test1978 commited on
Commit
1cd0a99
·
verified ·
1 Parent(s): ed562d9

update breakthrough_mcvs.py

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Files changed (1) hide show
  1. breakthrough_mcvs.py +1149 -1149
breakthrough_mcvs.py CHANGED
@@ -1,1149 +1,1149 @@
1
- import numpy as np
2
- import torch
3
- import torch.nn as nn
4
- import torch.optim as optim
5
- import torch.nn.functional as F
6
- from torch.utils.data import DataLoader, TensorDataset
7
- from typing import List, Dict, Tuple
8
- import random
9
- import time
10
- import os
11
- import bisect
12
-
13
- # ============================================================================
14
- # HILBERT CURVE UTILITIES
15
- # ============================================================================
16
-
17
- def xy2d(n: int, x: int, y: int) -> int:
18
- """Convert (x,y) to Hilbert curve distance."""
19
- d = 0
20
- s = n // 2
21
- while s > 0:
22
- rx = 1 if (x & s) > 0 else 0
23
- ry = 1 if (y & s) > 0 else 0
24
- d += s * s * ((3 * rx) ^ ry)
25
- if ry == 0:
26
- if rx == 1:
27
- x = n - 1 - x
28
- y = n - 1 - y
29
- x, y = y, x
30
- s //= 2
31
- return d
32
-
33
-
34
- def matrix_to_hilbert_index(W: np.ndarray) -> int:
35
- if W.size == 0:
36
- return 0
37
- W_flat = W.flatten()
38
- max_idx = np.argmax(W_flat)
39
- x = max_idx % 64
40
- y = max_idx // 64
41
- return xy2d(64, x, y)
42
-
43
-
44
- def move_to_index(fr: int, fc: int, tr: int, tc: int) -> int:
45
- """Convert move tuple (fr,fc,tr,tc) to policy index in [0,4095]."""
46
- from_sq = fr * 8 + fc
47
- to_sq = tr * 8 + tc
48
- return from_sq * 64 + to_sq
49
-
50
- # ============================================================================
51
- # ABC MODEL DYNAMIC
52
- # ============================================================================
53
-
54
- class ABCModelDynamic:
55
- """ABC Model with displacement-based B matrices."""
56
-
57
- def __init__(self, n: int = 2, t: float = 1.0, T: float = 1.41):
58
- self.n = n
59
- self.t = t
60
- self.T = T
61
- self.c0 = np.array([0.0, 0.0, 1.0])
62
- self.B_blocks = []
63
- self.piece_positions = []
64
- self.a_product = np.eye(3)
65
- self.delta = {}
66
- self.kappa = {}
67
- self.stage = 0
68
- self.MB_current = self.c0.copy()
69
- self.MB_previous = self.c0.copy()
70
- self.history = []
71
-
72
- def create_B_displacement(self, dx: float, dy: float) -> np.ndarray:
73
- return np.array([
74
- [1.0, 0.0, dx],
75
- [0.0, 1.0, dy],
76
- [0.0, 0.0, 1.0]
77
- ])
78
-
79
- def add_piece(self, position: tuple, delta_values: tuple, kappa_vector: np.ndarray = None):
80
- x, y = position
81
- current_MB = self.MB_current.copy()
82
- dx = x - current_MB[0]
83
- dy = y - current_MB[1]
84
- B_i = self.create_B_displacement(dx, dy)
85
- idx = len(self.B_blocks)
86
- self.B_blocks.append(B_i)
87
- self.piece_positions.append((x, y))
88
- self.a_product = self.a_product @ B_i
89
- self.MB_previous = self.MB_current.copy()
90
- self.MB_current = self.a_product @ self.c0
91
- self.delta[idx] = delta_values
92
- if kappa_vector is None:
93
- kappa_vector = np.array(delta_values)
94
- self.kappa[idx] = kappa_vector
95
- self.stage += 1
96
- self.history.append({
97
- 'stage': self.stage,
98
- 'SB_position': (x, y),
99
- 'displacement': (dx, dy),
100
- 'B_i': B_i.copy(),
101
- 'a_t': self.a_product.copy(),
102
- 'MB_prev': self.MB_previous.copy(),
103
- 'MB_curr': self.MB_current.copy(),
104
- 'delta': delta_values,
105
- 'kappa': kappa_vector.copy()
106
- })
107
-
108
- # ============================================================================
109
- # WEIGHTED MATRIX ABC
110
- # ============================================================================
111
-
112
- class WeightedMatrixABC:
113
- """Compute weighted adjacency matrix from ABCModelDynamic."""
114
-
115
- def __init__(self, abc_model: ABCModelDynamic, sigma: float = 1.0):
116
- self.abc = abc_model
117
- self.n = abc_model.n
118
- self.t = abc_model.t
119
- self.T = abc_model.T
120
- self.sigma = sigma
121
- self.positions = None
122
- self.D = None
123
- self.A = None
124
- self.S = None
125
- self.F = None
126
- self.W = None
127
-
128
- def compute_piece_positions(self) -> np.ndarray:
129
- positions = []
130
- for pos in self.abc.piece_positions:
131
- x, y = pos
132
- positions.append(np.array([x, y, 1.0]))
133
- self.positions = np.array(positions)
134
- return self.positions
135
-
136
- def compute_distance_matrix(self) -> np.ndarray:
137
- if self.positions is None:
138
- self.compute_piece_positions()
139
- num = len(self.positions)
140
- D = np.zeros((num, num))
141
- for i in range(num):
142
- for j in range(num):
143
- pos_i = self.positions[i][:2]
144
- pos_j = self.positions[j][:2]
145
- D[i, j] = np.linalg.norm(pos_i - pos_j)
146
- self.D = D
147
- return D
148
-
149
- def compute_adjacency_matrix(self) -> np.ndarray:
150
- if self.D is None:
151
- self.compute_distance_matrix()
152
- num = len(self.positions)
153
- A = np.zeros((num, num))
154
- isolated = set()
155
- for i in range(num):
156
- has_neighbor = False
157
- for j in range(num):
158
- if i != j and self.t <= self.D[i, j] <= self.T:
159
- has_neighbor = True
160
- break
161
- if not has_neighbor:
162
- isolated.add(i)
163
- for i in range(num):
164
- for j in range(num):
165
- if i != j and self.t <= self.D[i, j] <= self.T:
166
- A[i, j] = 1.0
167
- elif i == j and i in isolated:
168
- A[i, j] = 1.0
169
- self.A = A
170
- return A
171
-
172
- def compute_spatial_matrix(self) -> np.ndarray:
173
- if self.D is None:
174
- self.compute_distance_matrix()
175
- num = len(self.positions)
176
- S = np.zeros((num, num))
177
- for i in range(num):
178
- for j in range(num):
179
- S[i, j] = np.exp(-self.D[i, j] ** 2 / (2 * self.sigma ** 2))
180
- self.S = S
181
- return S
182
-
183
- def compute_feature_matrix(self) -> np.ndarray:
184
- num = len(self.positions)
185
- F = np.zeros((num, num))
186
- kappas = []
187
- for i in range(num):
188
- if i in self.abc.kappa:
189
- kappas.append(self.abc.kappa[i])
190
- elif i in self.abc.delta:
191
- kappas.append(np.array(self.abc.delta[i]))
192
- else:
193
- kappas.append(np.array([1.0, 1.0, 1.0]))
194
- for i in range(num):
195
- for j in range(num):
196
- kappa_i = kappas[i]
197
- kappa_j = kappas[j]
198
- dot_product = np.dot(kappa_i, kappa_j)
199
- norm_i = np.linalg.norm(kappa_i)
200
- norm_j = np.linalg.norm(kappa_j)
201
- if norm_i > 0 and norm_j > 0:
202
- F[i, j] = dot_product / (norm_i * norm_j)
203
- else:
204
- F[i, j] = 0.0
205
- self.F = F
206
- return F
207
-
208
- def compute_weighted_matrix(self) -> np.ndarray:
209
- if self.A is None:
210
- self.compute_adjacency_matrix()
211
- if self.S is None:
212
- self.compute_spatial_matrix()
213
- if self.F is None:
214
- self.compute_feature_matrix()
215
- W = self.A * self.S * self.F
216
- self.W = W
217
- return W
218
-
219
- # ============================================================================
220
- # BREAKTHROUGH GAME LOGIC
221
- # ============================================================================
222
-
223
- class Breakthrough:
224
- ROWS, COLS = 8, 8
225
- EMPTY, PLAYER1, PLAYER2 = 0, 1, 2
226
-
227
- def __init__(self):
228
- self.board = np.zeros((self.ROWS, self.COLS), dtype=np.int32)
229
- self.board[0:2, :] = self.PLAYER1
230
- self.board[6:8, :] = self.PLAYER2
231
- self.move_count = 0
232
- self._move_stack: List[Tuple] = [] # (fr, fc, tr, tc, captured)
233
- self._cached_matrix = None
234
-
235
- def copy(self):
236
- new_game = Breakthrough.__new__(Breakthrough)
237
- new_game.board = self.board.copy()
238
- new_game.move_count = self.move_count
239
- new_game._move_stack = list(self._move_stack)
240
- new_game._cached_matrix = (
241
- self._cached_matrix.copy() if self._cached_matrix is not None else None
242
- )
243
- return new_game
244
-
245
- def get_legal_moves(self) -> List[Tuple[int, int, int, int]]:
246
- moves = []
247
- player = self.PLAYER1 if self.move_count % 2 == 0 else self.PLAYER2
248
- direction = 1 if player == self.PLAYER1 else -1
249
- opponent = 3 - player
250
- for r in range(self.ROWS):
251
- for c in range(self.COLS):
252
- if self.board[r, c] == player:
253
- nr = r + direction
254
- if 0 <= nr < self.ROWS:
255
- if self.board[nr, c] == self.EMPTY:
256
- moves.append((r, c, nr, c))
257
- for dc in [-1, 1]:
258
- nc = c + dc
259
- if 0 <= nc < self.COLS and self.board[nr, nc] == opponent:
260
- moves.append((r, c, nr, nc))
261
- return moves
262
-
263
- def apply_move(self, move: Tuple[int, int, int, int]) -> None:
264
- fr, fc, tr, tc = move
265
- captured = int(self.board[tr, tc])
266
- self._move_stack.append((fr, fc, tr, tc, captured))
267
- self.board[tr, tc] = self.board[fr, fc]
268
- self.board[fr, fc] = self.EMPTY
269
- self.move_count += 1
270
- self._cached_matrix = None
271
-
272
- def undo_move(self) -> None:
273
- if not self._move_stack:
274
- return
275
- fr, fc, tr, tc, captured = self._move_stack.pop()
276
- self.board[fr, fc] = self.board[tr, tc]
277
- self.board[tr, tc] = captured
278
- self.move_count -= 1
279
- self._cached_matrix = None
280
-
281
- def check_winner(self) -> int:
282
- """Return PLAYER1 (1) if row 7 reached, PLAYER2 (2) if row 0 reached, else EMPTY (0)."""
