Tabular Regression
Scikit-learn
Joblib
sklearn-pipeline
card-game
flesh-and-blood
game-balance
educational
Instructions to use 4math/FAB_Prediction_Model with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Scikit-learn
How to use 4math/FAB_Prediction_Model with Scikit-learn:
from huggingface_hub import hf_hub_download import joblib model = joblib.load( hf_hub_download("4math/FAB_Prediction_Model", "sklearn_model.joblib") ) # only load pickle files from sources you trust # read more about it here https://skops.readthedocs.io/en/stable/persistence.html - Notebooks
- Google Colab
- Kaggle
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Download README.md from 4math/FAB_Prediction_Model: direct link, hf CLI and curl.
- Browser
- Download file 3.02 kB
-
https://huggingface.co/4math/FAB_Prediction_Model/resolve/main/README.md
- Command line
-
hf download hf://4math/FAB_Prediction_Model/README.md
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curl -L -o README.md https://huggingface.co/4math/FAB_Prediction_Model/resolve/main/README.md
3.02 kB
| license: mit | |
| tags: | |
| - tabular-regression | |
| - sklearn | |
| - card-game | |
| - flesh-and-blood | |
| - game-balance | |
| - educational | |
| library_name: sklearn | |
| pipeline_tag: tabular-regression | |
| datasets: | |
| - custom | |
| metrics: | |
| - r2 | |
| - mse | |
| - mae | |
| # FAB Prediction Model - Teklovossen Card Balance | |
| > **Educational Project - NOT affiliated with Legend Story Studios or the official Flesh and Blood game.** | |
| A scikit-learn model that predicts **win rates** for custom Teklovossen (Mechanologist) | |
| card decks in the [Flesh and Blood](https://fabtcg.com/) trading card game. | |
| This project explores how machine learning can be applied to game balance analysis | |
| using simulated gameplay data from a custom game engine. | |
| ## Model | |
| | Detail | Value | | |
| |--------|-------| | |
| | Type | `Pipeline(StandardScaler + RandomForestRegressor)` | | |
| | Task | Tabular regression - predict average win rate | | |
| | Framework | scikit-learn 1.8.0 | | |
| | Training data | Simulated gameplay (custom engine) | | |
| ## Features (inputs) | |
| | # | Feature | Description | | |
| |---|---------|-------------| | |
| | 0 | AI | AI-themed card count | | |
| | 1 | Nano | Nano-themed card count | | |
| | 2 | Quantum | Quantum-themed card count | | |
| | 3 | Base | Base card count | | |
| | 4-8 | 0_cost to 4_plus_cost | Cost curve distribution | | |
| | 9-11 | equipment, item, action | Card type counts | | |
| | 12 | avg_turns | Average game length | | |
| | 13 | avg_evos | Average Evo equipment used | | |
| | 14 | avg_teklo_energy | Avg Teklo Energy generated | | |
| | 15 | avg_nanite_counters | Avg Nanite counters | | |
| | 16 | avg_quantum_charges | Avg Quantum charges | | |
| | 17 | consistency_score | Deck consistency (0-1) | | |
| | 18 | avg_expert_balance_score | Expert balance score (1-10) | | |
| ## Output | |
| `avg_win_rate` - float in [0, 1] representing predicted deck win rate. | |
| ## Metrics | |
| | Metric | Value | | |
| |--------|-------| | |
| | Train R2 | 0.917 | | |
| | CV R2 (mean +/- std) | -1.3332 +/- 2.1072 | | |
| | Train MSE | 0.0049 | | |
| | Train MAE | 0.042 | | |
| | Samples | 9 | | |
| | Features | 17 | | |
| ## Quick Start | |
| ```python | |
| from huggingface_hub import hf_hub_download | |
| import joblib, numpy as np | |
| path = hf_hub_download(repo_id="4math/FAB_Prediction_Model", filename="model.joblib") | |
| model = joblib.load(path) | |
| # Example: a Nano-focused deck | |
| features = np.array([[9,0,0,2, 5,2,1,0, 9,9,12, 0.6, 9.4,13.6,7.3, 0.74, 6.7, 0,0]]) | |
| print(model.predict(features)) # predicted win rate | |
| ``` | |
| ## About This Project | |
| This is a fan-made educational project exploring ML for TCG game balance. | |
| The model is trained on simulated gameplay data from a custom Flesh and Blood | |
| game engine featuring Teklovossen, a Mechanologist hero with custom Evo cards | |
| across four tech themes: AI, Nano, Quantum, and Biomancy. | |
| ## Limitations | |
| - Trained on **simulated** data, not real tournament results | |
| - Small dataset (9 samples) - treat predictions as rough estimates | |
| - Simplified card mechanics in the simulation engine | |
| - Fan-made cards only - does not cover the official card pool | |
| ## License | |
| MIT | |