LATO.2: Factorized 3D Mesh Generation with Vertex and Topology Flow Paper • 2607.10623 • Published 17 days ago • 14
EgoSteer: A Full-Stack System Towards Steerable Dexterous Manipulation from Egocentric Videos Paper • 2607.09701 • Published Jun 21 • 17
ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation Paper • 2607.08741 • Published 20 days ago • 12
ENPIRE: Agentic Robot Policy Self-Improvement in the Real World Paper • 2606.19980 • Published Jun 18 • 15
OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics Paper • 2606.09826 • Published Jun 8 • 19
NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation Paper • 2606.03159 • Published Jun 2 • 23
Benchmarking Visual State Tracking in Multimodal Video Understanding Paper • 2606.03920 • Published Jun 2 • 53
Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking Paper • 2606.03985 • Published Jun 2 • 42
PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects Paper • 2605.21572 • Published May 20 • 55
VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction Paper • 2605.15186 • Published May 14 • 26
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation Paper • 2604.09132 • Published Apr 10 • 56
SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds Paper • 2604.08544 • Published Apr 9 • 16
HY-Embodied-0.5: Embodied Foundation Models for Real-World Agents Paper • 2604.07430 • Published Apr 8 • 181
GaussianGPT: Towards Autoregressive 3D Gaussian Scene Generation Paper • 2603.26661 • Published Mar 27 • 25