283
- if np.any(self.board[7, :] == self.PLAYER1):
284
- return self.PLAYER1
285
- if np.any(self.board[0, :] == self.PLAYER2):
286
- return self.PLAYER2
287
- return self.EMPTY
288
-
289
- def is_terminal(self) -> bool:
290
- return self.check_winner() != self.EMPTY or len(self.get_legal_moves()) == 0
291
-
292
- def get_weighted_adjacency_matrix(self) -> np.ndarray:
293
- if self._cached_matrix is not None:
294
- return self._cached_matrix
295
-
296
- occupied = []
297
- for r in range(8):
298
- for c in range(8):
299
- piece = self.board[r, c]
300
- if piece != self.EMPTY:
301
- x = c - 3.5
302
- y = 3.5 - r
303
- delta_2 = 1.0 if piece == self.PLAYER1 else 1.1
304
- kappa = np.array([1.0, delta_2, 1.0])
305
- hilbert_d = xy2d(8, c, r)
306
- occupied.append((hilbert_d, (x, y), kappa))
307
-
308
- occupied.sort(key=lambda t: t[0])
309
-
310
- abc = ABCModelDynamic(n=2, t=1.0, T=1.41)
311
- for _, pos, kappa_vec in occupied:
312
- abc.add_piece(pos, delta_values=(1.0, float(kappa_vec[1]), 1.0), kappa_vector=kappa_vec)
313
-
314
- builder = WeightedMatrixABC(abc, sigma=1.0)
315
- W_small = builder.compute_weighted_matrix()
316
-
317
- n = len(occupied)
318
- W = np.zeros((64, 64), dtype=np.float32)
319
- if n > 0:
320
- W[:n, :n] = W_small
321
-
322
- self._cached_matrix = W
323
- return W
324
-
325
- # ============================================================================
326
- # NEURAL NETWORKS
327
- # ============================================================================
328
-
329
- class PolicyNetworkCNN(nn.Module):
330
- def __init__(self):
331
- super().__init__()
332
- self.conv = nn.Sequential(
333
- nn.Conv2d(1, 64, kernel_size=5, padding=2, stride=2),
334
- nn.ReLU(),
335
- nn.Conv2d(64, 128, kernel_size=5, padding=2, stride=2),
336
- nn.ReLU(),
337
- nn.Conv2d(128, 128, kernel_size=3, padding=1, stride=2),
338
- nn.ReLU(),
339
- )
340
- self.fc = nn.Linear(128 * 8 * 8, 4096)
341
-
342
- def forward(self, x):
343
- x = self.conv(x)
344
- x = x.view(x.size(0), -1)
345
- return self.fc(x)
346
-
347
-
348
- class ValueNetworkCNN(nn.Module):
349
- def __init__(self):
350
- super().__init__()
351
- self.conv = nn.Sequential(
352
- nn.Conv2d(1, 64, kernel_size=5, padding=2, stride=2),
353
- nn.ReLU(),
354
- nn.Conv2d(64, 128, kernel_size=5, padding=2, stride=2),
355
- nn.ReLU(),
356
- nn.Conv2d(128, 128, kernel_size=3, padding=1, stride=2),
357
- nn.ReLU(),
358
- )
359
- self.fc = nn.Sequential(
360
- nn.Linear(128 * 8 * 8, 512),
361
- nn.ReLU(),
362
- nn.Linear(512, 1),
363
- nn.Tanh()
364
- )
365
-
366
- def forward(self, x):
367
- x = self.conv(x)
368
- x = x.view(x.size(0), -1)
369
- return self.fc(x)
370
-
371
- # ============================================================================
372
- # ZONE DATABASE
373
- # ============================================================================
374
-
375
- class HilbertOrderedZoneDatabase:
376
- def __init__(self, filepath: str = "breakthrough_zone_db.npz", max_size: int = 10000):
377
- self.filepath = filepath
378
- self.max_size = max_size
379
- self.winning_matrices = []
380
- self.winning_indices = []
381
- self.losing_matrices = []
382
- self.losing_indices = []
383
- self.draw_matrices = []
384
- self.draw_indices = []
385
- self.load()
386
-
387
- def add_winning_matrix(self, W: np.ndarray):
388
- if W.shape != (64, 64):
389
- return
390
- hilbert_idx = matrix_to_hilbert_index(W)
391
- pos = bisect.bisect_left(self.winning_indices, hilbert_idx)
392
- self.winning_indices.insert(pos, hilbert_idx)
393
- self.winning_matrices.insert(pos, W.copy())
394
-
395
- def add_losing_matrix(self, W: np.ndarray):
396
- if W.shape != (64, 64):
397
- return
398
- hilbert_idx = matrix_to_hilbert_index(W)
399
- pos = bisect.bisect_left(self.losing_indices, hilbert_idx)
400
- self.losing_indices.insert(pos, hilbert_idx)
401
- self.losing_matrices.insert(pos, W.copy())
402
-
403
- def add_draw_matrix(self, W: np.ndarray):
404
- if W.shape != (64, 64):
405
- return
406
- hilbert_idx = matrix_to_hilbert_index(W)
407
- pos = bisect.bisect_left(self.draw_indices, hilbert_idx)
408
- self.draw_indices.insert(pos, hilbert_idx)
409
- self.draw_matrices.insert(pos, W.copy())
410
-
411
- def add_game_record(self, trajectory: List[Breakthrough], result: int, sample_rate: float = 0.3):
412
- sampled_states = []
413
- for i, state in enumerate(trajectory):
414
- if i == 0 or i == len(trajectory) - 1:
415
- sampled_states.append(state)
416
- elif random.random() < sample_rate:
417
- sampled_states.append(state)
418
- for state in sampled_states:
419
- W = state.get_weighted_adjacency_matrix()
420
- if result == 1:
421
- self.add_winning_matrix(W)
422
- elif result == -1:
423
- self.add_losing_matrix(W)
424
- else:
425
- self.add_draw_matrix(W)
426
-
427
- def save(self):
428
- threshold = int(self.max_size * 0.8)
429
- if (len(self.winning_matrices) > threshold or
430
- len(self.losing_matrices) > threshold or
431
- len(self.draw_matrices) > threshold):
432
- print("Pruning database before save...")
433
- self.prune_database(target_size=int(self.max_size * 0.7))
434
- try:
435
- np.savez_compressed(
436
- self.filepath,
437
- winning=np.array(self.winning_matrices, dtype=object),
438
- winning_indices=np.array(self.winning_indices),
439
- losing=np.array(self.losing_matrices, dtype=object),
440
- losing_indices=np.array(self.losing_indices),
441
- draw=np.array(self.draw_matrices, dtype=object),
442
- draw_indices=np.array(self.draw_indices),
443
- )
444
- print(f"Zone DB saved: W={len(self.winning_matrices)}, L={len(self.losing_matrices)}, D={len(self.draw_matrices)}")
445
- except MemoryError:
446
- print("MemoryError during save! Pruning more aggressively...")
447
- self.prune_database(target_size=1000)
448
- np.savez_compressed(
449
- self.filepath,
450
- winning=np.array(self.winning_matrices, dtype=object),
451
- winning_indices=np.array(self.winning_indices),
452
- losing=np.array(self.losing_matrices, dtype=object),
453
- losing_indices=np.array(self.losing_indices),
454
- draw=np.array(self.draw_matrices, dtype=object),
455
- draw_indices=np.array(self.draw_indices),
456
- )
457
-
458
- def load(self):
459
- if os.path.exists(self.filepath):
460
- try:
461
- data = np.load(self.filepath, allow_pickle=True)
462
- if 'winning' in data and 'winning_indices' in data:
463
- self.winning_matrices = list(data['winning'])
464
- self.winning_indices = list(data['winning_indices'])
465
- self.losing_matrices = list(data['losing'])
466
- self.losing_indices = list(data['losing_indices'])
467
- self.draw_matrices = list(data['draw'])
468
- self.draw_indices = list(data['draw_indices'])
469
- elif 'winning_matrices' in data and 'winning_indices' in data:
470
- self.winning_matrices = list(data['winning_matrices'])
471
- self.winning_indices = list(data['winning_indices'])
472
- self.losing_matrices = list(data['losing_matrices'])
473
- self.losing_indices = list(data['losing_indices'])
474
- self.draw_matrices = list(data['draw_matrices'])
475
- self.draw_indices = list(data['draw_indices'])
476
- else:
477
- try:
478
- self.winning_matrices = list(data.get('winning', data.get('winning_matrices', [])))
479
- self.winning_indices = list(data.get('winning_indices', []))
480
- self.losing_matrices = list(data.get('losing', data.get('losing_matrices', [])))
481
- self.losing_indices = list(data.get('losing_indices', []))
482
- self.draw_matrices = list(data.get('draw', data.get('draw_matrices', [])))
483
- self.draw_indices = list(data.get('draw_indices', []))
484
- except Exception:
485
- self.winning_matrices = []
486
- self.winning_indices = []
487
- self.losing_matrices = []
488
- self.losing_indices = []
489
- self.draw_matrices = []
490
- self.draw_indices = []
491
- print(f"Loaded zone DB: W={len(self.winning_matrices)}, L={len(self.losing_matrices)}, D={len(self.draw_matrices)}")
492
- except Exception as e:
493
- print(f"Failed to load zone database: {e}")
494
-
495
- def prune_database(self, target_size: int = 5000):
496
- def prune_zone(matrices, indices, target):
497
- if len(matrices) <= target:
498
- return matrices, indices
499
- step = max(1, len(matrices) // target)
500
- keep_idx = list(range(0, len(matrices), step))[:target]
501
- return [matrices[i] for i in keep_idx], [indices[i] for i in keep_idx]
502
-
503
- old_sizes = (len(self.winning_matrices), len(self.losing_matrices), len(self.draw_matrices))
504
- self.winning_matrices, self.winning_indices = prune_zone(
505
- self.winning_matrices, self.winning_indices, target_size)
506
- self.losing_matrices, self.losing_indices = prune_zone(
507
- self.losing_matrices, self.losing_indices, target_size)
508
- self.draw_matrices, self.draw_indices = prune_zone(
509
- self.draw_matrices, self.draw_indices, target_size)
510
- new_sizes = (len(self.winning_matrices), len(self.losing_matrices), len(self.draw_matrices))
511
- print(f"Pruned: W {old_sizes[0]}->{new_sizes[0]}, L {old_sizes[1]}->{new_sizes[1]}, D {old_sizes[2]}->{new_sizes[2]}")
512
-
513
- def compute_zone_score(self, W: np.ndarray, k: int = 5, beta: float = 0.5) -> float:
514
- if W.shape != (64, 64):
515
- return 0.0
516
-
517
- def knn_similarity(matrices, k_val):
518
- if len(matrices) == 0:
519
- return 0.0
520
- k_actual = min(k_val, len(matrices))
521
- distances = [np.sum(np.abs(W - mat)) / (64.0 * 64.0) for mat in matrices[:k_actual]]
522
- return np.mean([1.0 - d for d in distances])
523
-
524
- zone_win = knn_similarity(self.winning_matrices, k)
525
- zone_loss = knn_similarity(self.losing_matrices, k)
526
- zone_draw = knn_similarity(self.draw_matrices, k)
527
- Z = zone_win - zone_loss + beta * zone_draw
528
- return float(np.clip(Z, -1.0, 1.0))
529
-
530
- # ============================================================================
531
- # TRAINING FUNCTION
532
- # ============================================================================
533
-
534
- def train_networks(policy_net, value_net, W_states, policies, values,
535
- epochs=5, batch_size=32, device='cpu', lr=0.001):
536
- policy_net.train()
537
- value_net.train()
538
- opt_p = optim.Adam(policy_net.parameters(), lr=lr)
539
- opt_v = optim.Adam(value_net.parameters(), lr=lr)
540
-
541
- W_tensor = torch.tensor(np.array(W_states)[:, np.newaxis, :, :], dtype=torch.float32)
542
- pi_tensor = torch.tensor(np.array(policies), dtype=torch.float32)
543
- v_tensor = torch.tensor(np.array(values), dtype=torch.float32).unsqueeze(1)
544
-
545
- dataset = TensorDataset(W_tensor, pi_tensor, v_tensor)
546
- loader = DataLoader(dataset, batch_size=batch_size, shuffle=True)
547
-
548
- for epoch in range(epochs):
549
- total_loss = 0.0
550
- for batch_W, batch_pi, batch_v in loader:
551
- batch_W = batch_W.to(device)
552
- batch_pi = batch_pi.to(device)
553
- batch_v = batch_v.to(device)
554
-
555
- logits = policy_net(batch_W)
556
- policy_loss = F.kl_div(F.log_softmax(logits, dim=1), batch_pi, reduction='batchmean')
557
- pred_v = value_net(batch_W)
558
- value_loss = F.mse_loss(pred_v, batch_v)
559
-
560
- loss = policy_loss + value_loss
561
- total_loss += loss.item()
562
-
563
- opt_p.zero_grad()
564
- opt_v.zero_grad()
565
- loss.backward()
566
- torch.nn.utils.clip_grad_norm_(policy_net.parameters(), max_norm=1.0)
567
- torch.nn.utils.clip_grad_norm_(value_net.parameters(), max_norm=1.0)
568
- opt_p.step()
569
- opt_v.step()
570
-
571
- print(f"Epoch {epoch+1}/{epochs} - Loss: {total_loss/len(loader):.4f}")
572
-
573
- # ============================================================================
574
- # MCVS SEARCHER
575
- # ============================================================================
576
-
577
- class MCVSSearcher:
578
- def __init__(self, policy_net, value_net, zone_db, device='cpu',
579
- cpuct=1.41, lambda_zone=0.0, k_zone=5, use_nets=True,
580
- dirichlet_alpha: float = 0.3, dirichlet_noise_fraction: float = 0.25):
581
- self.policy_net = policy_net.to(device) if policy_net and use_nets else None
582
- self.value_net = value_net.to(device) if value_net and use_nets else None
583
- self.zone_db = zone_db
584
- self.device = device
585
- self.cpuct = cpuct
586
- self.lambda_zone = lambda_zone
587
- self.k_zone = k_zone
588
- self.use_nets = use_nets
589
- self.dirichlet_alpha = float(dirichlet_alpha)
590
- self.dirichlet_noise_fraction = float(dirichlet_noise_fraction)
591
-
592
- def _rollout(self, game: Breakthrough) -> float:
593
- """Random rollout using apply/undo for efficiency; leaves game at leaf state."""
