File size: 4,691 Bytes
32fb2ef
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
73526b1
32fb2ef
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
73526b1
32fb2ef
73526b1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
#!/usr/bin/env python3
"""Generate DQN notebook."""

import nbformat as nbf

nb = nbf.v4.new_notebook()
nb.metadata = {"kernelspec": {"display_name": "Python 3", "language": "python", "name": "python3"},"language_info": {"name": "python", "version": "3.12.0"}}

cells = []
def md(s): cells.append(nbf.v4.new_markdown_cell(s))
def code(s): cells.append(nbf.v4.new_code_cell(s))

md("# DQN: Deep Q-Network\n\nReinforcement learning with experience replay on CartPole-v1.")

md("""## 背景

DQN(Mnih et al. 2015)将深度学习与 Q-Learning 结合,首次在 Atari 游戏上达到人类水平。
核心创新:

- **经验回放(Experience Replay)**:存储过去经验,随机采样训练,打破数据相关性
- **目标网络(Target Network)**:固定 Q-target,稳定训练

环境:**CartPole-v1** — 控制小车左右移动,保持杆子不倒。
状态:4 维(位置、速度、角度、角速度),动作:2 维(左、右)。
""")

md("""## 数学原理

### Q-Learning

$$Q(s, a) \\leftarrow Q(s, a) + \\alpha \\left(r + \\gamma \\max_{a'} Q(s', a') - Q(s, a)\\right)$$

### DQN Loss

$$\\mathcal{L} = \\mathbb{E}_{(s,a,r,s') \\sim \\mathcal{D}} \\left[\\left(r + \\gamma \\max_{a'} Q_{\\theta^-}(s', a') - Q_\\theta(s, a)\\right)^2\\right]$$

- $\\mathcal{D}$: 经验回放缓冲区
- $\\theta$: 在线网络参数
- $\\theta^-$: 目标网络参数(每隔 $C$ 步复制一次)

### ε-greedy 探索

$$a = \\begin{cases} \\text{random}, & \\text{概率 } \\varepsilon \\\\ \\arg\\max_a Q(s, a), & \\text{概率 } 1-\\varepsilon \\end{cases}$$

ε 随时间指数衰减。
""")

code("""\
import gymnasium as gym
import numpy as np
import torch
import torch.nn as nn
import torch.optim as optim

from rl.dqn.dqn import DQN, ReplayBuffer, train_episode, epsilon_by_episode
from utils.config import load_config

device = torch.device("mps" if torch.backends.mps.is_available() else "cpu")
print(f"Device: {device}")

env = gym.make("CartPole-v1")
state_dim = env.observation_space.shape[0]
action_dim = env.action_space.n
print(f"State: {state_dim}  Action: {action_dim}")
""")

code("""\
model = DQN(state_dim, action_dim, hidden_dim=128).to(device)
target = DQN(state_dim, action_dim, hidden_dim=128).to(device)
target.load_state_dict(model.state_dict())
target.eval()
print(f"Parameters: {sum(p.numel() for p in model.parameters()):,}")
""")

md("""## 训练

> ⏱ 预估耗时:**500 episode × ~0.2s ≈ 2 分钟**(M4 Max)
""")

code("""\
NUM_EPISODES = 500
LR = 0.001
GAMMA = 0.99
BATCH_SIZE = 64
BUFFER_SIZE = 50000
TARGET_UPDATE = 100
EPSILON_START = 1.0
EPSILON_END = 0.01
EPSILON_DECAY = 500

optimizer = optim.Adam(model.parameters(), lr=LR)
buffer = ReplayBuffer(BUFFER_SIZE)
rewards = []

for episode in range(1, NUM_EPISODES + 1):
    state, _ = env.reset()
    episode_reward = 0
    eps = epsilon_by_episode(episode, EPSILON_START, EPSILON_END, EPSILON_DECAY)

    while True:
        if np.random.random() < eps:
            action = env.action_space.sample()
        else:
            with torch.no_grad():
                q = model(torch.tensor(state, dtype=torch.float32, device=device).unsqueeze(0))
                action = q.argmax().item()

        next_state, reward, terminated, truncated, _ = env.step(action)
        done = terminated or truncated
        buffer.push(state, action, reward, next_state, done)
        state = next_state
        episode_reward += reward
        _ = train_episode(model, target, optimizer, buffer, BATCH_SIZE, GAMMA)
        if done:
            break

    if episode % TARGET_UPDATE == 0:
        target.load_state_dict(model.state_dict())

    rewards.append(episode_reward)
    if episode % 50 == 0:
        avg = np.mean(rewards[-50:])
        print(f"Episode [{episode:3d}/{NUM_EPISODES}]  Reward: {episode_reward:.0f}  Avg(50): {avg:.1f}  ε: {eps:.3f}")

env.close()
""")

md("""## Reward 曲线""")

code("""\
import matplotlib.pyplot as plt

plt.figure(figsize=(8, 4))
plt.plot(rewards)
plt.xlabel("Episode"); plt.ylabel("Total Reward"); plt.title("DQN Training on CartPole")
plt.grid(True)
plt.axhline(y=195, color='r', linestyle='--', label='Solved (195)')
plt.legend()
plt.show()
""")

md("""\
## 思考题

1. 为什么需要经验回放(Experience Replay)?在线学习会有什么问题?
2. 目标网络(Target Network)解决了什么?如果不固定 target,Q 值会发散吗?
3. ϵ-greedy 中的 ϵ 从 1.0 开始衰减有什么含义?
4. 如果把 `hidden_dim` 从 128 改到 32,训练速度会怎样?收敛难度呢?
""")

nb.cells = cells
with open("rl/dqn/dqn.ipynb", "w") as f:
    nbf.write(nb, f)
print("Generated rl/dqn/dqn.ipynb")