
distillation
function calling
json mode
axolotl
roleplaying
chat
Instructions to use tda45/TdAI with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- llama.cpp
How to use tda45/TdAI with llama.cpp:
Install (macOS, Linux)
curl -LsSf https://llama.app/install.sh | sh # Start a local OpenAI-compatible server with a web UI: llama serve -hf tda45/TdAI # Run inference directly in the terminal: llama cli -hf tda45/TdAI
Install from WinGet (Windows)
winget install llama.cpp # Start a local OpenAI-compatible server with a web UI: llama serve -hf tda45/TdAI # Run inference directly in the terminal: llama cli -hf tda45/TdAI
Use pre-built binary
# Download pre-built binary from: # https://github.com/ggerganov/llama.cpp/releases # Start a local OpenAI-compatible server with a web UI: ./llama-server -hf tda45/TdAI # Run inference directly in the terminal: ./llama-cli -hf tda45/TdAI
Build from source code
git clone https://github.com/ggerganov/llama.cpp.git cd llama.cpp cmake -B build cmake --build build -j --target llama-server llama-cli # Start a local OpenAI-compatible server with a web UI: ./build/bin/llama-server -hf tda45/TdAI # Run inference directly in the terminal: ./build/bin/llama-cli -hf tda45/TdAI
Use Docker
docker model run hf.co/tda45/TdAI
- LM Studio
- Jan
- Ollama
How to use tda45/TdAI with Ollama:
ollama run hf.co/tda45/TdAI
- Unsloth Studio
How to use tda45/TdAI with Unsloth Studio:
Install Unsloth Studio (macOS, Linux, WSL)
curl -fsSL https://unsloth.ai/install.sh | sh # Run unsloth studio unsloth studio -H 0.0.0.0 -p 8888 # Then open http://localhost:8888 in your browser # Search for tda45/TdAI to start chatting
Install Unsloth Studio (Windows)
irm https://unsloth.ai/install.ps1 | iex # Run unsloth studio unsloth studio -H 0.0.0.0 -p 8888 # Then open http://localhost:8888 in your browser # Search for tda45/TdAI to start chatting
Using HuggingFace Spaces for Unsloth
# No setup required # Open https://huggingface.co/spaces/unsloth/studio in your browser # Search for tda45/TdAI to start chatting
- Docker Model Runner
How to use tda45/TdAI with Docker Model Runner:
docker model run hf.co/tda45/TdAI
- Lemonade
How to use tda45/TdAI with Lemonade:
Pull the model
# Download Lemonade from https://lemonade-server.ai/ lemonade pull tda45/TdAI
Run and chat with the model
lemonade run user.TdAI-{{QUANT_TAG}}List all available models
lemonade list
- Atomic Chat
File size: 6,351 Bytes
c305fa5 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 | # Granite Vision
Download the model and point your `GRANITE_MODEL` environment variable to the path.
```bash
$ git clone https://huggingface.co/ibm-granite/granite-vision-3.2-2b
$ export GRANITE_MODEL=./granite-vision-3.2-2b
```
### 1. Running llava surgery v2.
First, we need to run the llava surgery script as shown below:
`python llava_surgery_v2.py -C -m $GRANITE_MODEL`
You should see two new files (`llava.clip` and `llava.projector`) written into your model's directory, as shown below.
```bash
$ ls $GRANITE_MODEL | grep -i llava
llava.clip
llava.projector
```
We should see that the projector and visual encoder get split out into the llava files. Quick check to make sure they aren't empty:
```python
import os
import torch
MODEL_PATH = os.getenv("GRANITE_MODEL")
if not MODEL_PATH:
raise ValueError("env var GRANITE_MODEL is unset!")
encoder_tensors = torch.load(os.path.join(MODEL_PATH, "llava.clip"))
projector_tensors = torch.load(os.path.join(MODEL_PATH, "llava.projector"))
assert len(encoder_tensors) > 0
assert len(projector_tensors) > 0
```
If you actually inspect the `.keys()` of the loaded tensors, you should see a lot of `vision_model` tensors in the `encoder_tensors`, and 5 tensors (`'multi_modal_projector.linear_1.bias'`, `'multi_modal_projector.linear_1.weight'`, `'multi_modal_projector.linear_2.bias'`, `'multi_modal_projector.linear_2.weight'`, `'image_newline'`) in the multimodal `projector_tensors`.
### 2. Creating the Visual Component GGUF
Next, create a new directory to hold the visual components, and copy the llava.clip/projector files, as shown below.
```bash
$ ENCODER_PATH=$PWD/visual_encoder
$ mkdir $ENCODER_PATH
$ cp $GRANITE_MODEL/llava.clip $ENCODER_PATH/pytorch_model.bin
$ cp $GRANITE_MODEL/llava.projector $ENCODER_PATH/
```
Now, we need to write a config for the visual encoder. In order to convert the model, be sure to use the correct `image_grid_pinpoints`, as these may vary based on the model. You can find the `image_grid_pinpoints` in `$GRANITE_MODEL/config.json`.