594
- depth = 0
595
- max_depth = 60
596
- moves_played = []
597
- while not game.is_terminal() and depth < max_depth:
598
- moves = game.get_legal_moves()
599
- if not moves:
600
- break
601
- m = random.choice(moves)
602
- game.apply_move(m)
603
- moves_played.append(m)
604
- depth += 1
605
-
606
- winner = game.check_winner()
607
- for _ in range(len(moves_played)):
608
- game.undo_move()
609
-
610
- if winner == Breakthrough.PLAYER1:
611
- return 1.0
612
- elif winner == Breakthrough.PLAYER2:
613
- return -1.0
614
- return 0.0
615
-
616
- class Node:
617
- def __init__(self, prior: float = 0.0, zone: float = 0.0):
618
- self.prior = prior
619
- self.zone = zone
620
- self.visit_count = 0
621
- self.value_sum = 0.0
622
- self.children: Dict[Tuple[int, int, int, int], 'MCVSSearcher.Node'] = {}
623
-
624
- def search_with_time_budget(self, game: Breakthrough, time_budget: float
625
- ) -> Tuple[Dict[Tuple[int, int, int, int], int], int]:
626
- root = self.Node()
627
- start_time = time.time()
628
- simulations = 0
629
-
630
- if not game.get_legal_moves():
631
- return {}, 0
632
-
633
- while time.time() - start_time < time_budget:
634
- current_game = game # shared reference — apply/undo restores state
635
- node = root
636
- path = []
637
- moves_made = []
638
-
639
- # ---- Selection ----
640
- while node.children:
641
- path.append(node)
642
- total_n = sum(c.visit_count for c in node.children.values()) + 1
643
- best_score = -float('inf')
644
- best_move = None
645
- best_child = None
646
- for move, child in node.children.items():
647
- q = child.value_sum / child.visit_count if child.visit_count > 0 else 0.0
648
- p_lambda = max(child.prior + self.lambda_zone * child.zone, 0.001)
649
- u = self.cpuct * p_lambda * np.sqrt(total_n) / (1 + child.visit_count)
650
- score = q + u
651
- if score > best_score:
652
- best_score = score
653
- best_move = move
654
- best_child = child
655
- current_game.apply_move(best_move)
656
- moves_made.append(best_move)
657
- node = best_child
658
-
659
- path.append(node)
660
-
661
- # ---- Expansion & Evaluation ----
662
- if current_game.is_terminal():
663
- w = current_game.check_winner()
664
- value = 1.0 if w == Breakthrough.PLAYER1 else (-1.0 if w == Breakthrough.PLAYER2 else 0.0)
665
- legal_moves = []
666
- else:
667
- legal_moves = current_game.get_legal_moves()
668
-
669
- if self.use_nets and self.policy_net is not None and self.value_net is not None:
670
- W = current_game.get_weighted_adjacency_matrix()
671
- W_tensor = torch.from_numpy(W)[None, None, :, :].float().to(self.device)
672
- with torch.no_grad():
673
- logits = self.policy_net(W_tensor)[0]
674
- value = self.value_net(W_tensor)[0, 0].item()
675
-
676
- probs = F.softmax(logits, dim=0).cpu().numpy()
677
- prior_dict = {}
678
- prior_sum = 0.0
679
- for m in legal_moves:
680
- idx = move_to_index(*m)
681
- p = float(probs[idx]) if idx < probs.size else 0.0
682
- prior_dict[m] = p
683
- prior_sum += p
684
- if prior_sum > 0.0:
685
- for m in prior_dict:
686
- prior_dict[m] /= prior_sum
687
- else:
688
- p = 1.0 / len(legal_moves)
689
- prior_dict = {m: p for m in legal_moves}
690
- else:
691
- value = self._rollout(current_game)
692
- prior_dict = {m: 1.0 / len(legal_moves) for m in legal_moves} if legal_moves else {}
693
-
694
- # Dirichlet noise at root when using nets
695
- noise = None
696
- if len(path) == 1 and self.use_nets and legal_moves:
697
- noise = np.random.dirichlet([self.dirichlet_alpha] * len(legal_moves))
698
- for i, m in enumerate(legal_moves):
699
- prior_dict[m] = ((1 - self.dirichlet_noise_fraction) * prior_dict[m]
700
- + self.dirichlet_noise_fraction * noise[i])
701
- prior_sum = sum(prior_dict.values())
702
- if prior_sum > 0:
703
- for m in prior_dict:
704
- prior_dict[m] /= prior_sum
705
-
706
- zone_db_empty = (
707
- self.zone_db is None or
708
- (len(getattr(self.zone_db, 'winning_matrices', [])) == 0 and
709
- len(getattr(self.zone_db, 'losing_matrices', [])) == 0 and
710
- len(getattr(self.zone_db, 'draw_matrices', [])) == 0)
711
- )
712
- need_zone = (self.lambda_zone != 0.0) and (not zone_db_empty)
713
-
714
- for i, m in enumerate(legal_moves):
715
- if need_zone:
716
- current_game.apply_move(m)
717
- child_W = current_game.get_weighted_adjacency_matrix()
718
- child_Z = self.zone_db.compute_zone_score(child_W, k=self.k_zone)
719
- current_game.undo_move()
720
- else:
721
- child_Z = 0.0
722
-
723
- if len(path) == 1 and self.use_nets and legal_moves and noise is not None:
724
- z_noise = (noise[i] * 2.0) - 1.0
725
- child_Z = ((1 - self.dirichlet_noise_fraction) * child_Z
726
- + self.dirichlet_noise_fraction * z_noise)
727
-
728
- node.children[m] = self.Node(prior=prior_dict.get(m, 0.0), zone=child_Z)
729
-
730
- # ---- Backpropagation ----
731
- v = value
732
- for n in reversed(path):
733
- n.visit_count += 1
734
- n.value_sum += v
735
- v = -v
736
-
737
- # Restore game to root state
738
- for _ in range(len(moves_made)):
739
- current_game.undo_move()
740
-
741
- simulations += 1
742
-
743
- visits = {move: child.visit_count for move, child in root.children.items()}
744
- if not visits:
745
- legal = game.get_legal_moves()
746
- visits = {random.choice(legal): 1} if legal else {}
747
- return visits, simulations
748
-
749
- # ============================================================================
750
- # UCT SEARCHER (baseline)
751
- # ============================================================================
752
-
753
- class UCTSearcher:
754
- def __init__(self, cpuct: float = np.sqrt(2.0)):
755
- self.cpuct = cpuct
756
-
757
- class Node:
758
- def __init__(self):
759
- self.visit_count = 0
760
- self.value_sum = 0.0
761
- self.children: Dict[Tuple[int, int, int, int], 'UCTSearcher.Node'] = {}
762
-
763
- def _rollout(self, game: Breakthrough) -> float:
764
- depth = 0
765
- max_depth = 60
766
- moves_played = []
767
- while not game.is_terminal() and depth < max_depth:
768
- moves = game.get_legal_moves()
769
- if not moves:
770
- break
771
- m = random.choice(moves)
772
- game.apply_move(m)
773
- moves_played.append(m)
774
- depth += 1
775
-
776
- if depth >= max_depth:
777
- for _ in range(len(moves_played)):
778
- game.undo_move()
779
- return 0.0
780
-
781
- winner = game.check_winner()
782
- for _ in range(len(moves_played)):
783
- game.undo_move()
784
-
785
- if winner == Breakthrough.PLAYER1:
786
- return 1.0
787
- elif winner == Breakthrough.PLAYER2:
788
- return -1.0
789
- return 0.0
790
-
791
- def search_with_time_budget(self, game: Breakthrough, time_budget: float
792
- ) -> Tuple[Dict[Tuple[int, int, int, int], int], int]:
793
- root = self.Node()
794
- start_time = time.time()
795
- simulations = 0
796
-
797
- while time.time() - start_time < time_budget:
798
- current_game = game
799
- node = root
800
- path = [node]
801
- moves_made = []
802
-
803
- while True:
804
- legal_moves = current_game.get_legal_moves()
805
-
806
- if current_game.is_terminal():
807
- w = current_game.check_winner()
808
- value = 1.0 if w == Breakthrough.PLAYER1 else (-1.0 if w == Breakthrough.PLAYER2 else 0.0)
809
- break
810
-
811
- if not legal_moves:
812
- value = 0.0
813
- break
814
-
815
- unvisited = [m for m in legal_moves if m not in node.children]
816
- if unvisited:
817
- move = random.choice(unvisited)
818
- child = self.Node()
819
- node.children[move] = child
820
- current_game.apply_move(move)
821
- moves_made.append(move)
822
- path.append(child)
823
- value = self._rollout(current_game)
824
- break
825
-
826
- best_score = -float('inf')
827
- best_move = None
828
- best_child = None
829
- total_visits = node.visit_count
830
-
831
- for move in legal_moves:
832
- child = node.children[move]
833
- Q = child.value_sum / (child.visit_count + 1e-8)
834
- U = self.cpuct * np.sqrt(np.log(total_visits + 1) / (child.visit_count + 1e-8))
835
- score = Q + U
836
- if score > best_score:
837
- best_score = score
838
- best_move = move
839
- best_child = child
840
-
841
- current_game.apply_move(best_move)
842
- moves_made.append(best_move)
843
- node = best_child
844
- path.append(node)
845
-
846
- for n in reversed(path):
847
- n.visit_count += 1
848
- n.value_sum += value
849
- value = -value
850
-
851
- for _ in range(len(moves_made)):
852
- current_game.undo_move()
853
-
854
- simulations += 1
855
-
856
- visits = {move: child.visit_count for move, child in root.children.items()}
857
- if not visits:
858
- legal = game.get_legal_moves()
859
- return {random.choice(legal): 1} if legal else {}, simulations
860
- return visits, simulations
861
-
862
- # ============================================================================
863
- # SELF-PLAY DATA GENERATION
864
- # ============================================================================
865
-
866
- def generate_self_play_data(policy_net, value_net, zone_db, max_time_seconds=60.0,
867
- lambda_zone=0.5, device='cpu'):
868
- """Generate self-play games using MCVS with zone guidance."""
