Add breakthrough_mcvs.py
Browse files- breakthrough_mcvs.py +1054 -0
breakthrough_mcvs.py
ADDED
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@@ -0,0 +1,1054 @@
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|
| 1 |
+
import numpy as np
|
| 2 |
+
import torch
|
| 3 |
+
import torch.nn as nn
|
| 4 |
+
import torch.optim as optim
|
| 5 |
+
import torch.nn.functional as F
|
| 6 |
+
from torch.utils.data import DataLoader, TensorDataset
|
| 7 |
+
from typing import List, Dict, Tuple
|
| 8 |
+
import random
|
| 9 |
+
import time
|
| 10 |
+
import os
|
| 11 |
+
import bisect
|
| 12 |
+
|
| 13 |
+
from abc_model import ABCModelDynamic
|
| 14 |
+
from matrix_model import WeightedMatrixABC
|
| 15 |
+
|
| 16 |
+
# ============================================================================
|
| 17 |
+
# HILBERT CURVE UTILITIES
|
| 18 |
+
# ============================================================================
|
| 19 |
+
|
| 20 |
+
def xy2d(n: int, x: int, y: int) -> int:
|
| 21 |
+
"""Convert (x,y) to Hilbert curve distance."""
|
| 22 |
+
d = 0
|
| 23 |
+
s = n // 2
|
| 24 |
+
while s > 0:
|
| 25 |
+
rx = 1 if (x & s) > 0 else 0
|
| 26 |
+
ry = 1 if (y & s) > 0 else 0
|
| 27 |
+
d += s * s * ((3 * rx) ^ ry)
|
| 28 |
+
if ry == 0:
|
| 29 |
+
if rx == 1:
|
| 30 |
+
x = n - 1 - x
|
| 31 |
+
y = n - 1 - y
|
| 32 |
+
x, y = y, x
|
| 33 |
+
s //= 2
|
| 34 |
+
return d
|
| 35 |
+
|
| 36 |
+
def matrix_to_hilbert_index(W: np.ndarray) -> int:
|
| 37 |
+
"""
|
| 38 |
+
Convert 64x64 matrix to Hilbert curve index.
|
| 39 |
+
"""
|
| 40 |
+
if W.size == 0:
|
| 41 |
+
return 0
|
| 42 |
+
|
| 43 |
+
# Find location of maximum value
|
| 44 |
+
W_flat = W.flatten()
|
| 45 |
+
max_idx = np.argmax(W_flat)
|
| 46 |
+
|
| 47 |
+
x = max_idx % 64
|
| 48 |
+
y = max_idx // 64
|
| 49 |
+
idx = xy2d(64, x, y)
|
| 50 |
+
# Sanity check: index must be in [0, 64*64-1]
|
| 51 |
+
assert 0 <= idx < 64 * 64, f"Hilbert index out of range: {idx}"
|
| 52 |
+
return idx
|
| 53 |
+
|
| 54 |
+
|
| 55 |
+
def move_to_index(fr: int, fc: int, tr: int, tc: int) -> int:
|
| 56 |
+
"""Convert a move tuple (fr,fc,tr,tc) to a policy index in [0,4095].
|
| 57 |
+
|
| 58 |
+
Mapping: idx = (from_sq) * 64 + to_sq, where from_sq = fr*8 + fc, to_sq = tr*8 + tc
|
| 59 |
+
"""
|
| 60 |
+
from_sq = fr * 8 + fc
|
| 61 |
+
to_sq = tr * 8 + tc
|
| 62 |
+
return from_sq * 64 + to_sq
|
| 63 |
+
|
| 64 |
+
# ============================================================================
|
| 65 |
+
# BREAKTHROUGH GAME LOGIC
|
| 66 |
+
# ============================================================================
|
| 67 |
+
|
| 68 |
+
class Breakthrough:
|
| 69 |
+
ROWS, COLS = 8, 8
|
| 70 |
+
EMPTY, PLAYER1, PLAYER2 = 0, 1, 2
|
| 71 |
+
|
| 72 |
+
def __init__(self):
|
| 73 |
+
self.board = np.zeros((self.ROWS, self.COLS), dtype=np.int32)
|
| 74 |
+
self.board[0:2, :] = self.PLAYER1
|
| 75 |
+
self.board[6:8, :] = self.PLAYER2
|
| 76 |
+
self.move_count = 0
|
| 77 |
+
self.abc_model = ABCModelDynamic(n=2, t=1.0, T=1.41)
|
| 78 |
+
self._cached_matrix = None
|
| 79 |
+
self._setup_abc_initial()
|
| 80 |
+
|
| 81 |
+
def _setup_abc_initial(self):
|
| 82 |
+
"""Initialize ABC model with starting pieces."""
|
| 83 |
+
for row in range(2):
|
| 84 |
+
for col in range(self.COLS):
|
| 85 |
+
x = col - 3.5
|
| 86 |
+
y = 3.5 - row
|
| 87 |
+
self.abc_model.add_piece((x, y), (1.0, 1.0, 1.0))
|
| 88 |
+
|
| 89 |
+
for row in range(6, 8):
|
| 90 |
+
for col in range(self.COLS):
|
| 91 |
+
x = col - 3.5
|
| 92 |
+
y = 3.5 - row
|
| 93 |
+
self.abc_model.add_piece((x, y), (1.0, 1.1, 1.0))
|
| 94 |
+
|
| 95 |
+
def copy(self):
|
| 96 |
+
"""Create a deep copy of the game state."""
|
| 97 |
+
new_game = Breakthrough()
|
| 98 |
+
new_game.board = self.board.copy()
|
| 99 |
+
new_game.move_count = self.move_count
|
| 100 |
+
new_game.abc_model = ABCModelDynamic(n=2, t=1.0, T=1.41)
|
| 101 |
+
|
| 102 |
+
for entry in self.abc_model.history:
|
| 103 |
+
pos = entry['SB_position']
|
| 104 |
+
# Preserve kappa (tokenized vector) if present
|
| 105 |
+
kappa_vec = entry.get('kappa', None)
|
| 106 |
+
new_game.abc_model.add_piece(pos, entry['delta'], kappa_vector=kappa_vec)
|
| 107 |
+
|
| 108 |
+
new_game._cached_matrix = self._cached_matrix.copy() if self._cached_matrix is not None else None
|
| 109 |
+
return new_game
|
| 110 |
+
|
| 111 |
+
def get_legal_moves(self) -> List[Tuple[int, int, int, int]]:
|
| 112 |
+
"""Get all legal moves for the current player."""
|
| 113 |
+
moves = []
|
| 114 |
+
player = self.PLAYER1 if self.move_count % 2 == 0 else self.PLAYER2
|
| 115 |
+
direction = 1 if player == self.PLAYER1 else -1
|
| 116 |
+
|
| 117 |
+
for r in range(self.ROWS):
|
| 118 |
+
for c in range(self.COLS):
|
| 119 |
+
if self.board[r, c] == player:
|
| 120 |
+
# Forward move
|
| 121 |
+
nr = r + direction
|
| 122 |
+
if 0 <= nr < self.ROWS and self.board[nr, c] == self.EMPTY:
|
| 123 |
+
moves.append((r, c, nr, c))
|
| 124 |
+
|
| 125 |
+
# Diagonal captures
|
| 126 |
+
for dc in [-1, 1]:
|
| 127 |
+
nc = c + dc
|
| 128 |
+
nr = r + direction
|
| 129 |
+
opponent = 3 - player
|
| 130 |
+
if 0 <= nr < self.ROWS and 0 <= nc < self.COLS and self.board[nr, nc] == opponent:
|
| 131 |
+
moves.append((r, c, nr, nc))
|
| 132 |
+
|
| 133 |
+
return moves
|
| 134 |
+
|
| 135 |
+
def apply_move(self, move: Tuple[int, int, int, int]) -> None:
|
| 136 |
+
"""Apply a move and update the ABC model."""