```json
{
"_name_or_path": "siglip-model",
"architectures": [
"SiglipVisionModel"
],
"image_grid_pinpoints": [
[384,384],
[384,768],
[384,1152],
[384,1536],
[384,1920],
[384,2304],
[384,2688],
[384,3072],
[384,3456],
[384,3840],
[768,384],
[768,768],
[768,1152],
[768,1536],
[768,1920],
[1152,384],
[1152,768],
[1152,1152],
[1536,384],
[1536,768],
[1920,384],
[1920,768],
[2304,384],
[2688,384],
[3072,384],
[3456,384],
[3840,384]
],
"mm_patch_merge_type": "spatial_unpad",
"hidden_size": 1152,
"image_size": 384,
"intermediate_size": 4304,
"model_type": "siglip_vision_model",
"num_attention_heads": 16,
"num_hidden_layers": 27,
"patch_size": 14,
"layer_norm_eps": 1e-6,
"hidden_act": "gelu_pytorch_tanh",
"projection_dim": 0,
"vision_feature_layer": [-24, -20, -12, -1]
}
```
At this point you should have something like this:
```bash
$ ls $ENCODER_PATH
config.json llava.projector pytorch_model.bin
```
Now convert the components to GGUF; Note that we also override the image mean/std dev to `[.5,.5,.5]` since we use the SigLIP visual encoder - in the transformers model, you can find these numbers in the `preprocessor_config.json`.
```bash
$ python convert_image_encoder_to_gguf.py \
-m $ENCODER_PATH \
--llava-projector $ENCODER_PATH/llava.projector \
--output-dir $ENCODER_PATH \
--clip-model-is-vision \
--clip-model-is-siglip \
--image-mean 0.5 0.5 0.5 \
--image-std 0.5 0.5 0.5
```
This will create the first GGUF file at `$ENCODER_PATH/mmproj-model-f16.gguf`; we will refer to the absolute path of this file as the `$VISUAL_GGUF_PATH.`
### 3. Creating the LLM GGUF.
The granite vision model contains a granite LLM as its language model. For now, the easiest way to get the GGUF for LLM is by loading the composite model in `transformers` and exporting the LLM so that it can be directly converted with the normal conversion path.
First, set the `LLM_EXPORT_PATH` to the path to export the `transformers` LLM to.
```bash
$ export LLM_EXPORT_PATH=$PWD/granite_vision_llm
```
```python
import os
import transformers
MODEL_PATH = os.getenv("GRANITE_MODEL")
if not MODEL_PATH:
raise ValueError("env var GRANITE_MODEL is unset!")
LLM_EXPORT_PATH = os.getenv("LLM_EXPORT_PATH")
if not LLM_EXPORT_PATH:
raise ValueError("env var LLM_EXPORT_PATH is unset!")
tokenizer = transformers.AutoTokenizer.from_pretrained(MODEL_PATH)
# NOTE: granite vision support was added to transformers very recently (4.49);
# if you get size mismatches, your version is too old.
# If you are running with an older version, set `ignore_mismatched_sizes=True`
# as shown below; it won't be loaded correctly, but the LLM part of the model that
# we are exporting will be loaded correctly.
model = transformers.AutoModelForImageTextToText.from_pretrained(MODEL_PATH, ignore_mismatched_sizes=True)
tokenizer.save_pretrained(LLM_EXPORT_PATH)
model.language_model.save_pretrained(LLM_EXPORT_PATH)
```
Now you can convert the exported LLM to GGUF with the normal converter in the root of the llama cpp project.
```bash
$ LLM_GGUF_PATH=$LLM_EXPORT_PATH/granite_llm.gguf
...
$ python convert_hf_to_gguf.py --outfile $LLM_GGUF_PATH $LLM_EXPORT_PATH
```
### 4. Quantization
If you want to quantize the LLM, you can do so with `llama-quantize` as you would any other LLM. For example:
```bash
$ ./build/bin/llama-quantize $LLM_EXPORT_PATH/granite_llm.gguf $LLM_EXPORT_PATH/granite_llm_q4_k_m.gguf Q4_K_M
$ LLM_GGUF_PATH=$LLM_EXPORT_PATH/granite_llm_q4_k_m.gguf
```
Note that currently you cannot quantize the visual encoder because granite vision models use SigLIP as the visual encoder, which has tensor dimensions that are not divisible by 32.
### 5. Running the Model in Llama cpp
Build llama cpp normally; you should have a target binary named `llama-mtmd-cli`, which you can pass two binaries to. As an example, we pass the llama.cpp banner.
```bash
$ ./build/bin/llama-mtmd-cli -m $LLM_GGUF_PATH \
--mmproj $VISUAL_GGUF_PATH \
-c 16384 \
--temp 0
```
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