869
- searcher = MCVSSearcher(policy_net, value_net, zone_db, device=device,
870
- cpuct=1.41, lambda_zone=lambda_zone, k_zone=5)
871
-
872
- W_states = []
873
- policies = []
874
- values = []
875
- trajectories = []
876
-
877
- start_time = time.time()
878
- game_idx = 0
879
-
880
- while time.time() - start_time < max_time_seconds:
881
- game_start_time = time.time()
882
- game = Breakthrough()
883
- trajectory = [game.copy()]
884
- W_state_list = []
885
- policy_list = []
886
-
887
- while not game.is_terminal():
888
- time_per_move = 0.3
889
- W_t = game.get_weighted_adjacency_matrix()
890
- visits, _ = searcher.search_with_time_budget(game, time_per_move)
891
-
892
- if not visits:
893
- break
894
-
895
- moves = list(visits.keys())
896
- visit_counts = np.array([visits[m] for m in moves], dtype=float)
897
- total_visits = visit_counts.sum()
898
- if total_visits <= 0:
899
- break
900
- probs = visit_counts / total_visits
901
-
902
- temperature = 1.0 if game.move_count < 8 else 0.25
903
- if temperature != 1.0:
904
- probs = probs ** (1.0 / temperature)
905
- prob_sum = probs.sum()
906
- if prob_sum <= 0:
907
- probs = np.ones(len(moves)) / len(moves)
908
- else:
909
- probs = probs / prob_sum
910
-
911
- policy_target = np.zeros(4096)
912
- for move, count in visits.items():
913
- idx = move_to_index(*move)
914
- if 0 <= idx < 4096:
915
- policy_target[idx] = count / total_visits
916
-
917
- W_state_list.append(W_t)
918
- policy_list.append(policy_target)
919
-
920
- if len(moves) > 1:
921
- chosen_idx = np.random.choice(len(moves), p=probs)
922
- chosen_move = moves[chosen_idx]
923
- else:
924
- chosen_move = moves[0]
925
-
926
- game.apply_move(chosen_move)
927
- trajectory.append(game.copy())
928
-
929
- winner = game.check_winner()
930
- result = (1 if winner == Breakthrough.PLAYER1
931
- else -1 if winner == Breakthrough.PLAYER2
932
- else 0)
933
-
934
- for i in range(len(W_state_list)):
935
- player_to_move = 1 if i % 2 == 0 else -1
936
- value = result if result == 0 else (result if result == player_to_move else -result)
937
- W_states.append(W_state_list[i])
938
- policies.append(policy_list[i])
939
- values.append(value)
940
-
941
- zone_db.add_game_record(trajectory, result)
942
- trajectories.append(trajectory)
943
-
944
- game_idx += 1
945
- game_duration = time.time() - game_start_time
946
- total_elapsed = time.time() - start_time
947
- print(f"Game {game_idx}: Winner={winner}, Moves={game.move_count}, "
948
- f"Duration={game_duration:.1f}s, Total={total_elapsed:.1f}s")
949
-
950
- elapsed = time.time() - start_time
951
- print(f"\nSelf-play finished: {game_idx} games in {elapsed:.1f}s, "
952
- f"{len(W_states)} training examples collected")
953
-
954
- return W_states, policies, values, trajectories
955
-
956
- # ============================================================================
957
- # DIAGNOSTIC TEST FOR MOVE DIVERSITY
958
- # ============================================================================
959
-
960
- def test_move_diversity(policy_net, value_net, zone_db, num_trials=30,
961
- time_budget=2.0, device='cpu'):
962
- searcher = MCVSSearcher(policy_net, value_net, zone_db, device=device)
963
- game = Breakthrough()
964
-
965
- move_counts = {}
966
- for _ in range(num_trials):
967
- visits, _ = searcher.search_with_time_budget(game, time_budget)
968
- if visits:
969
- best_move = max(visits, key=visits.get)
970
- move_counts[best_move] = move_counts.get(best_move, 0) + 1
971
-
972
- print("\nMove diversity test (starting position):")
973
- total = sum(move_counts.values())
974
- for m, cnt in sorted(move_counts.items(), key=lambda x: -x[1]):
975
- print(f"{m}: {cnt:2d}x ({cnt/total:.1%})")
976
- print(f"Unique moves chosen: {len(move_counts)} out of {len(game.get_legal_moves())} legal\n")
977
-
978
- # ============================================================================
979
- # GUIDED MCVS vs UCT-MCTS TOURNAMENT
980
- # ============================================================================
981
-
982
- def play_match_mcvs_vs_uct(policy_net, value_net, zone_db, num_games: int = 200,
983
- time_per_move: float = 0.3, device: str = 'cpu'):
984
- """
985
- Tournament between guided MCVS and UCT.
986
- Odd games: MCVS as PLAYER1; even games: UCT as PLAYER1.
987
- """
988
- mcvs_searcher = MCVSSearcher(policy_net, value_net, zone_db,
989
- device=device, cpuct=1.41,
990
- lambda_zone=1.0, k_zone=5)
991
- uct_searcher = UCTSearcher(cpuct=np.sqrt(2.0))
992
-
993
- mcvs_wins = 0
994
- uct_wins = 0
995
- draws = 0
996
-
997
- for g in range(1, num_games + 1):
998
- game = Breakthrough()
999
- mcvs_as_player1 = (g % 2 == 1)
1000
-
1001
- while not game.is_terminal():
1002
- moves = game.get_legal_moves()
1003
- if not moves:
1004
- break
1005
-
1006
- is_player1_turn = (game.move_count % 2 == 0)
1007
- use_mcvs = mcvs_as_player1 if is_player1_turn else not mcvs_as_player1
1008
-
1009
- if use_mcvs:
1010
- visits, _ = mcvs_searcher.search_with_time_budget(game, time_per_move)
1011
- else:
1012
- visits, _ = uct_searcher.search_with_time_budget(game, time_per_move)
1013
-
1014
- if not visits:
1015
- break
1016
-
1017
- moves_list = list(visits.keys())
1018
- counts = np.array([visits[m] for m in moves_list], dtype=float)
1019
- chosen_move = moves_list[int(np.argmax(counts))]
1020
- game.apply_move(chosen_move)
1021
-
1022
- winner = game.check_winner()
1023
- if winner == Breakthrough.PLAYER1:
1024
- if mcvs_as_player1:
1025
- mcvs_wins += 1
1026
- else:
1027
- uct_wins += 1
1028
- elif winner == Breakthrough.PLAYER2:
1029
- if mcvs_as_player1:
1030
- uct_wins += 1
1031
- else:
1032
- mcvs_wins += 1
1033
- else:
1034
- draws += 1
1035
-
1036
- print(f"Game {g}/{num_games} finished. Winner={winner} (MCVS as P1: {mcvs_as_player1})")
1037
-
1038
- print("\n=== MCVS vs UCT Tournament Results ===")
1039
- print(f"Total games : {num_games}")
1040
- print(f"MCVS wins : {mcvs_wins}")
1041
- print(f"UCT wins : {uct_wins}")
1042
- print(f"Draws : {draws}")
1043
- if num_games > 0:
1044
- print(f"Win rates : MCVS={mcvs_wins/num_games*100:.1f}%, "
1045
- f"UCT={uct_wins/num_games*100:.1f}%, Draw={draws/num_games*100:.1f}%\n")
1046
-
1047
- def main():
1048
- print("=" * 80)
1049
- print("BREAKTHROUGH MCVS - INCREMENTAL TRAINING")
1050
- print("=" * 80)
1051
-
1052
- device = "cuda" if torch.cuda.is_available() else "cpu"
1053
- print(f"Device: {device}")
1054
-
1055
- policy_net = PolicyNetworkCNN().to(device)
1056
- value_net = ValueNetworkCNN().to(device)
1057
-
1058
- zone_db = HilbertOrderedZoneDatabase("breakthrough_zone_db.npz", max_size=10000)
1059
-
1060
- checkpoint_path = "breakthrough_checkpoint.pt"
1061
- iteration = 0
1062
-
1063
- if os.path.exists(checkpoint_path):
1064
- print(f"Loading checkpoint from {checkpoint_path}...")
1065
- checkpoint = torch.load(checkpoint_path, map_location=device)
1066
- policy_net.load_state_dict(checkpoint['policy'])
1067
- value_net.load_state_dict(checkpoint['value'])
1068
- iteration = checkpoint.get('iteration', 0)
1069
- print(f"Resumed from iteration {iteration}")
1070
-
1071
- all_W_states: List = []
1072
- all_policies: List = []
1073
- all_values: List = []
1074
-
1075
- while True:
1076
- print("=" * 80)
1077
- print(f"ITERATION {iteration}")
1078
- print("=" * 80)
1079
-
1080
- print("Generating self-play data (30 minutes)...")
1081
- lambda_zone = 0.0 if iteration == 0 else 1.0
1082
-
1083
- W_states, policies, values, trajectories = generate_self_play_data(
1084
- policy_net, value_net, zone_db,
1085
- max_time_seconds=1800.0,
1086
- lambda_zone=lambda_zone,
1087
- device=device
1088
- )
1089
-
1090
- print(f"Collected {len(W_states)} training examples from {len(trajectories)} games")
1091
-
1092
- all_W_states.extend(W_states)
1093
- all_policies.extend(policies)
1094
- all_values.extend(values)
1095
-
1096
- max_training_examples = 50000
1097
- if len(all_W_states) > max_training_examples:
1098
- print(f"Trimming training data to most recent {max_training_examples} examples...")
1099
- all_W_states = all_W_states[-max_training_examples:]
1100
- all_policies = all_policies[-max_training_examples:]
1101
- all_values = all_values[-max_training_examples:]
1102
-
1103
- print(f"Total accumulated training examples: {len(all_W_states)}")
1104
-
1105
- print("Training networks...")
1106
- train_networks(
1107
- policy_net, value_net,
1108
- all_W_states, all_policies, all_values,
1109
- epochs=10,
1110
- device=device,
1111
- lr=0.001
1112
- )
1113
-
1114
- print("Saving checkpoint...")
1115
- torch.save({
1116
- 'policy': policy_net.state_dict(),
1117
- 'value': value_net.state_dict(),
1118
- 'iteration': iteration,
1119
- 'num_training_examples': len(all_W_states)
1120
- }, checkpoint_path)
1121
- print(f"Checkpoint saved: {checkpoint_path}")
1122
-
1123
- zone_db.save()
1124
- print(f"Zone DB saved: W={len(zone_db.winning_matrices)}, "
1125
- f"L={len(zone_db.losing_matrices)}, D={len(zone_db.draw_matrices)}")
1126
-
1127
- iteration += 1
1128
-
1129
- print("\n" + "=" * 80)
1130
- print(f"Iteration {iteration} complete!")
1131
- print(f"Files updated: {checkpoint_path}, {zone_db.filepath}")
1132
- print("=" * 80 + "\n")
1133
-
1134
- if iteration % 5 == 0:
1135
- print("\nRunning tournament evaluation...")
1136
- play_match_mcvs_vs_uct(
1137
- policy_net, value_net, zone_db,
1138
- num_games=20,
1139
- time_per_move=0.5,
1140
- device=device
1141
- )
1142
-
1143
-
1144
- # ============================================================================
1145
- # MAIN
1146
- # ============================================================================
1147
-
1148
- if __name__ == "__main__":
1149
- main()
 
1
+ import numpy as np
2
+ import torch
3
+ import torch.nn as nn
4
+ import torch.optim as optim
5
+ import torch.nn.functional as F
6
+ from torch.utils.data import DataLoader, TensorDataset
7
+ from typing import List, Dict, Tuple
8
+ import random
9
+ import time
10
+ import os
11
+ import bisect
12
+
13
+ # ============================================================================
14
+ # HILBERT CURVE UTILITIES
15
+ # ============================================================================
16
+
17
+ def xy2d(n: int, x: int, y: int) -> int:
18
+ """Convert (x,y) to Hilbert curve distance."""