|
| 137 |
+
fr, fc, tr, tc = move
|
| 138 |
+
player = self.board[fr, fc]
|
| 139 |
+
self.board[tr, tc] = player
|
| 140 |
+
self.board[fr, fc] = self.EMPTY
|
| 141 |
+
self.move_count += 1
|
| 142 |
+
|
| 143 |
+
x = tc - 3.5
|
| 144 |
+
y = 3.5 - tr
|
| 145 |
+
delta_2 = 1.0 if player == self.PLAYER1 else 1.1
|
| 146 |
+
|
| 147 |
+
self.abc_model.add_piece((x, y), (1.0, delta_2, 1.0))
|
| 148 |
+
self._cached_matrix = None
|
| 149 |
+
|
| 150 |
+
def check_winner(self) -> int:
|
| 151 |
+
"""Check if there's a winner."""
|
| 152 |
+
if np.any(self.board[0, :] == self.PLAYER2):
|
| 153 |
+
return self.PLAYER2
|
| 154 |
+
if np.any(self.board[7, :] == self.PLAYER1):
|
| 155 |
+
return self.PLAYER1
|
| 156 |
+
return self.EMPTY
|
| 157 |
+
|
| 158 |
+
def is_terminal(self) -> bool:
|
| 159 |
+
"""Check if the game has ended."""
|
| 160 |
+
return self.check_winner() != self.EMPTY or len(self.get_legal_moves()) == 0
|
| 161 |
+
|
| 162 |
+
def get_weighted_adjacency_matrix(self) -> np.ndarray:
|
| 163 |
+
if self._cached_matrix is not None:
|
| 164 |
+
return self._cached_matrix
|
| 165 |
+
|
| 166 |
+
occupied = []
|
| 167 |
+
for r in range(8):
|
| 168 |
+
for c in range(8):
|
| 169 |
+
piece = self.board[r, c]
|
| 170 |
+
if piece != self.EMPTY:
|
| 171 |
+
x = c - 3.5
|
| 172 |
+
y = 3.5 - r
|
| 173 |
+
delta_2 = 1.0 if piece == self.PLAYER1 else 1.1
|
| 174 |
+
kappa = (1.0, delta_2, 1.0) # δ1=1.0 fixed, δ2=color, δ3=1.0 (no piece-type variation)
|
| 175 |
+
hilbert_d = xy2d(8, c, r) # file=c, rank=r
|
| 176 |
+
occupied.append((hilbert_d, (x, y), kappa))
|
| 177 |
+
|
| 178 |
+
occupied.sort(key=lambda t: t[0]) # Hilbert order
|
| 179 |
+
|
| 180 |
+
abc = ABCModelDynamic(n=2, t=1.0, T=1.41)
|
| 181 |
+
for _, pos, kappa_vec in occupied:
|
| 182 |
+
abc.add_piece(pos, delta_values=kappa_vec)
|
| 183 |
+
|
| 184 |
+
builder = WeightedMatrixABC(abc, sigma=1.0)
|
| 185 |
+
W_small = builder.compute_weighted_matrix()
|
| 186 |
+
|
| 187 |
+
n = len(occupied)
|
| 188 |
+
W = np.zeros((64, 64), dtype=np.float32)
|
| 189 |
+
if n > 0:
|
| 190 |
+
W[:n, :n] = W_small
|
| 191 |
+
|
| 192 |
+
self._cached_matrix = W
|
| 193 |
+
return W
|
| 194 |
+
|
| 195 |
+
# ============================================================================
|
| 196 |
+
# NEURAL NETWORKS
|
| 197 |
+
# ============================================================================
|
| 198 |
+
|
| 199 |
+
class PolicyNetworkCNN(nn.Module):
|
| 200 |
+
def __init__(self):
|
| 201 |
+
super().__init__()
|
| 202 |
+
self.conv1 = nn.Conv2d(1, 32, kernel_size=3, padding=1)
|
| 203 |
+
self.conv2 = nn.Conv2d(32, 64, kernel_size=3, padding=1)
|
| 204 |
+
self.relu = nn.ReLU()
|
| 205 |
+
self.pool = nn.AdaptiveAvgPool2d(8)
|
| 206 |
+
self.fc = nn.Linear(64 * 8 * 8, 4096)
|
| 207 |
+
|
| 208 |
+
def forward(self, Wt):
|
| 209 |
+
x = self.relu(self.conv1(Wt))
|
| 210 |
+
x = self.relu(self.conv2(x))
|
| 211 |
+
x = self.pool(x)
|
| 212 |
+
x = x.view(x.size(0), -1)
|
| 213 |
+
logits = self.fc(x)
|
| 214 |
+
return logits
|
| 215 |
+
|
| 216 |
+
|
| 217 |
+
class ValueNetworkCNN(nn.Module):
|
| 218 |
+
def __init__(self):
|
| 219 |
+
super().__init__()
|
| 220 |
+
self.conv1 = nn.Conv2d(1, 32, kernel_size=3, padding=1)
|
| 221 |
+
self.conv2 = nn.Conv2d(32, 64, kernel_size=3, padding=1)
|
| 222 |
+
self.relu = nn.ReLU()
|
| 223 |
+
self.pool = nn.AdaptiveAvgPool2d(4)
|
| 224 |
+
self.fc1 = nn.Linear(64 * 4 * 4, 64)
|
| 225 |
+
self.fc2 = nn.Linear(64, 1)
|
| 226 |
+
self.tanh = nn.Tanh()
|
| 227 |
+
|
| 228 |
+
def forward(self, Wt):
|
| 229 |
+
x = self.relu(self.conv1(Wt))
|
| 230 |
+
x = self.relu(self.conv2(x))
|
| 231 |
+
x = self.pool(x)
|
| 232 |
+
x = x.view(x.size(0), -1)
|
| 233 |
+
x = self.relu(self.fc1(x))
|
| 234 |
+
value = self.tanh(self.fc2(x))
|
| 235 |
+
return value
|
| 236 |
+
|
| 237 |
+
|
| 238 |
+
# ============================================================================
|
| 239 |
+
# ZONE DATABASE
|
| 240 |
+
# ============================================================================
|
| 241 |
+
|
| 242 |
+
class HilbertOrderedZoneDatabase:
|
| 243 |
+
def __init__(self, filepath: str = "breakthrough_zone_db.npz", max_size: int = 10000):
|
| 244 |
+
self.filepath = filepath
|
| 245 |
+
self.max_size = max_size # Maximum matrices per zone
|
| 246 |
+
self.winning_matrices = []
|
| 247 |
+
self.winning_indices = []
|
| 248 |
+
self.losing_matrices = []
|
| 249 |
+
self.losing_indices = []
|
| 250 |
+
self.draw_matrices = []
|
| 251 |
+
self.draw_indices = []
|
| 252 |
+
self.load()
|
| 253 |
+
|
| 254 |
+
def add_winning_matrix(self, W: np.ndarray):
|
| 255 |
+
if W.shape != (64, 64):
|
| 256 |
+
return
|
| 257 |
+
|
| 258 |
+
hilbert_idx = matrix_to_hilbert_index(W)
|
| 259 |
+
pos = bisect.bisect_left(self.winning_indices, hilbert_idx)
|
| 260 |
+
self.winning_indices.insert(pos, hilbert_idx)
|
| 261 |
+
self.winning_matrices.insert(pos, W.copy())
|
| 262 |
+
|
| 263 |
+
def add_losing_matrix(self, W: np.ndarray):
|
| 264 |
+
if W.shape != (64, 64):
|
| 265 |
+
return
|
| 266 |
+
|
| 267 |
+
hilbert_idx = matrix_to_hilbert_index(W)
|
| 268 |
+
pos = bisect.bisect_left(self.losing_indices, hilbert_idx)
|
| 269 |
+
self.losing_indices.insert(pos, hilbert_idx)
|
| 270 |
+
self.losing_matrices.insert(pos, W.copy())
|
| 271 |
+
|
| 272 |
+
def add_draw_matrix(self, W: np.ndarray):
|
| 273 |
+
if W.shape != (64, 64):
|
| 274 |
+
return
|
| 275 |
+
|
| 276 |
+
hilbert_idx = matrix_to_hilbert_index(W)
|
| 277 |
+
pos = bisect.bisect_left(self.draw_indices, hilbert_idx)
|
| 278 |
+
self.draw_indices.insert(pos, hilbert_idx)
|
| 279 |
+
self.draw_matrices.insert(pos, W.copy())
|
| 280 |
+
|
| 281 |
+
def add_game_record(self, trajectory: List[Breakthrough], result: int, sample_rate: float = 0.3):
|
| 282 |
+
"""Add game record with sampling to control database size."""
