racingmania-blind-seed1
Blind control, seed 1: Blind control - the observation keeps only the nearest centreline point
Status: evaluated (evaluated; scores available); physics version v1; card generated 2026-11-15 from the result files.
RacingMania is an original 3D time-attack racing game for the browser (three.js + cannon-es RaycastVehicle) with reinforcement-learning drivers trained on a batched PyTorch port of the same car physics. Code, paper and full results: https://github.com/BurnyCoder/reinforcement-learning-in-trackmania-like-racing-game.
Videos
Official evaluation runs of this model replayed in the browser game ("Watch replay"): the car states the evaluator recorded while scoring the run, so each clip is exactly the run its caption describes. More clips, including the controls: https://github.com/BurnyCoder/reinforcement-learning-in-trackmania-like-racing-game#videos.
Best lap of the blind control
- What you see: The blind control: the same training as the generalist, but its observation keeps only the nearest centreline point, so it cannot see the road ahead. The track was never part of its training; compare its lap with the generalist's, which sees the road ahead (hypothesis H3).
- Model:
blind/seed1: PPO, trained by reinforcement learning for 1 billion agent steps on 48,949 generated training tracks (seed 1, 1.6 h on one GPU). - Map: Technical (
campaign-04), a hand-made campaign track, 666 m long with no jumps and up to 5° of banking; this model never saw it during training. - Evaluation: official evaluation in
results/blind/seed1/eval_campaign.csv(standing start, most probable action, final checkpoint): finished in 24.56 s; the scripted driver needs 42.52 s, so this is 1.73× its speed. The clip replays this run. - Why this clip: chosen by a fixed rule as the highest-scoring finished track of the 5 campaign tracks it finished in its official evaluation.
Model
| Item | Value |
|---|---|
| Algorithm | PPO |
| Architecture | MLP 2x256 tanh (actor and critic), two 3-way heads |
| Objective | centreline progress |
| Observation | car state + nearest centreline point only (blind) |
| Training data | 48,949 generated tracks |
| Start states | standing + random centreline (p=0.5) |
| Agent steps trained | 1,000,341,504 |
| Wall-clock hours | 1.62 |
| Git commit | 62d58e9cec186ceae9803fe18a9a3772f532f20c |
Evaluation
Success-weighted speed (SWS): mean over tracks of finished x (scripted driver's time / agent's time); 1.0 means finishing every track as fast as the scripted reference driver. One deterministic run per track from a standing start with the most probable action; intervals are 95 % percentile bootstrap intervals over tracks (one seed).
| Track set | Tracks | SWS [95 % CI] | Finished |
|---|---|---|---|
| Campaign (hand-made) | 5 | 1.443 [1.321, 1.590] | 100.0 % |
| Out-of-range test | 187 | 0.605 [0.506, 0.703] | 43.9 % |
| Test (unseen generated) | 971 | 1.010 [0.971, 1.048] | 73.3 % |
| Unfiltered test | 200 | 1.022 [0.934, 1.109] | 73.5 % |
| Own training tracks | 1000 | 1.008 [0.970, 1.047] | 73.2 % |
| Training sample | 1000 | 1.008 [0.970, 1.047] | 73.2 % |
| Validation | 197 | 1.003 [0.913, 1.086] | 72.6 % |
How to use
Files: final.pt (PyTorch checkpoint: agent and norm state dicts, ppo and env_cfg settings, obs_dim), policy.onnx (observation function + frozen normaliser + actor in one graph, as run by the browser game), run.json, training and validation curves, and per-track evaluation CSVs under eval/.
PyTorch, inside a clone of the repository (uv sync):
import torch
from racingmania.env.obs import obs_size
from racingmania.rl.networks import ActorCritic
from racingmania.rl.normalizer import RunningNorm
sd = torch.load("final.pt", map_location="cpu", weights_only=False)
k = sd["env_cfg"]["window_k"]
agent = ActorCritic(obs_size(k), tuple(sd["ppo"]["hidden"]), sd["ppo"]["action_mode"])
agent.load_state_dict(sd["agent"]); agent.eval()
norm = RunningNorm(obs_size(k)); norm.load_state_dict(sd["norm"]); norm.frozen = True
# action = agent.act(norm(env.observe().float()), deterministic=True)[1] (see racingmania.runs.load_policy)
ONNX (inputs and outputs are specified in docs/formats.md, section "Policy model"):
import numpy as np, onnxruntime as ort
sess = ort.InferenceSession("policy.onnx")
inputs = {i.name: np.zeros([d if isinstance(d, int) else 1 for d in i.shape], np.float32) for i in sess.get_inputs()}
steer_logits, pedal_logits = sess.run(None, inputs)
steer, pedal = int(steer_logits.argmax()), int(pedal_logits.argmax()) # 0/1/2 = left/none/right, gas/coast/brake
To watch it drive, open the game (web/index.html, or the GitHub Pages site), choose it in a track's AI drivers table and press "Watch AI" (live in the browser) or "Watch replay" (its official evaluation run).
Training configuration (from run.json)
| Setting | Value |
|---|---|
total_steps |
1000000000 |
num_envs |
16384 |
num_steps |
32 |
lr |
0.001 |
adaptive_lr |
True |
desired_kl |
0.01 |
lr_min |
1e-05 |
lr_max |
0.01 |
gamma |
0.99 |
gae_lambda |
0.95 |
num_minibatches |
4 |
update_epochs |
5 |
clip_coef |
0.2 |
ent_coef |
0.01 |
vf_coef |
1.0 |
max_grad_norm |
1.0 |
weight_decay |
0.0 |
hidden |
[256, 256] |
action_mode |
factored |
eval_every_minutes |
10.0 |
checkpoint_every_minutes |
10.0 |
rotate_tracks_every |
20 |
loaded_tracks |
4096 |
seed |
1 |
compile |
True |
env.random_start_prob |
0.5 |
env.random_start_speed |
[0.0, 30.0] |
env.random_start_lateral |
0.5 |
env.max_steps |
1500 |
env.reward_scale |
0.1 |
env.window_k |
20 |
env.window_stride |
3 |
env.blind |
True |
env.time_cost |
0.0 |
env.fall_penalty |
0.0 |
env.hint_weight |
0.0 |
env.scripted_starts |
False |
Licence and citation
MIT. Author: Libor "Burny" Burian. Repository: https://github.com/BurnyCoder/reinforcement-learning-in-trackmania-like-racing-game.
Collection including BurnyCoder/racingmania-blind-seed1
Evaluation results
- SWS on RacingMania test (unseen generated) tracksself-reported1.010
- Finish rate on RacingMania test (unseen generated) tracksself-reported0.733
- SWS on RacingMania validation tracksself-reported1.003
- Finish rate on RacingMania validation tracksself-reported0.726
- SWS on RacingMania training sample tracksself-reported1.008
- Finish rate on RacingMania training sample tracksself-reported0.732
- SWS on RacingMania own training tracks tracksself-reported1.008
- Finish rate on RacingMania own training tracks tracksself-reported0.732