19
+ d = 0
20
+ s = n // 2
21
+ while s > 0:
22
+ rx = 1 if (x & s) > 0 else 0
23
+ ry = 1 if (y & s) > 0 else 0
24
+ d += s * s * ((3 * rx) ^ ry)
25
+ if ry == 0:
26
+ if rx == 1:
27
+ x = n - 1 - x
28
+ y = n - 1 - y
29
+ x, y = y, x
30
+ s //= 2
31
+ return d
32
+
33
+
34
+ def matrix_to_hilbert_index(W: np.ndarray) -> int:
35
+ if W.size == 0:
36
+ return 0
37
+ W_flat = W.flatten()
38
+ max_idx = np.argmax(W_flat)
39
+ x = max_idx % 64
40
+ y = max_idx // 64
41
+ return xy2d(64, x, y)
42
+
43
+
44
+ def move_to_index(fr: int, fc: int, tr: int, tc: int) -> int:
45
+ """Convert move tuple (fr,fc,tr,tc) to policy index in [0,4095]."""
46
+ from_sq = fr * 8 + fc
47
+ to_sq = tr * 8 + tc
48
+ return from_sq * 64 + to_sq
49
+
50
+ # ============================================================================
51
+ # ABC MODEL DYNAMIC
52
+ # ============================================================================
53
+
54
+ class ABCModelDynamic:
55
+ """ABC Model with displacement-based B matrices."""
56
+
57
+ def __init__(self, n: int = 2, t: float = 1.0, T: float = 1.41):
58
+ self.n = n
59
+ self.t = t
60
+ self.T = T
61
+ self.c0 = np.array([0.0, 0.0, 1.0])
62
+ self.B_blocks = []
63
+ self.piece_positions = []
64
+ self.a_product = np.eye(3)
65
+ self.delta = {}
66
+ self.kappa = {}
67
+ self.stage = 0
68
+ self.MB_current = self.c0.copy()
69
+ self.MB_previous = self.c0.copy()
70
+ self.history = []
71
+
72
+ def create_B_displacement(self, dx: float, dy: float) -> np.ndarray:
73
+ return np.array([
74
+ [1.0, 0.0, dx],
75
+ [0.0, 1.0, dy],
76
+ [0.0, 0.0, 1.0]
77
+ ])
78
+
79
+ def add_piece(self, position: tuple, delta_values: tuple, kappa_vector: np.ndarray = None):
80
+ x, y = position
81
+ current_MB = self.MB_current.copy()
82
+ dx = x - current_MB[0]
83
+ dy = y - current_MB[1]
84
+ B_i = self.create_B_displacement(dx, dy)
85
+ idx = len(self.B_blocks)
86
+ self.B_blocks.append(B_i)
87
+ self.piece_positions.append((x, y))
88
+ self.a_product = self.a_product @ B_i
89
+ self.MB_previous = self.MB_current.copy()
90
+ self.MB_current = self.a_product @ self.c0
91
+ self.delta[idx] = delta_values
92
+ if kappa_vector is None:
93
+ kappa_vector = np.array(delta_values)
94
+ self.kappa[idx] = kappa_vector
95
+ self.stage += 1
96
+ self.history.append({
97
+ 'stage': self.stage,
98
+ 'SB_position': (x, y),
99
+ 'displacement': (dx, dy),
100
+ 'B_i': B_i.copy(),
101
+ 'a_t': self.a_product.copy(),
102
+ 'MB_prev': self.MB_previous.copy(),
103
+ 'MB_curr': self.MB_current.copy(),
104
+ 'delta': delta_values,
105
+ 'kappa': kappa_vector.copy()
106
+ })
107
+
108
+ # ============================================================================
109
+ # WEIGHTED MATRIX ABC
110
+ # ============================================================================
111
+
112
+ class WeightedMatrixABC:
113
+ """Compute weighted adjacency matrix from ABCModelDynamic."""
114
+
115
+ def __init__(self, abc_model: ABCModelDynamic, sigma: float = 1.0):
116
+ self.abc = abc_model
117
+ self.n = abc_model.n
118
+ self.t = abc_model.t
119
+ self.T = abc_model.T
120
+ self.sigma = sigma
121
+ self.positions = None
122
+ self.D = None
123
+ self.A = None
124
+ self.S = None
125
+ self.F = None
126
+ self.W = None
127
+
128
+ def compute_piece_positions(self) -> np.ndarray:
129
+ positions = []
130
+ for pos in self.abc.piece_positions:
131
+ x, y = pos
132
+ positions.append(np.array([x, y, 1.0]))
133
+ self.positions = np.array(positions)
134
+ return self.positions
135
+
136
+ def compute_distance_matrix(self) -> np.ndarray:
137
+ if self.positions is None:
138
+ self.compute_piece_positions()
139
+ num = len(self.positions)
140
+ D = np.zeros((num, num))
141
+ for i in range(num):
142
+ for j in range(num):
143
+ pos_i = self.positions[i][:2]
144
+ pos_j = self.positions[j][:2]
145
+ D[i, j] = np.linalg.norm(pos_i - pos_j)
146
+ self.D = D
147
+ return D
148
+
149
+ def compute_adjacency_matrix(self) -> np.ndarray:
150
+ if self.D is None:
151
+ self.compute_distance_matrix()
152
+ num = len(self.positions)
153
+ A = np.zeros((num, num))
154
+ isolated = set()
155
+ for i in range(num):
156
+ has_neighbor = False
157
+ for j in range(num):
158
+ if i != j and self.t <= self.D[i, j] <= self.T:
159
+ has_neighbor = True
160
+ break
161
+ if not has_neighbor:
162
+ isolated.add(i)
163
+ for i in range(num):
164
+ for j in range(num):
165
+ if i != j and self.t <= self.D[i, j] <= self.T:
166
+ A[i, j] = 1.0
167
+ elif i == j and i in isolated:
168
+ A[i, j] = 1.0
169
+ self.A = A
170
+ return A
171
+
172
+ def compute_spatial_matrix(self) -> np.ndarray:
173
+ if self.D is None:
174
+ self.compute_distance_matrix()
175
+ num = len(self.positions)
176
+ S = np.zeros((num, num))
177
+ for i in range(num):
178
+ for j in range(num):
179
+ S[i, j] = np.exp(-self.D[i, j] ** 2 / (2 * self.sigma ** 2))
180
+ self.S = S
181
+ return S
182
+
183
+ def compute_feature_matrix(self) -> np.ndarray:
184
+ num = len(self.positions)
185
+ F = np.zeros((num, num))
186
+ kappas = []
187
+ for i in range(num):
188
+ if i in self.abc.kappa:
189
+ kappas.append(self.abc.kappa[i])
190
+ elif i in self.abc.delta:
191
+ kappas.append(np.array(self.abc.delta[i]))
192
+ else:
193
+ kappas.append(np.array([1.0, 1.0, 1.0]))
194
+ for i in range(num):
195
+ for j in range(num):
196
+ kappa_i = kappas[i]
197
+ kappa_j = kappas[j]
198
+ dot_product = np.dot(kappa_i, kappa_j)
199
+ norm_i = np.linalg.norm(kappa_i)
200
+ norm_j = np.linalg.norm(kappa_j)
201
+ if norm_i > 0 and norm_j > 0:
202
+ F[i, j] = dot_product / (norm_i * norm_j)
203
+ else:
204
+ F[i, j] = 0.0
205
+ self.F = F
206
+ return F
207
+
208
+ def compute_weighted_matrix(self) -> np.ndarray:
209
+ if self.A is None:
210
+ self.compute_adjacency_matrix()
211
+ if self.S is None:
212
+ self.compute_spatial_matrix()
213
+ if self.F is None:
214
+ self.compute_feature_matrix()
215
+ W = self.A * self.S * self.F
216
+ self.W = W
217
+ return W
218
+
219
+ # ============================================================================
220
+ # BREAKTHROUGH GAME LOGIC
221
+ # ============================================================================
222
+
223
+ class Breakthrough:
224
+ ROWS, COLS = 8, 8
225
+ EMPTY, PLAYER1, PLAYER2 = 0, 1, 2
226
+
227
+ def __init__(self):
228
+ self.board = np.zeros((self.ROWS, self.COLS), dtype=np.int32)
229
+ self.board[0:2, :] = self.PLAYER1
230
+ self.board[6:8, :] = self.PLAYER2
231
+ self.move_count = 0
232
+ self._move_stack: List[Tuple] = [] # (fr, fc, tr, tc, captured)
233
+ self._cached_matrix = None
234
+
235
+ def copy(self):
236
+ new_game = Breakthrough.__new__(Breakthrough)
237
+ new_game.board = self.board.copy()
238
+ new_game.move_count = self.move_count
239
+ new_game._move_stack = list(self._move_stack)
240
+ new_game._cached_matrix = (
241
+ self._cached_matrix.copy() if self._cached_matrix is not None else None
242
+ )
243
+ return new_game
244
+
245
+ def get_legal_moves(self) -> List[Tuple[int, int, int, int]]:
246
+ moves = []
247
+ player = self.PLAYER1 if self.move_count % 2 == 0 else self.PLAYER2
248
+ direction = 1 if player == self.PLAYER1 else -1
249
+ opponent = 3 - player
250
+ for r in range(self.ROWS):
251
+ for c in range(self.COLS):
252
+ if self.board[r, c] == player:
253
+ nr = r + direction
254
+ if 0 <= nr < self.ROWS:
255
+ if self.board[nr, c] == self.EMPTY:
256
+ moves.append((r, c, nr, c))
257
+ for dc in [-1, 1]:
258
+ nc = c + dc
259
+ if 0 <= nc < self.COLS and self.board[nr, nc] == opponent:
260
+ moves.append((r, c, nr, nc))
261
+ return moves
262
+
263
+ def apply_move(self, move: Tuple[int, int, int, int]) -> None:
264
+ fr, fc, tr, tc = move
265
+ captured = int(self.board[tr, tc])
266
+ self._move_stack.append((fr, fc, tr, tc, captured))
267
+ self.board[tr, tc] = self.board[fr, fc]
268
+ self.board[fr, fc] = self.EMPTY
269
+ self.move_count += 1
270
+ self._cached_matrix = None
271
+
272
+ def undo_move(self) -> None:
273
+ if not self._move_stack:
274
+ return
275
+ fr, fc, tr, tc, captured = self._move_stack.pop()
276
+ self.board[fr, fc] = self.board[tr, tc]
277
+ self.board[tr, tc] = captured
278
+ self.move_count -= 1
279
+ self._cached_matrix = None
280
+
281
+ def check_winner(self) -> int:
282
+ """Return PLAYER1 (1) if row 7 reached, PLAYER2 (2) if row 0 reached, else EMPTY (0)."""