|
| 283 |
+
# Sample states: always keep first and last, random subset of middle
|
| 284 |
+
sampled_states = []
|
| 285 |
+
|
| 286 |
+
for i, state in enumerate(trajectory):
|
| 287 |
+
if i == 0 or i == len(trajectory) - 1:
|
| 288 |
+
# Always keep start and end positions
|
| 289 |
+
sampled_states.append(state)
|
| 290 |
+
elif random.random() < sample_rate:
|
| 291 |
+
# Randomly sample middle positions
|
| 292 |
+
sampled_states.append(state)
|
| 293 |
+
|
| 294 |
+
for state in sampled_states:
|
| 295 |
+
W = state.get_weighted_adjacency_matrix()
|
| 296 |
+
|
| 297 |
+
if result == 1:
|
| 298 |
+
self.add_winning_matrix(W)
|
| 299 |
+
elif result == -1:
|
| 300 |
+
self.add_losing_matrix(W)
|
| 301 |
+
else:
|
| 302 |
+
self.add_draw_matrix(W)
|
| 303 |
+
|
| 304 |
+
def save(self):
|
| 305 |
+
"""Save database with pruning if too large."""
|
| 306 |
+
# Prune if any zone exceeds 80% of max_size
|
| 307 |
+
threshold = int(self.max_size * 0.8)
|
| 308 |
+
|
| 309 |
+
if (len(self.winning_matrices) > threshold or
|
| 310 |
+
len(self.losing_matrices) > threshold or
|
| 311 |
+
len(self.draw_matrices) > threshold):
|
| 312 |
+
print(f"Pruning database before save...")
|
| 313 |
+
self.prune_database(target_size=int(self.max_size * 0.7))
|
| 314 |
+
|
| 315 |
+
try:
|
| 316 |
+
np.savez_compressed(
|
| 317 |
+
self.filepath,
|
| 318 |
+
winning=np.array(self.winning_matrices, dtype=object),
|
| 319 |
+
winning_indices=np.array(self.winning_indices),
|
| 320 |
+
losing=np.array(self.losing_matrices, dtype=object),
|
| 321 |
+
losing_indices=np.array(self.losing_indices),
|
| 322 |
+
draw=np.array(self.draw_matrices, dtype=object),
|
| 323 |
+
draw_indices=np.array(self.draw_indices),
|
| 324 |
+
)
|
| 325 |
+
print(f"Zone DB saved: W={len(self.winning_matrices)}, L={len(self.losing_matrices)}, D={len(self.draw_matrices)}")
|
| 326 |
+
except MemoryError:
|
| 327 |
+
print(f"MemoryError during save! Pruning more aggressively...")
|
| 328 |
+
self.prune_database(target_size=1000)
|
| 329 |
+
# Try again with much smaller size
|
| 330 |
+
np.savez_compressed(
|
| 331 |
+
self.filepath,
|
| 332 |
+
winning=np.array(self.winning_matrices, dtype=object),
|
| 333 |
+
winning_indices=np.array(self.winning_indices),
|
| 334 |
+
losing=np.array(self.losing_matrices, dtype=object),
|
| 335 |
+
losing_indices=np.array(self.losing_indices),
|
| 336 |
+
draw=np.array(self.draw_matrices, dtype=object),
|
| 337 |
+
draw_indices=np.array(self.draw_indices),
|
| 338 |
+
)
|
| 339 |
+
|
| 340 |
+
def load(self):
|
| 341 |
+
if os.path.exists(self.filepath):
|
| 342 |
+
try:
|
| 343 |
+
data = np.load(self.filepath, allow_pickle=True)
|
| 344 |
+
self.winning_matrices = list(data['winning'])
|
| 345 |
+
self.winning_indices = list(data['winning_indices'])
|
| 346 |
+
self.losing_matrices = list(data['losing'])
|
| 347 |
+
self.losing_indices = list(data['losing_indices'])
|
| 348 |
+
self.draw_matrices = list(data['draw'])
|
| 349 |
+
self.draw_indices = list(data['draw_indices'])
|
| 350 |
+
print(f"Loaded zone DB: W={len(self.winning_matrices)}, L={len(self.losing_matrices)}, D={len(self.draw_matrices)}")
|
| 351 |
+
except Exception as e:
|
| 352 |
+
print(f"Failed to load zone database: {e}")
|
| 353 |
+
|
| 354 |
+
def prune_database(self, target_size: int = 5000):
|
| 355 |
+
"""Keep only evenly-spaced diverse samples along Hilbert curve."""
|
| 356 |
+
def prune_zone(matrices, indices, target):
|
| 357 |
+
if len(matrices) <= target:
|
| 358 |
+
return matrices, indices
|
| 359 |
+
|
| 360 |
+
# Keep evenly spaced samples
|
| 361 |
+
step = max(1, len(matrices) // target)
|
| 362 |
+
keep_idx = list(range(0, len(matrices), step))[:target]
|
| 363 |
+
|
| 364 |
+
new_matrices = [matrices[i] for i in keep_idx]
|
| 365 |
+
new_indices = [indices[i] for i in keep_idx]
|
| 366 |
+
|
| 367 |
+
return new_matrices, new_indices
|
| 368 |
+
|
| 369 |
+
old_sizes = (len(self.winning_matrices), len(self.losing_matrices), len(self.draw_matrices))
|
| 370 |
+
|
| 371 |
+
self.winning_matrices, self.winning_indices = prune_zone(
|
| 372 |
+
self.winning_matrices, self.winning_indices, target_size
|
| 373 |
+
)
|
| 374 |
+
self.losing_matrices, self.losing_indices = prune_zone(
|
| 375 |
+
self.losing_matrices, self.losing_indices, target_size
|
| 376 |
+
)
|
| 377 |
+
self.draw_matrices, self.draw_indices = prune_zone(
|
| 378 |
+
self.draw_matrices, self.draw_indices, target_size
|
| 379 |
+
)
|
| 380 |
+
|
| 381 |
+
new_sizes = (len(self.winning_matrices), len(self.losing_matrices), len(self.draw_matrices))
|
| 382 |
+
print(f"Pruned: W {old_sizes}→{new_sizes}, L {old_sizes}→{new_sizes}, D {old_sizes}→{new_sizes}")
|
| 383 |
+
|
| 384 |
+
def compute_zone_score(self, W: np.ndarray, k: int = 5, beta: float = 0.5) -> float:
|
| 385 |
+
"""Compute zone guidance score Z(x(t), a) ∈ [-1, 1]."""
