racingmania-blind-seed1

Blind control, seed 1: Blind control - the observation keeps only the nearest centreline point

Status: evaluated (evaluated; scores available); physics version v1; card generated 2026-11-15 from the result files.

RacingMania is an original 3D time-attack racing game for the browser (three.js + cannon-es RaycastVehicle) with reinforcement-learning drivers trained on a batched PyTorch port of the same car physics. Code, paper and full results: https://github.com/BurnyCoder/reinforcement-learning-in-trackmania-like-racing-game.

Videos

Official evaluation runs of this model replayed in the browser game ("Watch replay"): the car states the evaluator recorded while scoring the run, so each clip is exactly the run its caption describes. More clips, including the controls: https://github.com/BurnyCoder/reinforcement-learning-in-trackmania-like-racing-game#videos.

Best lap of the blind control

  • What you see: The blind control: the same training as the generalist, but its observation keeps only the nearest centreline point, so it cannot see the road ahead. The track was never part of its training; compare its lap with the generalist's, which sees the road ahead (hypothesis H3).
  • Model: blind/seed1: PPO, trained by reinforcement learning for 1 billion agent steps on 48,949 generated training tracks (seed 1, 1.6 h on one GPU).
  • Map: Technical (campaign-04), a hand-made campaign track, 666 m long with no jumps and up to 5° of banking; this model never saw it during training.
  • Evaluation: official evaluation in results/blind/seed1/eval_campaign.csv (standing start, most probable action, final checkpoint): finished in 24.56 s; the scripted driver needs 42.52 s, so this is 1.73× its speed. The clip replays this run.
  • Why this clip: chosen by a fixed rule as the highest-scoring finished track of the 5 campaign tracks it finished in its official evaluation.

Model

Item Value
Algorithm PPO
Architecture MLP 2x256 tanh (actor and critic), two 3-way heads
Objective centreline progress
Observation car state + nearest centreline point only (blind)
Training data 48,949 generated tracks
Start states standing + random centreline (p=0.5)
Agent steps trained 1,000,341,504
Wall-clock hours 1.62
Git commit 62d58e9cec186ceae9803fe18a9a3772f532f20c

Evaluation

Success-weighted speed (SWS): mean over tracks of finished x (scripted driver's time / agent's time); 1.0 means finishing every track as fast as the scripted reference driver. One deterministic run per track from a standing start with the most probable action; intervals are 95 % percentile bootstrap intervals over tracks (one seed).

Track set Tracks SWS [95 % CI] Finished
Campaign (hand-made) 5 1.443 [1.321, 1.590] 100.0 %
Out-of-range test 187 0.605 [0.506, 0.703] 43.9 %
Test (unseen generated) 971 1.010 [0.971, 1.048] 73.3 %
Unfiltered test 200 1.022 [0.934, 1.109] 73.5 %
Own training tracks 1000 1.008 [0.970, 1.047] 73.2 %
Training sample 1000 1.008 [0.970, 1.047] 73.2 %
Validation 197 1.003 [0.913, 1.086] 72.6 %

How to use

Files: final.pt (PyTorch checkpoint: agent and norm state dicts, ppo and env_cfg settings, obs_dim), policy.onnx (observation function + frozen normaliser + actor in one graph, as run by the browser game), run.json, training and validation curves, and per-track evaluation CSVs under eval/.

PyTorch, inside a clone of the repository (uv sync):

import torch
from racingmania.env.obs import obs_size
from racingmania.rl.networks import ActorCritic
from racingmania.rl.normalizer import RunningNorm

sd = torch.load("final.pt", map_location="cpu", weights_only=False)
k = sd["env_cfg"]["window_k"]
agent = ActorCritic(obs_size(k), tuple(sd["ppo"]["hidden"]), sd["ppo"]["action_mode"])
agent.load_state_dict(sd["agent"]); agent.eval()
norm = RunningNorm(obs_size(k)); norm.load_state_dict(sd["norm"]); norm.frozen = True
# action = agent.act(norm(env.observe().float()), deterministic=True)[1]   (see racingmania.runs.load_policy)

ONNX (inputs and outputs are specified in docs/formats.md, section "Policy model"):

import numpy as np, onnxruntime as ort
sess = ort.InferenceSession("policy.onnx")
inputs = {i.name: np.zeros([d if isinstance(d, int) else 1 for d in i.shape], np.float32) for i in sess.get_inputs()}
steer_logits, pedal_logits = sess.run(None, inputs)
steer, pedal = int(steer_logits.argmax()), int(pedal_logits.argmax())  # 0/1/2 = left/none/right, gas/coast/brake

To watch it drive, open the game (web/index.html, or the GitHub Pages site), choose it in a track's AI drivers table and press "Watch AI" (live in the browser) or "Watch replay" (its official evaluation run).

Training configuration (from run.json)

Setting Value
total_steps 1000000000
num_envs 16384
num_steps 32
lr 0.001
adaptive_lr True
desired_kl 0.01
lr_min 1e-05
lr_max 0.01
gamma 0.99
gae_lambda 0.95
num_minibatches 4
update_epochs 5
clip_coef 0.2
ent_coef 0.01
vf_coef 1.0
max_grad_norm 1.0
weight_decay 0.0
hidden [256, 256]
action_mode factored
eval_every_minutes 10.0
checkpoint_every_minutes 10.0
rotate_tracks_every 20
loaded_tracks 4096
seed 1
compile True
env.random_start_prob 0.5
env.random_start_speed [0.0, 30.0]
env.random_start_lateral 0.5
env.max_steps 1500
env.reward_scale 0.1
env.window_k 20
env.window_stride 3
env.blind True
env.time_cost 0.0
env.fall_penalty 0.0
env.hint_weight 0.0
env.scripted_starts False

Licence and citation

MIT. Author: Libor "Burny" Burian. Repository: https://github.com/BurnyCoder/reinforcement-learning-in-trackmania-like-racing-game.

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Evaluation results

  • SWS on RacingMania test (unseen generated) tracks
    self-reported
    1.010
  • Finish rate on RacingMania test (unseen generated) tracks
    self-reported
    0.733
  • SWS on RacingMania validation tracks
    self-reported
    1.003
  • Finish rate on RacingMania validation tracks
    self-reported
    0.726
  • SWS on RacingMania training sample tracks
    self-reported
    1.008
  • Finish rate on RacingMania training sample tracks
    self-reported
    0.732
  • SWS on RacingMania own training tracks tracks
    self-reported
    1.008
  • Finish rate on RacingMania own training tracks tracks
    self-reported
    0.732