283
+ if np.any(self.board[7, :] == self.PLAYER1):
284
+ return self.PLAYER1
285
+ if np.any(self.board[0, :] == self.PLAYER2):
286
+ return self.PLAYER2
287
+ return self.EMPTY
288
+
289
+ def is_terminal(self) -> bool:
290
+ return self.check_winner() != self.EMPTY or len(self.get_legal_moves()) == 0
291
+
292
+ def get_weighted_adjacency_matrix(self) -> np.ndarray:
293
+ if self._cached_matrix is not None:
294
+ return self._cached_matrix
295
+
296
+ occupied = []
297
+ for r in range(8):
298
+ for c in range(8):
299
+ piece = self.board[r, c]
300
+ if piece != self.EMPTY:
301
+ x = c - 3.5
302
+ y = 3.5 - r
303
+ delta_2 = 1.0 if piece == self.PLAYER1 else 1.1
304
+ kappa = np.array([1.0, delta_2, 1.0])
305
+ hilbert_d = xy2d(8, c, r)
306
+ occupied.append((hilbert_d, (x, y), kappa))
307
+
308
+ occupied.sort(key=lambda t: t[0])
309
+
310
+ abc = ABCModelDynamic(n=2, t=1.0, T=1.41)
311
+ for _, pos, kappa_vec in occupied:
312
+ abc.add_piece(pos, delta_values=(1.0, float(kappa_vec[1]), 1.0), kappa_vector=kappa_vec)
313
+
314
+ builder = WeightedMatrixABC(abc, sigma=1.0)
315
+ W_small = builder.compute_weighted_matrix()
316
+
317
+ n = len(occupied)
318
+ W = np.zeros((64, 64), dtype=np.float32)
319
+ if n > 0:
320
+ W[:n, :n] = W_small
321
+
322
+ self._cached_matrix = W
323
+ return W
324
+
325
+ # ============================================================================
326
+ # NEURAL NETWORKS
327
+ # ============================================================================
328
+
329
+ class PolicyNetworkCNN(nn.Module):
330
+ def __init__(self):
331
+ super().__init__()
332
+ self.conv = nn.Sequential(
333
+ nn.Conv2d(1, 64, kernel_size=5, padding=2, stride=2),
334
+ nn.ReLU(),
335
+ nn.Conv2d(64, 128, kernel_size=5, padding=2, stride=2),
336
+ nn.ReLU(),
337
+ nn.Conv2d(128, 128, kernel_size=3, padding=1, stride=2),
338
+ nn.ReLU(),
339
+ )
340
+ self.fc = nn.Linear(128 * 8 * 8, 4096)
341
+
342
+ def forward(self, x):
343
+ x = self.conv(x)
344
+ x = x.view(x.size(0), -1)
345
+ return self.fc(x)
346
+
347
+
348
+ class ValueNetworkCNN(nn.Module):
349
+ def __init__(self):
350
+ super().__init__()
351
+ self.conv = nn.Sequential(
352
+ nn.Conv2d(1, 64, kernel_size=5, padding=2, stride=2),
353
+ nn.ReLU(),
354
+ nn.Conv2d(64, 128, kernel_size=5, padding=2, stride=2),
355
+ nn.ReLU(),
356
+ nn.Conv2d(128, 128, kernel_size=3, padding=1, stride=2),
357
+ nn.ReLU(),
358
+ )
359
+ self.fc = nn.Sequential(
360
+ nn.Linear(128 * 8 * 8, 512),
361
+ nn.ReLU(),
362
+ nn.Linear(512, 1),
363
+ nn.Tanh()
364
+ )
365
+
366
+ def forward(self, x):
367
+ x = self.conv(x)
368
+ x = x.view(x.size(0), -1)
369
+ return self.fc(x)
370
+
371
+ # ============================================================================
372
+ # ZONE DATABASE
373
+ # ============================================================================
374
+
375
+ class HilbertOrderedZoneDatabase:
376
+ def __init__(self, filepath: str = "breakthrough_zone_db.npz", max_size: int = 10000):
377
+ self.filepath = filepath
378
+ self.max_size = max_size
379
+ self.winning_matrices = []
380
+ self.winning_indices = []
381
+ self.losing_matrices = []
382
+ self.losing_indices = []
383
+ self.draw_matrices = []
384
+ self.draw_indices = []
385
+ self.load()
386
+
387
+ def add_winning_matrix(self, W: np.ndarray):
388
+ if W.shape != (64, 64):
389
+ return
390
+ hilbert_idx = matrix_to_hilbert_index(W)
391
+ pos = bisect.bisect_left(self.winning_indices, hilbert_idx)
392
+ self.winning_indices.insert(pos, hilbert_idx)
393
+ self.winning_matrices.insert(pos, W.copy())
394
+
395
+ def add_losing_matrix(self, W: np.ndarray):
396
+ if W.shape != (64, 64):
397
+ return
398
+ hilbert_idx = matrix_to_hilbert_index(W)
399
+ pos = bisect.bisect_left(self.losing_indices, hilbert_idx)
400
+ self.losing_indices.insert(pos, hilbert_idx)
401
+ self.losing_matrices.insert(pos, W.copy())
402
+
403
+ def add_draw_matrix(self, W: np.ndarray):
404
+ if W.shape != (64, 64):
405
+ return
406
+ hilbert_idx = matrix_to_hilbert_index(W)
407
+ pos = bisect.bisect_left(self.draw_indices, hilbert_idx)
408
+ self.draw_indices.insert(pos, hilbert_idx)
409
+ self.draw_matrices.insert(pos, W.copy())
410
+
411
+ def add_game_record(self, trajectory: List[Breakthrough], result: int, sample_rate: float = 0.3):
412
+ sampled_states = []
413
+ for i, state in enumerate(trajectory):
414
+ if i == 0 or i == len(trajectory) - 1:
415
+ sampled_states.append(state)
416
+ elif random.random() < sample_rate:
417
+ sampled_states.append(state)
418
+ for state in sampled_states:
419
+ W = state.get_weighted_adjacency_matrix()
420
+ if result == 1:
421
+ self.add_winning_matrix(W)
422
+ elif result == -1:
423
+ self.add_losing_matrix(W)
424
+ else:
425
+ self.add_draw_matrix(W)
426
+
427
+ def save(self):
428
+ threshold = int(self.max_size * 0.8)
429
+ if (len(self.winning_matrices) > threshold or
430
+ len(self.losing_matrices) > threshold or
431
+ len(self.draw_matrices) > threshold):
432
+ print("Pruning database before save...")
433
+ self.prune_database(target_size=int(self.max_size * 0.7))
434
+ try:
435
+ np.savez_compressed(
436
+ self.filepath,
437
+ winning=np.array(self.winning_matrices, dtype=object),
438
+ winning_indices=np.array(self.winning_indices),
439
+ losing=np.array(self.losing_matrices, dtype=object),
440
+ losing_indices=np.array(self.losing_indices),
441
+ draw=np.array(self.draw_matrices, dtype=object),
442
+ draw_indices=np.array(self.draw_indices),
443
+ )
444
+ print(f"Zone DB saved: W={len(self.winning_matrices)}, L={len(self.losing_matrices)}, D={len(self.draw_matrices)}")
445
+ except MemoryError:
446
+ print("MemoryError during save! Pruning more aggressively...")
447
+ self.prune_database(target_size=1000)
448
+ np.savez_compressed(
449
+ self.filepath,
450
+ winning=np.array(self.winning_matrices, dtype=object),
451
+ winning_indices=np.array(self.winning_indices),
452
+ losing=np.array(self.losing_matrices, dtype=object),
453
+ losing_indices=np.array(self.losing_indices),
454
+ draw=np.array(self.draw_matrices, dtype=object),
455
+ draw_indices=np.array(self.draw_indices),
456
+ )
457
+
458
+ def load(self):
459
+ if os.path.exists(self.filepath):
460
+ try:
461
+ data = np.load(self.filepath, allow_pickle=True)
462
+ if 'winning' in data and 'winning_indices' in data:
463
+ self.winning_matrices = list(data['winning'])
464
+ self.winning_indices = list(data['winning_indices'])
465
+ self.losing_matrices = list(data['losing'])
466
+ self.losing_indices = list(data['losing_indices'])
467
+ self.draw_matrices = list(data['draw'])
468
+ self.draw_indices = list(data['draw_indices'])
469
+ elif 'winning_matrices' in data and 'winning_indices' in data:
470
+ self.winning_matrices = list(data['winning_matrices'])
471
+ self.winning_indices = list(data['winning_indices'])
472
+ self.losing_matrices = list(data['losing_matrices'])
473
+ self.losing_indices = list(data['losing_indices'])
474
+ self.draw_matrices = list(data['draw_matrices'])
475
+ self.draw_indices = list(data['draw_indices'])
476
+ else:
477
+ try:
478
+ self.winning_matrices = list(data.get('winning', data.get('winning_matrices', [])))
479
+ self.winning_indices = list(data.get('winning_indices', []))
480
+ self.losing_matrices = list(data.get('losing', data.get('losing_matrices', [])))
481
+ self.losing_indices = list(data.get('losing_indices', []))
482
+ self.draw_matrices = list(data.get('draw', data.get('draw_matrices', [])))
483
+ self.draw_indices = list(data.get('draw_indices', []))
484
+ except Exception:
485
+ self.winning_matrices = []
486
+ self.winning_indices = []
487
+ self.losing_matrices = []
488
+ self.losing_indices = []
489
+ self.draw_matrices = []
490
+ self.draw_indices = []
491
+ print(f"Loaded zone DB: W={len(self.winning_matrices)}, L={len(self.losing_matrices)}, D={len(self.draw_matrices)}")
492
+ except Exception as e:
493
+ print(f"Failed to load zone database: {e}")
494
+
495
+ def prune_database(self, target_size: int = 5000):
496
+ def prune_zone(matrices, indices, target):
497
+ if len(matrices) <= target:
498
+ return matrices, indices
499
+ step = max(1, len(matrices) // target)
500
+ keep_idx = list(range(0, len(matrices), step))[:target]
501
+ return [matrices[i] for i in keep_idx], [indices[i] for i in keep_idx]
502
+
503
+ old_sizes = (len(self.winning_matrices), len(self.losing_matrices), len(self.draw_matrices))
504
+ self.winning_matrices, self.winning_indices = prune_zone(
505
+ self.winning_matrices, self.winning_indices, target_size)
506
+ self.losing_matrices, self.losing_indices = prune_zone(
507
+ self.losing_matrices, self.losing_indices, target_size)
508
+ self.draw_matrices, self.draw_indices = prune_zone(
509
+ self.draw_matrices, self.draw_indices, target_size)
510
+ new_sizes = (len(self.winning_matrices), len(self.losing_matrices), len(self.draw_matrices))
511
+ print(f"Pruned: W {old_sizes[0]}->{new_sizes[0]}, L {old_sizes[1]}->{new_sizes[1]}, D {old_sizes[2]}->{new_sizes[2]}")
512
+
513
+ def compute_zone_score(self, W: np.ndarray, k: int = 5, beta: float = 0.5) -> float:
514
+ if W.shape != (64, 64):
515
+ return 0.0
516
+
517
+ def knn_similarity(matrices, k_val):
518
+ if len(matrices) == 0:
519
+ return 0.0
520
+ k_actual = min(k_val, len(matrices))
521
+ distances = [np.sum(np.abs(W - mat)) / (64.0 * 64.0) for mat in matrices[:k_actual]]
522
+ return np.mean([1.0 - d for d in distances])
523
+
524
+ zone_win = knn_similarity(self.winning_matrices, k)
525
+ zone_loss = knn_similarity(self.losing_matrices, k)
526
+ zone_draw = knn_similarity(self.draw_matrices, k)
527
+ Z = zone_win - zone_loss + beta * zone_draw
528
+ return float(np.clip(Z, -1.0, 1.0))
529
+
530
+ # ============================================================================
531
+ # TRAINING FUNCTION
532
+ # ============================================================================
533
+
534
+ def train_networks(policy_net, value_net, W_states, policies, values,
535
+ epochs=5, batch_size=32, device='cpu', lr=0.001):
536
+ policy_net.train()
537
+ value_net.train()
538
+ opt_p = optim.Adam(policy_net.parameters(), lr=lr)
539
+ opt_v = optim.Adam(value_net.parameters(), lr=lr)
540
+
541
+ W_tensor = torch.tensor(np.array(W_states)[:, np.newaxis, :, :], dtype=torch.float32)
542
+ pi_tensor = torch.tensor(np.array(policies), dtype=torch.float32)
543
+ v_tensor = torch.tensor(np.array(values), dtype=torch.float32).unsqueeze(1)
544
+
545
+ dataset = TensorDataset(W_tensor, pi_tensor, v_tensor)
546
+ loader = DataLoader(dataset, batch_size=batch_size, shuffle=True)
547
+
548
+ for epoch in range(epochs):
549
+ total_loss = 0.0
550
+ for batch_W, batch_pi, batch_v in loader:
551
+ batch_W = batch_W.to(device)
552
+ batch_pi = batch_pi.to(device)
553
+ batch_v = batch_v.to(device)
554
+
555
+ logits = policy_net(batch_W)
556
+ policy_loss = F.kl_div(F.log_softmax(logits, dim=1), batch_pi, reduction='batchmean')
557
+ pred_v = value_net(batch_W)
558
+ value_loss = F.mse_loss(pred_v, batch_v)
559
+
560
+ loss = policy_loss + value_loss
561
+ total_loss += loss.item()
562
+
563
+ opt_p.zero_grad()
564
+ opt_v.zero_grad()
565
+ loss.backward()
566
+ torch.nn.utils.clip_grad_norm_(policy_net.parameters(), max_norm=1.0)
567
+ torch.nn.utils.clip_grad_norm_(value_net.parameters(), max_norm=1.0)
568
+ opt_p.step()
569
+ opt_v.step()
570
+
571
+ print(f"Epoch {epoch+1}/{epochs} - Loss: {total_loss/len(loader):.4f}")
572
+
573
+ # ============================================================================
574
+ # MCVS SEARCHER
575
+ # ============================================================================
576
+
577
+ class MCVSSearcher:
578
+ def __init__(self, policy_net, value_net, zone_db, device='cpu',
579
+ cpuct=1.41, lambda_zone=0.0, k_zone=5, use_nets=True,
580
+ dirichlet_alpha: float = 0.3, dirichlet_noise_fraction: float = 0.25):
581
+ self.policy_net = policy_net.to(device) if policy_net and use_nets else None
582
+ self.value_net = value_net.to(device) if value_net and use_nets else None
583
+ self.zone_db = zone_db
584
+ self.device = device
585
+ self.cpuct = cpuct
586
+ self.lambda_zone = lambda_zone
587
+ self.k_zone = k_zone
588
+ self.use_nets = use_nets
589
+ self.dirichlet_alpha = float(dirichlet_alpha)
590
+ self.dirichlet_noise_fraction = float(dirichlet_noise_fraction)
591
+
592
+ def _rollout(self, game: Breakthrough) -> float:
593
+ """Random rollout using apply/undo for efficiency; leaves game at leaf state."""