|
| 386 |
+
if W.shape != (64, 64):
|
| 387 |
+
return 0.0
|
| 388 |
+
|
| 389 |
+
def knn_similarity(matrices, k_val):
|
| 390 |
+
if len(matrices) == 0:
|
| 391 |
+
return 0.0
|
| 392 |
+
|
| 393 |
+
k_actual = min(k_val, len(matrices))
|
| 394 |
+
distances = []
|
| 395 |
+
|
| 396 |
+
for mat in matrices[:k_actual]:
|
| 397 |
+
dist = np.sum(np.abs(W - mat)) / (64.0 * 64.0)
|
| 398 |
+
distances.append(dist)
|
| 399 |
+
|
| 400 |
+
similarities = [1.0 - d for d in distances]
|
| 401 |
+
return np.mean(similarities)
|
| 402 |
+
|
| 403 |
+
zone_win = knn_similarity(self.winning_matrices, k)
|
| 404 |
+
zone_loss = knn_similarity(self.losing_matrices, k)
|
| 405 |
+
zone_draw = knn_similarity(self.draw_matrices, k)
|
| 406 |
+
|
| 407 |
+
Z = zone_win - zone_loss + beta * zone_draw
|
| 408 |
+
return float(np.clip(Z, -1.0, 1.0))
|
| 409 |
+
|
| 410 |
+
|
| 411 |
+
|
| 412 |
+
# ============================================================================
|
| 413 |
+
# MCVS
|
| 414 |
+
# ============================================================================
|
| 415 |
+
|
| 416 |
+
class MCVSNode:
|
| 417 |
+
def __init__(self, game: Breakthrough, parent=None, move=None):
|
| 418 |
+
self.game = game.copy()
|
| 419 |
+
self.parent = parent
|
| 420 |
+
self.move = move
|
| 421 |
+
self.children = {}
|
| 422 |
+
self.N = 0
|
| 423 |
+
self.Q = 0.0
|
| 424 |
+
self.P = 0.0
|
| 425 |
+
self.Z = 0.0 # Zone guidance score Z(x(t), a) ∈ [-1,1]
|
| 426 |
+
|
| 427 |
+
def value(self) -> float:
|
| 428 |
+
return self.Q / self.N if self.N > 0 else 0.0
|
| 429 |
+
|
| 430 |
+
class MCVSSearcher:
|
| 431 |
+
class Node:
|
| 432 |
+
def __init__(self, prior: float = 0.0, zone: float = 0.0):
|
| 433 |
+
self.prior = prior
|
| 434 |
+
self.zone = zone
|
| 435 |
+
self.visit_count = 0
|
| 436 |
+
self.value_sum = 0.0
|
| 437 |
+
self.children = {}
|
| 438 |
+
|
| 439 |
+
def __init__(self, policy_net=None, value_net=None, zone_db=None, device='cpu',
|
| 440 |
+
cpuct=1.41, lambda_zone=0.0, k_zone=5, use_nets=True):
|
| 441 |
+
self.policy_net = policy_net.to(device) if policy_net and use_nets else None
|
| 442 |
+
self.value_net = value_net.to(device) if value_net and use_nets else None
|
| 443 |
+
self.zone_db = zone_db
|
| 444 |
+
self.device = device
|
| 445 |
+
self.cpuct = cpuct
|
| 446 |
+
self.lambda_zone = lambda_zone
|
| 447 |
+
self.k_zone = k_zone
|
| 448 |
+
self.use_nets = use_nets
|
| 449 |
+
|
| 450 |
+
def _quick_rollout(self, game):
|
| 451 |
+
current = game.copy()
|
| 452 |
+
for _ in range(100):
|
| 453 |
+
if current.is_terminal():
|
| 454 |
+
break
|
| 455 |
+
moves = current.get_legal_moves()
|
| 456 |
+
if not moves:
|
| 457 |
+
break
|
| 458 |
+
current.apply_move(random.choice(moves))
|
| 459 |
+
winner = current.check_winner()
|
| 460 |
+
if winner == Breakthrough.PLAYER1:
|
| 461 |
+
return 1.0
|
| 462 |
+
elif winner == Breakthrough.PLAYER2:
|
| 463 |
+
return -1.0
|
| 464 |
+
else:
|
| 465 |
+
return 0.0
|
| 466 |
+
|
| 467 |
+
def search_with_time_budget(self, game, time_budget: float):
|
| 468 |
+
root = self.Node()
|
| 469 |
+
start_time = time.time()
|
| 470 |
+
simulations = 0
|
| 471 |
+
eps = 1e-6
|
| 472 |
+
|
| 473 |
+
# If there are no legal moves at the root, return empty visits and zero sims
|
| 474 |
+
root_legal = game.get_legal_moves()
|
| 475 |
+
if not root_legal:
|
| 476 |
+
return {}, 0
|
| 477 |
+
|
| 478 |
+
while time.time() - start_time < time_budget:
|
| 479 |
+
current_game = game.copy()
|
| 480 |
+
node = root
|
| 481 |
+
path = []
|
| 482 |
+
|
| 483 |
+
# SELECTION
|
| 484 |
+
while node.children:
|
| 485 |
+
path.append(node)
|
| 486 |
+
total_n = sum(c.visit_count for c in node.children.values()) + 1
|
| 487 |
+
best_score = -float('inf')
|
| 488 |
+
best_move = None
|
| 489 |
+
best_child = None
|
| 490 |
+
for move, child in node.children.items():
|
| 491 |
+
q = child.value_sum / child.visit_count if child.visit_count > 0 else 0.0
|
| 492 |
+
p_lambda = max(child.prior + self.lambda_zone * child.zone, eps)
|
| 493 |
+
u = self.cpuct * p_lambda * np.sqrt(total_n) / (1 + child.visit_count)
|
| 494 |
+
score = q + u
|
| 495 |
+
if score > best_score:
|
| 496 |
+
best_score = score
|
| 497 |
+
best_move = move
|
| 498 |
+
best_child = child
|
| 499 |
+
# Advance game and node
|
| 500 |
+
if best_move is None:
|
| 501 |
+
break
|
| 502 |
+
current_game.apply_move(best_move)
|
| 503 |
+
node = best_child
|
| 504 |
+
|
| 505 |
+
path.append(node)
|
| 506 |
+
|
| 507 |
+
# EXPANSION / EVALUATION
|
| 508 |
+
if current_game.is_terminal():
|
| 509 |
+
w = current_game.check_winner()
|
| 510 |
+
if w == Breakthrough.PLAYER1:
|
| 511 |
+
value = 1.0
|
| 512 |
+
elif w == Breakthrough.PLAYER2:
|
| 513 |
+
value = -1.0
|
| 514 |
+
else:
|
| 515 |
+
value = 0.0
|
| 516 |
+
legal_moves = []
|
| 517 |
+
prior_dict = {}
|
| 518 |
+
else:
|
| 519 |
+
legal_moves = current_game.get_legal_moves()
|
| 520 |
+
if not legal_moves:
|
| 521 |
+
prior_dict = {}
|
| 522 |
+
value = 0.0
|
| 523 |
+
else:
|
| 524 |
+
if self.use_nets and self.policy_net is not None and self.value_net is not None:
|
| 525 |
+
W = current_game.get_weighted_adjacency_matrix()
|
| 526 |
+
W_tensor = torch.tensor(W, dtype=torch.float32).unsqueeze(0).unsqueeze(0).to(self.device)
|
| 527 |
+
with torch.no_grad():
|
| 528 |
+
logits = self.policy_net(W_tensor)
|
| 529 |
+
probs = torch.softmax(logits, dim=1).squeeze(0).cpu().numpy()
|
| 530 |
+
val = float(self.value_net(W_tensor).squeeze().cpu().numpy())
|
| 531 |
+
value = float(np.clip(val, -1.0, 1.0))
|
| 532 |
+
|
| 533 |
+
prior_dict = {}
|
| 534 |
+
total_p = 0.0
|
| 535 |
+
for m in legal_moves:
|
| 536 |
+
fr, fc, tr, tc = m
|
| 537 |
+
from_sq = fr * 8 + fc
|
| 538 |
+
to_sq = tr * 8 + tc
|
| 539 |
+
idx = from_sq * 64 + to_sq
|
| 540 |
+
p = float(probs[idx]) if idx < probs.size else 0.0
|
| 541 |
+
prior_dict[m] = p
|
| 542 |
+
total_p += p
|
| 543 |
+
if total_p <= 0.0:
