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| # ARC-AGI-3 Wayfinder Agent | |
| Competition agent for the **ARC Prize 2026 — ARC-AGI-3 track** (Kaggle Code Competition). | |
| ## Architecture | |
| The agent uses a **hybrid world-model + planning** architecture combining four | |
| modules mapped to the benchmark's core capabilities: | |
| | Module | Role | Capability | | |
| |--------|------|------------| | |
| | Perception Encoder | CNN over one-hot 64×64×16 frames → compact latent | — | | |
| | World/Transition Model | Self-supervised P(frame changes | state, action) + forward model | Modeling | | |
| | State Memory Graph | Hash-deduplicated directed graph of observed states | Exploration | | |
| | Intrinsic Reward | Extrinsic Δscore + graph novelty + prediction-error curiosity | Goal-setting | | |
| | Planner | Short-horizon tree search using world model as simulator | Planning | | |
| | Action Head | Hierarchical: action-type softmax + conv coordinate head for ACTION6 | — | | |
| ## Quick Start | |
| ```bash | |
| # Install | |
| uv pip install -e ".[dev]" | |
| # Run against a public game | |
| uv run main.py --agent=wayfinder --game=ls20 | |
| # Run tests | |
| uv run pytest | |
| # Offline evaluation | |
| uv run python eval/run_local_eval.py --agent=wayfinder --games=ls20,ls21,ls22 | |
| ``` | |
| ## Repository Layout | |
| ``` | |
| agents/wayfinder/ # Core agent modules (perception, world_model, memory_graph, ...) | |
| training/ # Replay buffer, training loops, configs | |
| eval/ # Offline evaluation harness, metrics | |
| notebooks/ # Kaggle submission notebook | |
| tests/ # Unit + integration tests | |
| ``` | |
| ## Key Constraints | |
| - **No internet at inference time** — Kaggle scoring sessions disable network access. | |
| - **MIT/CC0 license** — all authored code; third-party deps must be permissively licensed. | |
| - **Action budget** — agent self-terminates stuck levels (~5× human median actions). | |
| - **No per-game hardcoding** — same code runs against all unseen games. | |
| ## Reproducing Results | |
| 1. Install dependencies: `uv pip install -e ".[dev]"` | |
| 2. Download public games via the SDK's local mode. | |
| 3. Run evaluation: `uv run python eval/run_local_eval.py --agent=wayfinder` | |
| 4. Results are logged to `eval/results/` with per-game/level breakdowns. | |
| ## License | |
| MIT — see [LICENSE](LICENSE). | |