594
+ depth = 0
595
+ max_depth = 60
596
+ moves_played = []
597
+ while not game.is_terminal() and depth < max_depth:
598
+ moves = game.get_legal_moves()
599
+ if not moves:
600
+ break
601
+ m = random.choice(moves)
602
+ game.apply_move(m)
603
+ moves_played.append(m)
604
+ depth += 1
605
+
606
+ winner = game.check_winner()
607
+ for _ in range(len(moves_played)):
608
+ game.undo_move()
609
+
610
+ if winner == Breakthrough.PLAYER1:
611
+ return 1.0
612
+ elif winner == Breakthrough.PLAYER2:
613
+ return -1.0
614
+ return 0.0
615
+
616
+ class Node:
617
+ def __init__(self, prior: float = 0.0, zone: float = 0.0):
618
+ self.prior = prior
619
+ self.zone = zone
620
+ self.visit_count = 0
621
+ self.value_sum = 0.0
622
+ self.children: Dict[Tuple[int, int, int, int], 'MCVSSearcher.Node'] = {}
623
+
624
+ def search_with_time_budget(self, game: Breakthrough, time_budget: float
625
+ ) -> Tuple[Dict[Tuple[int, int, int, int], int], int]:
626
+ root = self.Node()
627
+ start_time = time.time()
628
+ simulations = 0
629
+
630
+ if not game.get_legal_moves():
631
+ return {}, 0
632
+
633
+ while time.time() - start_time < time_budget:
634
+ current_game = game # shared reference — apply/undo restores state
635
+ node = root
636
+ path = []
637
+ moves_made = []
638
+
639
+ # ---- Selection ----
640
+ while node.children:
641
+ path.append(node)
642
+ total_n = sum(c.visit_count for c in node.children.values()) + 1
643
+ best_score = -float('inf')
644
+ best_move = None
645
+ best_child = None
646
+ for move, child in node.children.items():
647
+ q = child.value_sum / child.visit_count if child.visit_count > 0 else 0.0
648
+ p_lambda = max(child.prior + self.lambda_zone * child.zone, 0.001)
649
+ u = self.cpuct * p_lambda * np.sqrt(total_n) / (1 + child.visit_count)
650
+ score = q + u
651
+ if score > best_score:
652
+ best_score = score
653
+ best_move = move
654
+ best_child = child
655
+ current_game.apply_move(best_move)
656
+ moves_made.append(best_move)
657
+ node = best_child
658
+
659
+ path.append(node)
660
+
661
+ # ---- Expansion & Evaluation ----
662
+ if current_game.is_terminal():
663
+ w = current_game.check_winner()
664
+ value = 1.0 if w == Breakthrough.PLAYER1 else (-1.0 if w == Breakthrough.PLAYER2 else 0.0)
665
+ legal_moves = []
666
+ else:
667
+ legal_moves = current_game.get_legal_moves()
668
+
669
+ if self.use_nets and self.policy_net is not None and self.value_net is not None:
670
+ W = current_game.get_weighted_adjacency_matrix()
671
+ W_tensor = torch.from_numpy(W)[None, None, :, :].float().to(self.device)
672
+ with torch.no_grad():
673
+ logits = self.policy_net(W_tensor)[0]
674
+ value = self.value_net(W_tensor)[0, 0].item()
675
+
676
+ probs = F.softmax(logits, dim=0).cpu().numpy()
677
+ prior_dict = {}
678
+ prior_sum = 0.0
679
+ for m in legal_moves:
680
+ idx = move_to_index(*m)
681
+ p = float(probs[idx]) if idx < probs.size else 0.0
682
+ prior_dict[m] = p
683
+ prior_sum += p
684
+ if prior_sum > 0.0:
685
+ for m in prior_dict:
686
+ prior_dict[m] /= prior_sum
687
+ else:
688
+ p = 1.0 / len(legal_moves)
689
+ prior_dict = {m: p for m in legal_moves}
690
+ else:
691
+ value = self._rollout(current_game)
692
+ prior_dict = {m: 1.0 / len(legal_moves) for m in legal_moves} if legal_moves else {}
693
+
694
+ # Dirichlet noise at root when using nets
695
+ noise = None
696
+ if len(path) == 1 and self.use_nets and legal_moves:
697
+ noise = np.random.dirichlet([self.dirichlet_alpha] * len(legal_moves))
698
+ for i, m in enumerate(legal_moves):
699
+ prior_dict[m] = ((1 - self.dirichlet_noise_fraction) * prior_dict[m]
700
+ + self.dirichlet_noise_fraction * noise[i])
701
+ prior_sum = sum(prior_dict.values())
702
+ if prior_sum > 0:
703
+ for m in prior_dict:
704
+ prior_dict[m] /= prior_sum
705
+
706
+ zone_db_empty = (
707
+ self.zone_db is None or
708
+ (len(getattr(self.zone_db, 'winning_matrices', [])) == 0 and
709
+ len(getattr(self.zone_db, 'losing_matrices', [])) == 0 and
710
+ len(getattr(self.zone_db, 'draw_matrices', [])) == 0)
711
+ )
712
+ need_zone = (self.lambda_zone != 0.0) and (not zone_db_empty)
713
+
714
+ for i, m in enumerate(legal_moves):
715
+ if need_zone:
716
+ current_game.apply_move(m)
717
+ child_W = current_game.get_weighted_adjacency_matrix()
718
+ child_Z = self.zone_db.compute_zone_score(child_W, k=self.k_zone)
719
+ current_game.undo_move()
720
+ else:
721
+ child_Z = 0.0
722
+
723
+ if len(path) == 1 and self.use_nets and legal_moves and noise is not None:
724
+ z_noise = (noise[i] * 2.0) - 1.0
725
+ child_Z = ((1 - self.dirichlet_noise_fraction) * child_Z
726
+ + self.dirichlet_noise_fraction * z_noise)
727
+
728
+ node.children[m] = self.Node(prior=prior_dict.get(m, 0.0), zone=child_Z)
729
+
730
+ # ---- Backpropagation ----
731
+ v = value
732
+ for n in reversed(path):
733
+ n.visit_count += 1
734
+ n.value_sum += v
735
+ v = -v
736
+
737
+ # Restore game to root state
738
+ for _ in range(len(moves_made)):
739
+ current_game.undo_move()
740
+
741
+ simulations += 1
742
+
743
+ visits = {move: child.visit_count for move, child in root.children.items()}
744
+ if not visits:
745
+ legal = game.get_legal_moves()
746
+ visits = {random.choice(legal): 1} if legal else {}
747
+ return visits, simulations
748
+
749
+ # ============================================================================
750
+ # UCT SEARCHER (baseline)
751
+ # ============================================================================
752
+
753
+ class UCTSearcher:
754
+ def __init__(self, cpuct: float = np.sqrt(2.0)):
755
+ self.cpuct = cpuct
756
+
757
+ class Node:
758
+ def __init__(self):
759
+ self.visit_count = 0
760
+ self.value_sum = 0.0
761
+ self.children: Dict[Tuple[int, int, int, int], 'UCTSearcher.Node'] = {}
762
+
763
+ def _rollout(self, game: Breakthrough) -> float:
764
+ depth = 0
765
+ max_depth = 60
766
+ moves_played = []
767
+ while not game.is_terminal() and depth < max_depth:
768
+ moves = game.get_legal_moves()
769
+ if not moves:
770
+ break
771
+ m = random.choice(moves)
772
+ game.apply_move(m)
773
+ moves_played.append(m)
774
+ depth += 1
775
+
776
+ if depth >= max_depth:
777
+ for _ in range(len(moves_played)):
778
+ game.undo_move()
779
+ return 0.0
780
+
781
+ winner = game.check_winner()
782
+ for _ in range(len(moves_played)):
783
+ game.undo_move()
784
+
785
+ if winner == Breakthrough.PLAYER1:
786
+ return 1.0
787
+ elif winner == Breakthrough.PLAYER2:
788
+ return -1.0
789
+ return 0.0
790
+
791
+ def search_with_time_budget(self, game: Breakthrough, time_budget: float
792
+ ) -> Tuple[Dict[Tuple[int, int, int, int], int], int]:
793
+ root = self.Node()
794
+ start_time = time.time()
795
+ simulations = 0
796
+
797
+ while time.time() - start_time < time_budget:
798
+ current_game = game
799
+ node = root
800
+ path = [node]
801
+ moves_made = []
802
+
803
+ while True:
804
+ legal_moves = current_game.get_legal_moves()
805
+
806
+ if current_game.is_terminal():
807
+ w = current_game.check_winner()
808
+ value = 1.0 if w == Breakthrough.PLAYER1 else (-1.0 if w == Breakthrough.PLAYER2 else 0.0)
809
+ break
810
+
811
+ if not legal_moves:
812
+ value = 0.0
813
+ break
814
+
815
+ unvisited = [m for m in legal_moves if m not in node.children]
816
+ if unvisited:
817
+ move = random.choice(unvisited)
818
+ child = self.Node()
819
+ node.children[move] = child
820
+ current_game.apply_move(move)
821
+ moves_made.append(move)
822
+ path.append(child)
823
+ value = self._rollout(current_game)
824
+ break
825
+
826
+ best_score = -float('inf')
827
+ best_move = None
828
+ best_child = None
829
+ total_visits = node.visit_count
830
+
831
+ for move in legal_moves:
832
+ child = node.children[move]
833
+ Q = child.value_sum / (child.visit_count + 1e-8)
834
+ U = self.cpuct * np.sqrt(np.log(total_visits + 1) / (child.visit_count + 1e-8))
835
+ score = Q + U
836
+ if score > best_score:
837
+ best_score = score
838
+ best_move = move
839
+ best_child = child
840
+
841
+ current_game.apply_move(best_move)
842
+ moves_made.append(best_move)
843
+ node = best_child
844
+ path.append(node)
845
+
846
+ for n in reversed(path):
847
+ n.visit_count += 1
848
+ n.value_sum += value
849
+ value = -value
850
+
851
+ for _ in range(len(moves_made)):
852
+ current_game.undo_move()
853
+
854
+ simulations += 1
855
+
856
+ visits = {move: child.visit_count for move, child in root.children.items()}
857
+ if not visits:
858
+ legal = game.get_legal_moves()
859
+ return {random.choice(legal): 1} if legal else {}, simulations
860
+ return visits, simulations
861
+
862
+ # ============================================================================
863
+ # SELF-PLAY DATA GENERATION
864
+ # ============================================================================
865
+
866
+ def generate_self_play_data(policy_net, value_net, zone_db, max_time_seconds=60.0,
867
+ lambda_zone=0.5, device='cpu'):
868
+ """Generate self-play games using MCVS with zone guidance."""