|
| 544 |
+
prior_dict = {m: 1.0 / len(legal_moves) for m in legal_moves}
|
| 545 |
+
else:
|
| 546 |
+
for m in prior_dict:
|
| 547 |
+
prior_dict[m] /= total_p
|
| 548 |
+
else:
|
| 549 |
+
prior_dict = {m: 1.0 / len(legal_moves) for m in legal_moves}
|
| 550 |
+
value = self._quick_rollout(current_game)
|
| 551 |
+
|
| 552 |
+
# EXPAND CHILDREN
|
| 553 |
+
for m in legal_moves:
|
| 554 |
+
child_game = current_game.copy()
|
| 555 |
+
child_game.apply_move(m)
|
| 556 |
+
child_W = child_game.get_weighted_adjacency_matrix()
|
| 557 |
+
child_Z = self.zone_db.compute_zone_score(child_W, k=self.k_zone) if self.zone_db else 0.0
|
| 558 |
+
child_prior = prior_dict.get(m, 1.0 / len(legal_moves))
|
| 559 |
+
node_prior = max(child_prior + self.lambda_zone * child_Z, eps)
|
| 560 |
+
node.children[m] = self.Node(prior=node_prior, zone=child_Z)
|
| 561 |
+
|
| 562 |
+
# BACKPROPAGATION
|
| 563 |
+
v = value
|
| 564 |
+
for n in reversed(path):
|
| 565 |
+
n.visit_count += 1
|
| 566 |
+
n.value_sum += v
|
| 567 |
+
v = -v
|
| 568 |
+
|
| 569 |
+
simulations += 1
|
| 570 |
+
|
| 571 |
+
visits = {move: child.visit_count for move, child in root.children.items()}
|
| 572 |
+
if not visits:
|
| 573 |
+
legal = game.get_legal_moves()
|
| 574 |
+
visits = {random.choice(legal): 1} if legal else {}
|
| 575 |
+
return visits, simulations
|
| 576 |
+
|
| 577 |
+
# ============================================================================
|
| 578 |
+
# UCT-MCTS (Baseline without guidance)
|
| 579 |
+
# ============================================================================
|
| 580 |
+
|
| 581 |
+
class UCTNode:
|
| 582 |
+
def __init__(self, game: Breakthrough, parent=None, move=None):
|
| 583 |
+
self.game = game.copy()
|
| 584 |
+
self.parent = parent
|
| 585 |
+
self.move = move
|
| 586 |
+
self.children: Dict[Tuple[int,int,int,int], "UCTNode"] = {}
|
| 587 |
+
self.N = 0 # visit count
|
| 588 |
+
self.Q = 0.0 # total value
|
| 589 |
+
|
| 590 |
+
def value(self) -> float:
|
| 591 |
+
return self.Q / self.N if self.N > 0 else 0.0
|
| 592 |
+
|
| 593 |
+
class UCTSearcher:
|
| 594 |
+
def __init__(self, cpuct: float = np.sqrt(2.0)):
|
| 595 |
+
self.cpuct = cpuct
|
| 596 |
+
|
| 597 |
+
def uct_score(self, parent: UCTNode, child: UCTNode) -> float:
|
| 598 |
+
if child.N == 0:
|
| 599 |
+
# Encourage exploration of unvisited nodes
|
| 600 |
+
return float('inf')
|
| 601 |
+
Q = child.value()
|
| 602 |
+
U = self.cpuct * np.sqrt(parent.N + 1) / child.N
|
| 603 |
+
return Q + U
|
| 604 |
+
|
| 605 |
+
def simulate(self, game: Breakthrough) -> float:
|
| 606 |
+
"""
|
| 607 |
+
Default policy: random playout to terminal state.
|
| 608 |
+
Return +1 if PLAYER1 wins, -1 if PLAYER2 wins, 0 for draw.
|
| 609 |
+
Value is from the perspective of the player to move at root,
|
| 610 |
+
but since Breakthrough is alternating and we flip sign in backprop,
|
| 611 |
+
we can just return game outcome from fixed perspective.
|
| 612 |
+
"""
|
| 613 |
+
sim_game = game.copy()
|
| 614 |
+
while not sim_game.is_terminal():
|
| 615 |
+
moves = sim_game.get_legal_moves()
|
| 616 |
+
if not moves:
|
| 617 |
+
break
|
| 618 |
+
move = random.choice(moves)
|
| 619 |
+
sim_game.apply_move(move)
|
| 620 |
+
winner = sim_game.check_winner()
|
| 621 |
+
if winner == Breakthrough.PLAYER1:
|
| 622 |
+
return 1.0
|
| 623 |
+
elif winner == Breakthrough.PLAYER2:
|
| 624 |
+
return -1.0
|
| 625 |
+
else:
|
| 626 |
+
return 0.0
|
| 627 |
+
|
| 628 |
+
def search_with_time_budget(self, game: Breakthrough, time_budget: float) -> Dict[Tuple[int,int,int,int], int]:
|
| 629 |
+
"""
|
| 630 |
+
Standard UCT search with a time budget (seconds).
|
| 631 |
+
Returns a tuple: (move->visit count dict, simulations)
|
| 632 |
+
"""
|
| 633 |
+
root = UCTNode(game)
|
| 634 |
+
start_time = time.time()
|
| 635 |
+
simulations = 0
|
| 636 |
+
|
| 637 |
+
legal_moves = game.get_legal_moves()
|
| 638 |
+
if not legal_moves:
|
| 639 |
+
return {}, 0
|
| 640 |
+
|
| 641 |
+
# Run simulations until time budget exhausted
|
| 642 |
+
while time.time() - start_time < time_budget:
|
| 643 |
+
node = root
|
| 644 |
+
|
| 645 |
+
# SELECTION & EXPANSION
|
| 646 |
+
while not node.game.is_terminal():
|
| 647 |
+
legal = node.game.get_legal_moves()
|
| 648 |
+
if not legal:
|
| 649 |
+
break
|
| 650 |
+
|
| 651 |
+
# If any unexpanded moves exist, expand one
|
| 652 |
+
if len(node.children) < len(legal):
|
| 653 |
+
untried = [m for m in legal if m not in node.children]
|
| 654 |
+
if untried:
|
| 655 |
+
move = random.choice(untried)
|
| 656 |
+
child_game = node.game.copy()
|
| 657 |
+
child_game.apply_move(move)
|
| 658 |
+
child = UCTNode(child_game, parent=node, move=move)
|
| 659 |
+
node.children[move] = child
|
| 660 |
+
node = child
|
| 661 |
+
break
|
| 662 |
+
|
| 663 |
+
# Otherwise, select best child by UCT score
|
| 664 |
+
best_move = max(node.children.keys(),
|
| 665 |
+
key=lambda m: self.uct_score(node, node.children[m]))
|
| 666 |
+
node = node.children[best_move]
|
| 667 |
+
|
| 668 |
+
# SIMULATION
|
| 669 |
+
value = self.simulate(node.game)
|
| 670 |
+
|
| 671 |
+
# BACKPROPAGATION
|
| 672 |
+
current = node
|
| 673 |
+
while current is not None:
|
| 674 |
+
current.N += 1
|
| 675 |
+
current.Q += value
|
| 676 |
+
value = -value # switch perspective
|
| 677 |
+
current = current.parent
|
| 678 |
+
simulations += 1
|
| 679 |
+
return {move: child.N for move, child in root.children.items()}, simulations
|
| 680 |
+
|
| 681 |
+
|
| 682 |
+
# ============================================================================
|
| 683 |
+
# Self-play Data Generation
|
| 684 |
+
# ============================================================================
|
| 685 |
+
|
| 686 |
+
def generate_self_play_data(policy_net, value_net, zone_db, max_time_seconds=60.0,
|
| 687 |
+
lambda_zone=0.5, device='cpu'):
|
| 688 |
+
"""Generate self-play games using MCTS with zone guidance."""
