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| # This project involves a Mario Kart simulation that learns to navigate a modified Mario Kart track using reinforcement learning. | |
| ### It learns the track and finds the best route based on its speed and rotation. (which can be modified) | |
| ###### The car which finishes the fastest lap will be displayed on the screen and cooldown implemented to prevent overlapping. | |
| <!--- citation from: https://github.com/maxontech/DriveAI --> | |
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