869
+ searcher = MCVSSearcher(policy_net, value_net, zone_db, device=device,
870
+ cpuct=1.41, lambda_zone=lambda_zone, k_zone=5)
871
+
872
+ W_states = []
873
+ policies = []
874
+ values = []
875
+ trajectories = []
876
+
877
+ start_time = time.time()
878
+ game_idx = 0
879
+
880
+ while time.time() - start_time < max_time_seconds:
881
+ game_start_time = time.time()
882
+ game = Breakthrough()
883
+ trajectory = [game.copy()]
884
+ W_state_list = []
885
+ policy_list = []
886
+
887
+ while not game.is_terminal():
888
+ time_per_move = 0.3
889
+ W_t = game.get_weighted_adjacency_matrix()
890
+ visits, _ = searcher.search_with_time_budget(game, time_per_move)
891
+
892
+ if not visits:
893
+ break
894
+
895
+ moves = list(visits.keys())
896
+ visit_counts = np.array([visits[m] for m in moves], dtype=float)
897
+ total_visits = visit_counts.sum()
898
+ if total_visits <= 0:
899
+ break
900
+ probs = visit_counts / total_visits
901
+
902
+ temperature = 1.0 if game.move_count < 8 else 0.25
903
+ if temperature != 1.0:
904
+ probs = probs ** (1.0 / temperature)
905
+ prob_sum = probs.sum()
906
+ if prob_sum <= 0:
907
+ probs = np.ones(len(moves)) / len(moves)
908
+ else:
909
+ probs = probs / prob_sum
910
+
911
+ policy_target = np.zeros(4096)
912
+ for move, count in visits.items():
913
+ idx = move_to_index(*move)
914
+ if 0 <= idx < 4096:
915
+ policy_target[idx] = count / total_visits
916
+
917
+ W_state_list.append(W_t)
918
+ policy_list.append(policy_target)
919
+
920
+ if len(moves) > 1:
921
+ chosen_idx = np.random.choice(len(moves), p=probs)
922
+ chosen_move = moves[chosen_idx]
923
+ else:
924
+ chosen_move = moves[0]
925
+
926
+ game.apply_move(chosen_move)
927
+ trajectory.append(game.copy())
928
+
929
+ winner = game.check_winner()
930
+ result = (1 if winner == Breakthrough.PLAYER1
931
+ else -1 if winner == Breakthrough.PLAYER2
932
+ else 0)
933
+
934
+ for i in range(len(W_state_list)):
935
+ player_to_move = 1 if i % 2 == 0 else -1
936
+ value = result if result == 0 else (result if result == player_to_move else -result)
937
+ W_states.append(W_state_list[i])
938
+ policies.append(policy_list[i])
939
+ values.append(value)
940
+
941
+ zone_db.add_game_record(trajectory, result)
942
+ trajectories.append(trajectory)
943
+
944
+ game_idx += 1
945
+ game_duration = time.time() - game_start_time
946
+ total_elapsed = time.time() - start_time
947
+ print(f"Game {game_idx}: Winner={winner}, Moves={game.move_count}, "
948
+ f"Duration={game_duration:.1f}s, Total={total_elapsed:.1f}s")
949
+
950
+ elapsed = time.time() - start_time
951
+ print(f"\nSelf-play finished: {game_idx} games in {elapsed:.1f}s, "
952
+ f"{len(W_states)} training examples collected")
953
+
954
+ return W_states, policies, values, trajectories
955
+
956
+ # ============================================================================
957
+ # DIAGNOSTIC TEST FOR MOVE DIVERSITY
958
+ # ============================================================================
959
+
960
+ def test_move_diversity(policy_net, value_net, zone_db, num_trials=30,
961
+ time_budget=2.0, device='cpu'):
962
+ searcher = MCVSSearcher(policy_net, value_net, zone_db, device=device)
963
+ game = Breakthrough()
964
+
965
+ move_counts = {}
966
+ for _ in range(num_trials):
967
+ visits, _ = searcher.search_with_time_budget(game, time_budget)
968
+ if visits:
969
+ best_move = max(visits, key=visits.get)
970
+ move_counts[best_move] = move_counts.get(best_move, 0) + 1
971
+
972
+ print("\nMove diversity test (starting position):")
973
+ total = sum(move_counts.values())
974
+ for m, cnt in sorted(move_counts.items(), key=lambda x: -x[1]):
975
+ print(f"{m}: {cnt:2d}x ({cnt/total:.1%})")
976
+ print(f"Unique moves chosen: {len(move_counts)} out of {len(game.get_legal_moves())} legal\n")
977
+
978
+ # ============================================================================
979
+ # GUIDED MCVS vs UCT-MCTS TOURNAMENT
980
+ # ============================================================================
981
+
982
+ def play_match_mcvs_vs_uct(policy_net, value_net, zone_db, num_games: int = 200,
983
+ time_per_move: float = 0.3, device: str = 'cpu'):
984
+ """
985
+ Tournament between guided MCVS and UCT.
986
+ Odd games: MCVS as PLAYER1; even games: UCT as PLAYER1.
987
+ """
988
+ mcvs_searcher = MCVSSearcher(policy_net, value_net, zone_db,
989
+ device=device, cpuct=1.41,
990
+ lambda_zone=1.0, k_zone=5)
991
+ uct_searcher = UCTSearcher(cpuct=np.sqrt(2.0))
992
+
993
+ mcvs_wins = 0
994
+ uct_wins = 0
995
+ draws = 0
996
+
997
+ for g in range(1, num_games + 1):
998
+ game = Breakthrough()
999
+ mcvs_as_player1 = (g % 2 == 1)
1000
+
1001
+ while not game.is_terminal():
1002
+ moves = game.get_legal_moves()
1003
+ if not moves:
1004
+ break
1005
+
1006
+ is_player1_turn = (game.move_count % 2 == 0)
1007
+ use_mcvs = mcvs_as_player1 if is_player1_turn else not mcvs_as_player1
1008
+
1009
+ if use_mcvs:
1010
+ visits, _ = mcvs_searcher.search_with_time_budget(game, time_per_move)
1011
+ else:
1012
+ visits, _ = uct_searcher.search_with_time_budget(game, time_per_move)
1013
+
1014
+ if not visits:
1015
+ break
1016
+
1017
+ moves_list = list(visits.keys())
1018
+ counts = np.array([visits[m] for m in moves_list], dtype=float)
1019
+ chosen_move = moves_list[int(np.argmax(counts))]
1020
+ game.apply_move(chosen_move)
1021
+
1022
+ winner = game.check_winner()
1023
+ if winner == Breakthrough.PLAYER1:
1024
+ if mcvs_as_player1:
1025
+ mcvs_wins += 1
1026
+ else:
1027
+ uct_wins += 1
1028
+ elif winner == Breakthrough.PLAYER2:
1029
+ if mcvs_as_player1:
1030
+ uct_wins += 1
1031
+ else:
1032
+ mcvs_wins += 1
1033
+ else:
1034
+ draws += 1
1035
+
1036
+ print(f"Game {g}/{num_games} finished. Winner={winner} (MCVS as P1: {mcvs_as_player1})")
1037
+
1038
+ print("\n=== MCVS vs UCT Tournament Results ===")
1039
+ print(f"Total games : {num_games}")
1040
+ print(f"MCVS wins : {mcvs_wins}")
1041
+ print(f"UCT wins : {uct_wins}")
1042
+ print(f"Draws : {draws}")
1043
+ if num_games > 0:
1044
+ print(f"Win rates : MCVS={mcvs_wins/num_games*100:.1f}%, "
1045
+ f"UCT={uct_wins/num_games*100:.1f}%, Draw={draws/num_games*100:.1f}%\n")
1046
+
1047
+ def main():
1048
+ print("=" * 80)
1049
+ print("BREAKTHROUGH MCVS - INCREMENTAL TRAINING")
1050
+ print("=" * 80)
1051
+
1052
+ device = "cuda" if torch.cuda.is_available() else "cpu"
1053
+ print(f"Device: {device}")
1054
+
1055
+ policy_net = PolicyNetworkCNN().to(device)
1056
+ value_net = ValueNetworkCNN().to(device)
1057
+
1058
+ zone_db = HilbertOrderedZoneDatabase("breakthrough_zone_db.npz", max_size=10000)
1059
+
1060
+ checkpoint_path = "breakthrough_checkpoint.pt"
1061
+ iteration = 0
1062
+
1063
+ if os.path.exists(checkpoint_path):
1064
+ print(f"Loading checkpoint from {checkpoint_path}...")
1065
+ checkpoint = torch.load(checkpoint_path, map_location=device)
1066
+ policy_net.load_state_dict(checkpoint['policy'])
1067
+ value_net.load_state_dict(checkpoint['value'])
1068
+ iteration = checkpoint.get('iteration', 0)
1069
+ print(f"Resumed from iteration {iteration}")
1070
+
1071
+ all_W_states: List = []
1072
+ all_policies: List = []
1073
+ all_values: List = []
1074
+
1075
+ while True:
1076
+ print("=" * 80)
1077
+ print(f"ITERATION {iteration}")
1078
+ print("=" * 80)
1079
+
1080
+ print("Generating self-play data (30 minutes)...")
1081
+ lambda_zone = 0.0 if iteration == 0 else 1.0
1082
+
1083
+ W_states, policies, values, trajectories = generate_self_play_data(
1084
+ policy_net, value_net, zone_db,
1085
+ max_time_seconds=1800.0,
1086
+ lambda_zone=lambda_zone,
1087
+ device=device
1088
+ )
1089
+
1090
+ print(f"Collected {len(W_states)} training examples from {len(trajectories)} games")
1091
+
1092
+ all_W_states.extend(W_states)
1093
+ all_policies.extend(policies)
1094
+ all_values.extend(values)
1095
+
1096
+ max_training_examples = 50000
1097
+ if len(all_W_states) > max_training_examples:
1098
+ print(f"Trimming training data to most recent {max_training_examples} examples...")
1099
+ all_W_states = all_W_states[-max_training_examples:]
1100
+ all_policies = all_policies[-max_training_examples:]
1101
+ all_values = all_values[-max_training_examples:]
1102
+
1103
+ print(f"Total accumulated training examples: {len(all_W_states)}")
1104
+
1105
+ print("Training networks...")
1106
+ train_networks(
1107
+ policy_net, value_net,
1108
+ all_W_states, all_policies, all_values,
1109
+ epochs=10,
1110
+ device=device,
1111
+ lr=0.001
1112
+ )
1113
+
1114
+ print("Saving checkpoint...")
1115
+ torch.save({
1116
+ 'policy': policy_net.state_dict(),
1117
+ 'value': value_net.state_dict(),
1118
+ 'iteration': iteration,
1119
+ 'num_training_examples': len(all_W_states)
1120
+ }, checkpoint_path)
1121
+ print(f"Checkpoint saved: {checkpoint_path}")
1122
+
1123
+ zone_db.save()
1124
+ print(f"Zone DB saved: W={len(zone_db.winning_matrices)}, "
1125
+ f"L={len(zone_db.losing_matrices)}, D={len(zone_db.draw_matrices)}")
1126
+
1127
+ iteration += 1
1128
+
1129
+ print("\n" + "=" * 80)
1130
+ print(f"Iteration {iteration} complete!")
1131
+ print(f"Files updated: {checkpoint_path}, {zone_db.filepath}")
1132
+ print("=" * 80 + "\n")
1133
+
1134
+ if iteration % 5 == 0:
1135
+ print("\nRunning tournament evaluation...")
1136
+ play_match_mcvs_vs_uct(
1137
+ policy_net, value_net, zone_db,
1138
+ num_games=20,
1139
+ time_per_move=0.5,
1140
+ device=device
1141
+ )
1142
+
1143
+
1144
+ # ============================================================================
1145
+ # MAIN
1146
+ # ============================================================================
1147
+
1148
+ if __name__ == "__main__":
1149
+ pass