|
| 689 |
+
searcher = MCVSSearcher(policy_net, value_net, zone_db, device=device,
|
| 690 |
+
cpuct=1.41, lambda_zone=lambda_zone, k_zone=5)
|
| 691 |
+
|
| 692 |
+
W_states = []
|
| 693 |
+
policies = []
|
| 694 |
+
values = []
|
| 695 |
+
trajectories = []
|
| 696 |
+
|
| 697 |
+
start_time = time.time()
|
| 698 |
+
game_idx = 0
|
| 699 |
+
|
| 700 |
+
while time.time() - start_time < max_time_seconds:
|
| 701 |
+
game_start_time = time.time()
|
| 702 |
+
game = Breakthrough()
|
| 703 |
+
trajectory = [game.copy()]
|
| 704 |
+
W_state_list = []
|
| 705 |
+
policy_list = []
|
| 706 |
+
|
| 707 |
+
while not game.is_terminal():
|
| 708 |
+
time_per_move = 0.3 # Increased from 0.05 for more exploration/variety
|
| 709 |
+
W_t = game.get_weighted_adjacency_matrix()
|
| 710 |
+
visits, _ = searcher.search_with_time_budget(game, time_per_move)
|
| 711 |
+
|
| 712 |
+
if not visits:
|
| 713 |
+
break
|
| 714 |
+
|
| 715 |
+
moves = list(visits.keys())
|
| 716 |
+
visit_counts = np.array([visits[m] for m in moves], dtype=float)
|
| 717 |
+
total_visits = visit_counts.sum()
|
| 718 |
+
probs = visit_counts / total_visits
|
| 719 |
+
|
| 720 |
+
# Add temperature for more variety in selection
|
| 721 |
+
temperature = 1.0 if game.move_count < 8 else 0.25 # Higher early, lower late
|
| 722 |
+
if temperature != 1.0:
|
| 723 |
+
probs = probs ** (1.0 / temperature)
|
| 724 |
+
probs = probs / probs.sum()
|
| 725 |
+
|
| 726 |
+
policy_target = np.zeros(4096)
|
| 727 |
+
for move, count in visits.items():
|
| 728 |
+
fr, fc, tr, tc = move
|
| 729 |
+
idx = move_to_index(fr, fc, tr, tc)
|
| 730 |
+
if 0 <= idx < 4096:
|
| 731 |
+
policy_target[idx] = count / total_visits
|
| 732 |
+
|
| 733 |
+
W_state_list.append(W_t)
|
| 734 |
+
policy_list.append(policy_target)
|
| 735 |
+
|
| 736 |
+
if len(moves) > 1:
|
| 737 |
+
chosen_idx = np.random.choice(len(moves), p=probs)
|
| 738 |
+
chosen_move = moves[chosen_idx]
|
| 739 |
+
else:
|
| 740 |
+
chosen_move = moves[0]
|
| 741 |
+
|
| 742 |
+
game.apply_move(chosen_move)
|
| 743 |
+
trajectory.append(game.copy())
|
| 744 |
+
|
| 745 |
+
winner = game.check_winner()
|
| 746 |
+
result = 1 if winner == Breakthrough.PLAYER1 else -1 if winner == Breakthrough.PLAYER2 else 0
|
| 747 |
+
|
| 748 |
+
for i in range(len(W_state_list)):
|
| 749 |
+
player_to_move = 1 if i % 2 == 0 else -1
|
| 750 |
+
value = result if result == 0 else (result if result == player_to_move else -result)
|
| 751 |
+
|
| 752 |
+
W_states.append(W_state_list[i])
|
| 753 |
+
policies.append(policy_list[i])
|
| 754 |
+
values.append(value)
|
| 755 |
+
|
| 756 |
+
zone_db.add_game_record(trajectory, result)
|
| 757 |
+
trajectories.append(trajectory)
|
| 758 |
+
|
| 759 |
+
game_idx += 1
|
| 760 |
+
game_duration = time.time() - game_start_time
|
| 761 |
+
total_elapsed = time.time() - start_time
|
| 762 |
+
|
| 763 |
+
print(f"Game {game_idx}: Winner={winner}, Moves={game.move_count}, Duration={game_duration:.1f}s, Total={total_elapsed:.1f}s")
|
| 764 |
+
|
| 765 |
+
elapsed = time.time() - start_time
|
| 766 |
+
print(f"\n✅ Self-play finished: {game_idx} games in {elapsed:.1f}s, {len(W_states)} training examples collected")
|
| 767 |
+
|
| 768 |
+
return W_states, policies, values, trajectories
|
| 769 |
+
|
| 770 |
+
|
| 771 |
+
# ============================================================================
|
| 772 |
+
# Training
|
| 773 |
+
# ============================================================================
|
| 774 |
+
|
| 775 |
+
def train_networks(policy_net, value_net, W_states, policies, values, epochs=5, batch_size=32, device='cpu', learning_rate=None, lr=0.001):
|
| 776 |
+
"""Train policy and value networks.
|
| 777 |
+
|
| 778 |
+
Accepts either `learning_rate=` (preferred) or `lr=` for backward compatibility.
