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| license: mit | |
| # render_package — 3D Render + Latent Encoding Pipeline | |
| Self-contained portable archive for rendering 3D assets with Blender and encoding them into latent representations (DINOv2, UniLat, TRELLIS SLAT, TRELLIS SS). | |
| ## Download & Deploy | |
| ```bash | |
| # Download | |
| huggingface-cli download Dennis0626/render_package render_package_portable.tar.gz --local-dir . | |
| # Extract & setup | |
| tar xzf render_package_portable.tar.gz | |
| cd render_package | |
| bash setup.sh # extract bundled conda env | |
| source envs/env/bin/activate # activate | |
| vi config/default.yaml # set your data paths | |
| ``` | |
| ## Requirements | |
| - Linux x86_64 | |
| - NVIDIA GPU with CUDA 12.x drivers (>= 525) | |
| - No conda/pip/internet needed after extraction | |
| ## What's inside (~6.9 GiB compressed) | |
| | Component | Size | | |
| |---|---| | |
| | Python pipeline code | ~50K | | |
| | Blender 3.5.1 binary | ~1.2G | | |
| | Model weights (UniLat + TRELLIS + DINOv2) | ~2.1G | | |
| | Third-party model code | ~16M | | |
| | Pre-built conda environment (PyTorch, flash-attn, spconv, open3d, X11/GL) | ~4.5G | | |
| ## Usage | |
| ```bash | |
| # Multi-GPU encode | |
| SPCONV_ALGO=native python encode_all.py --render_root /path/to/renders --num_gpus 4 | |
| # Render .tar.zst shards | |
| python render_github.py --num_shards 10 | |
| # Full interleaved pipeline | |
| SPCONV_ALGO=native python run_pipeline.py --render_gpus 0,1 --encode_gpus 2,3 | |
| ``` | |