|
| 779 |
+
"""
|
| 780 |
+
if learning_rate is not None:
|
| 781 |
+
lr = learning_rate
|
| 782 |
+
|
| 783 |
+
policy_net.train()
|
| 784 |
+
value_net.train()
|
| 785 |
+
opt_p = optim.Adam(policy_net.parameters(), lr=lr)
|
| 786 |
+
opt_v = optim.Adam(value_net.parameters(), lr=lr)
|
| 787 |
+
|
| 788 |
+
W_tensor = torch.tensor(np.array(W_states)[:, np.newaxis, :, :], dtype=torch.float32)
|
| 789 |
+
pi_tensor = torch.tensor(np.array(policies), dtype=torch.float32)
|
| 790 |
+
v_tensor = torch.tensor(np.array(values), dtype=torch.float32).unsqueeze(1)
|
| 791 |
+
|
| 792 |
+
dataset = TensorDataset(W_tensor, pi_tensor, v_tensor)
|
| 793 |
+
loader = DataLoader(dataset, batch_size=batch_size, shuffle=True)
|
| 794 |
+
|
| 795 |
+
for epoch in range(epochs):
|
| 796 |
+
total_loss = 0.0
|
| 797 |
+
for batch_W, batch_pi, batch_v in loader:
|
| 798 |
+
batch_W = batch_W.to(device)
|
| 799 |
+
batch_pi = batch_pi.to(device)
|
| 800 |
+
batch_v = batch_v.to(device)
|
| 801 |
+
|
| 802 |
+
logits = policy_net(batch_W)
|
| 803 |
+
# Fixed policy loss: KL divergence between network policy and MCTS visit distribution
|
| 804 |
+
policy_loss = F.kl_div(F.log_softmax(logits, dim=1), batch_pi, reduction='batchmean')
|
| 805 |
+
|
| 806 |
+
pred_v = value_net(batch_W)
|
| 807 |
+
value_loss = F.mse_loss(pred_v, batch_v)
|
| 808 |
+
|
| 809 |
+
loss = policy_loss + value_loss
|
| 810 |
+
total_loss += loss.item()
|
| 811 |
+
|
| 812 |
+
opt_p.zero_grad()
|
| 813 |
+
opt_v.zero_grad()
|
| 814 |
+
loss.backward()
|
| 815 |
+
|
| 816 |
+
# Optional but recommended: gradient clipping
|
| 817 |
+
torch.nn.utils.clip_grad_norm_(policy_net.parameters(), max_norm=1.0)
|
| 818 |
+
torch.nn.utils.clip_grad_norm_(value_net.parameters(), max_norm=1.0)
|
| 819 |
+
|
| 820 |
+
opt_p.step()
|
| 821 |
+
opt_v.step()
|
| 822 |
+
|
| 823 |
+
# Optional: print epoch loss for monitoring
|
| 824 |
+
print(f"Epoch {epoch+1}/{epochs} - Loss: {total_loss/len(loader):.4f}")
|
| 825 |
+
|
| 826 |
+
|
| 827 |
+
# ============================================================================
|
| 828 |
+
# Diagnostic Test for Move Diversity
|
| 829 |
+
# ============================================================================
|
| 830 |
+
|
| 831 |
+
def test_move_diversity(policy_net, value_net, zone_db, num_trials=30, time_budget=2.0, device='cpu'):
|
| 832 |
+
"""Test if the AI chooses different moves in the same starting position."""
|
| 833 |
+
searcher = MCVSSearcher(policy_net, value_net, zone_db, device=device)
|
| 834 |
+
game = Breakthrough() # Starting position; change to any position you want to test
|
| 835 |
+
|
| 836 |
+
move_counts = {}
|
| 837 |
+
for i in range(num_trials):
|
| 838 |
+
visits, _ = searcher.search_with_time_budget(game, time_budget)
|
| 839 |
+
if visits:
|
| 840 |
+
# Use argmax for the "best" move, but since there's noise/temp, it should vary
|
| 841 |
+
best_move = max(visits, key=visits.get)
|
| 842 |
+
move_counts[best_move] = move_counts.get(best_move, 0) + 1
|
| 843 |
+
|
| 844 |
+
print("\nMove diversity test (starting position):")
|
| 845 |
+
total = sum(move_counts.values())
|
| 846 |
+
for m, cnt in sorted(move_counts.items(), key=lambda x: -x[1]):
|
| 847 |
+
print(f"{m}: {cnt:2d}× ({cnt/total:.1%})")
|
| 848 |
+
print(f"Unique moves chosen: {len(move_counts)} out of {len(game.get_legal_moves())} legal\n")
|
| 849 |
+
|
| 850 |
+
# ============================================================================
|
| 851 |
+
# Guided MCVS vs UCT-MCTS Match
|
| 852 |
+
# ============================================================================
|
| 853 |
+
|
| 854 |
+
def play_match_mcvs_vs_uct(policy_net,
|
| 855 |
+
value_net,
|
| 856 |
+
zone_db,
|
| 857 |
+
num_games: int = 200,
|
| 858 |
+
time_per_move: float = 0.3,
|
| 859 |
+
device: str = 'cpu'):
|
| 860 |
+
"""
|
| 861 |
+
Play a tournament between guided MCVS and UCT.
|
| 862 |
+
Odd games: MCVS as PLAYER1 (first), UCT as PLAYER2.
|
| 863 |
+
Even games: UCT as PLAYER1, MCVS as PLAYER2.
|
| 864 |
+
"""
|
| 865 |
+
mcvs_searcher = MCVSSearcher(policy_net, value_net, zone_db,
|
| 866 |
+
device=device, cpuct=1.41,
|
| 867 |
+
lambda_zone=1.0, k_zone=5)
|
| 868 |
+
uct_searcher = UCTSearcher(cpuct=np.sqrt(2.0))
|
| 869 |
+
|
| 870 |
+
mcvs_wins = 0
|
| 871 |
+
uct_wins = 0
|
| 872 |
+
draws = 0
|
| 873 |
+
|
| 874 |
+
for g in range(1, num_games + 1):
|
| 875 |
+
game = Breakthrough()
|
| 876 |
+
player_to_move = Breakthrough.PLAYER1 # always 1 then 2 then 1...
|
| 877 |
+
|
| 878 |
+
# Alternate roles
|
| 879 |
+
# True: MCVS plays PLAYER1 in this game
|
| 880 |
+
mcvs_as_player1 = (g % 2 == 1)
|
| 881 |
+
|
| 882 |
+
while not game.is_terminal():
|
| 883 |
+
moves = game.get_legal_moves()
|
| 884 |
+
if not moves:
|
| 885 |
+
break
|
| 886 |
+
|
| 887 |
+
# Decide which engine moves
|
| 888 |
+
if player_to_move == Breakthrough.PLAYER1:
|
| 889 |
+
use_mcvs = mcvs_as_player1
|
| 890 |
+
else:
|
| 891 |
+
use_mcvs = not mcvs_as_player1
|
| 892 |
+
|
| 893 |
+
if use_mcvs:
|
| 894 |
+
# Guided MCVS move
|
| 895 |
+
visits, _ = mcvs_searcher.search_with_time_budget(game, time_per_move)
|
| 896 |
+
else:
|
| 897 |
+
# UCT move
|
| 898 |
+
visits, _ = uct_searcher.search_with_time_budget(game, time_per_move)
|
| 899 |
+
|
| 900 |
+
if not visits:
|
| 901 |
+
break
|
| 902 |
+
|
| 903 |
+
# Choose move by max visit count
|
| 904 |
+
moves_list = list(visits.keys())
|
| 905 |
+
counts = np.array([visits[m] for m in moves_list], dtype=float)
|
| 906 |
+
best_index = int(np.argmax(counts))
|
| 907 |
+
chosen_move = moves_list[best_index]
|
| 908 |
+
|
| 909 |
+
game.apply_move(chosen_move)
|
| 910 |
+
player_to_move = Breakthrough.PLAYER2 if player_to_move == Breakthrough.PLAYER1 else Breakthrough.PLAYER1
|
| 911 |
+
|
| 912 |
+
winner = game.check_winner()
|
| 913 |
+
if winner == Breakthrough.PLAYER1:
|
| 914 |
+
if mcvs_as_player1:
|
| 915 |
+
mcvs_wins += 1
|
| 916 |
+
else:
|
| 917 |
+
uct_wins += 1
|
| 918 |
+
elif winner == Breakthrough.PLAYER2:
|
| 919 |
+
if mcvs_as_player1:
|
| 920 |
+
uct_wins += 1
|
| 921 |
+
else:
|
| 922 |
+
mcvs_wins += 1
|
| 923 |
+
else:
|
| 924 |
+
draws += 1
|
| 925 |
+
|
| 926 |
+
print(f"Game {g}/{num_games} finished. Winner = {winner} "
|
| 927 |
+
f"(MCVS as P1: {mcvs_as_player1})")
|
| 928 |
+
|
| 929 |
+
print("\n=== MCVS vs UCT Tournament Results ===")
|
| 930 |
+
print(f"Total games: {num_games}")
|
| 931 |
+
print(f"MCVS wins : {mcvs_wins}")
|
| 932 |
+
print(f"UCT wins : {uct_wins}")
|
| 933 |
+
print(f"Draws : {draws}")
|
| 934 |
+
if num_games > 0:
|
| 935 |
+
mcvs_rate = mcvs_wins / num_games * 100.0
|
| 936 |
+
uct_rate = uct_wins / num_games * 100.0
|
| 937 |
+
draw_rate = draws / num_games * 100.0
|
| 938 |
+
print(f"Win rates: MCVS={mcvs_rate:.1f}%, UCT={uct_rate:.1f}%, Draw={draw_rate:.1f}%\n")
|
| 939 |
+
|
| 940 |
+
|
| 941 |
+
# ============================================================================
|
| 942 |
+
# MAIN
|
| 943 |
+
# ============================================================================
|
| 944 |
+
|
| 945 |
+
if __name__ == "__main__":
|
| 946 |
+
print("="*80)
|
| 947 |
+
print("BREAKTHROUGH MCVS - INCREMENTAL TRAINING")
|
| 948 |
+
print("="*80)
|
| 949 |
+
|
| 950 |
+
device = "cuda" if torch.cuda.is_available() else "cpu"
|
| 951 |
+
print(f"Device: {device}")
|
| 952 |
+
|
| 953 |
+
# Initialize networks
|
| 954 |
+
policy_net = PolicyNetworkCNN().to(device)
|
| 955 |
+
value_net = ValueNetworkCNN().to(device)
|
| 956 |
+
|
| 957 |
+
# Initialize zone database (with fixed version - max_size limits growth)
|
| 958 |
+
zone_db = HilbertOrderedZoneDatabase("breakthrough_zone_db.npz", max_size=10000)
|
| 959 |
+
|
| 960 |
+
# Try to load existing checkpoint
|
| 961 |
+
checkpoint_path = "breakthrough_checkpoint.pt"
|
| 962 |
+
iteration = 0
|
| 963 |
+
|
| 964 |
+
if os.path.exists(checkpoint_path):
|
| 965 |
+
print(f"Loading checkpoint from {checkpoint_path}...")
|
| 966 |
+
checkpoint = torch.load(checkpoint_path, map_location=device)
|
| 967 |
+
policy_net.load_state_dict(checkpoint['policy'])
|
| 968 |
+
value_net.load_state_dict(checkpoint['value'])
|
| 969 |
+
iteration = checkpoint.get('iteration', 0)
|
| 970 |
+
print(f"Resumed from iteration {iteration}")
|
| 971 |
+
|
| 972 |
+
# Accumulate training data across iterations
|
| 973 |
+
all_W_states = []
|
| 974 |
+
all_policies = []
|
| 975 |
+
all_values = []
|
| 976 |
+
|
| 977 |
+
# Main training loop
|
| 978 |
+
while True:
|
| 979 |
+
print("="*80)
|
| 980 |
+
print(f"ITERATION {iteration}")
|
| 981 |
+
print("="*80)
|
| 982 |
+
|
| 983 |
+
# 1. Generate self-play games (adds to zone_db automatically)
|
| 984 |
+
print("Generating self-play data (30 minutes)...")
|
| 985 |
+
lambda_zone = 0.0 if iteration == 0 else 1.0 # No guidance first iteration
|
| 986 |
+
|
| 987 |
+
W_states, policies, values, trajectories = generate_self_play_data(
|
| 988 |
+
policy_net, value_net, zone_db,
|
| 989 |
+
max_time_seconds=1800.0, # 30 minutes
|
| 990 |
+
lambda_zone=lambda_zone,
|
| 991 |
+
device=device
|
| 992 |
+
)
|
| 993 |
+
|
| 994 |
+
print(f"Collected {len(W_states)} training examples from {len(trajectories)} games")
|
| 995 |
+
|
| 996 |
+
# 2. Accumulate training data
|
| 997 |
+
all_W_states.extend(W_states)
|
| 998 |
+
all_policies.extend(policies)
|
| 999 |
+
all_values.extend(values)
|
| 1000 |
+
|
| 1001 |
+
# Optional: Limit total training data size (keep most recent N examples)
|
| 1002 |
+
max_training_examples = 50000
|
| 1003 |
+
if len(all_W_states) > max_training_examples:
|
| 1004 |
+
print(f"Trimming training data to most recent {max_training_examples} examples...")
|
| 1005 |
+
all_W_states = all_W_states[-max_training_examples:]
|
| 1006 |
+
all_policies = all_policies[-max_training_examples:]
|
| 1007 |
+
all_values = all_values[-max_training_examples:]
|
| 1008 |
+
|
| 1009 |
+
print(f"Total accumulated training examples: {len(all_W_states)}")
|
| 1010 |
+
|
| 1011 |
+
# 3. Train networks on ALL accumulated data
|
| 1012 |
+
print("Training networks...")
|
| 1013 |
+
train_networks(
|
| 1014 |
+
policy_net, value_net,
|
| 1015 |
+
all_W_states, all_policies, all_values,
|
| 1016 |
+
epochs=10, # Fewer epochs since we train more frequently
|
| 1017 |
+
device=device,
|
| 1018 |
+
learning_rate=0.001
|
| 1019 |
+
)
|
| 1020 |
+
|
| 1021 |
+
# 4. Save checkpoint (ONE .pt file)
|
| 1022 |
+
print("Saving checkpoint...")
|
| 1023 |
+
torch.save({
|
| 1024 |
+
'policy': policy_net.state_dict(),
|
| 1025 |
+
'value': value_net.state_dict(),
|
| 1026 |
+
'iteration': iteration,
|
| 1027 |
+
'num_training_examples': len(all_W_states)
|
| 1028 |
+
}, checkpoint_path)
|
| 1029 |
+
print(f"✅ Checkpoint saved: {checkpoint_path}")
|
| 1030 |
+
|
| 1031 |
+
# 5. Save zone database (ONE .npz file)
|
| 1032 |
+
zone_db.save()
|
| 1033 |
+
print(f"✅ Zone DB saved: W={len(zone_db.winning_matrices)}, "
|
| 1034 |
+
f"L={len(zone_db.losing_matrices)}, "
|
| 1035 |
+
f"D={len(zone_db.draw_matrices)}")
|
| 1036 |
+
|
| 1037 |
+
iteration += 1
|
| 1038 |
+
|
| 1039 |
+
print("\n" + "="*80)
|
| 1040 |
+
print(f"Iteration {iteration} complete!")
|
| 1041 |
+
print(f"Files updated:")
|
| 1042 |
+
print(f" - {checkpoint_path}")
|
| 1043 |
+
print(f" - {zone_db.filepath}")
|
| 1044 |
+
print("="*80 + "\n")
|
| 1045 |
+
|
| 1046 |
+
# Optional: Run tournament evaluation every N iterations
|
| 1047 |
+
if iteration % 5 == 0:
|
| 1048 |
+
print("\nRunning tournament evaluation...")
|
| 1049 |
+
play_match_mcvs_vs_uct(
|
| 1050 |
+
policy_net, value_net, zone_db,
|
| 1051 |
+
num_games=20,
|
| 1052 |
+
time_per_move=0.5,
|
| 1053 |
+
device=device
|
| 1054 |
+
)
|